Stats-Based CPU Sliders [MLB 14 Version]

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  • CaseIH
    MVP
    • Sep 2013
    • 3945

    #256
    Re: Stats-Based CPU Sliders [MLB 14 Version]

    Originally posted by nomo17k
    This is a placeholder for an upcoming thread talking mostly about how to brew coffee so that it doesn't taste too sour. Another focus will be on what fast food chain cooks the best-tasting french fries. There will be occasional tangent on MLB 14 The Show sliders as well.


    The on-going data collection can be followed here:

    https://docs.google.com/spreadsheet/...=sharing#gid=2


    Meanwhile, here is the "currently recommended" slider set:

    This set is based on the collected data through May 13. Everything is at 5 (default) except:

    Foul Frequency: 3
    Solid Hit: 7
    Starter Stamina: 6
    Reliever Stamina: 6
    Pitcher Control: 3
    Pitcher Consistency: 4
    Strike Frequency: 4
    Manager Hook: 4
    Pitch Speed: 2
    Fielding Errors: 7
    Throwing Errors: 3
    Fielder Run Speed: 3
    Fielder Reaction: 4
    Fielder Arm Strength: 4
    BR Steal Ability: 0


    Note that Pitch Speed is set to 2 in order to obtain realistic SB%.
    Is steal ability slider backwards,a nd thats why you have it set to 0? I remember for a few years it was backwards, but thought they fixed that last yr.
    Also Pitch Speed slider is not suppose to effect stolen bases at all according to what I heard from the devs, a few years back, unless its been changed.
    Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

    Favorite teams:
    MLB- Reds/ and whoever is playing the Cubs
    NBA- Pacers
    NFL- Dolphins & Colts

    Comment

    • Heroesandvillains
      MVP
      • May 2009
      • 5974

      #257
      Re: Stats-Based CPU Sliders [MLB 14 Version]

      Originally posted by kcsam
      Oh wow, so you play at 7 and then switch to 5 when simming? Are there any other adjustments you make between playing and simming?
      Just the one change.

      Comment

      • kcsam
        Pro
        • Feb 2011
        • 676

        #258
        Re: Stats-Based CPU Sliders [MLB 14 Version]

        Originally posted by nomo17k
        This is a placeholder for an upcoming thread talking mostly about how to brew coffee so that it doesn't taste too sour. Another focus will be on what fast food chain cooks the best-tasting french fries. There will be occasional tangent on MLB 14 The Show sliders as well.


        The on-going data collection can be followed here:

        https://docs.google.com/spreadsheet/...=sharing#gid=2


        Meanwhile, here is the "currently recommended" slider set:

        This set is based on the collected data through May 13. Everything is at 5 (default) except:

        Foul Frequency: 3
        Solid Hit: 7
        Starter Stamina: 6
        Reliever Stamina: 6
        Pitcher Control: 3
        Pitcher Consistency: 4
        Strike Frequency: 4
        Manager Hook: 4
        Pitch Speed: 2
        Fielding Errors: 7
        Throwing Errors: 3
        Fielder Run Speed: 3
        Fielder Reaction: 4
        Fielder Arm Strength: 4
        BR Steal Ability: 0


        Note that Pitch Speed is set to 2 in order to obtain realistic SB%.


        Anyone tried using these sliders with any of the roster files in the vault? I am thinking about trying them out with the Hybrid set, but just not sure how the changes they made affect the game with these sliders. Anyone have any insight or suggestions?

        Comment

        • Mike Lowe
          All Star
          • Dec 2006
          • 5286

          #259
          Re: Stats-Based CPU Sliders [MLB 14 Version]

          Seems the vault sliders have pitch speed maxed? That's the big difference I see from first post.

          That and coffee.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #260
            Re: Stats-Based CPU Sliders [MLB 14 Version]

            Originally posted by kcsam
            Hey Nomo. Have you done any tests in regards to the injury slider? I see a lot of different slider positions for injury, and am not quite sure which gives the most realistic count. I currently play on 8, but I'm beginning to think that may be a little too high. Do you or anyone else have any suggestions?
            No, unfortunately not. I remember someone or Brian (not @SCEA, a Mets fan) getting a list of injuries or something and trying to calibrate the slider against it. It's not something I have looked into.


            Originally posted by CaseIH
            Is steal ability slider backwards,a nd thats why you have it set to 0? I remember for a few years it was backwards, but thought they fixed that last yr.
            Also Pitch Speed slider is not suppose to effect stolen bases at all according to what I heard from the devs, a few years back, unless its been changed.
            Steal Ability slider is still backward. And that's why I set it to zero to help them become more successful.

            Pitch Speed does affect steal success rate, something we learned definitively this year. There was a crossing of info between the devs and us.

            Since there was some glitch this year which makes base stealers overall less successful, I set it very low to help them steal successfully more.


