Classic Pitching Questions and Discussion Thread 2015

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  • cts50
    Banned
    • Jun 2014
    • 557

    #91
    Re: Classic Pitching Questions and Discussion Thread 2015

    Originally posted by SpritePuck
    Biggest thing for me is hold x a little (more than a tap) but not until max velocity vibration. At max velocity you lose some accuracy. Some pitchers tend to miss certain ways so once used to them you learn kinda where to aim vs where it will end up. Guys with very low control in my opinion are really hard to pitch with in classic pitching. One thing you can do at first is bump up human pitch control slider one click until used to the pitching style. It is not a huge difference but can help at first.

    What difficulty level do you pitch on?
    Cause to me anything much above all-star seems to not work on classic pitching. Just my opinion but the miss location rate becomes really high. Some are maybe better than me of course so this is maybe just my skill level.
    Not trying to be "that guy", but I usually play on Legend (I like the challenge, and I usually compete with it pretty well).

    So maybe that is why I have such a hard time with accuracy when using Classic Pitching. I simply can't put the ball where I need it. It becomes a guessing game, and I just hope that it ends up somewhere close to where I want it.

    With pulse, I am usually pretty good with accuracy on Legend without touching sliders. I walk a few batters, I get a few strikeouts and produce weak contact.


    Do you think it would impact anything unintentionally if I went to Classic Pitching interface, upped the sliders for control and consistency to 10, and pitched like that?


    My ideal pitching interface would be Classic style, where you simply push a button and the ball is throw pretty much to the location where you want the ball to go. No need to use a timing mechanism. I feel like it is unnecessary.

    The whole "battle" of pitching for me is the sequencing of pitches, not the timing of pitches. I'd rather just have the pitches go where I want them as easily as possible, and see if I can outsmart the CPU.

    Comment

    • SpritePuck
      Rookie
      • May 2014
      • 408

      #92
      Re: Classic Pitching Questions and Discussion Thread 2015

      Originally posted by LiterallyRyan
      In college my catchers would relay 2 types of step offs, these were always given from the bench and not the catchers idea. Most of the time it was a hold, though it is not a "step off" signal per-sea we all knew where it was going as it's basically saying "I want you to hold the ball until the batter steps out of the box, if he doesn't then step off yourself". This was generally done to slow the game down for multiple but obvious reasons. The second step off call was the blind pick-off to 2B since "daylight" plays don't work with all pitchers some catchers will orchestrate the entirety of the play from their crouch. The signal would commence the chain of stepping off with my push off foot, pivot and throw (for me this was one of the scariest calls as I was never adept at pick-offs and I began to throw low sidearm the last 2 years of college due to bone spurs breaking loose and avulsing my bracioradialis, and pick-offs from "sidewinders" are the ugliest things you'll ever see).

      With that being said, the step off signal in the Show isn't any of those things. It's a "step off so we can go through the signs again" signal. Leave your pitcher on the mound for 20 minutes without pausing the game and you'll see it.

      Yea, they are only signaling glove side-arm side/east-to-west. The 9-qaundrants as seen in the game isn't a realistic way to call locations as we're taught as early as little league to just split the plate in half and work towards the black during later pitches of the at bat, or if you have a mat like the one below than red to yellow then green and then come back in is a very common practice all the way through high school.




      There are 2 good threads from past games on this forum that dig more into the catcher signals:
      http://www.operationsports.com/forum...gnals-hof.html
      http://www.operationsports.com/forum...s-signals.html
      Thanks for clarifying about the step-off in game and in real baseball. It makes sense now. I thought you were saying they call for it before anything else is selected. I get it now and was completely off on what I was thinking the sign was and why it was given in The Show or in real life.

      Also I apologise if I sounded rude. I have trouble conveying thoughts in written form and it sometimes reads like I am stating what I am thinking is facts. What I am trying to do is post my thoughts. They could always be off base as I missunderstand things a lot.

