Stats-Based CPU Sliders [MLB 14 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #226
    Re: Stats-Based CPU Sliders [MLB 14 Version]

    Originally posted by Heroesandvillains
    I haven't seem Nomo on here since that (unfortunate and expected) argument with another OS'er a little while back.

    He deserves to be treated better as he does us all a great service and he's also a real nice (and brilliant) guy IRL.

    I hope he didn't decide to pull the plug on going public with his testing. That'd be a real downer.
    Originally posted by kcsam
    For sure, I totally agree. I'm new to the game, so his sliders and info on them was greatly beneficial to me. Also, his testing was an awesome asset. I relied on hit heavily.

    Didn't know he had an argument with someone. Could he have been banned? If so, that would be tremendously unfortunate. I hope to see him back soon. Still trying to find some realistic sliders for QC. Currently running with his latest ones with non QC.
    Originally posted by KBLover
    His name is still blue so I don't think he's been banned, and I don't think he'd say anything that would lead to it.

    Hopefully, he's just really busy or such.
    Originally posted by Heroesandvillains
    Guys! LOL! I was too vague. Didn't mean to sound cryptic.

    It was nothing like you're imagining.

    Let's drop the topic and cross our fingers he returns. If you want to see the back and forth it wouldn't be too tough to find.

    I was just "hoping" out loud. Let's not derail the thread any further out of respect for our OS friend Nomo.

    I was just busy for the past couple weeks, and couldn't respond promptly.


    I didn't really consider that I had an argument with tessl. I was deliberately a bit mean because I know he has always hashed out the same thing over and over and had no intention to understand what I mean despite that he asked me for my opinion.

    Looking at the data it's pretty clear the reason for low offense output in this years game is BABIP, not plate discipline (BB%, SO%, O-Swing%... all fine), so why should he waste his time proving what is already known by people who already ran the test that he said he woudl run? The forum is about sharing information to save time and to enjoy the game better... I don't understand the mindset of guy like him.

    I'm verbose and tend to write lengthy messages and that seems to make me sound very argumentative, but that's just the way I tend to write (all in hope of making points clearer). It looks serious only because people these days write sooooo short!! Mobile phones are to blame. I wish I was living life 100 years ago when everyone was verbose like our grannies, lol.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • BlueJayPower
      Banned
      • May 2014
      • 101

      #227
      Re: Stats-Based CPU Sliders [MLB 14 Version]

      Quick question and it might be a difficult one to answer (and great work by the way I've been following this thread and it's been as interesting as it has educational). Anyhow, have you noticed that about 98-99% of runs are scored via the RBI? This is seen running full season simulations and tracking stats at year's end. I've noticed for example that if a team (any team) scores 690 runs, they'll usually have about 683-689 team RBI. In real life that RBI total should be at around 645-655. If there's a fix for this I would so love to hear it because, well I'm just a stat geek and it bothers me (seems as if not enough runs are scored overall).

      Comment

      • Heroesandvillains
        MVP
        • May 2009
        • 5974

        #228
        Re: Stats-Based CPU Sliders [MLB 14 Version]

        Nomo, if I recall correctly, you once did a little study on the Solid Hits slider. Do you happen to have that handy?

        Comment

        • Bobhead
          Pro
          • Mar 2011
          • 4926

          #229
          Re: Stats-Based CPU Sliders [MLB 14 Version]

          Yeah sorry, when I said "stealing issue" I was referring to the "pickoff issue." Did not mean to imply there was some additional bug on the basepaths.

          I'll get to actual responses when I get home tonight.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #230
            Re: Stats-Based CPU Sliders [MLB 14 Version]

            Originally posted by BlueJayPower
            Quick question and it might be a difficult one to answer (and great work by the way I've been following this thread and it's been as interesting as it has educational). Anyhow, have you noticed that about 98-99% of runs are scored via the RBI? This is seen running full season simulations and tracking stats at year's end. I've noticed for example that if a team (any team) scores 690 runs, they'll usually have about 683-689 team RBI. In real life that RBI total should be at around 645-655. If there's a fix for this I would so love to hear it because, well I'm just a stat geek and it bothers me (seems as if not enough runs are scored overall).
            You probably are talking about the results from simmed games. I think some aspects of simmed games are fairly simplistic, so for those situations in which RBIs shouldn't be given the game may not be doing a very good job of excluding them from RBI. You can see similar things with attributing errors and earned run in the gameplay. They are limitations of the current game and there is nothing you can do other than letting the devs know and hopefully they have some time in future to fix them.