            Originally posted by kcsam
            Anyone tried using these sliders with any of the roster files in the vault? I am thinking about trying them out with the Hybrid set, but just not sure how the changes they made affect the game with these sliders. Anyone have any insight or suggestions?
            Personally, I wouldn't worry about things like that too much. If a specific roster makes the game off, then it's how players rated that need to be looked at. And quite frankly nobody has the time to create a slider set for every single roster out there.

            That's why roster makers should try not to deviate too much from how players are rated in the SCEA default. So long as they aren't that different *overall,* the game should play fine.


            Originally posted by Mike Lowe
            Seems the vault sliders have pitch speed maxed? That's the big difference I see from first post.

            That and coffee.
            I checked and I think the May 13 set is the same as the one on the vault. I think I have uploaded two versions, each name by its date. I might have had an earlier one with Pitch Speed maxed out (which I usually do for aesthetic in CPU vs. CPU games).
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • Mike Lowe
              All Star
              • Dec 2006
              • 5286

              #261
              Re: Stats-Based CPU Sliders [MLB 14 Version]

              So then is the one from the vault w pitch speed maxed the right or newest one? Thanks!

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #262
                Re: Stats-Based CPU Sliders [MLB 14 Version]

                Originally posted by Mike Lowe
                So then is the one from the vault w pitch speed maxed the right or newest one? Thanks!
                The one with "0513" should be the most recent set. I think the Pitch Speed is at 2 or 3 for that one. It's that way for getting SB success rate in the ball park.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • Mike Lowe
                  All Star
                  • Dec 2006
                  • 5286

                  #263
                  Re: Stats-Based CPU Sliders [MLB 14 Version]

                  Can anyone post those since psn is down?

                  Comment

                  • nomo17k
                    Permanently Banned
                    • Feb 2011
                    • 5735

                    #264
                    Re: Stats-Based CPU Sliders [MLB 14 Version]

                    Originally posted by Mike Lowe
                    Can anyone post those since psn is down?
                    It should be the same as the one on the first post in the thread, labeled May 13. That's why the vault slider is named 0513 as well.
                    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                    Comment

                    • CaseIH
                      MVP
                      • Sep 2013
                      • 3945

                      #265
                      Re: Stats-Based CPU Sliders [MLB 14 Version]

                      Originally posted by nomo17k
                      No, unfortunately not. I remember someone or Brian (not @SCEA, a Mets fan) getting a list of injuries or something and trying to calibrate the slider against it. It's not something I have looked into.




                      Steal Ability slider is still backward. And that's why I set it to zero to help them become more successful.

                      Pitch Speed does affect steal success rate, something we learned definitively this year. There was a crossing of info between the devs and us.

                      Since there was some glitch this year which makes base stealers overall less successful, I set it very low to help them steal successfully more.




                      Personally, I wouldn't worry about things like that too much. If a specific roster makes the game off, then it's how players rated that need to be looked at. And quite frankly nobody has the time to create a slider set for every single roster out there.

                      That's why roster makers should try not to deviate too much from how players are rated in the SCEA default. So long as they aren't that different *overall,* the game should play fine.




                      I checked and I think the May 13 set is the same as the one on the vault. I think I have uploaded two versions, each name by its date. I might have had an earlier one with Pitch Speed maxed out (which I usually do for aesthetic in CPU vs. CPU games).

                      Thats interesting that pitch speed effects stolen base % now, because I remember a few years ago they said it had no effect on catchers throws.

                      It dont effect me either way cause for me to hit I have to have pitch speed at 0 anyway Just to many pain killers and inflammation drugs that the Doctors have me on to be able to hit with it any higher.

                      1 thing I wish was that I could get the AI to make a few more errors than they do, but afraid if I raise it above 6 I will make too many errors and I use the Reds and since they are the best defense in baseball, I dont want to cost myself just to get the AI to make more errors. I do play on HOF and have thought about going to Legend, but I struggle hitting on HOF so I probably really struggle on Legend.

                      If anyone has any ideas on how to make the AI make a few more errors I would love to hear how. I wonder if I raise fielding to Legend if they would make more errors?
                      Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                      Favorite teams:
                      MLB- Reds/ and whoever is playing the Cubs
                      NBA- Pacers
                      NFL- Dolphins & Colts

                      Comment

                      • Mike Lowe
                        All Star
                        • Dec 2006
                        • 5286

                        #266
                        Re: Stats-Based CPU Sliders [MLB 14 Version]

                        Are these for All Star hitting pitching and fielding? Not sure that matters for MoM.

                        Comment

                        • kcsam
                          Pro
                          • Feb 2011
                          • 676

                          #267
                          Re: Stats-Based CPU Sliders [MLB 14 Version]

                          I've seen some posters recently talking about having 2 separate slider files that they use in a franchise. One for games played and the of her for simed games. Anybody else do this? I think this set Nomo made is the best stat driven set available. He's got the numbers to prove that. I would just like to find out if anyone has simed a few seasons and tinkered with the sliders that have an affect on simed games to give a realistic comparison to today's game.

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #268
                            Re: Stats-Based CPU Sliders [MLB 14 Version]

                            Originally posted by CaseIH
                            Thats interesting that pitch speed effects stolen base % now, because I remember a few years ago they said it had no effect on catchers throws.

