Pared's MLB 2006 Gameplay sliders!

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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #16
    Re: Pared's MLB 2006 Gameplay sliders!

    Originally posted by jpup
    are you planning on updating these soon?
    Yes, now that the game is no longer freezing on me. I've practically been playing this game exclusively...
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    • Pared
      Legen - WAIT FOR IT
      • Feb 2003
      • 39337

      #17
      Re: Pared's MLB 2006 Gameplay sliders!

      Originally posted by jpup
      are you planning on updating these soon?
      Yes, now that the game is no longer freezing on me. I've practically been playing this game exclusively...
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      That's not the meaning of constructive criticism.

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      Comment

      • mike24forever
        Old Guy
        • Sep 2003
        • 3168

        #18
        Re: Pared's MLB 2006 Gameplay sliders!

        PARED,

        Did you boil your disc to stop the game from freezing? I tried this solution and it did not work for me. I took the game back and got a new one, no freezes so far. Knock on wood!
        I am the lesson after the fall.

        Comment

        • mike24forever
          Old Guy
          • Sep 2003
          • 3168

          #19
          Re: Pared's MLB 2006 Gameplay sliders!

          PARED,

          Did you boil your disc to stop the game from freezing? I tried this solution and it did not work for me. I took the game back and got a new one, no freezes so far. Knock on wood!
          I am the lesson after the fall.

          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #20
            Re: Pared's MLB 2006 Gameplay sliders!

            Originally posted by ms24forever
            PARED,

            Did you boil your disc to stop the game from freezing? I tried this solution and it did not work for me. I took the game back and got a new one, no freezes so far. Knock on wood!
            No... I just set presentations to Normal... freeze free ever since!
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            Comment

            • Pared
              Legen - WAIT FOR IT
              • Feb 2003
              • 39337

              #21
              Re: Pared's MLB 2006 Gameplay sliders!

              Originally posted by ms24forever
              PARED,

              Did you boil your disc to stop the game from freezing? I tried this solution and it did not work for me. I took the game back and got a new one, no freezes so far. Knock on wood!
              No... I just set presentations to Normal... freeze free ever since!
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              [OS Vets NBA 2k7 Champion]
              Now Playing: TLOU: Remastered
              Operation Sports is NOT a website for you to bitch and moan about sports gaming.
              That's not the meaning of constructive criticism.

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              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #22
                Re: Pared's MLB 2006 Gameplay sliders!

                Here ya go boys, updated after lots of testing! Things are looking GREAT!

                Difficulty: All-Star (*Important!*)
                Strike Zone: off
                Hot Zones: off
                Catch Region: on
                Catch Position: off
                Tag up marker: on

                SLIDERS (Same for CPU and Human)

                Batter contact: 5
                Batter power: 13
                Arm strength: 5
                Arm accuracy: 6
                Errors: 12
                CPU Running aggression: 20

                All sliders are from the bar at 0.

                Things have really changed here... you will see a larger variety of hits, and homeruns will NOT be affected...

                Players don't have superarms as much as they did, although they can still throw a bit too strong... but the arm strength slider can't be any lower, as drag bunts will be TOO effective with fast runners and infielders won't have the ability to dive, get up, and barely get the runner at first out....

                The only really disappointing thing about the sliders is you can't save them!

                Anyway, makes the game even better! Try them out, and feedback is always appreciated.
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                Comment

                • Pared
                  Legen - WAIT FOR IT
                  • Feb 2003
                  • 39337

                  #23
                  Re: Pared's MLB 2006 Gameplay sliders!

                  Here ya go boys, updated after lots of testing! Things are looking GREAT!

                  Difficulty: All-Star (*Important!*)
                  Strike Zone: off
                  Hot Zones: off
                  Catch Region: on
                  Catch Position: off
                  Tag up marker: on

                  SLIDERS (Same for CPU and Human)

                  Batter contact: 5
                  Batter power: 13
                  Arm strength: 5
                  Arm accuracy: 6
                  Errors: 12
                  CPU Running aggression: 20

                  All sliders are from the bar at 0.