            Originally posted by Heroesandvillains
            Nomo, if I recall correctly, you once did a little study on the Solid Hits slider. Do you happen to have that handy?
            I don't think I did that very formally (as in making a graph or plot), I just did a few sets with different Solid Hit slider values and compared the hit variety results. It's pretty clear what it does in terms of fractions of fly ball, line drives, and ground balls. Increasing Solid Hit increases line drives and vice versa.


            Originally posted by Bobhead
            Yeah sorry, when I said "stealing issue" I was referring to the "pickoff issue." Did not mean to imply there was some additional bug on the basepaths.

            I'll get to actual responses when I get home tonight.
            In the beginning of the thread there was a discussion about how the success rate of base steals are very low this year out of the box. It turned out that something about the coordination of pitcher delivery and baserunner taking off for steal has changed, and that have made steals very difficult to do for some mid- to low-tier stealers (that's what Brian@SCEA has written). There was a patch fix for this, but post-patch it hasn't brought up the SB success rate to where it should. In turn, you will see quite a bit of caught stealing when slower guys attempt to steal (most of the time as a result of failed hit-and-run attempt).

            So that's another stealing issue.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #231
              Re: Stats-Based CPU Sliders [MLB 14 Version]

              Originally posted by nomo17k
              I don't think I did that very formally (as in making a graph or plot), I just did a few sets with different Solid Hit slider values and compared the hit variety results. It's pretty clear what it does in terms of fractions of fly ball, line drives, and ground balls. Increasing Solid Hit increases line drives and vice versa.
              Odd. I thought there was a graph. My mistake.

              Do you recall offhand or care to share your opinion on that slider and specifically home runs?

              BA and line drives are clear to me, but HR's are not. Any thoughts on this?

              Comment

              • Bobhead
                Pro
                • Mar 2011
                • 4926

                #232
                Re: Stats-Based CPU Sliders [MLB 14 Version]

                Originally posted by nomo17k
                In the beginning of the thread there was a discussion about how the success rate of base steals are very low this year out of the box. It turned out that something about the coordination of pitcher delivery and baserunner taking off for steal has changed, and that have made steals very difficult to do for some mid- to low-tier stealers (that's what Brian@SCEA has written). There was a patch fix for this, but post-patch it hasn't brought up the SB success rate to where it should. In turn, you will see quite a bit of caught stealing when slower guys attempt to steal (most of the time as a result of failed hit-and-run attempt).

                So that's another stealing issue.
                I don't think it is.These slower guys are taking larger leads (thus getting picked off), and attempting steals (thus getting caught and lowering SB%), when they should be doing neither. I see a common cause here: over-eagerness by the CPU

                Comment

                • Aensland
                  Rookie
                  • May 2014
                  • 246

                  #233
                  Re: Stats-Based CPU Sliders [MLB 14 Version]

                  I'm assuming the SB percentage issues is a PS3 issue only? On the PS4, the CPU steals too easily. I just had a game where the Nationals stole 8 bases, and Adam Laroche had three of them. Pitchers don't (or very rarely) make any pickoff attempts on default slider = non-SB threat guys like Chris Davis, Jay Bruce, etc. are stealing too often.

                  Comment

                  • KBLover
                    Hall Of Fame
                    • Aug 2009
                    • 12172

                    #234
                    Re: Stats-Based CPU Sliders [MLB 14 Version]

                    Originally posted by Aensland
                    I'm assuming the SB percentage issues is a PS3 issue only? On the PS4, the CPU steals too easily. I just had a game where the Nationals stole 8 bases, and Adam Laroche had three of them. Pitchers don't (or very rarely) make any pickoff attempts on default slider = non-SB threat guys like Chris Davis, Jay Bruce, etc. are stealing too often.