                            It dont effect me either way cause for me to hit I have to have pitch speed at 0 anyway Just to many pain killers and inflammation drugs that the Doctors have me on to be able to hit with it any higher.

                            1 thing I wish was that I could get the AI to make a few more errors than they do, but afraid if I raise it above 6 I will make too many errors and I use the Reds and since they are the best defense in baseball, I dont want to cost myself just to get the AI to make more errors. I do play on HOF and have thought about going to Legend, but I struggle hitting on HOF so I probably really struggle on Legend.

                            If anyone has any ideas on how to make the AI make a few more errors I would love to hear how. I wonder if I raise fielding to Legend if they would make more errors?
                            What Brian@SCEA wrote earlier in this thread is that making pitch speed not affect the steal aspect has been attempted, but it caused too many unwanted side effects and it was scratched. It's reasonable that we aren't always updated with such a change; the game constantly improves internally, and it's not necessarily their job to inform us (though it's always nice to be informed). But I wouldn't have to lower pitch speed so much if the steal aspect was working normally. If you are interested, go back to earlier posts in the thread as to why things are this way.

                            I actually don't think there's any issue with errors. Errors aren't something that happens all the time, so even with the amount of data I have gathered (see the links in my posts for spreadsheet), we are susceptible to the variation due to small sample size. Human aspect might be difficult to balance with the way the error-related sliders are global (i.e., applies both to AI and HUM). Given there is a wide variety in user skills, I don't think there is a single way that solves all the issues. We need to make a compromise or lobby for separate sliders for CPU and HUM.


                            Originally posted by Mike Lowe
                            Are these for All Star hitting pitching and fielding? Not sure that matters for MoM.
                            MoM doesn't have a notion of difficulty level. It has been "speculated" that it plays on All-star. If you are worried, just set the levels to All-star. You probably won't see anything different anyways. (I haven't seen any when I did change them.)



                            Originally posted by kcsam
                            I've seen some posters recently talking about having 2 separate slider files that they use in a franchise. One for games played and the of her for simed games. Anybody else do this? I think this set Nomo made is the best stat driven set available. He's got the numbers to prove that. I would just like to find out if anyone has simed a few seasons and tinkered with the sliders that have an affect on simed games to give a realistic comparison to today's game.
                            The motivation for some to use different slider sets for gameplay and sim is that these two types of games run on different engines, only a small subset of sliders (stamina, injury, pitcher hook, iirc) applies to simmed games. Other than the subset, you cannot really influence the simmed game results through sliders; the game balance is pretty much hardcoded, so the only way to vastly influence the simulation results is through modifying player attribute ratings.

                            But the simulation engine yield for the most part pretty good results compared to MLB in real life. There are slight deviations here and there, but the real baseball keeps changing all the time so trying to be excessively accurate would only end up in an unfruitful cat-and-mouth game. And it's been said that the simulation results are relatively stable over long haul compared to what used to happen in the franchise (as you go deeper into RTTS/franchise, the offense starts to dominate).
                            Last edited by nomo17k; 09-01-2014, 04:09 PM.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • cneuy3
                              Rookie
                              • Mar 2005
                              • 47

                              #269
                              Re: Stats-Based CPU Sliders [MLB 14 Version]

                              I'd like to run a CPU vs CPU spectator mode franchise using these sliders.

                              A couple of questions:

                              I'd rather have zero influence and just sit back and enjoy a virtual Pirate's franchise. Is there a way to have all my roster moves and offseason tasks automated by the CPU? Current I set up the franchise and selected only the Pirates. I'd like my lineups and everything to be automated just as they are for the teams not controlled by me.

                              Let's say I want to watch a few games that are not Pirate games. Is there a way to do this as I have it set up now or would I have to have selected to control all the teams at the beginning of the franchise.

                              Thanks. I hope my questions are able to be understood.

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #270
                                Re: Stats-Based CPU Sliders [MLB 14 Version]

                                Originally posted by cneuy3
                                I'd like to run a CPU vs CPU spectator mode franchise using these sliders.

                                A couple of questions:

                                I'd rather have zero influence and just sit back and enjoy a virtual Pirate's franchise. Is there a way to have all my roster moves and offseason tasks automated by the CPU? Current I set up the franchise and selected only the Pirates. I'd like my lineups and everything to be automated just as they are for the teams not controlled by me.

                                Let's say I want to watch a few games that are not Pirate games. Is there a way to do this as I have it set up now or would I have to have selected to control all the teams at the beginning of the franchise.

                                Thanks. I hope my questions are able to be understood.
                                This would be a question to ask in a franchise thread. I'm not sure to what degree you wish things to be "automated" (I suppose it means "skipped"), but I think the best you can do is to create a 30-team franchise (that is, you select all teams for user control upon creating the franchise mode save) and set most options to CPU-controlled where available.

                                When I test sliders that's basically what I do, except that I turn off things like trading and player transaction by setting them user-controlled.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                                Comment

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