The TrueSim Roster Project: MLB 24

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  • wryan1978
    Rookie
    • Aug 2009
    • 60

    #466
    Re: The TrueSim Roster Project: MLB 24

    Originally posted by Cycloniac
    Here's a cool tool to help the CPU generate more realistic, modern lineups. JWDixon made it.
    https://forums.operationsports.com/f...optimizer.html

    Here's the lineups it made for the Orioles in my franchise, using this roster:

    Lineup vs RHP
    Adley Rutschman
    Cedric Mullins
    Anthony Santander
    Gunnar Henderson
    Ryan Mountcastle
    Jordan Westburg
    Austin Hays
    Ramon Urias
    Ryan O'Hearn

    Lineup vs LHP
    Colton Cowser
    Ryan Mountcastle
    Kyle Stowers
    Adley Rutschman
    Austin Hays
    Gunnar Henderson
    Jordan Westburg
    Jorge Mateo
    Ryan O'Hearn

    This is great!

    Comment

    • Omar0607
      Rookie
      • Sep 2016
      • 56

      #467
      Re: The TrueSim Roster Project: MLB 24

      Is there a guide on how to use the prospect spreadsheet? I downloaded a copy and I don't know what to do? How does it generate the ratings? What am I supposed to do exactly?

      Comment

      • Cycloniac
        Man, myth, legend.
        • May 2009
        • 6495

        #468
        Re: The TrueSim Roster Project: MLB 24

        Originally posted by Omar0607
        Is there a guide on how to use the prospect spreadsheet? I downloaded a copy and I don't know what to do? How does it generate the ratings? What am I supposed to do exactly?
        For now, don't worry about it. I'm probably going to update it.
        THE TrueSim PROJECTS



        Comment

        • Fiddy
          Twitch/YouTube: Fiddy14
          • Jul 2002
          • 12639

          #469
          Re: The TrueSim Roster Project: MLB 24

          Mets 2024 Opening Day vs the Brewers. (30 team control, hall of fame, sliders in use as well, hitting zone (ignore my PCI, its what I use online lol)..)

          Mets erase a 4-3 Brewers lead in the bottom of the 8th with an explosion of back to back to back home runs, then a 4th for good measure. What a way to kick off the season!

          LFGM


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          Twitch
          twitch.tv/Fiddy14
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          http://www.youtube.com/@Fiddy14
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          Favorite Teams
          Pittsburgh Penguins
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          Liverpool FC

          Comment

          • Cycloniac
            Man, myth, legend.
            • May 2009
            • 6495

            #470
            Re: The TrueSim Roster Project: MLB 24

            Such a fun game. Starting to plug in the updated lineups around the league and decided to take in a Brewers-Cubs matchup in early May
            Twitch is the world's leading video platform and community for gamers.


            Jackson Chourio put on a show
            THE TrueSim PROJECTS



            Comment

            • Firestorm
              Rookie
              • Mar 2022
              • 295

              #471
              Re: The TrueSim Roster Project: MLB 24

              So out of curiosity, why the need to have two sets of sliders? The sim slider set is basically default and the gameplay set is vastly altered from default. Why would / do the gameplay sliders play out differently during simmed games given how the roster is edited and re-rated?

              Comment

              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23274

                #472
                Re: The TrueSim Roster Project: MLB 24

                Originally posted by Firestorm
                So out of curiosity, why the need to have two sets of sliders? The sim slider set is basically default and the gameplay set is vastly altered from default. Why would / do the gameplay sliders play out differently during simmed games given how the roster is edited and re-rated?
                Just because of the way things play out in a fully-played game vs. how they play out in a sim. The primary difference being that pitcher energy is consumed much slower during sims (including quick manage in-game, which is a really good place to see this at work). I haven't looked at the sliders as I'm just dropping in here from OS Real Time, but I would assume that because of that the Pitcher Stamina sliders - or at least the CPU's - are set a few ticks lower than whatever the "in-game" sliders are. That said, only a few of the sliders have any effect in sims at all - those being the Stamina sliders (including the human ones if you happen to be quick-managing while having a team user-selected ingame), Manager Hook, Trades, and the specially-mentioned Simulation Injury slider. If everything else is left at 5, they likely have no effect.

                Edited roster or not, the stamina thing (as it relates to pitchers in sims having far too many complete games) is what having two sets of sliders is trying to combat.

                Comment

                • Mongo16
                  Rookie
                  • Feb 2020
                  • 30

                  #473
                  Re: The TrueSim Roster Project: MLB 24

                  EDITED: Nevermind I just checked the sim sliders portion on the original post
                  Last edited by Mongo16; 04-26-2024, 08:07 AM. Reason: Answered my own question

                  Comment

                  • Mattchu12
                    Pro
                    • Feb 2007
                    • 648

                    #474
                    Re: The TrueSim Roster Project: MLB 24

                    Originally posted by Cycloniac
                    For now, don't worry about it. I'm probably going to update it.

