Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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  • scooterperpetual
    Pro
    • Aug 2015
    • 811

    #556
    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

    Sorry if this has already been asked but does it mess up anything if I have throwing decisions to auto?
    "Don't ever underestimate the heart of a champion!"
    -Rudy Tomjanovich

    Comment

    • Hilman11
      Champ
      • Sep 2011
      • 148

      #557
      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

      Think I'm going to stick with the HOF pitching setup. I agree there are some hits given up on very good pitches that make you scratch your head. But, I really like challenge in the execution of every single pitch. And trust me, you have to focus on every pitch. Anyways loving the game and the slider set. Record stands 6-9 with the Reds. Pitching is extremely tough with the sorry Reds bullpen. Eventually i'll post some stats.

      Comment

      • Hilman11
        Champ
        • Sep 2011
        • 148

        #558
        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

        Last thing I wanted to mention - the umpires can really get your pitching killed. When the zone is tight and you have to throw over the plate you might as well kiss the baby. Really enjoy the variety!

        Comment

        • jake44np
          Post Like a Champion!
          • Jul 2002
          • 9563

          #559
          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

          Anybody else seeing a lot of HRS by the CPU with the new All Star pitching sliders?
          With the contact raised I am seeing a ton. Last night I played 2 games in my Reds season.
          Game 1 I lost to the Pirates 7-5 and they hit 4 hrs.
          Game 2 I lost 5-4 on a walk off HR, and again they hit 4 hrs.
          ND Season Ticket Holder since '72.

          Comment

          • PhilliesFan13
            Banned
            • May 2009
            • 15651

            #560
            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

            Originally posted by jake44np
            Anybody else seeing a lot of HRS by the CPU with the new All Star pitching sliders?
            With the contact raised I am seeing a ton. Last night I played 2 games in my Reds season.
            Game 1 I lost to the Pirates 7-5 and they hit 4 hrs.
            Game 2 I lost 5-4 on a walk off HR, and again they hit 4 hrs.
            I have only given up 4 home runs in 4 games. Not extreme by any means.

            Sent from my LGLS991 using Tapatalk

            Comment

            • Burgess
              MVP
              • Oct 2015
              • 1015

              #561
              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

              Originally posted by jake44np
              Anybody else seeing a lot of HRS by the CPU with the new All Star pitching sliders?
              With the contact raised I am seeing a ton. Last night I played 2 games in my Reds season.
              Game 1 I lost to the Pirates 7-5 and they hit 4 hrs.
              Game 2 I lost 5-4 on a walk off HR, and again they hit 4 hrs.
              I also raised cpu timing to 6 and cpu solid hits to 5 and cpu is averaging about a homer a game. And I play as the Yankees with an average rotation and a hitter friendly ballpark.
              Yankees modern day
              Phillies modern day

              Comment

              • Armor and Sword
                The Lama
                • Sep 2010
                • 21793

                #562
                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                Contact up to 6 (and if you want to really make it interesting move up power to 6) for the CPU is just the right adjustment on All-Star.

                Sliders are playing amazingly. We are done. I also did make two sets. One for simming games within franchise and one to play games. Very convenient to just simply load the sim set and simulate all my games before my game, then load in the game set. Takes less than 20 seconds. Injuries simulated at default 5 are perfect. And playing in game with it at 8 is really great.


                Very happy with the game. I am hooked on my fantasy franchise (single team control). So enjoying that and my two Yankees franchises (2016, 1987). I am set.


                Enjoy the season folks. Our work is complete. PLAY THE GAME!!!!!
                Now Playing on PS5:
                CFB 26 Hurricanes/Fresno State Year 2
                MLB The Show 25 - 2025 Yankees Year 1
                MLB The Show 25 1985 Yankees Year 1
                Oblivion Remaster



                Follow me on Twitch
                https://www.twitch.tv/armorandsword

                Comment

                • Burgess
                  MVP
                  • Oct 2015
                  • 1015

                  #563
                  Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                  Originally posted by Armor and Sword
                  Contact up to 6 (and if you want to really make it interesting move up power to 6) for the CPU is just the right adjustment on All-Star.

