Itbeme23 True Simulation Sliders - 2016

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  • itbeme23
    Pro
    • Sep 2007
    • 875

    #136
    Re: Itbeme23 True Simulation Sliders - 2016

    Just for fun, I decided to take a look at the real-life Dodgers stats from this season to compare them to the stats from my current franchise. The real-life Dodgers are 26 games in, so that's a large enough sample size for a comparison.

    ERA:

    Franchise = 3.80
    2016 Dodgers = 3.52

    Strikeouts:

    Franchise = 9.7 per game
    2016 Dodgers = 8.2 per game

    Hits Allowed:

    Franchise = 8.3 per game
    2016 Dodgers = 7.5 per game

    It's only a small snapshot, but I like the way the set is stacking up to real-life numbers. For right now, I've only listed the stats that I've already noted in the thread. Once I hit the 20-25 game mark in my franchise, I will likely do another stat comparison.

    Comment

    • ultimatefighter
      MVP
      • Sep 2011
      • 1019

      #137
      Re: Itbeme23 True Simulation Sliders - 2016

      I've been messing to much with sliders and all that haha again great work man, about to play my first game of my Yankees Franchise restarted, I ll post in a few.

      Comment

      • The Kid 24
        It's Show Time!
        • Jan 2007
        • 14762

        #138
        Re: Itbeme23 True Simulation Sliders - 2016

        Played OD of my Franchise last night.

        I beat the Jays 9-1 hitting 6 HR's... Archer was dealing he K'd 11 in his 8 innings of work.

        I'm too tired to post the rest of the details, I need to go to bed instead of playing this!

        Sent from my LG G2 using Tapatalk
        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

        Comment

        • ultimatefighter
          MVP
          • Sep 2011
          • 1019

          #139
          Re: Itbeme23 True Simulation Sliders - 2016

          First game of my Franchise:

          HOU 5 R 8 H 1 ER
          NYY 0 R 1 H 0 ER

          I drew 5 walks in this one. Tanaka struck out 12, the only thing I thought was weird, even though they had the lead they left Keuchel in, he ended with 148 total pitches, after he loss his no hitter in the 8th, very surprised he didnt get pulled, since he had the win locked. Curious about your thoughts man.

          Maybe up Manager hook to 5, I'll up it to 5 for game 2 in the series. Except for that I really like the set man, your hitting tips definitely helped with my approach and the walks, I hit a lot of good pitches after working the counts just didn't amount to anything, got unlucky haha
          Last edited by ultimatefighter; 05-03-2016, 10:32 AM.

          Comment

          • itbeme23
            Pro
            • Sep 2007
            • 875

            #140
            Re: Itbeme23 True Simulation Sliders - 2016

            Originally posted by The Kid 24
            Played OD of my Franchise last night.

            I beat the Jays 9-1 hitting 6 HR's... Archer was dealing he K'd 11 in his 8 innings of work.
            Originally posted by ultimatefighter
            First game of my Franchise:

            HOU 5 R 8 H 1 ER
            NYY 0 R 1 H 0 ER

            I drew 5 walks in this one. Tanaka struck out 12, the only thing I thought was weird, even though they had the lead they left Keuchel in, he ended with 148 total pitches, after he loss his no hitter in the 8th, very surprised he didnt get pulled, since he had the win locked. Curious about your thoughts man.

            Maybe up Manager hook to 5, I'll up it to 5 for game 2 in the series. Except for that I really like the set man, your hitting tips definitely helped with my approach and the walks, I hit a lot of good pitches after working the counts just didn't amount to anything, got unlucky haha
            Couple of things I want to address here:

            1. Archer and Tanaka are great pitchers, no doubt. I just want to make sure that you guys didn't feel like the strikeouts you were getting were unrealistic and/or cheap. Again, I'm not saying that a 12 and 11 strikeout performance should NEVER happen, but those types of standout performances shouldn't become the norm. As I mentioned yesterday, I was second in the majors in Strikeouts. After playing the first game of my franchise series against the D-Bags, I am now tied for the MLB lead in strikeouts, at just under 10 per game. That's almost a full 2 K's more per game than what the real-life Dodgers are averaging. An increase to CPU Contact will inevitably curb the strikeouts, as we've already established. However, I really don't think that moving Contact up any more is an option. With Contact at 3, the CPU still ambushes strikes early in the count because of User Control/Consistency at zero, and I think increasing it further will have more of a negative impact User pitch counts and BABIP, rather than a positive impact on CPU strikeouts and/or hit totals. I've said this before, but I think the key to keeping strikeout numbers in realistic ranges is going to be by adjusting the Timing slider. With the Foul Frequency slider already being maxed out, Timing is really the only other slider that we can adjust without throwing everything else out of whack.