                    CPU stealing has always been one of those things that drives me up a wall. If I tried to run with a guy like Laroche, he's out by a mile. I throw pick offs to a slower guy, he takes off anyway and somehow the throw is too late.

                    The steal ability slider has never really done much either way for me. High or low, the CPU just succeeds with those non-SB guys, even if I do pickoffs, vary the time I hold the ball, etc, all the cat-and-mouse things pitchers do to upset a runner's timing and read on the move.
                    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                    Comment

                    • rjackson
                      MVP
                      • Apr 2005
                      • 1661

                      #235
                      Re: Stats-Based CPU Sliders [MLB 14 Version]

                      Welcome back Nomo. Missed ya.

                      Now, let's get back on topic. Had Five Guys For the first time. Good burger but oh, those cajun seasoned fries, very nice.

                      As for the sliders, I'll say it again - I play with them. I use classic pitching and timing hitting and am very patient hitting. Allstar levels on both. If you can play like this, these sliders work great. I only changes RP stamina, really, to kepp them from going three days straight, and also pitch speed.

                      Comment

                      • kcsam
                        Pro
                        • Feb 2011
                        • 676

                        #236
                        Re: Stats-Based CPU Sliders [MLB 14 Version]

                        Hey Nomo, glad to see you back around here. Question: Are you done posting numbers for CPU vs. CPU for your latest QC slider set? It looked like the more number of games you played the closer the numbers were getting to fall in line with the non-QC games.

                        Comment

                        • harleyhorse8
                          Rookie
                          • Aug 2013
                          • 268

                          #237
                          Re: Stats-Based CPU Sliders [MLB 14 Version]

                          Would these sliders work the same way for Manager Mode? (as in, are both Manager Mode teams considered CPU?)
                          Chicago Cubs Dynasty:
                          2014: 21-18
                          http://www.operationsports.com/forum...w-dynasty.html

                          Comment

                          • nonoirie
                            Rookie
                            • Mar 2011
                            • 104

                            #238
                            Re: Stats-Based CPU Sliders [MLB 14 Version]

                            Originally posted by harleyhorse8
                            Would these sliders work the same way for Manager Mode? (as in, are both Manager Mode teams considered CPU?)
                            I'm MoMer and yes, it'll work very well. CPU vs CPU and MoM uses the same engine.

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #239
                              Re: Stats-Based CPU Sliders [MLB 14 Version]

                              Originally posted by harleyhorse8
                              Would these sliders work the same way for Manager Mode? (as in, are both Manager Mode teams considered CPU?)
                              MoM and CPU vs. CPU games are supposed to be similar (except where MoM-specific stuff can override). So the slider set should work on MoM. At least for non-QC MoM...
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • kcsam
                                Pro
                                • Feb 2011
                                • 676

                                #240
                                Re: Stats-Based CPU Sliders [MLB 14 Version]

                                Originally posted by nomo17k
                                This is a placeholder for an upcoming thread talking mostly about how to brew coffee so that it doesn't taste too sour. Another focus will be on what fast food chain cooks the best-tasting french fries. There will be occasional tangent on MLB 14 The Show sliders as well.


                                The on-going data collection can be followed here:

                                https://docs.google.com/spreadsheet/...=sharing#gid=2


                                Meanwhile, here is the "currently recommended" slider set:

                                This set is based on the collected data through May 13. Everything is at 5 (default) except:

                                Foul Frequency: 3
                                Solid Hit: 7
                                Starter Stamina: 6
                                Reliever Stamina: 6
                                Pitcher Control: 3
                                Pitcher Consistency: 4
                                Strike Frequency: 4
                                Manager Hook: 4
                                Pitch Speed: 2
                                Fielding Errors: 7
                                Throwing Errors: 3
                                Fielder Run Speed: 3
                                Fielder Reaction: 4
                                Fielder Arm Strength: 4
                                BR Steal Ability: 0


                                Note that Pitch Speed is set to 2 in order to obtain realistic SB%.
                                Hi Nomo. Have you made any updates to these sliders based on your test findings? And also, are these meant to be used with the stock roster file that came with the game out of the box?

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