Understood, so they are starting points for you.
I'll tell you what: I've had them as starting points already... can't hit balls over outfielders' heads, can't score from 2B on base hits, whiffing on a lot of fly balls I'm ranged underneath, too many throws are on-line, etc. My current slider set might not have touched the Human and CPU stuff very much yet, but it has been in the General stuff. For me, one thing is certain: outfielder are still too damn fast and throw too damn hard, perhaps also too accurately. They also can't catch much lol. Might want to test what I was working with (mine are also downloadable) to see if the slower game works out a little better?
As far as wind, I have an explanation in my thread, but it's basically a "ceiling raiser." It allows for stronger winds on any given day. In other words, 12 MPH is 12 MPH whether you swing the slider to 10 or 0 during that game. It doesn't change the severity of the MPH. It does, however, open up the possibility that on the next day your winds could be stronger. On MLB 12, I had winds blowing 45 MPH out to CF. While this may sound unrealistic, it was nice in that it diversified the effects for that particular game, if that made sense. Meanwhile, winds that blow in a heck of a lot make you know you just won't be hitting it out that day. Now I think they've toned down the ceiling much since that year and winds barely go that strong anyway, but it's nice to allow the option. This is why I always suggest having it set to 10.
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