                  Things have really changed here... you will see a larger variety of hits, and homeruns will NOT be affected...

                  Players don't have superarms as much as they did, although they can still throw a bit too strong... but the arm strength slider can't be any lower, as drag bunts will be TOO effective with fast runners and infielders won't have the ability to dive, get up, and barely get the runner at first out....

                  The only really disappointing thing about the sliders is you can't save them!

                  Anyway, makes the game even better! Try them out, and feedback is always appreciated.
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                  [OS Vets NBA 2k7 Champion]
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                  Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                  That's not the meaning of constructive criticism.

                  *Official Miami Heat Haters Club Member #1*

                  Comment

                  • jpup
                    MVP
                    • Feb 2003
                    • 4571

                    #24
                    Re: Pared's MLB 2006 Gameplay sliders!

                    The sliders automatically save themselves after you adjust them in the game, at least in season mode I can confirm this.

                    Thanks Pared, I have been using sliders very similiar to this. One question, how many homeruns and hits are you seeing per game for 1P and CPU?
                    NFL: Tennessee Titans
                    MLB: Cincinnati Reds

                    Comment

                    • jpup
                      MVP
                      • Feb 2003
                      • 4571

                      #25
                      Re: Pared's MLB 2006 Gameplay sliders!

                      The sliders automatically save themselves after you adjust them in the game, at least in season mode I can confirm this.

                      Thanks Pared, I have been using sliders very similiar to this. One question, how many homeruns and hits are you seeing per game for 1P and CPU?
                      NFL: Tennessee Titans
                      MLB: Cincinnati Reds

                      Comment

                      • Joepman973
                        Rookie
                        • Mar 2004
                        • 89

                        #26
                        Re: Pared's MLB 2006 Gameplay sliders!

                        Question? Why is difficulty on All-Star *important*?

                        I'm still struggling to hit on Veteran.

                        Any tips for a MLB series newbie on hitting? I've got the pitch speed at 0 and still can barely make out balls and strikes. My timing might come along, but judging balls and strikes is a nightmare. I wish the pitches were just a tad more exaggerated like in High Heat.

                        Also, do you swing based on where the pitch is going or anticipate location and adjust as the pitch comes in? When I do the former I can't seem to stay patient at all.

                        On the pitching side, it seems like my starters are significantly gassed by the 70-75 pitch mark. A pitcher fatigue slider would seem easy to implement. I wonder why they don't have one?

                        Comment

                        • Joepman973
                          Rookie
                          • Mar 2004
                          • 89

                          #27
                          Re: Pared's MLB 2006 Gameplay sliders!

                          Question? Why is difficulty on All-Star *important*?

                          I'm still struggling to hit on Veteran.

                          Any tips for a MLB series newbie on hitting? I've got the pitch speed at 0 and still can barely make out balls and strikes. My timing might come along, but judging balls and strikes is a nightmare. I wish the pitches were just a tad more exaggerated like in High Heat.

                          Also, do you swing based on where the pitch is going or anticipate location and adjust as the pitch comes in? When I do the former I can't seem to stay patient at all.

                          On the pitching side, it seems like my starters are significantly gassed by the 70-75 pitch mark. A pitcher fatigue slider would seem easy to implement. I wonder why they don't have one?

                          Comment

                          • Pared
                            Legen - WAIT FOR IT
                            • Feb 2003
                            • 39337

                            #28
                            Re: Pared's MLB 2006 Gameplay sliders!

                            Originally posted by jpup
                            The sliders automatically save themselves after you adjust them in the game, at least in season mode I can confirm this.

                            Thanks Pared, I have been using sliders very similiar to this. One question, how many homeruns and hits are you seeing per game for 1P and CPU?
                            Yeah they don't save in Exhibition though, and when I do a test there, it's annoying that I have to put them in manually all the time. I practically have them memorized!

