Itbeme23 True Simulation Sliders - 2016

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  • The Kid 24
    It's Show Time!
    • Jan 2007
    • 14762

    #76
    Re: Itbeme23 True Simulation Sliders - 2016

    Originally posted by The Kid 24
    I don't see your slider set?
    Nevermind... Didn't realize you're on PS3.

    Sent from my LG G2 using Tapatalk
    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

    Comment

    • itbeme23
      Pro
      • Sep 2007
      • 875

      #77
      Re: Itbeme23 True Simulation Sliders - 2016

      I'm still on the fence about HoF, but I'm leaning towards going back to All-Star difficulty. I admit there are some benefits of the increased challenge and walk totals, but for me personally, the unpredictability just kills it for me. I feel like I'd have to go back to the drawing board and revamp both User Pitching and CPU hitting sliders if I choose to stay on HoF. I tested at 1/1 in my final game last night, and the results weren't much better. If anything, the CPU was more aggressive than the previous two games at 0/0 and 0/1. I'm sure there is a winning combo of sliders to balance the game out on HoF, but I'm not sure that I want to invest the time and testing to find out.

      I think I will go back to 0/0 on All-Star, and refine the CPU hitting sliders from there. My observations were very similar to KB's, and it just wasn't an enjoyable experience for me.

      Comment

      • DarthRambo
        MVP
        • Mar 2008
        • 6630

        #78
        Re: Itbeme23 True Simulation Sliders - 2016

        Playing a game Angels (me) @ Royals. Weaver and Ian Kennedy pitching. And I'm actually going to play without using quick counts. Hopefully it doesn't take too long to finish lol
        https://www.youtube.com/DarthRambo

        Comment

        • itbeme23
          Pro
          • Sep 2007
          • 875

          #79
          Re: Itbeme23 True Simulation Sliders - 2016

          Game 3

          All-Star Pitching (0/0 Control, Consistency)

          LAD: 3 8 0
          TEX: 1 4 0

          Win: C. Kershaw - 7 IP, 3 H, 1 R, 1 ER, 1 BB, 10 K, 115 Pitches, 74 Strikes, 41 Balls, 64% Overall Strikes, 60% First Pitch Strikes
          Loss: C. Hamels - 6 IP, 5 H, 2 R, 2 ER, 0 BB, 7 K, 81 Pitches, 60 Strikes, 21 Balls, 74% Overall Strikes, 77% First Pitch Strikes
          Save: K. Jansen

          Team Pitching:

          LAD: 146 Pitches, 93 Strikes, 53 Balls, 64% Overall Strikes, 64% First Pitch Strikes
          TEX: 121 Pitches, 91 Strikes, 30 Balls, 75% Overall Strikes, 76% First Pitch Strikes

          Team Strikeouts:

          LAD: 11
          TEX: 15

          Team Walks:

          LAD: 0
          TEX: 2

          Team Hitting:

          LAD:
          HR: Y. Puig
          8 Hits/34 At-Bats = .235 BA

          TEX:
          HR: R. Odor
          4 Hits/31 At-Bats = .129 BA

          Team Baserunning:

          LAD:
          SB: Y. Puig

          Comment

          • huskerfan4life
            #1 conrhusker fan
            • Jul 2007
            • 926

            #80
            Re: Itbeme23 True Simulation Sliders - 2016

            @itbeme23 I have a question for you, I have always use metered pitching but wanted to try classic so I played an exhibition game and the only time that my controller rumbles is when I put the ball outside of the strike zone so I was wondering if I was doing something wrong, also I know you press x to throw the pitch but do I just tsp it r hold it down I am kind of lost about how to change velocity.
            Madden 18
            Kansas City Chiefs
            Yr 1 (0-0) Pre-Season (0-1)

            Follow Me On Twitch
            https://www.twitch.tv/bigbadjz

            Comment

            • DarthRambo
              MVP
              • Mar 2008
              • 6630

              #81
              Re: Itbeme23 True Simulation Sliders - 2016

              Couldn't finish game with quick counts off lol. I'm way too impatient at the plate for it to be off (so used to quick counts now). Anyways, I finally got a game in. Brewers @ Nationals (me). Was curious to see how I'd do against a bad team. Well...


