Bobhead's 2013 Simulation Sliders

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  • 1nsanity
    Rookie
    • May 2012
    • 19

    #61
    Re: Bobhead's 2013 Simulation Sliders

    Would these work with the osfm hybrid rosters?

    Comment

    • RangersCruz
      MVP
      • May 2012
      • 3275

      #62
      Re: Bobhead's 2013 Simulation Sliders

      Originally posted by 1nsanity
      Would these work with the osfm hybrid rosters?
      yes they work fine i use em

      Comment

      • Libertine88
        Rookie
        • Oct 2012
        • 26

        #63
        Re: Bobhead's 2013 Simulation Sliders

        bobhead, can I ask how you've adjusted your personal sliders as you move up difficulties. im interested in seeing if stuff like arm strength and fielder speed/reaction remains constant in contrast to the hiting/pitching sliders which have differnent bas evalues on different difficulties as im struggling to nail down a run/reaction/arm stength combo that im happy with

        Comment

        • Ryan97
          Rookie
          • Mar 2003
          • 199

          #64
          Re: Bobhead's 2013 Simulation Sliders

          Does the wind setting not wreak havoc with the homerun numbers ? or is that why power is at 4 ? Im really interested in it out as it would be nice to have the odd major bomb of a homerun but wouldnt want to be turning routine fly outs into homeruns either.

          Comment

          • Bobhead
            Pro
            • Mar 2011
            • 4926

            #65
            Re: Bobhead's 2013 Simulation Sliders

            Originally posted by Libertine88
            bobhead, can I ask how you've adjusted your personal sliders as you move up difficulties. im interested in seeing if stuff like arm strength and fielder speed/reaction remains constant in contrast to the hiting/pitching sliders which have differnent bas evalues on different difficulties as im struggling to nail down a run/reaction/arm stength combo that im happy with
            Difficulty levels do not affect the speed of fielders, runners, or throws.

            And I don't really "go up" in difficulty levels. I just kinda pick one and go with it. I more or less started the year on Hall of Fame, since I didn't like All-Star.

            So I don't really know what to tell you.

            Originally posted by Ryan97
            Does the wind setting not wreak havoc with the homerun numbers ? or is that why power is at 4 ? Im really interested in it out as it would be nice to have the odd major bomb of a homerun but wouldnt want to be turning routine fly outs into homeruns either.
            You definitely get more multi-HR games, but I'm fairly sure that wind is totally random in this game, so over the long run you will get just as many games blowing in as you do blowing out.

            That means wind shouldn't really affect your HR totals, only your HR distribution.

            Comment

            • Don Jon
              Pro
              • Jan 2012
              • 610

              #66
              Re: Bobhead's 2013 Simulation Sliders

              Bobhead, I recently made the switch to timing hitting, and I want to use it with your sliders. I played a couple games, and I average about 2-3 hits, and strikeout about 12-13 times. Should I up the contact or what? I also upped the speed to 10, cause 6 was too slow
              Last edited by Don Jon; 06-18-2013, 01:14 PM.
              Bucs, Lighting, Rays,

              Comment

              • Bobhead
                Pro
                • Mar 2011
                • 4926

                #67
                Re: Bobhead's 2013 Simulation Sliders

                Originally posted by jbostic92
                Bobhead, I recently made the switch to timing hitting, and I want to use it with your sliders. I played a couple games, and I average about 2-3 hits, and strikeout about 12-13 times. Should I up the contact or what? I also upped the speed to 10, cause 6 was too slow
                These sliders are made for Zone hitting. Timing hitting is a lot more balanced already. If you want to use these sliders, I'd recommend you start with contact, timing, power, and solid hits, at 4/4/4/6 respectively.

                Pitch speed affects offense too, so if you really want to play with pitch speed at 10, you better get to practicing!

                Comment

                • Don Jon
                  Pro
                  • Jan 2012
                  • 610

                  #68
                  Re: Bobhead's 2013 Simulation Sliders

                  Ya, I ended up switching to zone analog, and your sliders play out perfect now on ps3. Do I have to change any sliders for the vita? Cause it seems to play similar, but not the exact same.
                  Bucs, Lighting, Rays,

                  Comment

                  • RangersCruz
                    MVP
                    • May 2012
                    • 3275

                    #69
                    Re: Bobhead's 2013 Simulation Sliders

                    Starsburg vs the Dodgers in LA

                    8IP 2H 7k's no walks or runs allowed 66% strikes it's weird i seem to get the most realistic % with analog when i feel like im in control of every single pitch

                    Comment

                    • Jdoug312
                      Banned
                      • Oct 2010
                      • 1585

                      #70
                      Re: Bobhead's 2013 Simulation Sliders

                      Slideritis caused me to try these out, and I love them so far. I've now used them for 6 games in my franchise. The only changes were that I stayed with analog hitting (and used your suggestion for timing sliders, 4,4,4,6) and I'm sticking with pulse pitching, because I heard about the issue with the ball going in the complete opposite direction of how you aim it.

                      Just wanted to check in and say awesome sliders.

                      Comment

                      • Stolm
                        Pro
                        • May 2012
                        • 649

                        #71
                        Re: Bobhead's 2013 Simulation Sliders

                        How does setting Human Timing to 0 to reduce the floaty pitch/trajectory effect this slider set?

