Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike %

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  • extremeskins04
    That's top class!
    • Aug 2010
    • 3868

    #181
    Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

    Yea HUM solid hits are good atm.

    Comment

    • itbeme23
      Pro
      • Sep 2007
      • 875

      #182
      Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

      Alright then....

      So, just to clarify, I want to make sure that we have a consensus about the following sliders, so I can finalize them in the first post:

      1. Infielder/Outfielder FIELDING Errors: 5
      2. CPU Starter/Reliever Stamina: 5/0
      3. Manager Hook: 4
      4. Human Solid Hits: 5 (already finalized, just confirming)

      If we are okay with the above slider settings, I will move them to FINAL status in the first post.

      I'd like to get some feedback about a couple of others:

      1. HUM Starter/Reliever Stamina: 4/1

      - I like Starter Stamina at 4. Being that we control when to pull our starter, the main thing I'm concerned about here is the starter tiring at a realistic rate. At 4, it seems like the starters begin to run out of gas around 85-90 pitches (depending on the pitcher), which is exactly where it should be. As far as relievers, I think that we should zero out this slider as well. I still think that relievers don't tire as realistically as they should with the slider set at 1. My concern is how zeroing out this slider will perform in a franchise. I don't want to have realistic results in-game, but relievers not having enough recovery to possibly pitch in back-to-back games.

      2. Injuries

      - Are we going to put this slider at 9 or 10? Injuries are part of the game (just look at the Giants and Tigers), so we need to get this nailed down. I know Tony said something about Knight having it maxed out for played games and at 7 for simmed games?

      Comment

      • Shadymamba
        Black Mamba
        • Apr 2005
        • 758

        #183
        Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

        Originally posted by itbeme23
        Hey guys,

        Sorry I've been out the last couple of days. Had the family over on Easter sunday, then yesterday I was at Chavez Ravine for the Dodgers opener. It's been a good couple of days, but I'm ready to get back into the lab for slider testing. Because, you know....priorities. LOL

        On Saturday night, I stayed up until about 1 AM, compiling my stats over the 15 games that I've tested. I wanted to focus on my offensive stats, because those have been the most consistent sliders that I've played with, because there haven't been many adjustments with the exception of the Contact slider at 3.

        I was EXTREMELY surprised at my stats. I will post them later on today. And when I say surprised, I mean that in a good way.

        On the flip side, I was kind of bummed about seeing that the sliders are ranked only at 3 stars. Again, slider sets aren't universal, and I know everybody has different skill sets and strategies at the game itself, but 3 stars was a little bit of a gut punch to the ego.

        Anyway, I will continue posting stats from my test games, and I encourage the others that are using these sliders to do the same. I will try my best to make sure that these sliders provide the most simulation baseball experience possible by the time the OSFM rosters drop.

        Thanks for everybody's participation.
        I've been getting some great games out of these - so no worries about the stars..i see about 5-6 maybe more guys using your slider set thanks for the groundwork and testing -its much appreciated
        MLB: Pittsburgh Pirates '90
        NFL: Miami Dolphins '84
        NBA: Minnesota Timberwolves ' 15
        CFB: Oregon Ducks '10

        I HATE TO LOSE MORE THAN I LOVE TO WIN
        --------------------------------------------------
        Twitter: Rileyfcol
        PSN: Doc_Hollladay
        Instagram:7_wolfe

        Comment

        • CSUFresnoClassof2011
          Rookie
          • Jul 2013
          • 440

          #184
          Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

          Originally posted by itbeme23
          Alright then....



          So, just to clarify, I want to make sure that we have a consensus about the following sliders, so I can finalize them in the first post:



          1. Infielder/Outfielder FIELDING Errors: 5

          2. CPU Starter/Reliever Stamina: 5/0

          3. Manager Hook: 4

          4. Human Solid Hits: 5 (already finalized, just confirming)



          If we are okay with the above slider settings, I will move them to FINAL status in the first post.



