Re: Classic Pitching Questions and Discussion Thread 2015
You worked on a competitor's baseball game? Color me intrigued!
I do not think that IF anything is happening, that it is along the lines of old school Ken Griffey Jr. baseball and the pitch is actually moving in the air. Rather I think that possibly some type of input is being accepted during the actual windup and prior to release. I think too many people in Armor's thread thought that this was mid-air ball control, which I absolutely agree would never be in this game.
I would agree though that in code there would be 3 things going on.
1. Pitch selection and location.
2. Wind up and any user input determined (amount of time holding down X for classic).
3. Take all that information along with the pitcher's information and throw it into the algorithm to determine where the ball ends up.
It is step 2 that I think something could possibly be going on, even the possibility that a single frame delay or something seemingly arbitrary is bleeding over from step 1 to 2 and when I get on the stick immediately after X it reads this input. The issue is, they have SO many variables going on (which is definitely a good thing), that it is very hard to tell what is happening. Confidence I feel plays a huge role, so even attempting to test these things it is nearly impossible to get identical situations with so many different variables coming into play.
Also, just something fun to add about the night/day game situation. If anyone can remember a couple years ago now when Josh Hamilton had insane night numbers, but struggled on sunny days because of those baby blue's, those are exactly the types of things that could get added and we never know about.
Obviously we can assume any exposed variable, like contact, power, speed, etc, are being used in algorithms and playing their role in determining results, but what other types of hidden influences could they possibly have (Josh Hamilton -5 contact on night games
)? I have no clue how open SCEA is with this information, but I have worked on a competing baseball game and I know we had pieces of information that were not made public (an example being home games giving slight ratings boost to players or pitcher/batter matchups giving slight boosts to the determined "victor" of previous at bats on a per-game basis). It is these "hidden" factors, along with the sheer volume of the open ones, that make these games so dynamic, but also incredibly hard to truly determine what is going on.
With all that being said, this year's game is still the best baseball game I have ever played. Even if there is something there with this classic pitching (quite possibly even in all pitching methods if it is an issue between steps 1 and 2), just do not touch the stick after you throw the pitch. I have been doing this for a couple year's now as it felt like something was going on for me personally. Only reason I even got involved with this conversation was because a couple of other guys mentioned they also felt like something was there, and I was like "alright, maybe I am not crazy" ha.
I would agree though that in code there would be 3 things going on.
1. Pitch selection and location.
2. Wind up and any user input determined (amount of time holding down X for classic).
3. Take all that information along with the pitcher's information and throw it into the algorithm to determine where the ball ends up.
It is step 2 that I think something could possibly be going on, even the possibility that a single frame delay or something seemingly arbitrary is bleeding over from step 1 to 2 and when I get on the stick immediately after X it reads this input. The issue is, they have SO many variables going on (which is definitely a good thing), that it is very hard to tell what is happening. Confidence I feel plays a huge role, so even attempting to test these things it is nearly impossible to get identical situations with so many different variables coming into play.
Also, just something fun to add about the night/day game situation. If anyone can remember a couple years ago now when Josh Hamilton had insane night numbers, but struggled on sunny days because of those baby blue's, those are exactly the types of things that could get added and we never know about.
Obviously we can assume any exposed variable, like contact, power, speed, etc, are being used in algorithms and playing their role in determining results, but what other types of hidden influences could they possibly have (Josh Hamilton -5 contact on night games

With all that being said, this year's game is still the best baseball game I have ever played. Even if there is something there with this classic pitching (quite possibly even in all pitching methods if it is an issue between steps 1 and 2), just do not touch the stick after you throw the pitch. I have been doing this for a couple year's now as it felt like something was going on for me personally. Only reason I even got involved with this conversation was because a couple of other guys mentioned they also felt like something was there, and I was like "alright, maybe I am not crazy" ha.
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