I haven't been able to play post patch yet, but am very interested in seeing what they did with SB. I'd also love to see what the new success rate for SB is now compared to pre-patch. I'm hoping we will all be pleased with the new SB%. Keeping my fingers crossed..
Stats-Based CPU Sliders [MLB 14 Version]
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Re: Stats-Based CPU Sliders [MLB 14 Version]
I haven't been able to play post patch yet, but am very interested in seeing what they did with SB. I'd also love to see what the new success rate for SB is now compared to pre-patch. I'm hoping we will all be pleased with the new SB%. Keeping my fingers crossed.. -
Re: Stats-Based CPU Sliders [MLB 14 Version]
I hope so but looking at your data from 4/11 Steal Ability 10 lead to a 41.5% steal rate and then the data from 4/15 Steal Ability 0 lead to 40% steal rate. All the other sims are around 40% as well except for 4/9 which was at 50%. Is the sample size too small to say that the slider is broken? From the sounds of the patch notes it wouldn't have changed the slider behavior.
It just is so noticeably out of line compared to the rest of the averages. And last year it was spot on at that 70-75% range in all your data sets.Comment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
Nomo, I believe there was some discussion of this last year or maybe '12, but do you think upping the solid hit slider lowers home run totals? I think someone here at OS thought that might be possible at some point, and I've run enough games to feel like it could be possible.
It seems sort of odd that it would be case, but for me the lowest home run totals I've seen so far was when I moved solid hit to 6. I moved it there to try and increase extra base hits.
I know you can see fluctuations in the amount of games we are running but this seems somewhat significant. In this latest test with solid hit at 6, I've seen 41 ABs/HR. The closest I've come to that in ALL of my other sets since getting the game is 37.6 ABs/HR. While some pitching adjustments have been made throughout, all of those other sets had solid hit at 5.
It seems from your spreadsheets that you have had a fair amount of home runs with solid hit at 7, while other times not. Could be nothing, but I was interested in your thoughts.Comment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
Nomo, I believe there was some discussion of this last year or maybe '12, but do you think upping the solid hit slider lowers home run totals? I think someone here at OS thought that might be possible at some point, and I've run enough games to feel like it could be possible.
It seems sort of odd that it would be case, but for me the lowest home run totals I've seen so far was when I moved solid hit to 6. I moved it there to try and increase extra base hits.
I know you can see fluctuations in the amount of games we are running but this seems somewhat significant. In this latest test with solid hit at 6, I've seen 41 ABs/HR. The closest I've come to that in ALL of my other sets since getting the game is 37.6 ABs/HR. While some pitching adjustments have been made throughout, all of those other sets had solid hit at 5.
It seems from your spreadsheets that you have had a fair amount of home runs with solid hit at 7, while other times not. Could be nothing, but I was interested in your thoughts.
The way I currently understand Solid Hit slider is that it has the most dominant effect in the launch angle of the batted ball. The launch angle is measured with respect to the ground which defines the horizontal, and it has a good correlation with BABIP and HRs. You should look at the graph in the middle of the page, titled "BABIP and HR/Contact vs. Launch Angle":
Mike continues his investigation of HITf/x data to glean more insights into whether pitchers can prevent hits on balls in play.
Solid Hit slider most likely does is that increasing it will result in the launch angles of batted ball clustering more toward the highest BABIP (10 - 15 degrees, where most line drives are), and decreasing it will result in distributing those angles away from that optimal angles for line drives (both toward negative angles, i.e., grounders and choppers, and something higher which will be fly balls and pop ups).
And you notice that the optimal launch angles for HRs are slightly higher than the highest BABIP. So by increasing Solid Hit, you are likely also reducing the amount of batted balls having launch angles optimal for HRs. So if increasing Solid Hit reduces HRs, that's probably because you are generating slightly more line drives in place of what would be HRs if Solid Hit is set lower.
But I doubt increasing the slider just by one has such a dominant effect. It's probably just luck.Attached FilesComment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
I'm here! The tests I ran last year did seem to support that the angle of hit off the bat would be more line drives as you increase the solid hit slider. Lowering it produced more home runs but also more ground balls as the ball would come off the bat on more of an angle. I am holding out another couple weeks until PS4 comes out but I am enjoying the chatter here as always!Comment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
Hey Nomo. Any updates on your sliders spost-patch? I am still using your 4/20 sliders and seeing good results in my A's CPU vs. CPU games. The only changes I made were upping Starter and Reliever Stamina by 1 and raising injuries to 8. I may be changing the stamina back to what you have. Still mulling it over.