          I'd like to get some feedback about a couple of others:



          1. HUM Starter/Reliever Stamina: 4/1



          - I like Starter Stamina at 4. Being that we control when to pull our starter, the main thing I'm concerned about here is the starter tiring at a realistic rate. At 4, it seems like the starters begin to run out of gas around 85-90 pitches (depending on the pitcher), which is exactly where it should be. As far as relievers, I think that we should zero out this slider as well. I still think that relievers don't tire as realistically as they should with the slider set at 1. My concern is how zeroing out this slider will perform in a franchise. I don't want to have realistic results in-game, but relievers not having enough recovery to possibly pitch in back-to-back games.



          2. Injuries



          - Are we going to put this slider at 9 or 10? Injuries are part of the game (just look at the Giants and Tigers), so we need to get this nailed down. I know Tony said something about Knight having it maxed out for played games and at 7 for simmed games?

          Maybe it's just RTTS but I am playing as a pitcher & I broke my wrist in the third inning of a game. So I've turned it down to 7 on there. I don't mind having injuries but you don't see pitchers breaking their wrists if they don't get hit by a line drive.

          I usually get the "pitcher is tiring" notification around 85-90. The 100+ you usually get another notification about the pitcher being out of energy.

          I did turn manager hook up to 6 because I had too many games where I'd finish an inning with 110+ pitches & then they'd bring me back out again.


          Sent from my iPhone using Tapatalk

          Comment

          • tonyfire2001
            Rookie
            • Mar 2007
            • 289

            #185
            Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

            Originally posted by itbeme23
            Alright then....

            So, just to clarify, I want to make sure that we have a consensus about the following sliders, so I can finalize them in the first post:

            1. Infielder/Outfielder FIELDING Errors: 5
            2. CPU Starter/Reliever Stamina: 5/0
            3. Manager Hook: 4
            4. Human Solid Hits: 5 (already finalized, just confirming)

            If we are okay with the above slider settings, I will move them to FINAL status in the first post.

            I'd like to get some feedback about a couple of others:

            1. HUM Starter/Reliever Stamina: 4/1

            - I like Starter Stamina at 4. Being that we control when to pull our starter, the main thing I'm concerned about here is the starter tiring at a realistic rate. At 4, it seems like the starters begin to run out of gas around 85-90 pitches (depending on the pitcher), which is exactly where it should be. As far as relievers, I think that we should zero out this slider as well. I still think that relievers don't tire as realistically as they should with the slider set at 1. My concern is how zeroing out this slider will perform in a franchise. I don't want to have realistic results in-game, but relievers not having enough recovery to possibly pitch in back-to-back games.

            2. Injuries

            - Are we going to put this slider at 9 or 10? Injuries are part of the game (just look at the Giants and Tigers), so we need to get this nailed down. I know Tony said something about Knight having it maxed out for played games and at 7 for simmed games?
            I think we are good on this. The reliever setting is really touchy. MLB relievers averaged 17 Pitch per game a and the most games was at 80. So you be Pitching your guy every other day. I am more of a guy that will send his guys in every 3 days or so. By like you said what is it going to see like when you get day 90 or 100 how tore up is your bullpen going to be.

            As for injuries. We might have to go 10 when playing and 8 for simming. So we can realistic injuries. but to savE the confusion I say we leave at 8. That way the other teamS don't get out of wack. You can always do what I do and that is I mimic real life dl for my team that I am playing it adds a little challenge for me.
            It's all about the man Hammer'n Hank...

            Comment

            • tc020791
              MVP
              • Sep 2010
              • 2012

              #186
              Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

              For injuries you can't go higher than. 6 IMO. When between 7-10 too many guys were retiring due to.injury. I was having young guys like Jose abreau and Dalton Pompey retiring because of injuries . At 10 I'd say about 20 guys had to retire from injury, 5 of which were household names. At 6 I'm seeing 3-7 a season and usually none are household names .

              Comment

              • dsmith710
                Rookie
                • Oct 2008
                • 381

                #187
                Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                I like these sliders and enjoy how the game plays. But I cannot hit. It's not the sliders, it's me and I've have this issue every year.