      Something occurd to me when you were explaining about pickoff moves. I was never taught a sign for that as it does not exist in my sport. So disregard what I stated. As when runners can lead off it makes sense to have signs about hold moves. As we can not leave the base until the pitch is released and on it's way home, there are no actual pickoff moves, just some pitch delays to mess with hitters timing. I was thinking what the heck, I have played National U19 softball catcher for a year, played High School for three, and never heard of such business... lol But obviously I never will be taught that stuff as I will never have runners taking leads. Again, was not disagreeing with you but was confused why the catcher was signing it in game but now it makes sense on all levels.

      And we totally are in agreement about the location stuff. As the game has the nine quadrents. Plus, you (the pitcher) selects where the catcher sets up. Obviously the game has to work this way. Very cool explination of pitch locations.
      At higher levels who is batting plays in a ton to location. I assume baseball is the same. There are times knowing we have a certain hitter coming up we already have pitching to the hitter mapped out before we take the field. Meaning, some hitters get nothing but pitched inside unless away out of the zone. Of course all signs come in from pitching coaches at the level I play, so any change in approach is signed in from the dugout.

      At what level in baseball did you see catchers start calling the game? Not meaning relaying signs from pitching coaches but actually calling the game. In late innings with a huge lead, in tournament softball, I have had coaches let me handle pitchers but never completely and definitly not without big lead. The schools recruiting me seem to all have coaches calling games. Half the time or more, what I sign (excluding my setup for location) is false and the actual sign comes from a coach in the dugout. What I am wondering is how often in even the MLB catchers are calling games or if it is coming in from coaches.

      Anyways good information and cool to learn more about what is going on in The Show. It is for me way more immersive when catchers call my pitching game. The better I understand it the more fun it is.
      Last edited by SpritePuck; 05-13-2015, 04:41 PM. Reason: had to attempt to correct spelling... or at least try, my English skills are Cat in The Hat status

      Comment

      • SpritePuck
        Rookie
        • May 2014
        • 408

        #93
        Re: Classic Pitching Questions and Discussion Thread 2015

        Originally posted by cts50
        Not trying to be "that guy", but I usually play on Legend (I like the challenge, and I usually compete with it pretty well).

        So maybe that is why I have such a hard time with accuracy when using Classic Pitching. I simply can't put the ball where I need it. It becomes a guessing game, and I just hope that it ends up somewhere close to where I want it.

        With pulse, I am usually pretty good with accuracy on Legend without touching sliders. I walk a few batters, I get a few strikeouts and produce weak contact.


        Do you think it would impact anything unintentionally if I went to Classic Pitching interface, upped the sliders for control and consistency to 10, and pitched like that?


        My ideal pitching interface would be Classic style, where you simply push a button and the ball is throw pretty much to the location where you want the ball to go. No need to use a timing mechanism. I feel like it is unnecessary.

        The whole "battle" of pitching for me is the sequencing of pitches, not the timing of pitches. I'd rather just have the pitches go where I want them as easily as possible, and see if I can outsmart the CPU.
        First, I agree that on a high difficulty like you play classic pitching seems to miss a whole lot and for no reason. And you are not being that guy, we are all different levels. I play at the highest level where I can still play around .500 ball.

        Second, I think you could up the sliders of control and consistency without messing up game play. I would try a couple bumps before going strait to ten. Sometimes pitchers miss their spots but obviously not every pitch. I am sure there would be a slider location that is ideal but what that is I am unsure of. I play two difficulty levels bellow you, so I can not really say. But my guess would be two to three bumps in control would make a big difference and maybe be good. If you try it let me know what seems to work. I play with control bumped one spot to keep walk numbers realistic. My personal opinion is everyone plays so differently that sliders are really not universal. I do use an OS users slider set but have some minor tweaks to get stat lines where I want them...

        On a side note, I agree that the fun in pitching is the cat and mouse game. The pitch and location selection having greatest impact on outcome is my preference as well.

        Do you bat on legend also?
        If so, share some hitting tips. Man, even on All Star sometimes getting on base for me is like winning game seven of the WS. haha maybe not that bad but can be hard at times. Once a pitcher get confidence in sliders and change ups they just pound those pitches and they are hard to make good contact on. I do not strike out a lot just chop the ball to middle infielders for easy outs or pop flies... Basically, I hit 3-5 rotation pitchers and try to get 1-2 guys pulled so I can hit the bullpen guys.. Overall my team average is decent just when facing any teams ace, I bet we hit maybe .150. Luckily some of the number five starters are like batting practice sessions.
        Last edited by SpritePuck; 05-13-2015, 06:54 PM.

