Would these work with the osfm hybrid rosters?
Bobhead's 2013 Simulation Sliders
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Re: Bobhead's 2013 Simulation Sliders
bobhead, can I ask how you've adjusted your personal sliders as you move up difficulties. im interested in seeing if stuff like arm strength and fielder speed/reaction remains constant in contrast to the hiting/pitching sliders which have differnent bas evalues on different difficulties as im struggling to nail down a run/reaction/arm stength combo that im happy withComment
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Re: Bobhead's 2013 Simulation Sliders
Does the wind setting not wreak havoc with the homerun numbers ? or is that why power is at 4 ? Im really interested in it out as it would be nice to have the odd major bomb of a homerun but wouldnt want to be turning routine fly outs into homeruns either.Comment
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Re: Bobhead's 2013 Simulation Sliders
bobhead, can I ask how you've adjusted your personal sliders as you move up difficulties. im interested in seeing if stuff like arm strength and fielder speed/reaction remains constant in contrast to the hiting/pitching sliders which have differnent bas evalues on different difficulties as im struggling to nail down a run/reaction/arm stength combo that im happy with
And I don't really "go up" in difficulty levels. I just kinda pick one and go with it. I more or less started the year on Hall of Fame, since I didn't like All-Star.
So I don't really know what to tell you.
That means wind shouldn't really affect your HR totals, only your HR distribution.Comment
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Re: Bobhead's 2013 Simulation Sliders
Bobhead, I recently made the switch to timing hitting, and I want to use it with your sliders. I played a couple games, and I average about 2-3 hits, and strikeout about 12-13 times. Should I up the contact or what? I also upped the speed to 10, cause 6 was too slowLast edited by Don Jon; 06-18-2013, 01:14 PM.Bucs, Lighting, Rays,Comment
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Re: Bobhead's 2013 Simulation Sliders
Pitch speed affects offense too, so if you really want to play with pitch speed at 10, you better get to practicing!Comment
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Re: Bobhead's 2013 Simulation Sliders
Starsburg vs the Dodgers in LA
8IP 2H 7k's no walks or runs allowed 66% strikes it's weird i seem to get the most realistic % with analog when i feel like im in control of every single pitchComment
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Re: Bobhead's 2013 Simulation Sliders
Slideritis caused me to try these out, and I love them so far. I've now used them for 6 games in my franchise. The only changes were that I stayed with analog hitting (and used your suggestion for timing sliders, 4,4,4,6) and I'm sticking with pulse pitching, because I heard about the issue with the ball going in the complete opposite direction of how you aim it.
Just wanted to check in and say awesome sliders.Comment
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Re: Bobhead's 2013 Simulation Sliders
Truth be told it's where I'd prefer it to be. But I haven't quite figured out how to balance out gameplay. I'm working on it, but I'm not there yet.
I know line drive % goes WAY up, and home runs go WAY down. You also have to balance out the strikeouts, and a slight increase in foul balls that come with it.
I'm not sure which set you're using exactly, since I have two listed, but I guess a good framework would be Power at 7 or 8, Solid Hits at about 2 or 2, Foul Frequency at about 7 or 8. Remember that's just an estimate, a starting point. I don't really have an exact answer yet.
You're going to strikeout a bit more, but unfortunately increasing contact is not recommended. It counteracts the benefits of the decreased Timing - Increasing Contact also increases your Timing - so your best bet there is to lower pitch speed and CPU pitch control 1 point each, and learn to work more contact swings into your game. You can bring Contact up to 5, but I'd never bring it higher than that.Last edited by Bobhead; 07-07-2013, 10:08 PM.Comment
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Re: Bobhead's 2013 Simulation Sliders
If I knew, Human Timing at 0 would be in this slider set.
Truth be told it's where I'd prefer it to be. But I haven't quite figured out how to balance out gameplay. I'm working on it, but I'm not there yet.
I know line drive % goes WAY up, and home runs go WAY down. You also have to balance out the strikeouts, and a slight increase in foul balls that come with it.
I'm not sure which set you're using exactly, since I have two listed, but I guess a good framework would be Power at 7 or 8, Solid Hits at about 2 or 2, Foul Frequency at about 7 or 8. Remember that's just an estimate, a starting point. I don't really have an exact answer yet.
You're going to strikeout a bit more, but unfortunately increasing contact is not recommended. It counteracts the benefits of the decreased Timing - Increasing Contact also increases your Timing - so your best bet there is to lower pitch speed and CPU pitch control 1 point each, and learn to work more contact swings into your game. You can bring Contact up to 5, but I'd never bring it higher than that.
Playing on All-Star w/ Zone Plus Analog
I definitely did see a few line drives down the line, but not an inordinate amount, maybe 3 or 4.
I did see a big mixture of different hits though, which is a welcome change as usually 80% of my outs are deep fly balls.
I kinda felt maybe the cpu wasn't seeing the ball very well, I carried a shut-out into the 9th inning with Ricky Romero and won the game 14-1. I think I homered 3 times maybe 4.
Box Score was 14 R, 19 H, 3 BB, 7 SO to 1 R, 6H, 0 BB, 4 SO
I'll definitely play a few more games with these and see how it goes.
UPDATE: Game 2
Lost the 2nd game in extra inning on a walkoff single. They definitely didn't have a problem seeing the ball this game.
Came back from down 4 runs and tied it in the 8th at 5-5 and lost i n the 14th. Definitely seeing less homeruns, but that's another welcome change as anything I seemed to hit well was a homerun before at default settings.(I'm leading the league in HR's by a healthy margin). I still hit 2, and the other team hit 1 if I recall.
Working walks is so much more realistic now though, Its not overkill, but before where I was lucky to walk once a game, I've walked a combined 8 times in the 2 games I've played. Seem to be striking out a bit more then usual, but to early to tell.
Box Score was 5 R, 10 H, 5 BB, 11 SO to 6 R, 17 H, 1 BB, 12 SOLast edited by Stolm; 07-08-2013, 07:50 PM.Comment
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Re: Bobhead's 2013 Simulation Sliders
You're obviously the guy with most knowledge of sliders so wondering if you can help me. I play with pure analog hitting and am just RAKING i mean no matter who's on the bump I'm scoring atleast 5 runs and getting double digit hits every game. I currently use AS's slider set for hitting and pitching. Also, i'm just absolutely carving also, i mean games aren't even fair and I dont understand why. I'm willing to change my pitching mode (classic currently) but i really like analog this year. Any suggestions?
EDIT: Playing a game with your settings see what happens. lolLast edited by cammy3399; 07-08-2013, 12:44 AM.Comment
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Re: Bobhead's 2013 Simulation Sliders
Tested these out in a few RTTS games.
Pitch Speed @ 8 is a must imo. Offspeed pitches all look ridiculous if it's any lower than that. They still seem a bit too slow but I'm currently in Triple - A and they should look perfect when I finally get sent up.
As a very patient hitter who will almost never swing on borderline pitches unless on 2 strikes, and who was barely walking at all before the slider changes, I am now averaging a walk a game which feels great.Comment
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