Itbeme23 True Simulation Sliders - 2016

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  • itbeme23
    Pro
    • Sep 2007
    • 875

    #91
    Re: Itbeme23 True Simulation Sliders - 2016

    Originally posted by The Kid 24
    Thanks for the updates!

    I plan on getting a few games in tonight... Should I try CPU Solid Hits at 8?

    Sent from my LG G2 using Tapatalk

    Kid,

    Test at 8, and let me know what happens. I probably won't be able to get any test games in until the weekend.


    Originally posted by movies2090
    How long are you leaving your starters in with stamina at four? I try to get em out about the time they seem to become "tired". Which for my guys is around 80-95 pitches. I will pitch w em longer if I am leading by enough. This is with my stamina at 7. And I mix how hard I throw my pitches in classic.
    I keep it pretty realistic in that I rarely leave my starters in after 100 pitches....sometimes it's a little more, sometimes it's a little less. Also, keep in mind that different pitcher's have different stamina ratings. I can stretch Kershaw out to 110+ pitches before he's gassed, but I could never do that with Alex Wood or Ross Stripling. The pitcher, along with the game situation determines when I pull the starter. As far as the setting itself, I have not seen any out of the ordinary situations with pitcher's running out of gas too early/too late. The setting seems appropriate.

    Comment

    • itbeme23
      Pro
      • Sep 2007
      • 875

      #92
      Re: Itbeme23 True Simulation Sliders - 2016

      That brings me to another observation that I haven't commented on much, which is the Manager Hook slider.

      I noted last season that I believe the Manager Hook slider is tied to CPU Pitcher Stamina. This is why you can't lower CPU Pitcher Stamina lower than default, or else you see some even more head-scratching pitching decisions made by the CPU Manager. If you move the Manager Hook slider too low, then they make bone-headed decisions by leaving relievers in too long on a consistent basis. Manager Hook at 4 seems to be the compromise here. I have noticed that the CPU starter gets pulled SOMETIMES earlier than I'd like, but not on an every game basis.

      For those wondering why I have those settings where they are....there you have it.

      Comment

      • The Kid 24
        It's Show Time!
        • Jan 2007
        • 14762

        #93
        Re: Itbeme23 True Simulation Sliders - 2016

        Originally posted by itbeme23
        Kid,

        Test at 8, and let me know what happens. I probably won't be able to get any test games in until the weekend.
        Alright will do... Hopefully I can get a game or two in tonight.
        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

        Comment

        • The Kid 24
          It's Show Time!
          • Jan 2007
          • 14762

          #94
          Re: Itbeme23 True Simulation Sliders - 2016

          It... What do you think about lowering these down to 2?

          CPU Pitcher Control
          CPU Pitcher Consistency

          I see you have both at 3 right now, maybe lowering will generate more walks from the CPU?

          And maybe lowering this to 1?

          CPU Strike Frequency
          Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #95
            Re: Itbeme23 True Simulation Sliders - 2016

            I'll test your new slider version this evening and tonight. I'm very curious about the Cpu contact at 2 and solid hits at 8. While I understand what you're saying, I was already striking the cpu out with a lot of swing and misses on contact at 3 as I was personally thibking it needs to be up to 4 or 5.

            So...my worry is I'll be seeing either a foul ball with foul ball frequency higher, and lots of strikeouts with contact so low. Solid hits at 8 could work so I'll give it a shot. However, I play using quick counts as well so the aggressive cpu doesn't affect me as much. If it starts them 1-2 or 0-2 it's very easy to get them to swing and miss at something off the plate with contact at 3.

            I'll be posting results as I finish. Any ideas of a game and pitching matchup? I'm thinking I use a #5 SP on a bad team against a great offense.
            Last edited by DarthRambo; 04-07-2016, 04:30 PM.
            https://www.youtube.com/DarthRambo

            Comment

            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14762

              #96
              Re: Itbeme23 True Simulation Sliders - 2016

              Originally posted by IrishSalsa
              I'll test your new slider version this evening and tonight. I'm very curious about the Cpu contact at 2 and solid hits at 8. While I understand what you're saying, I was already striking the cpu out with a lot of swing and misses on contact at 3 as I was personally thibking it needs to be up to 4 or 5.

              So...my worry is I'll be seeing either a foul ball with foul ball frequency higher, and lots of strikeouts with contact so low. Solid hits at 8 could work so I'll give it a shot. However, I play using quick counts as well so the aggressive cpu doesn't affect me as much. If it starts them 1-2 or 0-2 it's very easy to get them to swing and miss at something off the plate with contact at 3.

              I'll be posting results as I finish. Any ideas of a game and pitching matchup? I'm thinking I use a #5 SP on a bad team against a great offense.
              Toronto offense vs Williams Perez of the Braves
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

              Comment

              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #97
                Re: Itbeme23 True Simulation Sliders - 2016

                Originally posted by The Kid 24
                Toronto offense vs Williams Perez of the Braves
                On it and going to start now
                https://www.youtube.com/DarthRambo

                Comment

                • The Kid 24
                  It's Show Time!
                  • Jan 2007
                  • 14762

                  #98
                  Re: Itbeme23 True Simulation Sliders - 2016

                  Originally posted by IrishSalsa
                  On it and going to start now
                  Awesome! I'm gonna try the Rockies against someone tonight hopefully.
                  Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                  Comment

                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #99
                    Re: Itbeme23 True Simulation Sliders - 2016

                    Finished game. Here are the results and my observations.