        Comment

        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #94
          Re: Classic Pitching Questions and Discussion Thread 2015

          My thoughts re: classic pitching and difficulty (this is JMO, feel free to debate it with me):

          I honestly don't see a reason to play on a difficulty higher than All-Star (or maybe Allstar+ with Dynamic) with classic pitching, unless I just want to punish myself. Reason being is that the game is tuned to All-Star, and Classic is the most ratings-driven pitching mechanic there is. When I bump it up beyond that, I'm introducing a greater range of pitch location error that I cannot control unlike with any of the other interfaces. In addition the CPU gets bonuses to their hitting (for the ENTIRE game - let's not get into that other topic), so any such mistake is going to get severely punished. Higher difficulties can be more fair with the other interfaces because I can practice and get good with them, such that I can hit my accuracy marks more often and cancel out some of that error factor. I cannot "master" classic pitching - I can follow a strategy, and I can use the effort system to increase/decrease the error range, but ultimately the game is going to decide where the pitch goes.

          In short, over the course of many games it feels unfair above all-star. I'm capable of winning single games even on Legend, but the long-term results of playing like that just aren't realistic for me.

          Comment

          • SpritePuck
            Rookie
            • May 2014
            • 408

            #95
            Re: Classic Pitching Questions and Discussion Thread 2015

            Originally posted by bcruise
            My thoughts re: classic pitching and difficulty (this is JMO, feel free to debate it with me):

            I honestly don't see a reason to play on a difficulty higher than All-Star (or maybe Allstar+ with Dynamic) with classic pitching, unless I just want to punish myself. Reason being is that the game is tuned to All-Star, and Classic is the most ratings-driven pitching mechanic there is. When I bump it up beyond that, I'm introducing a greater range of pitch location error that I cannot control unlike with any of the other interfaces. In addition the CPU gets bonuses to their hitting (for the ENTIRE game - let's not get into that other topic), so any such mistake is going to get severely punished. Higher difficulties can be more fair with the other interfaces because I can practice and get good with them, such that I can hit my accuracy marks more often and cancel out some of that error factor. I cannot "master" classic pitching - I can follow a strategy, and I can use the effort system to increase/decrease the error range, but ultimately the game is going to decide where the pitch goes.

            In short, over the course of many games it feels unfair above all-star. I'm capable of winning single games even on Legend, but the long-term results of playing like that just aren't realistic for me.
            I never thought of this but it makes sense. I have tried HoF and I get frustrated as it seems no matter what the AI takes the lead late in the game. The issue for me is even when I win it is always walk offs or late innings. Which is just not realistic to always have games decided in the 7-9 innings.

            Great observation!

            Comment

            • bcruise
              Hall Of Fame
              • Mar 2004
              • 23274

              #96
              Re: Classic Pitching Questions and Discussion Thread 2015

              Originally posted by SpritePuck
              I never thought of this but it makes sense. I have tried HoF and I get frustrated as it seems no matter what the AI takes the lead late in the game. The issue for me is even when I win it is always walk offs or late innings. Which is just not realistic to always have games decided in the 7-9 innings.

              Great observation!
              See, for me it happens in any inning - I can get bombed for 10 runs in the 1st just as easily as I can in the 9th. It's just that people tend to remember the late-inning meltdowns easier because they completely turn around games they thought they should have won. It's the same in real life too - I can never forget some of the Cubs' late-inning implosions over the 20-ish years I've watched them.

              I did find a quote from Brian Ma from way back in '10 that addresses what pitching difficulty does:

              Next year works slightly different than last year, so I don't want to add confusion by describing next year until I have the time to do that better. But in both versions the pitching difficulty affects accuracy, the pitch meter (how fast it recoils, the size of the penalty), the CPU's adaptivity, and the CPU's skill at placing the hitting cursor.

              Each effect is very small but the four of them add up over the long term, especially since hitting difficulty is linked with pitching difficulty in 09. Also, many misses won't cost you but only change the pitch location. Only some misses will make the pitch meatier to hit or easier to take. But you'll be able to see this happen and learn over time what risks to take.
              http://www.operationsports.com/forum...3&postcount=77

              It's not directly contact/power bonuses, but that's the end result when the CPU uses that "better adaptivity and skill" to barrel the baseball and drive it.