                    Let us know when you do because I've got a bunch of Yankees prospects to get ratings for, lol.

                    Comment

                    • Cycloniac
                      Man, myth, legend.
                      • May 2009
                      • 6495

                      #475
                      Re: The TrueSim Roster Project: MLB 24

                      Originally posted by bcruise
                      Just because of the way things play out in a fully-played game vs. how they play out in a sim. The primary difference being that pitcher energy is consumed much slower during sims (including quick manage in-game, which is a really good place to see this at work). I haven't looked at the sliders as I'm just dropping in here from OS Real Time, but I would assume that because of that the Pitcher Stamina sliders - or at least the CPU's - are set a few ticks lower than whatever the "in-game" sliders are. That said, only a few of the sliders have any effect in sims at all - those being the Stamina sliders (including the human ones if you happen to be quick-managing while having a team user-selected ingame), Manager Hook, Trades, and the specially-mentioned Simulation Injury slider. If everything else is left at 5, they likely have no effect.



                      Edited roster or not, the stamina thing (as it relates to pitchers in sims having far too many complete games) is what having two sets of sliders is trying to combat.
                      This right here.

                      When you are manipulating the three key sliders (stamina, hook and injuries), you're trying to get the best results from the sim engine.

                      A couple of years ago, we did some pretty extensive testing with the sim engine, stat tracking and the whole nine. We found a balance; we accept a few more CGs because stamina plays a role in pitcher effectiveness, and as such, pitching stats.

                      You have to decide what you want when you set these sliders. You can get CGs down, but then you have to understand RP usage will go up and SP stats will be more shaky, for example.
                      THE TrueSim PROJECTS



                      Comment

                      • JstnJ
                        Rookie
                        • Jun 2014
                        • 57

                        #476
                        Re: The TrueSim Roster Project: MLB 24

                        Is there a way to maintain the lineups when you start a franchise with the TrueSim roster? Seems like when you load a roster and then start a season (either in Spring Training or Opening day), it resets lineups and pitching rotations to whatever dumb logic TheShow uses

                        Comment

                        • Cycloniac
                          Man, myth, legend.
                          • May 2009
                          • 6495

                          #477
                          Re: The TrueSim Roster Project: MLB 24

                          Originally posted by JstnJ
                          Is there a way to maintain the lineups when you start a franchise with the TrueSim roster? Seems like when you load a roster and then start a season (either in Spring Training or Opening day), it resets lineups and pitching rotations to whatever dumb logic TheShow uses
                          Nope, you have to set them once you advance to regular season if you want them to stick. And don't forget to set CPU teams to manual lineups/rotations.
                          THE TrueSim PROJECTS



                          Comment

                          • daz
                            Rookie
                            • Jul 2002
                            • 398

                            #478
                            Re: The TrueSim Roster Project: MLB 24

                            Absolutely love the rosters. I just got back to playing The Show after not owning a playstation for the last five years. Having so much fun being back to playing.
                            But what's up with Shota's name. I see you have it as Shoto, so I go to edit it to Shota and it keeps erroring saying I'm using illegal characters. Is this a bug of some sort with the game editing?

                            Comment

                            • Cycloniac
                              Man, myth, legend.
                              • May 2009
                              • 6495

                              #479
                              Re: The TrueSim Roster Project: MLB 24

                              Originally posted by daz
                              Absolutely love the rosters. I just got back to playing The Show after not owning a playstation for the last five years. Having so much fun being back to playing.
                              But what's up with Shota's name. I see you have it as Shoto, so I go to edit it to Shota and it keeps erroring saying I'm using illegal characters. Is this a bug of some sort with the game editing?
                              Bug

                              Try disconnecting your console from the internet and then changing it
                              THE TrueSim PROJECTS



                              Comment

                              • I_HATE_THAT_DUDE
                                Pro
                                • Apr 2010
                                • 845

                                #480
                                Re: The TrueSim Roster Project: MLB 24

                                Originally posted by Cycloniac
                                Nope, you have to set them once you advance to regular season if you want them to stick. And don't forget to set CPU teams to manual lineups/rotations.
                                I've never done that before (however in series matches I play I set them for the AI to match real life--only when I play with my favorite team) that being said, when there is an injury will the AI sub out the injured guy OR will you be prompted to fill it yourself before simming ahead the AI team?

                                Sent from my SM-S908W using Tapatalk

                                Comment

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