                  Sliders are playing amazingly. We are done. I also did make two sets. One for simming games within franchise and one to play games. Very convenient to just simply load the sim set and simulate all my games before my game, then load in the game set. Takes less than 20 seconds. Injuries simulated at default 5 are perfect. And playing in game with it at 8 is really great.


                  Very happy with the game. I am hooked on my fantasy franchise (single team control). So enjoying that and my two Yankees franchises (2016, 1987). I am set.


                  Enjoy the season folks. Our work is complete. PLAY THE GAME!!!!!
                  Armour, I made the adjustments I indicated in the post just before this post of yours. Getting good results, however the only issue may be is that Tanaka was at 104 pitches after 6 innings and Pinada was at 101 pitches after 5 2/3. Wasn't a crazy amount of foul balls (avg 4 per inning). Do you think this is because I raisec the cpu timing slider to 6 as well as contact to 6? Or maybe both pitchers were simply a little wild that night? Thanks
                  Yankees modern day
                  Phillies modern day

                  Comment

                  • elbomberoloco
                    Rookie
                    • Jan 2015
                    • 156

                    #564
                    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                    Just a heads up I was using dynamic difficulty with these sliders and I think that setting is "broke". I had "adjusted" to vet on hitting and all-star on pitching and things were just not comfortable. So I put both on manual veteran and was dominating, then I moved both to all star and am enjoying the game, finally. So if you make the mistake of using dynamic difficulty I would change that ASAP...

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21793

                      #565
                      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                      Originally posted by Burgess
                      Armour, I made the adjustments I indicated in the post just before this post of yours. Getting good results, however the only issue may be is that Tanaka was at 104 pitches after 6 innings and Pinada was at 101 pitches after 5 2/3. Wasn't a crazy amount of foul balls (avg 4 per inning). Do you think this is because I raisec the cpu timing slider to 6 as well as contact to 6? Or maybe both pitchers were simply a little wild that night? Thanks
                      Hard to say. Keep playing and if through 3 times through the rotation you keep seeing that turn down the timing slider to default.

                      But I like seeing higher pitch counts earlier. It makes for a more realistic game. Some nights you will labor and should be throwing a lot of pitches and have to go to the bullpen.
                      Now Playing on PS5:
                      CFB 26 Hurricanes/Fresno State Year 2
                      MLB The Show 25 - 2025 Yankees Year 1
                      MLB The Show 25 1985 Yankees Year 1
                      Oblivion Remaster



                      Follow me on Twitch
                      https://www.twitch.tv/armorandsword

                      Comment

                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #566
                        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                        Originally posted by Armor and Sword
                        But I like seeing higher pitch counts earlier. It makes for a more realistic game. Some nights you will labor and should be throwing a lot of pitches and have to go to the bullpen.
                        Yep.

                        Or you can make the same mistake some managers do and try to stretch a guy having a good night for "that one last out" and end up giving up runs.

                        (Guilty as charged)
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                        Comment

                        • Fcshuckers73
                          Pro
                          • Sep 2011
                          • 740

                          #567
                          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                          It seems like I am always stuck between AS and HOF pitching and hitting, but strike percentage seems to be the biggest issue....Not enough walks on AS when I pitch but hard to hit on HOF... Are you seeing decent strike percentages (high 50s to 65%) using these sliders? Does the Runner Speed being at 3 and the OF throw at 4 and infield throw at 5 decrease infield hits and extra base hits too much? I know I could test to find out but I honestly barely have time to play the game with my busy schedule.

                          Comment

                          • Burgess
                            MVP
                            • Oct 2015
                            • 1015

                            #568
                            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                            Originally posted by Armor and Sword
                            Hard to say. Keep playing and if through 3 times through the rotation you keep seeing that turn down the timing slider to default.

