Stats-Based CPU Sliders [MLB 14 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #196
    Re: Stats-Based CPU Sliders [MLB 14 Version]

    Originally posted by kcsam
    That'll be great. Hopefully the differences with QC aren't too great and you can seemingly adjust accordingly. I'd be much appreciative of that.

    It's too bad there's not a slider you can adjust for "putting ball in play" or something along those lines. That way the deep counts wouldn't throw things off. This must be what is inflating the walks and K's in QC and limiting .AVG.
    Again, I'm not really interested in QC as implemented in the current form don't foresee using it myself that much. So don't expect me to come up with a slider for it...
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • kcsam
      Pro
      • Feb 2011
      • 676

      #197
      Re: Stats-Based CPU Sliders [MLB 14 Version]

      Originally posted by nomo17k
      Again, I'm not really interested in QC as implemented in the current form don't foresee using it myself that much. So don't expect me to come up with a slider for it...
      No problem, I understand. I'll check back regularly and see how the sample size is playing out. Then I'll make a determination if it's worth it to stick with QC and the inflated Walks and K's or turn my attention to the conventional style of play.

      Comment

      • Threeebs
        Rookie
        • Mar 2013
        • 451

        #198
        Re: Stats-Based CPU Sliders [MLB 14 Version]

        Originally posted by nomo17k
        And smile like a creep.


        LMAO that was funny. Love your humor Nomo!
        T.K.

        Comment

        • rjackson
          MVP
          • Apr 2005
          • 1661

          #199
          Re: Stats-Based CPU Sliders [MLB 14 Version]

          What I then worry about with higher RO stamina is how often do they need a day of rest? Might be hard to balance?

          Comment

          • Heroesandvillains
            MVP
            • May 2009
            • 5974

            #200
            Re: Stats-Based CPU Sliders [MLB 14 Version]

            Originally posted by Threeebs

            LMAO that was funny. Love your humor Nomo!
            I read that before I went to work this morning. Put a smile on my face as I left the house for sure.

            Comment

            • Aensland
              Rookie
              • May 2014
              • 246

              #201
              Re: Stats-Based CPU Sliders [MLB 14 Version]

              Been playing full games the past two days, and there is definitely a difference in the way the CPU plays versus QC. Fewer walks, less deep counts, and more balls are also put in play. I also think fewer "meat balls" are thrown since there are fewer full or three ball counts. Of course, it could be all in my head due to such a small sample of games played.

              Looking back at how things were flowing with QC, I'll most likely stick with full games from now on. The way the game flows feels more realistic. Plus the pitcher versus batter matchups are more interesting. Kind of a downer seeing Kimbrel versus McCutchen in a close game only to have him start with an 0-2 count or even 3-0 count.

              Comment

              • kcsam
                Pro
                • Feb 2011
                • 676

                #202
                Re: Stats-Based CPU Sliders [MLB 14 Version]

                Originally posted by Aensland
                Been playing full games the past two days, and there is definitely a difference in the way the CPU plays versus QC. Fewer walks, less deep counts, and more balls are also put in play. I also think fewer "meat balls" are thrown since there are fewer full or three ball counts. Of course, it could be all in my head due to such a small sample of games played.

                Looking back at how things were flowing with QC, I'll most likely stick with full games from now on. The way the game flows feels more realistic. Plus the pitcher versus batter matchups are more interesting. Kind of a downer seeing Kimbrel versus McCutchen in a close game only to have him start with an 0-2 count or even 3-0 count.
                I agree. I had played a lot of cpu vs cpu games with QC and I hardly ever saw high scoring/hit games. I played my first regular game last night with the A's vs. White Sox, and the A's dropped 8 runs in the 1st inning while only recording 1 out! The final was 11-1. A's had 18 hits. By far the most runs and hits I had ever seen in QC.

                So yeah, the engine definitely plays differently on QC. Not sure sliders can be changed around to reflect a more realistic game with QC.

                Comment

                • Bobhead
                  Pro
                  • Mar 2011
                  • 4926

                  #203
                  Re: Stats-Based CPU Sliders [MLB 14 Version]

                  I love this thread. It's always great.

                  Edit: Just finished reading the entire thread.

                  Throw me in the boat of people that think pickoffs are a suspect in this base stealing issue. I've only played a handful of games and have already seen numerous pickoffs. This is with default sliders mind you.

                  I also am inclined to agree with the suggestion that increasing the Solid Hits slider could lower Home Runs. What I want to add is that I think this function is a parabolic one. If you set Solid Hits to 0, Contact to 0, etc... at that point, I believe increasing Solid Hits at that point would create a net increase in home runs. Yes you may have fly balls turned to line drives, but you also have a ridiculous number of poorly hit balls that are now turned into hard hits, etc... I say this because I play on higher difficulties, and I am very confident that given the hitting variables on Legend or Hall of Fame (and I think I had Contact at 3 one year), increasing the Solid Hits slider produces a net increase in home runs.

                  But stevie's theory definitely makes sense. As nomo said, based on my (and his) understanding of the SH slider, it would probably turn fly balls to line drives, under the right conditions.
                  Last edited by Bobhead; 05-16-2014, 10:16 PM.