            2. There are differing opinions about the Manager Hook slider. Some say it is broken altogether. Personally, I don't think that's the case. For the MOST part, I feel like the CPU makes reasonable decisions. Do I wish that they made better decisions based on the game situation? Absolutely. I think somebody mentioned this before, but it seems like the CPU makes decisions based more on score, rather than the actual situation. Unfortunately, I think this is something we'll have to live with, at least for this year's game. Manager Hook at 4 is the best balance I have found, and the same thing went for MLB15. This slider set at default or above, leads to the CPU starter being pulled too early (more often than not). Set it at 3 or below, then you'll have starters not being pulled when they should, which leads to inflated starter ERA, AND that's when you'll see middle relievers being left in for 3 or 4 innings (which should almost NEVER happen). Manager Hook at 4 is the middle ground between the two extremes that I just mentioned. There are some in the slider forums who change the MH slider in-game, so it's different for starters and relievers. Personally, I don't feel that is necessary. Yes, the CPU will still make some head-scratching managerial decisions sometimes, but for the most part, I'm satisfied with their decision making.

            Should Keuchel have been pulled? Probably. The only guy that I can think of that threw that many pitches in a no-hitter was Edwin Jackson a few years ago. He was at about 150+ pitches IIRC. After Keuchel gave up that first hit, I agree that he should've been pulled. However, his pitching confidence (blue bar) was probably maxed, and that also plays a big factor in the CPU's decision-making. The point that I'm trying to make is, this type of pitching performance will not be the NORM in your franchise. Therefore, you shouldn't make a rash decision to change a slider based on an out of the ordinary game. Just my opinion....

            Curious to hear everybody's thoughts on the CPU strikeout issue.

            Comment

            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14762

              #141
              Re: Itbeme23 True Simulation Sliders - 2016

              Originally posted by itbeme23
              Couple of things I want to address here:

              1. Archer and Tanaka are great pitchers, no doubt. I just want to make sure that you guys didn't feel like the strikeouts you were getting were unrealistic and/or cheap. Again, I'm not saying that a 12 and 11 strikeout performance should NEVER happen, but those types of standout performances shouldn't become the norm. As I mentioned yesterday, I was second in the majors in Strikeouts. After playing the first game of my franchise series against the D-Bags, I am now tied for the MLB lead in strikeouts, at just under 10 per game. That's almost a full 2 K's more per game than what the real-life Dodgers are averaging. An increase to CPU Contact will inevitably curb the strikeouts, as we've already established. However, I really don't think that moving Contact up any more is an option. With Contact at 3, the CPU still ambushes strikes early in the count because of User Control/Consistency at zero, and I think increasing it further will have more of a negative impact User pitch counts and BABIP, rather than a positive impact on CPU strikeouts and/or hit totals. I've said this before, but I think the key to keeping strikeout numbers in realistic ranges is going to be by adjusting the Timing slider. With the Foul Frequency slider already being maxed out, Timing is really the only other slider that we can adjust without throwing everything else out of whack.

              2. There are differing opinions about the Manager Hook slider. Some say it is broken altogether. Personally, I don't think that's the case. For the MOST part, I feel like the CPU makes reasonable decisions. Do I wish that they made better decisions based on the game situation? Absolutely. I think somebody mentioned this before, but it seems like the CPU makes decisions based more on score, rather than the actual situation. Unfortunately, I think this is something we'll have to live with, at least for this year's game. Manager Hook at 4 is the best balance I have found, and the same thing went for MLB15. This slider set at default or above, leads to the CPU starter being pulled too early (more often than not). Set it at 3 or below, then you'll have starters not being pulled when they should, which leads to inflated starter ERA, AND that's when you'll see middle relievers being left in for 3 or 4 innings (which should almost NEVER happen). Manager Hook at 4 is the middle ground between the two extremes that I just mentioned. There are some in the slider forums who change the MH slider in-game, so it's different for starters and relievers. Personally, I don't feel that is necessary. Yes, the CPU will still make some head-scratching managerial decisions sometimes, but for the most part, I'm satisfied with their decision making.

              Should Keuchel have been pulled? Probably. The only guy that I can think of that threw that many pitches in a no-hitter was Edwin Jackson a few years ago. He was at about 150+ pitches IIRC. After Keuchel gave up that first hit, I agree that he should've been pulled. However, his pitching confidence (blue bar) was probably maxed, and that also plays a big factor in the CPU's decision-making. The point that I'm trying to make is, this type of pitching performance will not be the NORM in your franchise. Therefore, you shouldn't make a rash decision to change a slider based on an out of the ordinary game. Just my opinion....