                            HR's are VERY varied... that's what's great with the game system itself. At 13, you can have multiple HR games (team, of course) or a game with none. The lower contact with increased power balances out so well that you will see bloopers, hits down the line, gappers, and even the long ball, but never to the point of overkill. Plus, the CPU is actually worth fearing, as they will take a pitch over the wall when you least expect it. Once contact was lower, the CPU wasn't hitting anything hard until I started testing the power.

                            Originally posted by Joepman973
                            Question? Why is difficulty on All-Star *important*?

                            I'm still struggling to hit on Veteran.

                            Any tips for a MLB series newbie on hitting? I've got the pitch speed at 0 and still can barely make out balls and strikes. My timing might come along, but judging balls and strikes is a nightmare. I wish the pitches were just a tad more exaggerated like in High Heat.

                            Also, do you swing based on where the pitch is going or anticipate location and adjust as the pitch comes in? When I do the former I can't seem to stay patient at all.

                            On the pitching side, it seems like my starters are significantly gassed by the 70-75 pitch mark. A pitcher fatigue slider would seem easy to implement. I wonder why they don't have one?
                            All Star is important b/c once you get hitting down, on Vet these sliders make the game WAY too easy.

                            Try a different batting view to see if your hitting improves. I know my hitting fluctuates based on the camera view. It could be the placebo effects, but whatever works.

                            Also, don't feel bad that hitting is a bit tough... Pitchers seem to be able to pinpoint the corners so well, it's hard to judge what's a ball and a strike more often than not.
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                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #29
                              Re: Pared's MLB 2006 Gameplay sliders!

                              Originally posted by jpup
                              The sliders automatically save themselves after you adjust them in the game, at least in season mode I can confirm this.

                              Thanks Pared, I have been using sliders very similiar to this. One question, how many homeruns and hits are you seeing per game for 1P and CPU?
                              Yeah they don't save in Exhibition though, and when I do a test there, it's annoying that I have to put them in manually all the time. I practically have them memorized!

                              HR's are VERY varied... that's what's great with the game system itself. At 13, you can have multiple HR games (team, of course) or a game with none. The lower contact with increased power balances out so well that you will see bloopers, hits down the line, gappers, and even the long ball, but never to the point of overkill. Plus, the CPU is actually worth fearing, as they will take a pitch over the wall when you least expect it. Once contact was lower, the CPU wasn't hitting anything hard until I started testing the power.

                              Originally posted by Joepman973
                              Question? Why is difficulty on All-Star *important*?

                              I'm still struggling to hit on Veteran.

                              Any tips for a MLB series newbie on hitting? I've got the pitch speed at 0 and still can barely make out balls and strikes. My timing might come along, but judging balls and strikes is a nightmare. I wish the pitches were just a tad more exaggerated like in High Heat.

                              Also, do you swing based on where the pitch is going or anticipate location and adjust as the pitch comes in? When I do the former I can't seem to stay patient at all.

                              On the pitching side, it seems like my starters are significantly gassed by the 70-75 pitch mark. A pitcher fatigue slider would seem easy to implement. I wonder why they don't have one?
                              All Star is important b/c once you get hitting down, on Vet these sliders make the game WAY too easy.

                              Try a different batting view to see if your hitting improves. I know my hitting fluctuates based on the camera view. It could be the placebo effects, but whatever works.

                              Also, don't feel bad that hitting is a bit tough... Pitchers seem to be able to pinpoint the corners so well, it's hard to judge what's a ball and a strike more often than not.
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                              • Jordanfan23
                                Sports Game Junkie!!!
                                • Jul 2002
                                • 1468

                                #30
                                Re: Pared's MLB 2006 Gameplay sliders!

                                Well, I pulled out MLB again and am having a great time playing it again. Anyhow, on topic, Pared, just had a great game going on with your sliders, Yanks 5(me) and Orioles 5, but then it froze So noe I have to go back a game and play the Red Sox, so I'll post the results!

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