                        Comment

                        • Bobhead
                          Pro
                          • Mar 2011
                          • 4926

                          #72
                          Re: Bobhead's 2013 Simulation Sliders

                          Originally posted by Stolm
                          How does setting Human Timing to 0 to reduce the floaty pitch/trajectory effect this slider set?
                          If I knew, Human Timing at 0 would be in this slider set.

                          Truth be told it's where I'd prefer it to be. But I haven't quite figured out how to balance out gameplay. I'm working on it, but I'm not there yet.

                          I know line drive % goes WAY up, and home runs go WAY down. You also have to balance out the strikeouts, and a slight increase in foul balls that come with it.

                          I'm not sure which set you're using exactly, since I have two listed, but I guess a good framework would be Power at 7 or 8, Solid Hits at about 2 or 2, Foul Frequency at about 7 or 8. Remember that's just an estimate, a starting point. I don't really have an exact answer yet.

                          You're going to strikeout a bit more, but unfortunately increasing contact is not recommended. It counteracts the benefits of the decreased Timing - Increasing Contact also increases your Timing - so your best bet there is to lower pitch speed and CPU pitch control 1 point each, and learn to work more contact swings into your game. You can bring Contact up to 5, but I'd never bring it higher than that.
                          Last edited by Bobhead; 07-07-2013, 10:08 PM.

                          Comment

                          • Stolm
                            Pro
                            • May 2012
                            • 649

                            #73
                            Re: Bobhead's 2013 Simulation Sliders

                            Originally posted by Bobhead
                            If I knew, Human Timing at 0 would be in this slider set.

                            Truth be told it's where I'd prefer it to be. But I haven't quite figured out how to balance out gameplay. I'm working on it, but I'm not there yet.

                            I know line drive % goes WAY up, and home runs go WAY down. You also have to balance out the strikeouts, and a slight increase in foul balls that come with it.

                            I'm not sure which set you're using exactly, since I have two listed, but I guess a good framework would be Power at 7 or 8, Solid Hits at about 2 or 2, Foul Frequency at about 7 or 8. Remember that's just an estimate, a starting point. I don't really have an exact answer yet.

                            You're going to strikeout a bit more, but unfortunately increasing contact is not recommended. It counteracts the benefits of the decreased Timing - Increasing Contact also increases your Timing - so your best bet there is to lower pitch speed and CPU pitch control 1 point each, and learn to work more contact swings into your game. You can bring Contact up to 5, but I'd never bring it higher than that.
                            I'm using your Version 2 settings, and I went ahead and played a game with Human Timing set to 0.

                            Playing on All-Star w/ Zone Plus Analog

                            I definitely did see a few line drives down the line, but not an inordinate amount, maybe 3 or 4.

                            I did see a big mixture of different hits though, which is a welcome change as usually 80% of my outs are deep fly balls.

                            I kinda felt maybe the cpu wasn't seeing the ball very well, I carried a shut-out into the 9th inning with Ricky Romero and won the game 14-1. I think I homered 3 times maybe 4.

                            Box Score was 14 R, 19 H, 3 BB, 7 SO to 1 R, 6H, 0 BB, 4 SO

                            I'll definitely play a few more games with these and see how it goes.

                            UPDATE: Game 2

                            Lost the 2nd game in extra inning on a walkoff single. They definitely didn't have a problem seeing the ball this game.

                            Came back from down 4 runs and tied it in the 8th at 5-5 and lost i n the 14th. Definitely seeing less homeruns, but that's another welcome change as anything I seemed to hit well was a homerun before at default settings.(I'm leading the league in HR's by a healthy margin). I still hit 2, and the other team hit 1 if I recall.

                            Working walks is so much more realistic now though, Its not overkill, but before where I was lucky to walk once a game, I've walked a combined 8 times in the 2 games I've played. Seem to be striking out a bit more then usual, but to early to tell.

                            Box Score was 5 R, 10 H, 5 BB, 11 SO to 6 R, 17 H, 1 BB, 12 SO
                            Last edited by Stolm; 07-08-2013, 07:50 PM.

                            Comment

                            • cammy3399
                              Rookie
                              • Jul 2010
                              • 220

                              #74
                              Re: Bobhead's 2013 Simulation Sliders

                              You're obviously the guy with most knowledge of sliders so wondering if you can help me. I play with pure analog hitting and am just RAKING i mean no matter who's on the bump I'm scoring atleast 5 runs and getting double digit hits every game. I currently use AS's slider set for hitting and pitching. Also, i'm just absolutely carving also, i mean games aren't even fair and I dont understand why. I'm willing to change my pitching mode (classic currently) but i really like analog this year. Any suggestions?


                              EDIT: Playing a game with your settings see what happens. lol
                              Last edited by cammy3399; 07-08-2013, 12:44 AM.

                              Comment

                              • Stolm
                                Pro
                                • May 2012
                                • 649

                                #75
                                Re: Bobhead's 2013 Simulation Sliders

                                Tested these out in a few RTTS games.

                                Pitch Speed @ 8 is a must imo. Offspeed pitches all look ridiculous if it's any lower than that. They still seem a bit too slow but I'm currently in Triple - A and they should look perfect when I finally get sent up.

                                As a very patient hitter who will almost never swing on borderline pitches unless on 2 strikes, and who was barely walking at all before the slider changes, I am now averaging a walk a game which feels great.

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