                    ATL 1 5 1
                    TOR 2 6 0

                    Starting pitchers:

                    W. Perez: 4.2ip 5h 2r 2er 3bb 3k
                    M. Stroman 6.2ip 3h 1r 1er 3bb 2k

                    Braves pitching walked 3 and struckout 9.

                    Blue Jays pitching walked 4 and struckout 4.

                    My thoughts...

                    I really did like the foul frequency up to 7 for the cpu. It created longer at bats, and helped draw at least 1 walk of the 3 total.

                    Cpu contact at 2 IMO just isn't going to work well for me at least. While Perez only struck out 3, that was only 4.2ip and my bullpen struck out 6, with (I counted) 4 of those swing and misses. Out of the 9 total, six were swing and misses.

                    I feel if contact is that low, at the least solid hits need to be at 10 to start and test from there. I did notice good better contact at 8 for the cpu, but they weren't base hits.

                    Also I feel I must add, that in the 1st inning I threw to the wrong base first and should've had a double play to end the inning. Instead they hit a 2 out single and drove in the guy on second base for a run. Soo technically in my mind they had 5 hits and 1 run in 8 innings, and would've had to bat in the 9th (they were at home) and who knows what would have happened.
                    https://www.youtube.com/DarthRambo

                    Comment

                    • KBLover
                      Hall Of Fame
                      • Aug 2009
                      • 12172

                      #100
                      Re: Itbeme23 True Simulation Sliders - 2016

                      Originally posted by itbeme23
                      1. All-Star Pitching at 0/0 is providing the the type of experience I was hoping to get when I tested on Hall of Fame. However, there are far less quirks on AS than there is on HOF. Will you miss your spots sometimes? Yes. Those instances where you try to throw a strike, but instead miss far off the plate still happen, as well as when you try to paint the black and you end up throwing a meatball. However, those things happen in real life, too. The main thing that I noticed was the horrible unpredictability that comes along with HOF difficulty, just doesn't exist on All-Star. I'm back to getting the best of both worlds: the pitcher's ratings are still having the most affect on the outcome of the game, AND MY ability to locate, execute the pitches, and set up hitters is coming into play on every at-bat. I thought I would never see another game where I issue 5 walks to the CPU (which was on HOF difficulty), but the Rangers ended up working 7 WALKS on me last night, and that was on All-Star!!! I feel confident in saying with a little more refining to the CPU hitting sliders, this will be the most realistic and enjoyable Classic pitching experience I've ever had in The Show.

                      Glad I wasn't crazy. I actually left the thread because maybe I just wasn't doing it right or something to "cut" HoF.

                      I had a game where my guys walked 10 batters...and won LOL. These young guys in the back of my rotation are going to give me gray hair.

                      You aren't kidding with that aggression. I love it - makes me be careful every pitch while also let me play on it if they keep it up (and the pitch executes). It's funny, they are aggressive, but then you can walk them.

                      Re: Your CPU hitting sliders. 2 contact. That's an interesting one. You don't find that there's too little contact in the zone? I feel I was getting too many swings and misses from my "finesse guinea pig" (read: my #3 starter with 30 K/9 and 95 H/9). Granted I usually keep foul frequency low. Might try higher on both sides and lower contact.


                      Edit: Is your set on the vault? I'll start a franchise with them. Maybe the Nats.
                      Last edited by KBLover; 04-07-2016, 06:24 PM.
                      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                      Comment

                      • itbeme23
                        Pro
                        • Sep 2007
                        • 875

                        #101
                        Re: Itbeme23 True Simulation Sliders - 2016

                        Originally posted by IrishSalsa
                        Finished game. Here are the results and my observations.

                        ATL 1 5 1
                        TOR 2 6 0

                        Starting pitchers:

                        W. Perez: 4.2ip 5h 2r 2er 3bb 3k
                        M. Stroman 6.2ip 3h 1r 1er 3bb 2k

                        Braves pitching walked 3 and struckout 9.

                        Blue Jays pitching walked 4 and struckout 4.

                        My thoughts...

                        I really did like the foul frequency up to 7 for the cpu. It created longer at bats, and helped draw at least 1 walk of the 3 total.

                        Cpu contact at 2 IMO just isn't going to work well for me at least. While Perez only struck out 3, that was only 4.2ip and my bullpen struck out 6, with (I counted) 4 of those swing and misses. Out of the 9 total, six were swing and misses.

                        I feel if contact is that low, at the least solid hits need to be at 10 to start and test from there. I did notice good better contact at 8 for the cpu, but they weren't base hits.

                        Also I feel I must add, that in the 1st inning I threw to the wrong base first and should've had a double play to end the inning. Instead they hit a 2 out single and drove in the guy on second base for a run. Soo technically in my mind they had 5 hits and 1 run in 8 innings, and would've had to bat in the 9th (they were at home) and who knows what would have happened.
                        Are you still using quick counts?

