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Okay here’s what he pitches to the first 5 batters as it closely resembles the brooks Baseball break down vsL and vsR batters.. notice how canning doesn’t use his slider on left hand batters and rather the curve instead.. one thing I noticed is how mlb the show engine favors certain pitches more than others giving different results game to game and I think this roster plays on that effect big time.. notice I assigning him a cutter instead of a slider and why he has 2 curves balls in his repertoire.. well if we’re being realistic he’s throwing a 89mph slider so it’s technically a cutter by nature and if you a read the break of the pitch when landing provided by brooks Baseball canning pitch it literally classified a cutter by break of the pitch.. now this what I noticed and hate about the show.. if I was to assign the slider as the pitch classification mlb tends to favor and use it more than I would like it to be used via cpu vs cpu and more so importantly than what he would like and actually do in real life and I feel this has everything to do with your fielding issue as the pitch results after being hit are supposed to be doin 2 different things while the cutter is more of a flyball pitch while the the slider is more of a ground ball pitch or whatever the case my be but this has every bit to do with what we have to experience because a limited gameplay setting.. but back to pitch classification when I assign the cutter instead of the slider the gameplay engine tends to react differently.. using the slider in a way he would to lefty’s in real life which if less than often favoring the 1st 3rd 4th and 5th pitches most and that’s what I’m tryna figure out now but I think I’m heading in the right direction as I had this same problem with my nba2k sims and it was simply solved by how I assign players play order.. my logic behind it was driven from synergy sports technology and they always preached how in basketball the first 3 things happenes before anything else can be determined which is
Pick and Roll
Iso
Offball actions (3,handoffs,pick,post)
and until then plays were assigned in any order imaginable but it was until then my games started to resemble what I would see on tv but this is about baseball we can talk sports and sports gaming all day but things went up from there and 2k has a greater sim setup than any other sports game so it’s not fair but their logic in sports gaming is unworldly compared to others let’s say that.. oh and I’m from San Francisco and I called the raptors win in 5 when they were announced as other sadly but hopefully KD changes things but back to baseball I try assigning hard pitches first especially if he has multiples in the first 2 or 3 slots if brooks requires it then if the pitcher has a breaking ball it’s after the hard stuff followed by the off speed... now this varies pitcher to pitcher depending how they like to serve things up there on the mound but by doing it this way I noticed the pitcher not only threw his pitches in a more realistic sequence he also favored pitches by break more so than by pitch order assignment and its reflected the results I’m getting now coming close if not perfect to what I’m seeing in real life to a point I’m seeing thing on the show that happens on tv and winning money with it and I don’t want this work going unnoticed as everybody can capitalize on it really but yeah lineups are out now bud
Sent from my iPhone using Operation Sports
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