              Of course, it's possible that has changed in 5 years, but it's the most recent difficulty level comment I could find (I think a lot of stuff got purged from last year, unfortunately). All I wanted to show with that is that I do have some basis for saying it. And the help text for Difficulty Level when you highlight the option still says the same thing it did back then, including mentioning the CPU hitter's strategy.

              Comment

              • cts50
                Banned
                • Jun 2014
                • 557

                #97
                Re: Classic Pitching Questions and Discussion Thread 2015

                Originally posted by SpritePuck
                First, I agree that on a high difficulty like you play classic pitching seems to miss a whole lot and for no reason. And you are not being that guy, we are all different levels. I play at the highest level where I can still play around .500 ball.

                Second, I think you could up the sliders of control and consistency without messing up game play. I would try a couple bumps before going strait to ten. Sometimes pitchers miss their spots but obviously not every pitch. I am sure there would be a slider location that is ideal but what that is I am unsure of. I play two difficulty levels bellow you, so I can not really say. But my guess would be two to three bumps in control would make a big difference and maybe be good. If you try it let me know what seems to work. I play with control bumped one spot to keep walk numbers realistic. My personal opinion is everyone plays so differently that sliders are really not universal. I do use an OS users slider set but have some minor tweaks to get stat lines where I want them...

                On a side note, I agree that the fun in pitching is the cat and mouse game. The pitch and location selection having greatest impact on outcome is my preference as well.

                Do you bat on legend also?
                If so, share some hitting tips. Man, even on All Star sometimes getting on base for me is like winning game seven of the WS. haha maybe not that bad but can be hard at times. Once a pitcher get confidence in sliders and change ups they just pound those pitches and they are hard to make good contact on. I do not strike out a lot just chop the ball to middle infielders for easy outs or pop flies... Basically, I hit 3-5 rotation pitchers and try to get 1-2 guys pulled so I can hit the bullpen guys.. Overall my team average is decent just when facing any teams ace, I bet we hit maybe .150. Luckily some of the number five starters are like batting practice sessions.
                I tried bumping up the sliders last night. Putting control/consistency on 7 and even 8 wasnt bad. It basically felt like pulse pitching without having to do the whole pulse thing. (Yes, I am that lazy).


                As far as hitting goes, I am extremely patient. I just wait the pitcher out each at-bat. I use zone hitting and I just put the PCI in a spot and make the pitcher throw me my pitch. Crush mistakes.

                You need to work the count and use it to your advantage. And you need to be comfortable taking decent pitches and hitting deep in counts and with 2 strikes.

                0-0 count (or #-0 count)...I'm only swinging at perfect pitches

                #-1 count...I swing at pitches in my location or pitches that get too much of the plate. (that is any amount of balls, and 1 strike)

                #-2 count...I use the O button and move my PCI down in the zone very slightly off the center. This basically allows me to foul off any pitch that is borderline. Take anything obviously out of the zone....I want to stress the usage of the O button (contact swing) with 2 strikes. It almost feels like I can swing at anything close and the batter will check the swing for me if it is a ball.


                My approach in general keeps the PCI down in the zone. This allows you to get elevation on pitches belt high, and it allows you to square up low pitches and line them into the OF.

                You should be tracking each pitch and trying to find patterns and predict what will come next. You see a lot of patterns without even noticing it. A pitcher will go 2 outside and 1 in....2 low, 1 high...hard in, soft away..etc...once you pick up on it and start looking for patterns, it becomes really natural.



                Sometimes you can guess high and drive the crap out of the ball with a power hitter (that is always fun), but generally I keep the PCI down.


                --------------------------------------------------------------------------------


                If you dont use Zone hitting, Pure Analog isnt bad. You can guess inside/outside and really control half the strike zone. I have found that this is the best interface if you are looking to slap the ball around and hit liners. I havent had much luck driving the ball with Pure Analog, and my plate discipline falls off, but overall it is decent.