                        Comment

                        • itbeme23
                          Pro
                          • Sep 2007
                          • 875

                          #102
                          Re: Itbeme23 True Simulation Sliders - 2016

                          Originally posted by IrishSalsa
                          Finished game. Here are the results and my observations.

                          ATL 1 5 1
                          TOR 2 6 0

                          Starting pitchers:

                          W. Perez: 4.2ip 5h 2r 2er 3bb 3k
                          M. Stroman 6.2ip 3h 1r 1er 3bb 2k

                          Braves pitching walked 3 and struckout 9.

                          Blue Jays pitching walked 4 and struckout 4.

                          My thoughts...

                          I really did like the foul frequency up to 7 for the cpu. It created longer at bats, and helped draw at least 1 walk of the 3 total.

                          Cpu contact at 2 IMO just isn't going to work well for me at least. While Perez only struck out 3, that was only 4.2ip and my bullpen struck out 6, with (I counted) 4 of those swing and misses. Out of the 9 total, six were swing and misses.

                          I feel if contact is that low, at the least solid hits need to be at 10 to start and test from there. I did notice good better contact at 8 for the cpu, but they weren't base hits.

                          Also I feel I must add, that in the 1st inning I threw to the wrong base first and should've had a double play to end the inning. Instead they hit a 2 out single and drove in the guy on second base for a run. Soo technically in my mind they had 5 hits and 1 run in 8 innings, and would've had to bat in the 9th (they were at home) and who knows what would have happened.
                          Good observations about CPU contact. I should be able to test a little bit today after work. Maybe you're right, solid hits may need to be in the 9-10 range. However, I believe going that high will inevitable lead to a drop in CPU power. I understand the concern with contact being that low; however, that's the only setting that I've found up to this point that balances out the CPU being overly aggressive early in the count. Foul Frequency at 7 seems to work well, but the CPU needs more offense.

                          Comment

                          • DarthRambo
                            MVP
                            • Mar 2008
                            • 6630

                            #103
                            Re: Itbeme23 True Simulation Sliders - 2016

                            Originally posted by itbeme23
                            Are you still using quick counts?
                            Yes, I always use QC. Just don't have the time to play as much and I love the feature anyway. I've used it for so long now that when I try to go without I'm not patient enough at the plate so I go right back to using QC lol.

                            Usually however, sliders will work the same with it as it would without. But I'm not sure about using it with cpu too low because one pitch could be a swing and miss strikeout if they start with 2 strikes(which doesnt happen often.). Most of the time it starts them with a 1-1 count honestly.
                            https://www.youtube.com/DarthRambo

                            Comment

                            • KBLover
                              Hall Of Fame
                              • Aug 2009
                              • 12172

                              #104
                              Re: Itbeme23 True Simulation Sliders - 2016

                              Played a game in the Marlins franchise with the set. No QC.

                              Won 5-3.

                              STL 3 7 1
                              MIA 5 8 0

                              St Louis line
                              SP Brown, 3 IP, 4 H, 5 R, 4 ER, 4 BB, 1 K
                              Bullpen: 5 IP, 4 H, 0 R, 1 BB, 4 K

                              Miami line:
                              SP Huff, 5.1 IP, 6 H, 2 R, 2 ER, 0 BB, 3 K
                              Bullpen: 3.2 IP, 1 H, 1 R, 1 ER, 1 BB, 7 K


                              Key Hitters:
                              CF Billy Burns, STL, 3-for-4, 3 R, 1 3B.
                              CF Bo Winter, MIA, 2-for-3, 1 R, 1 RBI, 1 BB
                              3B Niko Goodrum, MIA, 2-for-3, 1 R, 2 RBI


                              Huff is my ultra finesse guy (37 K/9). Was worried he'd ended up striking out too many. He had 3 Ks in 5 batters but none outside of that. Bullpen has some power arms but that might be a few too many K's.

                              CPU hitters still seemed as aggressive. Not sure if its my pitcher's ratings, their Discipline ratings, or just the nature of the low control/consistency sliders.

                              I'll start a new franchise with these (probably Nats). I liked the way the game played. Their parade of lefties (3 lefty relievers in a row!) really annoyed me lol
                              Last edited by KBLover; 04-08-2016, 04:07 PM.
                              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                              Comment

                              • The Kid 24
                                It's Show Time!
                                • Jan 2007
                                • 14762

                                #105
                                Re: Itbeme23 True Simulation Sliders - 2016

                                Played Rockies (me) vs. Nationals with the sliders in the OP.

                                COL - 9 14 0
                                WAS - 5 9 0

                                COL - 4 2B's, 2 HR's
                                WAS - 2 HR's

                                COL - 4 K's, 0 BB's
                                WAS - 11 K's, 3 BB's

                                Starters
                                COL - De La Rosa - 5 IP 6 H 4 R 1 BB 6 K 60 % Strikes
                                WAS - Ross - 5 IP 8 H 5 R 0 BB 2 K 66% Strikes

                                Game Strike %
                                COL - 59%
                                WAS - 70%
                                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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