                  Comment

                  • pimpinpidgeon8
                    MVP
                    • Aug 2005
                    • 1408

                    #204
                    Re: Stats-Based CPU Sliders [MLB 14 Version]

                    How would I go ab out using these sliders for my franchise? Would I use the same number for both human and cpu?
                    "Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
                    ...and hate that I'm loved for the exact same reasons."

                    Comment

                    • Bobhead
                      Pro
                      • Mar 2011
                      • 4926

                      #205
                      Re: Stats-Based CPU Sliders [MLB 14 Version]

                      Also nomo, have you tried tinkering with the BR Steal Frequency slider to fix the stealing issue? It's the slider I've been playing with and it seems to be doing the trick.

                      It might just be me but it also appears to be reversed this year. I don't remember if that was a thing in previous years.

                      Comment

                      • kcsam
                        Pro
                        • Feb 2011
                        • 676

                        #206
                        Re: Stats-Based CPU Sliders [MLB 14 Version]

                        Good to see another QC test. Thanks for that. It looks like by raising Contact from 5 to 8 made a slight difference in avg, strikeouts and walks. Looks like stolen bases are back to being messed up though. Do you think for QC Pitch Speed should be at 0 like regular? I'm interested in seeing the rest of your results. I'll have to check out your results thus far a bit deeper when not on my phone. Thanks for all your work on this, Nomo.

                        Comment

                        • twinsfan34
                          Rookie
                          • Dec 2013
                          • 174

                          #207
                          Re: Stats-Based CPU Sliders [MLB 14 Version]

                          One, this is awesome. I love to study the stats. That said, how do you get all of your stats? Manually entry? From team pages (along the bottom)?

                          I'd love to do more analyzing of the stats myself, but unlike something online where I can just write a web scrape script, it's not (at least to me) seemingly that simple with The Show.

                          Personally, if I could download the individual stats it would solve the historic player card issue for me, as I'd just load them into Excel or my SQL database to oogle at, er smile like a creep at.

                          Is there any update on the sliders vs stats at this point? Would love to hear where your progress is at.

                          I have problems with batting averages, both in having individuals get over .315 for a batting crown (would prefer league winners at least .330 as over 90% of batting crowns are over .330) and lg batting averages around .235-240. This is done mostly simming.

                          As I get to where most of the MLB players are gone, seasons 15+ the lg batting averages converge to a higher mean (around .265-.270), but the individuals aren't much higher...occasionally see a .330.

                          On Quick Counts, I don't get many 3-2 counts. I do get a ton of 1-2 counts. The most common. I don't play that often (3-4 games a week) so it may be user error, but I tend to average 12-16 K's (as a batter) per game. A bit high and have to really work to get the 4-5 BB's. It seems it's heavily based on the confidence of the pitcher early in the game. If he walks a few and gives up 2-3 hits in the 1st two innings, he's likely to walk more, if he doesn't - I'll be lucky to walk 2 times in the game.

                          I've then tinkered with sliders quite a bit and played QC games, however, at least for my somewhat limited playing, it seems that "pitcher confidence" early on dictates the BB/SO's for while they're in there more than any slider.
                          NBA: Minnesota Timberwolves
                          MLB: Minnesota Twins
                          NFL: Minnesota Vikings

                          Comment

                          • steviegolfballs
                            Rookie
                            • Feb 2010
                            • 243

                            #208
                            Re: Stats-Based CPU Sliders [MLB 14 Version]

                            Nomo,

                            Did you ever do any work on what the effect of bumping up a player's power would do to the stats as opposed to tuning the sliders? I'm doing well in my test with everything except I just can't get the HRs where I want them. 5 is about.15 too low and 6 is way too much. Just wanted to see if you had anything before I start playing with it.

                            Comment

                            • pimpinpidgeon8
                              MVP
                              • Aug 2005
                              • 1408

                              #209
                              Re: Stats-Based CPU Sliders [MLB 14 Version]

                              So I plug each number in for both human and CPU, I can use any hitting/pitching interface I chose to and any difficulty will work with these? If I am wrong, someone please correct me.
                              "Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
                              ...and hate that I'm loved for the exact same reasons."

                              Comment

                              • KBLover
                                Hall Of Fame
                                • Aug 2009
                                • 12172

                                #210
                                Re: Stats-Based CPU Sliders [MLB 14 Version]

                                Originally posted by Bobhead
                                I also am inclined to agree with the suggestion that increasing the Solid Hits slider could lower Home Runs. What I want to add is that I think this function is a parabolic one. If you set Solid Hits to 0, Contact to 0, etc... at that point, I believe increasing Solid Hits at that point would create a net increase in home runs. Yes you may have fly balls turned to line drives, but you also have a ridiculous number of poorly hit balls that are now turned into hard hits, etc... I say this because I play on higher difficulties, and I am very confident that given the hitting variables on Legend or Hall of Fame (and I think I had Contact at 3 one year), increasing the Solid Hits slider produces a net increase in home runs.

                                Interesting - so basically, it depends on how many line drives you're getting now?

                                I.E. if you have a high contact slider (lots of line drives), raising solid hits would just give you even more line drives - cutting down what little flyballs you'd get? So lowering it would likely give you diverse hit types again, including more flies which are still likely well-hit (high contact slider), so more HR?
                                "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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