              MIL 2 6 1
              WAS 8 14 0

              Starting pitchers

              M. Scherzer: 8.1ip 6h 2r 2er 3bb 11k 123 pitches (zero energy at pitch 120. This sound okay?)

              J. Nelson: 4.1ip 9h 5r 5er 1bb 4k

              Nats hitting: Ben Revere 4 for 5 2b, rbi, run
              Wilson Ramos 2 for 4 hr
              Ryan Zimmerman 3 for 4 rbi, run

              Definitely felt good to get a good offensive game with dominant starting pitching with Scherzer against a bad team.

              My noticings this far: Baserunner speed at default 5 IMO creates runners being thrown out at bases (especially at home) too much. They are of course getting to the base quickly enough they seem to feel they can make take the extra base.

              I've had it set to 4 the last few games and seeing much better baserunning. I got a double down the line with Ramos who has 27 speed. He just made it sliding in before the ball got there but that seemed realistic to me. That's just one example of better baserunning with BR speed at 4.

              Another noticing is OF errors seem to be too high on default. I saw Jarrod Dyson drop a lazy fly ball, and Ryan Braun (while not a great fielder) whiffed the ball when he went to pick it up on a simple line drive single to left. I know these things do happen but I'm seeing some odd errors made a little too often for my liking. What is everyone else seeing with OF errors and errors in general?

              Lastly, I have a question about SP stamina. I went for the CG with Scherzer but couldn't hang on in the 9th. At pitch 120 he was out of energy with your SP stamina at 4. This setting looks good for games played. I have a question however. How does this setting affect a franchise? Do SP still have full energy in 4-5 days?

              Love the sliders man! I'm good with Allstar pitching with 0/0 control/consistency setting and Veteran level hitting.
              https://www.youtube.com/DarthRambo

              Comment

              • itbeme23
                Pro
                • Sep 2007
                • 875

                #82
                Re: Itbeme23 True Simulation Sliders - 2016

                Game 4

                All-Star Pitching (0/0 Control, Consistency)

                LAD: 3 9 1
                TEX: 4 7 0

                Win: T. Barnette
                Loss: J. Howell
                Save: S. Tolleson

                Starting Pitching:

                R. Stripling: 6 IP, 3 H, 1 R, 1 ER, 5 BB, 4 K, 104 Pitches, 61 Strikes, 43 Balls, 59% Overall Strikes, 60% First Pitch Strikes

                D. Holland: 6 IP, 6 H, 3 R, 3 ER, 0 BB, 1 K, 83 Pitches, 55 Strikes, 28 Balls, 66% Overall Strikes, 58% First Pitch Strikes

                Team Pitching:

                LAD: 159 Pitches, 95 Strikes, 63 Balls, 60% Overall Strikes, 57% First Pitch Strikes

                TEX: 137 Pitches, 84 Strikes, 53 Balls, 61% Overall Strikes, 47% First Pitch Strikes

                Team Strikeouts:

                LAD: 3
                TEX: 7

                Team Walks:

                LAD: 2
                TEX: 7

                Team Hitting:

                LAD:
                2B: A. Gonzalez, S. Van Slyke
                HR: Y. Puig
                9 Hits/36 At-Bats = .250 BA

                TEX:
                2B: S. Choo
                7 Hits/28 At-Bats = .250 BA

                Team Baserunning:

                TEX:
                SB: D. DeShields Jr., E. Andrus

                Team Errors:

                LAD:
                A. Barnes (Fielding)


                Notes:

                I'll elaborate on this later, but there will be changes to the sliders on the first page. I think I'm very close to finding a solution to balance the CPU's overagressiveness at the plate, while providing them with a realistic offense.

                CPU Contact: 2
                CPU Solid Hits: 7
                CPU Foul Frequency: 7

                I'd like to get you guys to test this, and provide feedback when you can.

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #83
                  Re: Itbeme23 True Simulation Sliders - 2016

                  Played one last quick game. Twins (me) @ Orioles.

                  MIN 6 13 0
                  BAL 5 7 0

                  Starting pitchers

                  C. Tillman 5.0ip 10h 4er 0bb 4k
                  E. Santana 5.2ip 5h 2er 4bb 6k

                  Twins pitching walked 8 and had 13k
                  Orioles pitched walked 1 and had 7k

                  What are you seeing with cpu strikeouts? It seems most of the strikeouts are swinging and missing. Contact at 3 feels low. Thoughts?