                I try different cameras, pitch speeds, difficulties, etc. I do not see the pitches very well apparently, and swing way too often and a lot of the time I swing at balls.

                Since that's happening, the CPU confidence gets higher and higher and they become more effective, frustrating me more.

                If there's any suggestions out there I'll take any help I can get, I understand patience and waiting for your pitch and all that. My biggest problem this year is being late on every fast ball and wayyyyyy early on curveballs and changeups. If a pitcher has a curve in his arsenal, I'm toast. I swing at almost everything in the dirt, I'm just having a terrible time trying to hit like a normal person.

                Comment

                • tonyfire2001
                  Rookie
                  • Mar 2007
                  • 289

                  #188
                  Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                  Originally posted by dsmith710
                  I like these sliders and enjoy how the game plays. But I cannot hit. It's not the sliders, it's me and I've have this issue every year.

                  I try different cameras, pitch speeds, difficulties, etc. I do not see the pitches very well apparently, and swing way too often and a lot of the time I swing at balls.

                  Since that's happening, the CPU confidence gets higher and higher and they become more effective, frustrating me more.

                  If there's any suggestions out there I'll take any help I can get, I understand patience and waiting for your pitch and all that. My biggest problem this year is being late on every fast ball and wayyyyyy early on curveballs and changeups. If a pitcher has a curve in his arsenal, I'm toast. I swing at almost everything in the dirt, I'm just having a terrible time trying to hit like a normal person.
                  I was like you about 3 years ago. So much so I would just Pitch during the game. What I did was put the pitch speed at zero and have the cam on catcher 1 and practiced and practiced and practiced. just go into batting cage and swing way Oh and what helped me was ted Williams style of hitting, always watch the first pitch, never swing at a pitch if you have not seen it before. And anything down the middle swing for the fences, lol....
                  It's all about the man Hammer'n Hank...

                  Comment

                  • tonyfire2001
                    Rookie
                    • Mar 2007
                    • 289

                    #189
                    Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                    Hey itbeme you have to check these number from 6 games in...I know..I know its only 6 games damn the number are almost right on to MLB numbers...the only concern I have is the computer is not scoring enough runs...they are a full 1 1/2 runs off the MLB avg...but other than that...Man I am getting excited now for the OSFM Rosters, the good thing is I will get about a day or two to play them before I get shipped out. Then I got to go through detox with no Show...it will be good for me...I need this.....NO I DON"T WERE IS MY CONTROLLER!!!! NEXT GAME!!!! (Evil Laugh)

                    https://docs.google.com/spreadsheets...it?usp=sharing
                    It's all about the man Hammer'n Hank...

                    Comment

                    • BrianU
                      MVP
                      • Nov 2008
                      • 1565

                      #190
                      Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                      Originally posted by itbeme23
                      Alright then....

                      So, just to clarify, I want to make sure that we have a consensus about the following sliders, so I can finalize them in the first post:

                      1. Infielder/Outfielder FIELDING Errors: 5
                      2. CPU Starter/Reliever Stamina: 5/0
                      3. Manager Hook: 4
                      4. Human Solid Hits: 5 (already finalized, just confirming)

                      If we are okay with the above slider settings, I will move them to FINAL status in the first post.

                      I'd like to get some feedback about a couple of others:

                      1. HUM Starter/Reliever Stamina: 4/1

                      - I like Starter Stamina at 4. Being that we control when to pull our starter, the main thing I'm concerned about here is the starter tiring at a realistic rate. At 4, it seems like the starters begin to run out of gas around 85-90 pitches (depending on the pitcher), which is exactly where it should be. As far as relievers, I think that we should zero out this slider as well. I still think that relievers don't tire as realistically as they should with the slider set at 1. My concern is how zeroing out this slider will perform in a franchise. I don't want to have realistic results in-game, but relievers not having enough recovery to possibly pitch in back-to-back games.

