The TrueSim Roster Project: MLB 24

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6495

    #421
    Re: The TrueSim Roster Project: MLB 24

    Originally posted by Vanman2425
    Do they get added back to the 40 man and elevated to the MLB club at the start of year 2?

    Sent from my SM-S918U using Operation Sports mobile app
    Yes they do
    THE TrueSim PROJECTS



    Comment

    • knich1
      Pro
      • Apr 2017
      • 780

      #422
      Re: The TrueSim Roster Project: MLB 24

      Originally posted by The Kid 24
      I believe Kirby St. John is a 61, pretty sure he's a dev.

      Amazing work on these rosters fellas!
      Kirby was a real ball player. He still thinks he can play.

      Originally posted by Bgrd1080
      Which roster base did you guys use to create this? Original out of the box, opening day?
      Super small but it irks me that in the another groups rosters it shows Sano and a few others as rookies. Also hoping to have as many of yhe international signings with names in commentary if I can help it.
      I know its dumb buy immersion for me is huge?

      How's everyone feel about ratings? The only one that I've noticed that I was skeptical about is Buxton who is lucky to break 100 games a season. Tremendous talent but hardly stays on the field. Not a complaint I can always go in an make changes, just curious what everyone else sees?
      Thank you for your hard work on these rosters, can't wait to get started. If I could just decide on a damn team lol.....toughest year ever making a choice.
      Is there another team aside from the Yankees?

      Comment

      • knich1
        Pro
        • Apr 2017
        • 780

        #423
        The TrueSim Roster Project: MLB 24

        Originally posted by The Kid 24
        One thing I noticed on Nolan Schanuel, currently says his service time is 0.00 but he played in Majors last season.


        Do you know what his service time is? Surprised you're not going with Os avatar...

        Found it….45 days
        Last edited by knich1; 04-24-2024, 10:50 PM.

        Comment

        • mooch49
          Pro
          • Oct 2003
          • 915

          #424
          Re: The TrueSim Roster Project: MLB 24

          Question about pitch speed at 10. Not that it's extremely hard to hit, but the physics look very awkward. I put it down to 5, but then it comes off too slow. I'm thinking that these rosters, with the way the pitches were calculated, that it's meant for pitch speed to be at 10. Is this correct?

          Sent from my CPH2583 using Tapatalk

          Comment

          • knich1
            Pro
            • Apr 2017
            • 780

            #425
            Re: The TrueSim Roster Project: MLB 24

            Originally posted by mooch49
            Question about pitch speed at 10. Not that it's extremely hard to hit, but the physics look very awkward. I put it down to 5, but then it comes off too slow. I'm thinking that these rosters, with the way the pitches were calculated, that it's meant for pitch speed to be at 10. Is this correct?

            Sent from my CPH2583 using Tapatalk
            Hmm...been playing pitch speed 10 for years and Legend difficulty and it looks/feels great. I wish there was a 12 speed...lol.

            It could have something to do with your monitor/tv and lag time.

            Comment

            • Fiddy
              Twitch/YouTube: Fiddy14
              • Jul 2002
              • 12639

              #426
              Re: The TrueSim Roster Project: MLB 24

              Ok, dumb question incoming.

              I'm at the point of getting slideritus. Trying to enjoy the game like I did majority of last year, then started reading up on the bullpen issues, simmed vs played etc.

              If you don't use 30 team control then there is no way to control a simmed game and those sliders that help keep bullpen usage in check etc. Because after a user game, all cpu games have already been simulated.

              So my question is this, if I used this roster but just went ahead and played on default hall of fame sliders would it be ok? Or have the player ratings and adjustments been made with the TrueSim Slider set in mind and work off each other?
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              • TripleCrown9
                Keep the Faith
                • May 2010
                • 23663

                #427
                Re: The TrueSim Roster Project: MLB 24

                I also have a stupid question.

                I downloaded the rosters, went into roster control (in the main menu) and set every team's opening day rotation and lineup (using a combo of baseball reference and Fangraphs), and saved that as a separate roster.

                However when I start a franchise with that roster, everything I did gets overwritten by starting on Opening Day and it's all wrong.

                Is there a way to avoid this? Or is 30-team control required to have accurate OD lineups?

                EDIT: To expand on this, if I start my franchise in Spring Training everything is correct. But even simming to Opening Day from there messes everything up.
                Last edited by TripleCrown9; 04-24-2024, 11:40 PM.
                Boston Red Sox
                1903 1912 1915 1916 1918 2004 2007 2013 2018
                9 4 1 8 27 6 14 45 26 34

                Comment

                • Fiddy
                  Twitch/YouTube: Fiddy14
                  • Jul 2002
                  • 12639

                  #428
                  Re: The TrueSim Roster Project: MLB 24

                  Originally posted by TripleCrown9
                  I also have a stupid question.

                  I downloaded the rosters, went into roster control (in the main menu) and set every team's opening day rotation and lineup (using a combo of baseball reference and Fangraphs), and saved that as a separate roster.

                  However when I start a franchise with that roster, everything I did gets overwritten by starting on Opening Day and it's all wrong.

                  Is there a way to avoid this? Or is 30-team control required to have accurate OD lineups?
                  You would have to do 30 team control and start from Spring Training, then go through and send everyone down to Triple A/Double A.

                  Unless I'm doing it wrong myself, because I did the same as you in the past and it always auto generates even with all that stuff set to manual for multiple profiles if you don't do the above.