              Curious to hear everybody's thoughts on the CPU strikeout issue.
              Honestly I would say only 2 of my K's were cheap... The other 9 were legit, Jays hitters clearly swung and missed.
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

              Comment

              • ultimatefighter
                MVP
                • Sep 2011
                • 1019

                #142
                Re: Itbeme23 True Simulation Sliders - 2016

                I think most my Strikeouts were legit, and really Tanaka should only have had 10 K's I messed up and decided to let him finish the last 2 innings annd got lucky as his confidence was getting low. Im pitching with Pineda in game 2 so I'll see how he goes and report back about the K's. As for Keuchel he struck me out cause I went after some bad pitches with 2 strikes, and other times he was better that plate appearance. I'll leave the Manager Hook and just after a few games report back with some stats.

                Comment

                • ultimatefighter
                  MVP
                  • Sep 2011
                  • 1019

                  #143
                  Re: Itbeme23 True Simulation Sliders - 2016

                  Had to restart my franchise, rosters haha

                  Game 1:

                  HOU 0 R 5 H 0 ER
                  NYY 1 R 5 H 0 ER

                  Tanaka: 7.0 IP 5 H 2 BB 10 K's

                  Pitching was hard, great game, earned the Opening day win.

                  Game 2:

                  HOU 5 R 7 H 0 ER
                  NYY 6 R 11 H 2 ER

                  C.C. Sabathia: 7.0 IP 6 H 2 BB 10 K's

                  Another great game, I think the Strikeouts are legit, I've been having to work for it. Game 3 of the Opening Series coming uo.

                  Comment

                  • JayD
                    All Star
                    • Mar 2004
                    • 5457

                    #144
                    Re: Itbeme23 True Simulation Sliders - 2016

                    Armor, Have you seen the thread about the bullpen changes and stamina changes in patch 1.04? If so, do you believe there should be changes?

                    Comment

                    • itbeme23
                      Pro
                      • Sep 2007
                      • 875

                      #145
                      Re: Itbeme23 True Simulation Sliders - 2016

                      Originally posted by JayD
                      Armor, Have you seen the thread about the bullpen changes and stamina changes in patch 1.04? If so, do you believe there should be changes?

                      I'm going to go out on a limb and say that this post wasn't intended for my thread....LOL

                      Comment

                      • itbeme23
                        Pro
                        • Sep 2007
                        • 875

                        #146
                        Re: Itbeme23 True Simulation Sliders - 2016

                        Originally posted by ultimatefighter
                        Had to restart my franchise, rosters haha

                        Game 1:

                        HOU 0 R 5 H 0 ER
                        NYY 1 R 5 H 0 ER

                        Tanaka: 7.0 IP 5 H 2 BB 10 K's

                        Pitching was hard, great game, earned the Opening day win.

                        Game 2:

                        HOU 5 R 7 H 0 ER
                        NYY 6 R 11 H 2 ER

                        C.C. Sabathia: 7.0 IP 6 H 2 BB 10 K's

                        Another great game, I think the Strikeouts are legit, I've been having to work for it. Game 3 of the Opening Series coming uo.
                        I'm THIS close to changing the Timing slider, man. Everything looks good with those numbers, EXCEPT for the double-digit strikeouts. I can roll with Tanaka racking up 10 K's, but CC's days of getting 10+ strikeouts are long behind him, I believe.

                        I think I'll start testing with an increase to the Timing slider in my next few games.

                        Comment

                        • itbeme23
                          Pro
                          • Sep 2007
                          • 875

                          #147
                          Re: Itbeme23 True Simulation Sliders - 2016

                          To elaborate on JayD's post from earlier, the pitcher stamina changes in Patch 1.04 is a potential game-changer. I don't necessarily believe it's going to affect the Starter Stamina, being that I have them set at relatively neutral values (4/5 for User/CPU, respectively). However, I definitely think that we will need to keep an eye on Reliever Stamina, being that I have that slider set at an extreme value (0). My reasoning behind setting the stamina sliders that low is to prevent middle relievers from being left in too long. Realistically, middle relievers have a pitch cap of about 30-40 (and 40 is REALLY pushing it), before they're completely gassed. That's usually good for about two innings of work. You will almost never see a middle reliever being left in for a third inning, because with their limited stamina, that's a recipe for a run-surrendering disaster. If I'm interpreting the notes correctly, it appears that the patch has addressed these issues to a large degree. It's definitely something that should be observed moving forward.

                          Comment

                          • ultimatefighter
                            MVP
                            • Sep 2011
                            • 1019

                            #148
                            Re: Itbeme23 True Simulation Sliders - 2016

                            I'll post stats in a bit played first 2 games but in the first game I did throw 16 K's with Tanaka.

                            Comment

                            • The Kid 24
                              It's Show Time!
                              • Jan 2007
                              • 14762

                              #149
                              Re: Itbeme23 True Simulation Sliders - 2016

                              Hey bud... Any updates to the sliders?
                              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                              Comment

                              • The Kid 24
                                It's Show Time!
                                • Jan 2007
                                • 14762

                                #150
                                Re: Itbeme23 True Simulation Sliders - 2016

                                Anyone besides me still using these sliders?
                                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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