                Timing is timing. Directional adds a new wrinkle to it, but I just cant use it. I need to be able to control the PCI in some way.



                I highly recommend giving legend difficulty a chance. I played all-star/HOF last year and the start of this season and then someone told me to just jump into legend and play the game and give it a chance. You will be surprised with the level you can play up to.
                Last edited by cts50; 05-13-2015, 09:43 PM.

                Comment

                • SpritePuck
                  Rookie
                  • May 2014
                  • 408

                  #98
                  Re: Classic Pitching Questions and Discussion Thread 2015

                  Originally posted by cts50
                  I tried bumping up the sliders last night. Putting control/consistency on 7 and even 8 wasnt bad. It basically felt like pulse pitching without having to do the whole pulse thing. (Yes, I am that lazy).

                  I highly recommend giving legend difficulty a chance. I played all-star/HOF last year and the start of this season and then someone told me to just jump into legend and play the game and give it a chance. You will be surprised with the level you can play up to.
                  I kinda thought bumping it to about 7 may do that. Also, besides being the lazy way haha kidding, I only using classic pitching. I like the cleaner screen. Just more emersive. You still have some velocity control and your guys rating make your valuable pitchers even more so. But of course whatever someone likes iswhat they should use.

                  Thanks for all The AWESOME!!! hitting tips. Will get to trying them out. No matter how long and much I play The Show I am always getting good tips that help me improve. I definitely do not use O (contact) swing often enough. I tend to maybe overuse X.

                  Also thanks for the encouragement to try harder difficulties.

                  Comment

                  • Heroesandvillains
                    MVP
                    • May 2009
                    • 5974

                    #99
                    Re: Classic Pitching Questions and Discussion Thread 2015

                    Originally posted by bcruise
                    See, for me it happens in any inning - I can get bombed for 10 runs in the 1st just as easily as I can in the 9th. It's just that people tend to remember the late-inning meltdowns easier because they completely turn around games they thought they should have won. It's the same in real life too - I can never forget some of the Cubs' late-inning implosions over the 20-ish years I've watched them.

                    I did find a quote from Brian Ma from way back in '10 that addresses what pitching difficulty does:

                    http://www.operationsports.com/forum...3&postcount=77

                    It's not directly contact/power bonuses, but that's the end result when the CPU uses that "better adaptivity and skill" to barrel the baseball and drive it.

                    Of course, it's possible that has changed in 5 years, but it's the most recent difficulty level comment I could find (I think a lot of stuff got purged from last year, unfortunately). All I wanted to show with that is that I do have some basis for saying it. And the help text for Difficulty Level when you highlight the option still says the same thing it did back then, including mentioning the CPU hitter's strategy.
                    When I was at CD prior to 2013's release, B Ma had mentioned how All-Star thru Legend had to be tuned to one another, and how Rookie and Veteran were tied together too.

                    Obviously, that's pretty vague, but this comment was in relation to some of us asking for certain things to be changed on certain levels on AS and above but Brian mentioning how those three higher levels were interlinked in some ways.

                    I could be misremembering it but long story short I see no reason to believe their philosophy on difficulty levels had changed between the years you and I had attended, and between that time and now.

                    So yeah, I'd agree with you man. Legend and HOF are super hard versions of AS and would not probably be ideal for ratings based mechanics unless the user was super adept at calling his own game and creating patterns the CPU couldn't easily recognize.

                    Comment

                    • ktd1976
                      MVP
                      • Mar 2006
                      • 1936

                      #100
                      Re: Classic Pitching Questions and Discussion Thread 2015

                      Originally posted by bcruise
                      My thoughts re: classic pitching and difficulty (this is JMO, feel free to debate it with me):

                      I honestly don't see a reason to play on a difficulty higher than All-Star (or maybe Allstar+ with Dynamic) with classic pitching, unless I just want to punish myself. Reason being is that the game is tuned to All-Star, and Classic is the most ratings-driven pitching mechanic there is. When I bump it up beyond that, I'm introducing a greater range of pitch location error that I cannot control unlike with any of the other interfaces. In addition the CPU gets bonuses to their hitting (for the ENTIRE game - let's not get into that other topic), so any such mistake is going to get severely punished. Higher difficulties can be more fair with the other interfaces because I can practice and get good with them, such that I can hit my accuracy marks more often and cancel out some of that error factor. I cannot "master" classic pitching - I can follow a strategy, and I can use the effort system to increase/decrease the error range, but ultimately the game is going to decide where the pitch goes.

