The TrueSim Roster Project: MLB 24
Collapse
Recommended Videos
Collapse
X
-
Re: The TrueSim Roster Project: MLB 24
For now, don't worry about it. I'm probably going to update it.Comment
-
Re: The TrueSim Roster Project: MLB 24
Mets 2024 Opening Day vs the Brewers. (30 team control, hall of fame, sliders in use as well, hitting zone (ignore my PCI, its what I use online lol)..)
Mets erase a 4-3 Brewers lead in the bottom of the 8th with an explosion of back to back to back home runs, then a 4th for good measure. What a way to kick off the season!
LFGM
<iframe width="560" height="315" src="https://www.youtube.com/embed/dK2HZCJrlq0?si=n3G-TNOkgGId4FwB" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>Twitch
twitch.tv/Fiddy14
YouTube
http://www.youtube.com/@Fiddy14
X
https://x.com/Fiddy14_
Favorite Teams
Pittsburgh Penguins
New York Mets
Cleveland Cavaliers
Cleveland Browns
Notre Dame Fightin Irish
Liverpool FCComment
-
Re: The TrueSim Roster Project: MLB 24
So out of curiosity, why the need to have two sets of sliders? The sim slider set is basically default and the gameplay set is vastly altered from default. Why would / do the gameplay sliders play out differently during simmed games given how the roster is edited and re-rated?Comment
-
Re: The TrueSim Roster Project: MLB 24
So out of curiosity, why the need to have two sets of sliders? The sim slider set is basically default and the gameplay set is vastly altered from default. Why would / do the gameplay sliders play out differently during simmed games given how the roster is edited and re-rated?
Edited roster or not, the stamina thing (as it relates to pitchers in sims having far too many complete games) is what having two sets of sliders is trying to combat.Comment
-
Re: The TrueSim Roster Project: MLB 24
Just because of the way things play out in a fully-played game vs. how they play out in a sim. The primary difference being that pitcher energy is consumed much slower during sims (including quick manage in-game, which is a really good place to see this at work). I haven't looked at the sliders as I'm just dropping in here from OS Real Time, but I would assume that because of that the Pitcher Stamina sliders - or at least the CPU's - are set a few ticks lower than whatever the "in-game" sliders are. That said, only a few of the sliders have any effect in sims at all - those being the Stamina sliders (including the human ones if you happen to be quick-managing while having a team user-selected ingame), Manager Hook, Trades, and the specially-mentioned Simulation Injury slider. If everything else is left at 5, they likely have no effect.
Edited roster or not, the stamina thing (as it relates to pitchers in sims having far too many complete games) is what having two sets of sliders is trying to combat.
When you are manipulating the three key sliders (stamina, hook and injuries), you're trying to get the best results from the sim engine.
A couple of years ago, we did some pretty extensive testing with the sim engine, stat tracking and the whole nine. We found a balance; we accept a few more CGs because stamina plays a role in pitcher effectiveness, and as such, pitching stats.
You have to decide what you want when you set these sliders. You can get CGs down, but then you have to understand RP usage will go up and SP stats will be more shaky, for example.Comment
-
Re: The TrueSim Roster Project: MLB 24
Is there a way to maintain the lineups when you start a franchise with the TrueSim roster? Seems like when you load a roster and then start a season (either in Spring Training or Opening day), it resets lineups and pitching rotations to whatever dumb logic TheShow usesComment
-
Re: The TrueSim Roster Project: MLB 24
Nope, you have to set them once you advance to regular season if you want them to stick. And don't forget to set CPU teams to manual lineups/rotations.Comment
-
Re: The TrueSim Roster Project: MLB 24
Absolutely love the rosters. I just got back to playing The Show after not owning a playstation for the last five years. Having so much fun being back to playing.
But what's up with Shota's name. I see you have it as Shoto, so I go to edit it to Shota and it keeps erroring saying I'm using illegal characters. Is this a bug of some sort with the game editing?Comment
-
Re: The TrueSim Roster Project: MLB 24
Absolutely love the rosters. I just got back to playing The Show after not owning a playstation for the last five years. Having so much fun being back to playing.
But what's up with Shota's name. I see you have it as Shoto, so I go to edit it to Shota and it keeps erroring saying I'm using illegal characters. Is this a bug of some sort with the game editing?
Try disconnecting your console from the internet and then changing itComment
-
Re: The TrueSim Roster Project: MLB 24
Sent from my SM-S908W using TapatalkComment
Comment