                  What I did last year was set up 30 team control using the method in the first post, started from regular season, then went through and adjusted all lineups to opening day ones etc. Then saved that as a base franchise so I could restart whenever I wanted and never had to adjust the opening day lineups again.
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                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6495

                    #429
                    Re: The TrueSim Roster Project: MLB 24

                    Originally posted by TripleCrown9
                    I also have a stupid question.

                    I downloaded the rosters, went into roster control (in the main menu) and set every team's opening day rotation and lineup (using a combo of baseball reference and Fangraphs), and saved that as a separate roster.

                    However when I start a franchise with that roster, everything I did gets overwritten by starting on Opening Day and it's all wrong.

                    Is there a way to avoid this? Or is 30-team control required to have accurate OD lineups?

                    EDIT: To expand on this, if I start my franchise in Spring Training everything is correct. But even simming to Opening Day from there messes everything up.
                    The only surefire way to get them to stick is to advance to regular season, use 30 team control and set them then.
                    THE TrueSim PROJECTS



                    Comment

                    • Cycloniac
                      Man, myth, legend.
                      • May 2009
                      • 6495

                      #430
                      Re: The TrueSim Roster Project: MLB 24

                      Originally posted by Fiddy
                      Ok, dumb question incoming.

                      I'm at the point of getting slideritus. Trying to enjoy the game like I did majority of last year, then started reading up on the bullpen issues, simmed vs played etc.

                      If you don't use 30 team control then there is no way to control a simmed game and those sliders that help keep bullpen usage in check etc. Because after a user game, all cpu games have already been simulated.

                      So my question is this, if I used this roster but just went ahead and played on default hall of fame sliders would it be ok? Or have the player ratings and adjustments been made with the TrueSim Slider set in mind and work off each other?
                      If you don't use 30 team control, you'll load the Gameplay set, play your game. After your game, load simulation set then advance day.

                      You can play with whatever settings you want though. I think the other games get simulated when you advance day on the calendar.
                      THE TrueSim PROJECTS



                      Comment

                      • Cycloniac
                        Man, myth, legend.
                        • May 2009
                        • 6495

                        #431
                        Re: The TrueSim Roster Project: MLB 24

                        Originally posted by mooch49
                        Question about pitch speed at 10. Not that it's extremely hard to hit, but the physics look very awkward. I put it down to 5, but then it comes off too slow. I'm thinking that these rosters, with the way the pitches were calculated, that it's meant for pitch speed to be at 10. Is this correct?

                        Sent from my CPH2583 using Tapatalk
                        You can put pitch speed to whatever you want

                        The roster doesn't have anything to do with it, it's just personal preference
                        THE TrueSim PROJECTS



                        Comment

                        • Firestorm
                          Rookie
                          • Mar 2022
                          • 295

                          #432
                          Re: The TrueSim Roster Project: MLB 24

                          Originally posted by Fiddy
                          Ok, dumb question incoming.

                          I'm at the point of getting slideritus. Trying to enjoy the game like I did majority of last year, then started reading up on the bullpen issues, simmed vs played etc.

                          If you don't use 30 team control then there is no way to control a simmed game and those sliders that help keep bullpen usage in check etc. Because after a user game, all cpu games have already been simulated.

                          So my question is this, if I used this roster but just went ahead and played on default hall of fame sliders would it be ok? Or have the player ratings and adjustments been made with the TrueSim Slider set in mind and work off each other?

                          Umm, can't you load the simulation slider set, go to the calendar and sim all the games of the day but yours, then load up the gameplay sliders and play your game? Doing so should have the stats at the bottom of the ticker update "in real time" as you play. That should be possible with or without 30 team control...

                          Comment

                          • COMMISSIONERHBK9
                            MVP
                            • Dec 2003
                            • 4563

                            #433
                            Re: The TrueSim Roster Project: MLB 24

                            Just curious is anyone going to do updates transactions for these rosters. Ans id I do it myself any tips on how to get it done especially for trades when it just cash involved
                            Check out my YouTube page

                            https://www.youtube.com/@mr_too_soon

                            https://twitter.com/Mr_too_soon

                            Comment

                            • Fiddy
                              Twitch/YouTube: Fiddy14
                              • Jul 2002
                              • 12639

                              #434
                              Re: The TrueSim Roster Project: MLB 24

                              Originally posted by COMMISSIONERHBK9
                              Just curious is anyone going to do updates transactions for these rosters. Ans id I do it myself any tips on how to get it done especially for trades when it just cash involved
                              Just use as is and let the franchise breathe my guy. If you want to make a move for a guy on the team you starting with do that and then let it live.




















                              Then restart two weeks later…. lol. Kidding.
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                              • Fiddy
                                Twitch/YouTube: Fiddy14
                                • Jul 2002
                                • 12639

                                #435
                                Re: The TrueSim Roster Project: MLB 24

                                Originally posted by Firestorm
                                Umm, can't you load the simulation slider set, go to the calendar and sim all the games of the day but yours, then load up the gameplay sliders and play your game? Doing so should have the stats at the bottom of the ticker update "in real time" as you play. That should be possible with or without 30 team control...
                                Hmmmm. Unless I’m missing something I don’t think you can without 30 team control.

                                Originally posted by Cycloniac
                                If you don't use 30 team control, you'll load the Gameplay set, play your game. After your game, load simulation set then advance day.

                                You can play with whatever settings you want though. I think the other games get simulated when you advance day on the calendar.
                                Thanks for the response. I figured whatever settings would be fine, just wanted to make sure though.

                                As for simming after a played game without 30 team control, if you scroll to the other teams before advancing you can see that their game has already been played. If this was the case in years past I never noticed. So only way for CPU correct bullpen usage etc. would be to do 30 team control and sim all those games first. Then play the user game.
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