Just curious as to what you are seeing in your testing after the patch.Comment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
Hey Nomo. Any updates on your sliders spost-patch? I am still using your 4/20 sliders and seeing good results in my A's CPU vs. CPU games. The only changes I made were upping Starter and Reliever Stamina by 1 and raising injuries to 8. I may be changing the stamina back to what you have. Still mulling it over.
Just curious as to what you are seeing in your testing after the patch.
Other than that, I think 4/20 is probably okay, close enough to where I want it to be. But I didn't like how HR% and SO% was down a bit, and I'm making a couple adjustments to see if they are still adjustable. I have a feeling that the low HR% was a fluke, but it was quite a long stretch of low HRs production. I increased Power slider by one just to see (which might be too much).
Also it was curious that lowering Strike Frequency by just one really increased BB%, enough that lowering Pitcher Control/Consistency so much might not be necessary. I still need to probably keep Pitcher Control low to keep the BABIP where it is, but I increased Pitcher Control by one from 4/20 to see if it can reduce BB% a tiny bit while increasing SO%. But it might be tricky since I don't want to affect BABIP negatively.Comment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
After the patch, the main thing is to see how steals are coming out. I'm actually not even sure the BR Steal Ability slider is still reversed or not yet. I'm seeing that by setting that slider to zero right now. So far, I'm still seeing that SB% is quite a bit lower than it should be.
Other than that, I think 4/20 is probably okay, close enough to where I want it to be. But I didn't like how HR% and SO% was down a bit, and I'm making a couple adjustments to see if they are still adjustable. I have a feeling that the low HR% was a fluke, but it was quite a long stretch of low HRs production. I increased Power slider by one just to see (which might be too much).
Also it was curious that lowering Strike Frequency by just one really increased BB%, enough that lowering Pitcher Control/Consistency so much might not be necessary. I still need to probably keep Pitcher Control low to keep the BABIP where it is, but I increased Pitcher Control by one from 4/20 to see if it can reduce BB% a tiny bit while increasing SO%. But it might be tricky since I don't want to affect BABIP negatively.Comment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
Sounds good. Thank you for the update. So I guess for now, I'll just keep pushing forward with your 4/20 sliders until you come back with something different. I am not going to mess with Power, Strike Frequency, or Pitcher Control/Consistency until you have a definitive answer to whether or not they should be adjusted. Keep up the good work!
Why can't I find these 4/20 sliders? Am I blind or something lol Please help lolT.K.Comment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
I don't know if they're the same ones he was using on 4/20, but you can see nomo's current sliders by going to the link in his sig and mousing over the upper left cell named "sliders".Comment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
Sent from my KFTHWI using TapatalkComment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
Sounds good. Thank you for the update. So I guess for now, I'll just keep pushing forward with your 4/20 sliders until you come back with something different. I am not going to mess with Power, Strike Frequency, or Pitcher Control/Consistency until you have a definitive answer to whether or not they should be adjusted. Keep up the good work!
If anything, the default sliders work great. It's just squeezing the last ounce that I'm kinda doing. Usually BB% (= BB / PA) is pretty much the only thing I find off, based on my taste.
That's the link for the current spreadsheet he's using. I don't know what it looks like on a desktop because I use my kindle fire, but for me the different sets show up at the top. The actual slider settings for each set are at the very bottom of the spreadsheet on the left.
Sent from my KFTHWI using Tapatalk
I'm testing with Starter Stamina one or two clicks above the default mainly to adjust how long they can say in the game when they labor. So the stats I'm looking at is the average pitch count for each start, and how long (i.e., innings pitched) they stay in a game on average.Comment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
Quick question, any I may have missed this in an earlier post, but what skill level are you using in the game settings for these sliders or does that even matter?Comment
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Re: Stats-Based CPU Sliders [MLB 14 Version]
One thing to be aware, though, is that I don't really try to have a "definitive" set, as there are quite a few different combinations of slider sets that would give roughly the same results. I have my own guess and interpretation as to how each slider work, but they all come from guess work (though I do collect a lot of data), so my way of adjusting isn't the only way to achieve great results.
If anything, the default sliders work great. It's just squeezing the last ounce that I'm kinda doing. Usually BB% (= BB / PA) is pretty much the only thing I find off, based on my taste.
And lastly, what have you found with the Stolen Base slider set at 0 in your 4/26 set? I tried a game last night with Stolen Base Frequency and Success maxed out and no one attempted a SB in the first 4 innings with 5 base runners, so not sure what exactly those sliders affect. Guess I need to have a much greater sample size than 4 innings.Comment
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