                      In short, over the course of many games it feels unfair above all-star. I'm capable of winning single games even on Legend, but the long-term results of playing like that just aren't realistic for me.
                      I disagree to a point. I pitch on LEGEND, using CLASSIC, and I hit on All Star (I simply cannot hit on higher difficulties, but that is another point.)

                      I LOVE the fact that not all pitches go where I want them to go. In reality, only a select few pitchers (think Greg Maddux, Pedro Martinez, and the like) could "throw the ball in a teacup" so to speak. IE very few pitchers actually aim for a spot, and hit it regularily. Most pitch to a side of the plate, and change speeds to be effective.

                      The reality is that, only a select few pitchers have excellent command of all their pitches. I think this is portrayed accurately with classic pitching. Sometimes, your pitcher "has his good stuff" and sometimes he doesn't.

                      Mistake pitches are going to happen. And they happen often. Even on LEGEND, I have seen "mistake" pitches swung on and missed, or hit for an out. Some get crushed. That is reality.

                      I feel, that with METER pitching (and to a lesser extent, PULSE), pitchers can seem to have their "good stuff" more often, because you can time the meter, and "hit your spots." With meter pitching, #4 and #5 pitchers pitch like #1 and #2 pitchers more often than not. With classic, they tend to pitch like #4 and #5 starters, with the occasional dominant game, which I chalk up to them "having their good stuff".

                      Comment

                      • tcorb95
                        Rookie
                        • Jul 2013
                        • 103

                        #101
                        Re: Classic Pitching Questions and Discussion Thread 2015

                        All-Star pitching for me is just way too easy. Using meter pitching, after 2 months combined played from two different franchises my team ERA was 2.5. I consistently hold the cpu under 3 runs, its rare if they reach 4. I rarely give up walks and the cpu just doesn't score, it feels like sometimes I have to help them score to make the game interesting. Just started a Royals franchise thinking their starting pitching would make it a challenge but after the first four games I've given up two runs and have had two shutouts. I switch between having the cpu contact at 6 and 5 and power at 4 and 5, should i bump these or just raise the difficulty to HOF? Also, Human pitcher control and consistency is at 2 and 3, should i lower these?

                        Update: One game on HOF with Jeremy Guthrie and the Royals pen I gave up 15 hits, 4 HR, 3 BB, and 9 runs. Luckily I scored 12 or this would have been a very frustrating game. It seems there is no happy medium between all star and HOF. They CPU either can't score at all or can't be stopped from scoring. No matter what pitch I threw it was crushed, it didn't matter what pitch or where. Every ball was hit hard. I hardly could locate anything, I would set up away with sliders and inside with 2-seam, hit the meter perfectly but the ball would still wind up in the middle of the plate, should I put pitcher control and consistency back to default?
                        Last edited by tcorb95; 05-20-2015, 12:35 PM.

                        Comment

                        • steelcityjames
                          Pro
                          • Dec 2010
                          • 877

                          #102
                          Re: Classic Pitching Questions and Discussion Thread 2015

                          i ended up going with Dynamic Difficulty for the first time because i was stuck between AS and HOF. i locked in the difficulty as soon as i got to All Star+ for both hitting and pitching. it's worked awesome for me. classic pitching with sliders at default on All Star+ has saved the game for me! anyone stuck between levels should definitely give this a try...

                          Comment

                          • CanOfCornCobb
                            Banned
                            • Sep 2013
                            • 525

                            #103
                            Re: Classic Pitching Questions and Discussion Thread 2015

                            Originally posted by tcorb95
                            All-Star pitching for me is just way too easy. Using meter pitching, after 2 months combined played from two different franchises my team ERA was 2.5. I consistently hold the cpu under 3 runs, its rare if they reach 4. I rarely give up walks and the cpu just doesn't score, it feels like sometimes I have to help them score to make the game interesting. Just started a Royals franchise thinking their starting pitching would make it a challenge but after the first four games I've given up two runs and have had two shutouts. I switch between having the cpu contact at 6 and 5 and power at 4 and 5, should i bump these or just raise the difficulty to HOF? Also, Human pitcher control and consistency is at 2 and 3, should i lower these?