                      2. Injuries

                      - Are we going to put this slider at 9 or 10? Injuries are part of the game (just look at the Giants and Tigers), so we need to get this nailed down. I know Tony said something about Knight having it maxed out for played games and at 7 for simmed games?
                      I put in pretty extensive work last year checking out injuries in simmed games and comparing it to MLB averages I could find. It's hard to find exact data but this is what I found: Check out post #17 http://www.operationsports.com/forum...-injuries.html

                      Even simming with the slider at 10 produced slightly less injuries than the average but it's the best option. I haven't tested it this year but I seriously doubt they changed much with generated injuries. I feel safe saying 10 is the best bet for realism while simming.

                      For actually played games I want to generate between 1 and 1.5 injuries per 7 games played. I am using 8 right now but 9 might be better.

                      Comment

                      • The_Gryphon75
                        Rookie
                        • Feb 2015
                        • 172

                        #191
                        Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                        Originally posted by itbeme23

                        1. HUM Starter/Reliever Stamina: 4/1

                        - I like Starter Stamina at 4. Being that we control when to pull our starter, the main thing I'm concerned about here is the starter tiring at a realistic rate. At 4, it seems like the starters begin to run out of gas around 85-90 pitches (depending on the pitcher), which is exactly where it should be. As far as relievers, I think that we should zero out this slider as well. I still think that relievers don't tire as realistically as they should with the slider set at 1. My concern is how zeroing out this slider will perform in a franchise. I don't want to have realistic results in-game, but relievers not having enough recovery to possibly pitch in back-to-back games.
                        I noticed that, always playing these famous six matches Franchise, the relievers not they recovered enough and found myself in the 3rd game of the series in Phoenix, with all relievers to 65-70% energy with the possibility of being able to make up to 20 -25 pitches, before taking off. It is a problem, then when you are playing the decisive innings without having fresh relievers that force you to remove and replace them. The risk is to have relievers to 45-50% of energy, after 10-15 games .....
                        Perhaps with the slider set to 2 it could run the risk of having the relievers who manage to pull 30-40 pitches but then you would have a faster recovery energy for next matches. With the slider set to 1, the number of pitches is close to reality, but the recovery is really tiring (an example there was after the second match of the opening series, Jansen pitched 0.2 innings and recovered the entire energy for the 3rd game of the series in Phoenix ...... a bit 'longish as recovery time LOL)


                        Originally posted by itbeme23

                        2. Injuries

                        - Are we going to put this slider at 9 or 10? Injuries are part of the game (just look at the Giants and Tigers), so we need to get this nailed down. I know Tony said something about Knight having it maxed out for played games and at 7 for simmed games?
                        Bringing a further testimony to the discussion, I will tell you that, using Injury Frquency to 8, in my six games with the Dodgers franchise, I had a two months injury for Pederson and many injuries lighter in AAA and AA.
                        I, personally, would remain at 8 or at least I could raise it at 9. At 10, in my opinion in a Franchise of 162 games, it could get injuries too severe or too many consecutive injuries.
                        However, last year, playing with the sliders of injuries to 5, I had 4 serious injury for 3 players that took an average of 40 days out of the game.
                        Last edited by The_Gryphon75; 04-11-2015, 09:21 AM.
                        PSN: The_Gryphon75
                        Forum:
                        Youtube: Triple Play The Show

                        Comment

                        • Hammerhunker
                          MVP
                          • Mar 2003
                          • 3007

                          #192
                          Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                          Originally posted by dsmith710
                          I like these sliders and enjoy how the game plays. But I cannot hit. It's not the sliders, it's me and I've have this issue every year.

                          I try different cameras, pitch speeds, difficulties, etc. I do not see the pitches very well apparently, and swing way too often and a lot of the time I swing at balls.

                          Since that's happening, the CPU confidence gets higher and higher and they become more effective, frustrating me more.

