Is this observation from QC games? For those who are naturally patient, I have been reading that drawing walks is even easier in QC games, which is not surprising. I haven't used QC yet, but I can imagine myself being like that. I take pride in being one of the most prolific walkers in online games last year, haha...
In fact, I don't really like to lower Pitcher Consistency/Control too much, if I don't have to. I don't like the way I might be depriving the best control pitchers of their ability to pin-point their pitches. When I lower these sliders, I am not entirely sure how much I am affecting the top-tier control guys, in order for me to generate the amount of walks I want to see in the league average.
Ideally, I only want the effects to be stronger on mid- to low-tier control guys and keep the command of the best guys in tact.
Pitchers with great control/command, like Greg Maddux and Koji Uehara, walk like one batter per 9 innings or so. I don't think I have really achieved that when I lower the pitch command related sliders.
But part of the reason why I cannot control the "walk" aspect of the game just by sliders may be that preventing walks may rely just as much on pitching strategy as on the natural ability of pitchers to locate pitches.
Guys like Maddux and Uehara obviously spot their pitches consistently than most other pitchers, but if you look closely they do miss the target set by the catcher quite often as well. No pitcher can truly locate pitch to a desired spot all the time, so I suspect a large part of their ability to prevent walks comes from their pitching approach, not just how they can consistently lay one in the strike zone...
And I don't think we can affect such strategy aspects with sliders we have right now.
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