Pared's MLB 2006 Gameplay sliders!

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  • slthree
    MVP
    • Sep 2003
    • 2529

    #106
    Re: Pared's MLB 2006 Gameplay sliders!

    Originally posted by Pared
    You hold the guess pitch button (R2) and press anywhere using the LEFT thumbstick.

    You have 9 possible choices on All Star:

    1 2 3
    4 5 6
    7 8 9

    Pared, you already know I'm a big fan of your slider work. You have saved many a game for me.

    But I think you are wrong on batting zones. All-Star uses 4 zones the same as Veteran. The only way to get the 9 zone hitting (ala HH) is to use the HOF level.

    That brings me to another question. Why are you using All Star and not HOF? I have traditionally favored the middle levels of sports games because I've always thought the higher levels had attribute modifiers. What's your take on All Star v HOF?

    And lastly, does anyone know how to guess pitch location right down the middle? I started that thread and it quickly died as noone had an answer. My specualation is a click of the L button but I've yet to prove it.
    Last edited by slthree; 03-28-2006, 12:03 PM.

    Comment

    • rspencer86
      MIB Crew
      • Sep 2004
      • 8806

      #107
      Re: Pared's MLB 2006 Gameplay sliders!

      Originally posted by Winshares
      Are these sliders for the SHOW or last yr's version ?
      They are for last year's version. If you look at Pared's first post, it was made in 2005.

      If you want to check out Pared's tweaks for The Show, click here. It's post #59.

      -Ryan
      Ryan Spencer

      University of Missouri '09
      Twitter: @RyanASpencer

      Royals / Chiefs / Kings / Mizzou / Sporting KC


      PSN: MizzouTigerrr
      XBox: MizzouRhino

      Comment

      • pberardi
        Pro
        • Apr 2005
        • 964

        #108
        Re: Pared's MLB 2006 Gameplay sliders!

        I don't think I should have a 21 hit attack with 2 homers, 5 doubles, 3 triples and 13 runs on my first attempt at Allstar with these sliders. The low point...once again no walks. Unbelievable! You would think the CPU would pitch around Travis Hafner once in a while. But hey if it wants to throw 90 mph fastballs inside to him then it will pay!

        One game could be pure luck. I'll play about 10 and see. Maybe the pitching was just bad.

        Comment

        • rspencer86
          MIB Crew
          • Sep 2004
          • 8806

          #109
          Re: Pared's MLB 2006 Gameplay sliders!

          Originally posted by slthree
          But I think you are wrong on batting zones. All-Star uses 4 zones the same as Veteran. The only way to get the 9 zone hitting (ala HH) is to use the HOF level.

          That brings me to another question. Why are you using All Star and not HOF? I have traditionally favored the middle levels of sports games because I've always thought the higher levels had attribute modifiers. What's your take on All Star v HOF?
          Originally posted by pberardi
          I don't think I should have a 21 hit attack with 2 homers, 5 doubles, 3 triples and 13 runs on my first attempt at Allstar with these sliders. The low point...once again no walks. Unbelievable! You would think the CPU would pitch around Travis Hafner once in a while. But hey if it wants to throw 90 mph fastballs inside to him then it will pay!

          One game could be pure luck. I'll play about 10 and see. Maybe the pitching was just bad.
          Again, these sliders were made for last year's version, not for MLB 06: The Show. In last year's version, All-Star was the highest difficulty level and was the level which used 9-zone hitting. In this year's version, that level is now Hall Of Fame.

          So anyone who uses these sliders will probably find them easier than advertised because All-Star is no longer the hardest difficulty level and only uses 4-zone hitting. It's probably best to let this thread die down to avoid further confusion.

          -Ryan
          Ryan Spencer

          University of Missouri '09
          Twitter: @RyanASpencer

          Royals / Chiefs / Kings / Mizzou / Sporting KC


          PSN: MizzouTigerrr
          XBox: MizzouRhino

          Comment

          • slthree
            MVP
            • Sep 2003
            • 2529

            #110
            Re: Pared's MLB 2006 Gameplay sliders!

            Originally posted by slthree
            Pared, you already know I'm a big fan of your slider work. You have saved many a game for me.

            But I think you are wrong on batting zones. All-Star uses 4 zones the same as Veteran. The only way to get the 9 zone hitting (ala HH) is to use the HOF level.

            That brings me to another question. Why are you using All Star and not HOF? I have traditionally favored the middle levels of sports games because I've always thought the higher levels had attribute modifiers. What's your take on All Star v HOF?

            And lastly, does anyone know how to guess pitch location right down the middle? I started that thread and it quickly died as noone had an answer. My specualation is a click of the L button but I've yet to prove it.
            I made a big OOPS!
            Sorry Pared. I clicked on this thread thinking it was for the Show and then a guy mentioned to another guy to look at your 1st post and so I did.