                            But I like seeing higher pitch counts earlier. It makes for a more realistic game. Some nights you will labor and should be throwing a lot of pitches and have to go to the bullpen.
                            Thanks Armour, I appreciate your reply. Have you considered/tested cpu timing at 6 and cpu solid hits at 5? It seems to work well (except possibly the pitch count issue). I feel like I'm being challenged and when I win I feel that I have earned it!!
                            Yankees modern day
                            Phillies modern day

                            Comment

                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21793

                              #569
                              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                              Originally posted by Fcshuckers73
                              It seems like I am always stuck between AS and HOF pitching and hitting, but strike percentage seems to be the biggest issue....Not enough walks on AS when I pitch but hard to hit on HOF... Are you seeing decent strike percentages (high 50s to 65%) using these sliders? Does the Runner Speed being at 3 and the OF throw at 4 and infield throw at 5 decrease infield hits and extra base hits too much? I know I could test to find out but I honestly barely have time to play the game with my busy schedule.
                              In a nutshell.....no. Over the course of 162 games you will get a great simulation and pretty close to what is statistically been the norm on this series. Some things are just not IRL to a tee because.....it's a video game. CG are more than they should be. Walks are sometimes not where you exactly want them to be. But I am not afraid to walk great hitters and I do try to make them give in to me and I will walk guys if a base is open and I have 2 outs or the situation really calls for it.

                              The settings to run speed, arm strength and OF throw are there for a reason. mainly to bring out the true ratings for elite players and below average players. It is doing that quite well thus far. Guys were getting cheap infield singles with run speed at default. Too many lazy SS animations IMO. Hits should be earned and if a guy beats it out....he better have real wheels. I was seeing too many 50 and below rated guys getting some stupid infield singles.

                              Either trust the settings and play....or get caught in the never ending slideritis purgatory.

                              I refuse too. Marino and I have done this for a long time. The settings are solid. I say...play the game and enjoy the roller coaster marathon known as the regular season in Major League Baseball. Streaks, slumps, brilliant pitching, getting bombed, losing games in the 9th, silly errors, crazy plays....it's all there. And it is because the game is just really good. The sliders just enhance the settings we use (Classic/timed/auto field/manual throw) and give you a more "Stratomatic" with amazing graphics and sounds approach. Dice rolls determine a lot of the outcome and user input is needed, and more importantly human decisions and strategy. But the ratings drive the results primarily in the end. That is what we aim for with this slider set.
                              Now Playing on PS5:
                              CFB 26 Hurricanes/Fresno State Year 2
                              MLB The Show 25 - 2025 Yankees Year 1
                              MLB The Show 25 1985 Yankees Year 1
                              Oblivion Remaster



                              Follow me on Twitch
                              https://www.twitch.tv/armorandsword

                              Comment

                              • KBLover
                                Hall Of Fame
                                • Aug 2009
                                • 12172

                                #570
                                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                                Originally posted by Fcshuckers73
                                It seems like I am always stuck between AS and HOF pitching and hitting, but strike percentage seems to be the biggest issue....Not enough walks on AS when I pitch but hard to hit on HOF... Are you seeing decent strike percentages (high 50s to 65%) using these sliders? Does the Runner Speed being at 3 and the OF throw at 4 and infield throw at 5 decrease infield hits and extra base hits too much? I know I could test to find out but I honestly barely have time to play the game with my busy schedule.

                                As long as your fielder and runner speeds are in balance and fielders don't get to/able to always cut off balls that are possible 2B/3B, you should get extra base hits.

                                I use runner speed at 1 and fielder speed at 0 and speedy guys and balls hit to the right spots can net triples.

                                For the infield, I see occasional infield hits, but they are in zones that are tough to defend and require strong throws or are those "swinging bunts" that find the areas between C/P/3B, for example and others where a good arm nips a C+/B speed guy.

                                I don't use A&S exact settings but I have the same Control/Consistency vs 7 CPU Contact and am around 65% strikes on most games. I tend to pitch to contact, especially if I have finesse pitchers, so sometimes I can go up to 70% if I'm getting a lot of early-count outs.
                                Last edited by KBLover; 04-29-2016, 01:57 PM.
                                "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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