                          If there's any suggestions out there I'll take any help I can get, I understand patience and waiting for your pitch and all that. My biggest problem this year is being late on every fast ball and wayyyyyy early on curveballs and changeups. If a pitcher has a curve in his arsenal, I'm toast. I swing at almost everything in the dirt, I'm just having a terrible time trying to hit like a normal person.
                          I think I wrote this, lol. I have always wished there was an auto hit because I don't think I experience a true simulation with my poor hitting ability. As the game progresses, I become less patient, thus I never walk. Any breaking pitch has me so far out in front, it isn't even funny. MoM mode just doesn't do it for me because I love the pitching aspect of the game, so I will toil away at hitting; someday I hope to see some improvement.

                          Comment

                          • dsmith710
                            Rookie
                            • Oct 2008
                            • 381

                            #193
                            Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                            Originally posted by Hammerhunker
                            I think I wrote this, lol. I have always wished there was an auto hit because I don't think I experience a true simulation with my poor hitting ability. As the game progresses, I become less patient, thus I never walk. Any breaking pitch has me so far out in front, it isn't even funny. MoM mode just doesn't do it for me because I love the pitching aspect of the game, so I will toil away at hitting; someday I hope to see some improvement.
                            It's come to the point where I'm happy to fly out to center, because at least I didn't strikeout.

                            I played a game last night and struck out 13 times, still accumulating 9 hits, but only 1 run. I struck out 10 guys too, have you guys tried bumping contact up to 5 for both hum/cpu? I've seen a lot of guys say most games are low scoring, and looking at tonys spreadsheet, avg runs are pretty low. Just a thought, I know I'm going to try contact at 5 but that's due to my hitting skill (or lack thereof)

                            Comment

                            • KingV2k3
                              Senior Circuit
                              • May 2003
                              • 5881

                              #194
                              Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                              For those who struggle to hit (FWIW Edition):

                              I've always ended up in the Veteran Hitting / All Star pitching "ballpark" EVENTUALLY...

                              So, last year I used sliders similar to IBM's in conjunction with Dynamic Difficulty...

                              You get the same great games and stat lines, but having DD engaged makes it possible to "ramp up" to the level you're suited for gradually...

                              This year, you can also "lock it in" when you've finally reached the levels that work for you and your slider set of choice...

                              Really works well, IMHO...

                              Comment

                              • tonyfire2001
                                Rookie
                                • Mar 2007
                                • 289

                                #195
                                Re: Itbeme23 Sliders - Vet Hitting/A.S. Classic Pitching Emphasis on Accurate Strike

                                Now my argument on Reliever Stamina at 0......we all want the game to be close to real life as possible so if makes us feel that we are manageing the team or playing as that player. Well I believe we don't manage our bullpen enough as every day gamers we have this idea my bullpen can pitch 80+ games.

                                I am going to use the braves box scores from the past 4 games and look at thier bullpen.

                                ()= # of pitches

                                Game 1 Luis Avilan 0.2 (3), Jim Johnson 1.1 (18), Jason Grilli 1 (14)
                                Game 2 Brandon Cundiff 1 (18), Cody Martin 2 (25) , Juan Jamie 1 (20)
                                Game 3 Brandon Cundiff 1.2 (22), Luis Avilan 0.1 (5), Jim Johnson 1 (10),
                                Jason Grilli 1 (14)
                                Day Off
                                Game 4 Cody Martin 1 (17), Brandon Cundiff 0.2 (9), Luis Avilan .1 (6),
                                Jim Johson 1 (15), Jason Grilli 1 (28)

                                Now looking at this the only pitcher that pitch backed to back game was Cundiff everyone else pitched one day then day off, then pitched again, plus you have to look at the the number of pitch thrown. All so, remember relievers are taught to pound the strike zone as hard as the can for a short amount of time, if you do this I bet you would see almost real life bullpen.

                                Now its up to itbeme, what he believes the best is I am find with either one, I just want all the opinions out there to make this THE BEST DAMN SLIDERS IN OSFM....sorry for yelling got a little exicted right there...LOL
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                                It's all about the man Hammer'n Hank...

                                Comment

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