            Comment

            • Peter_OS
              Banned
              • Jul 2002
              • 5088

              #111
              Re: Pared's MLB 2006 Gameplay sliders!

              Pared as always great work bro.

              You have been a main stay here at OS for years, and your dedication to the games and it's sliders is much appreciated.

              Keep up the great work!

              Comment

              • Peter_OS
                Banned
                • Jul 2002
                • 5088

                #112
                Re: Pared's MLB 2006 Gameplay sliders!

                Pared your thoughts on the pitch count slider?

                Any adjustments required?

                What exactly does this do, and how does it affect both the cpu and human?

                Comment

                • JOEdellis
                  Banned
                  • Jan 2004
                  • 2068

                  #113
                  Re: Pared's MLB 2006 Gameplay sliders!

                  Originally posted by Peter_OS
                  Pared as always great work bro.

                  You have been a main stay here at OS for years, and your dedication to the games and it's sliders is much appreciated.

                  Keep up the great work!

                  These are for LAST YEARS GAME Peter, on the new game last time i heard pared just made minor tweaks

                  Comment

                  • Peter_OS
                    Banned
                    • Jul 2002
                    • 5088

                    #114
                    Re: Pared's MLB 2006 Gameplay sliders!

                    LOL. I didn't see that.

                    Thanks for the heads up.

                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #115
                      Re: Pared's MLB 2006 Gameplay sliders!

                      Well... this came out of nowhere. Just seeing it now.

                      Yeah, MLB doesn't really need any real changes out of the box this year. Put the setting on HOF and off you go. No need to lessen much of anything... the only thing you may want to adjust is errors for games in the majors.

                      Any sort of settings anyone puts out here wouldn't make sense when you're playing minor league games... the difference between the majors and minors is phenomenal....

                      Making sliders for the sake of making them... not my thing.
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                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #116
                        Re: Pared's MLB 2006 Gameplay sliders!

                        Originally posted by Peter_OS
                        Pared your thoughts on the pitch count slider?

                        Any adjustments required?

                        What exactly does this do, and how does it affect both the cpu and human?
                        BTW, some have maxed it out... and that helps number one starters on a team throw with a bit more variability... but it also allows number 4-5 starters become a bit more wild than they should...

                        Somewhere in the middle (3/4 of the way full) is a great balance.

                        This affects moreso the CPU than the User.
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                        Comment

                        • Scottdau
                          Banned
                          • Feb 2003
                          • 32580

                          #117
                          Re: Pared's MLB 2006 Gameplay sliders!

                          Originally posted by Pared
                          BTW, some have maxed it out... and that helps number one starters on a team throw with a bit more variability... but it also allows number 4-5 starters become a bit more wild than they should...

                          Somewhere in the middle (3/4 of the way full) is a great balance.

                          This affects moreso the CPU than the User.

                          yeah I agree this game plays very realistic for me!

                          Comment

                          • Millennium
                            Franchise Streamer
                            • Aug 2002
                            • 9889

                            #118
                            Re: Pared's MLB 2006 Gameplay sliders!

                            So Pared, you are pretty much at HOF with pitch count at 3/4 and errors raised? Nothing else?

                            (Sorry, I am real slider-phile for this game lately)
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                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #119
                              Re: Pared's MLB 2006 Gameplay sliders!

                              Yes sir! That's all.... I can give you reasons why you can adjust things a certain way... but I've also found reasons why you shouldn't.

                              At default, you get everything the game has to offer... I wanted to adjust a few things to see if I can get a bit more out of it... but realize that when I adjusted something, it would result in another area of the game "lacking" moreso than it should...

                              One example... lessening arm strength.... results in hits on balls where the SS needs to dive to make a play. We all know someone like Jeter can dive and make a play on pretty much everyone except the most ELITE runners in the game... but after lessening the arm strength, he can't make that play on average runners.

                              That is just an example... another that I also tweak sometimes is Pitch speed... b/c the game is indifferent to it. The hits do not come off harder or softer with manipulation of this slider....

                              Pretty much all others are at default on HOF... and you get varied results all over the place. 1-0 ballgames... then the 8-6 win the next. I love it!
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                              • tfigs121
                                MVP
                                • Feb 2005
                                • 1183

                                #120
                                Re: Pared's MLB 2006 Gameplay sliders!

                                Pared, just curious, what team are you playing with? I used your settings last year and loved them. This year, I am having trouble getting comfortable with this game. I am playing with the Rockies, just as I did last year, and I think that may be the simple answer. My pitching and hitting is terrible.

                                tfigs

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