                            Update: One game on HOF with Jeremy Guthrie and the Royals pen I gave up 15 hits, 4 HR, 3 BB, and 9 runs. Luckily I scored 12 or this would have been a very frustrating game. It seems there is no happy medium between all star and HOF. They CPU either can't score at all or can't be stopped from scoring. No matter what pitch I threw it was crushed, it didn't matter what pitch or where. Every ball was hit hard. I hardly could locate anything, I would set up away with sliders and inside with 2-seam, hit the meter perfectly but the ball would still wind up in the middle of the plate, should I put pitcher control and consistency back to default?
                            I agree with you 100%. Classic pitching on AS is a tad too easy, but on HOF its a tad too difficult. I pitch on default HOF tho as I do have games where I can keep the CPU off the board, but at the same time I realize that one of those 5 or 6 run innings is gonna get me sooner or later no matter how well I pitch. If you use classic on HOF you have to accept the fact that the CPU is going to get their hits and baserunners. Damage control and the ability to pitch out of jams is essential on HOF. I would also recommend using a team that have pitchers you are familiar with, if possible. Ive pitched with the Brewers for 2 full seasons and know my pitchers like the back of my hand, it really comes in handy (no pun intended). Overall, your margin for error when pitching on HOF with classic is extremely small. Dont get frustrated, realize the CPU will get theirs, take a deep breath, and just settle back in. Its easy to get frustrated playing the game of baseball, but baseball is a game where you cant be playing frustrated.

                            Comment

                            • loso_34
                              MVP
                              • Jul 2010
                              • 1344

                              #104
                              Re: Classic Pitching Questions and Discussion Thread 2015

                              Originally posted by CanOfCornCobb
                              I agree with you 100%. Classic pitching on AS is a tad too easy, but on HOF its a tad too difficult. I pitch on default HOF tho as I do have games where I can keep the CPU off the board, but at the same time I realize that one of those 5 or 6 run innings is gonna get me sooner or later no matter how well I pitch. If you use classic on HOF you have to accept the fact that the CPU is going to get their hits and baserunners. Damage control and the ability to pitch out of jams is essential on HOF. I would also recommend using a team that have pitchers you are familiar with, if possible. Ive pitched with the Brewers for 2 full seasons and know my pitchers like the back of my hand, it really comes in handy (no pun intended). Overall, your margin for error when pitching on HOF with classic is extremely small. Dont get frustrated, realize the CPU will get theirs, take a deep breath, and just settle back in. Its easy to get frustrated playing the game of baseball, but baseball is a game where you cant be playing frustrated.

                              i dont get that feel in this game. last mlb i played before this was mlb 13.

                              i had the indians and like you said you have to know your pitcher. hard to explain but for example when i used ubaldo jiminez i always had to start his slider outside or it would never break how i would like. almost as if they all have diff release points or pitcher "dna" like somebody said here. this year i use the yankees and every dude is the same to me.

                              Comment

                              • KBLover
                                Hall Of Fame
                                • Aug 2009
                                • 12172

                                #105
                                Re: Classic Pitching Questions and Discussion Thread 2015

                                Originally posted by loso_34
                                i dont get that feel in this game. last mlb i played before this was mlb 13.

                                i had the indians and like you said you have to know your pitcher. hard to explain but for example when i used ubaldo jiminez i always had to start his slider outside or it would never break how i would like. almost as if they all have diff release points or pitcher "dna" like somebody said here. this year i use the yankees and every dude is the same to me.

                                Maybe I'm in the habit from MLB13, but I swear it's different per pitcher.

                                For example, with Heaney, I have to start his 12-6 curve higher than what the arrows would indicate if I want a low strike. With someone like Henderson Alvarez, that's asking for a hanger on his 12-6, despite his 93 Break that he has in my franchise.

                                Paco Rodriguez's CB I have to start out of the zone if I want to back door a RHB. Tim Collins I have a hard time with the back door because his CB needs to start on the edge or it will be way off.
                                "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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