                  My offense was on again with 13 hits and I hit 3hr this game. My next game I'll make sure to face off against an ace pitcher to see and feel the difference, although Tillman is no slouch.
                  https://www.youtube.com/DarthRambo

                  Comment

                  • itbeme23
                    Pro
                    • Sep 2007
                    • 875

                    #84
                    Re: Itbeme23 True Simulation Sliders - 2016

                    By the way, All-Star Pitching at 0/0 is here to stay.

                    Super pleased with what I'm seeing so far.

                    Comment

                    • ninertravel
                      MVP
                      • Aug 2015
                      • 4833

                      #85
                      Re: Itbeme23 True Simulation Sliders - 2016

                      Yeah I think the contact might have to drop to 4, and the pitching control and consistanty for CPU drop to 2, soon as I have it on 5 I hit real good and more fly balls happen then strikes, also it looks like from reading peoples scores not many walks against CPU??

                      good variety of games so far!

                      Comment

                      • Grinder12000
                        MVP
                        • Jun 2009
                        • 1122

                        #86
                        Re: Itbeme23 True Simulation Sliders - 2016

                        How are you guys getting stats if there is no ability to see Team total stats! ???

                        Comment

                        • itbeme23
                          Pro
                          • Sep 2007
                          • 875

                          #87
                          Re: Itbeme23 True Simulation Sliders - 2016

                          Originally posted by Grinder12000
                          How are you guys getting stats if there is no ability to see Team total stats! ???
                          Not sure I understand your question?

                          Comment

                          • itbeme23
                            Pro
                            • Sep 2007
                            • 875

                            #88
                            Re: Itbeme23 True Simulation Sliders - 2016

                            Okay, I focused on playing yesterday. I wanted to make sure I got the stats up in the thread for everybody to see, and I'm going to elaborate on what I observed from the three games I played last night.

                            Note: I didn't post stats from my final game because I was too tired to do so.

                            1. All-Star Pitching at 0/0 is providing the the type of experience I was hoping to get when I tested on Hall of Fame. However, there are far less quirks on AS than there is on HOF. Will you miss your spots sometimes? Yes. Those instances where you try to throw a strike, but instead miss far off the plate still happen, as well as when you try to paint the black and you end up throwing a meatball. However, those things happen in real life, too. The main thing that I noticed was the horrible unpredictability that comes along with HOF difficulty, just doesn't exist on All-Star. I'm back to getting the best of both worlds: the pitcher's ratings are still having the most affect on the outcome of the game, AND MY ability to locate, execute the pitches, and set up hitters is coming into play on every at-bat. I thought I would never see another game where I issue 5 walks to the CPU (which was on HOF difficulty), but the Rangers ended up working 7 WALKS on me last night, and that was on All-Star!!! I feel confident in saying with a little more refining to the CPU hitting sliders, this will be the most realistic and enjoyable Classic pitching experience I've ever had in The Show.

                            2. CPU Hitting Sliders
                            - Here's the deal. I've played a hell of a lot of games with User Control and Consistency at low settings. It's quite simple, the lower those settings are, the more aggressive the CPU is early in the at-bat. I've already mentioned the "domino-effect" that causes in many of my previous posts. Because we are now operating with Control/Consistency at 0/0, the CPU recognizes that, and they still try to ambush strikes early in the count. My initial thoughts on a solution to that issue was to lower CPU Contact to 3, which seemed to work well last season. However, last season my User Control and Consistency sliders were higher. With CPU Contact at 3, the CPU was still being too aggressive early in the count. So, I decided to lower CPU Contact by another click to 2. In slider making, understanding what each slider does, and how sliders affect each other as a whole is EXTREMELY IMPORTANT. I've been doing this long enough to where I understand the consequences of adjusting sliders. For example, the main aspects of the game (outside of the actual slider "definition") that the Contact slider affects are strikeouts and hits per game. In having the Contact slider at 2, the CPU stirkeouts would inevitably increase, and their hit totals would take a dive. I've played enough games to know this WILL happen, without even needing to test. As a result, I decided to raise CPU Foul Frequency to 7, which will cut down on the strikeouts, as well as increase battles at the plate. Those "battles"....the grueling 10-pitch at-bats not only keep User pitch counts in realistic ranges, but they also make you WORK for that strikeout. Personally, it's much more rewarding to me to strike a guy out after a 5 or 6 pitch battle (especially on a huge full count), than it is to wipe a guy out on 3 pitches. Now, CPU Contact at 2 definitely has an effect on CPU offense. It's definitely noticeable that the CPU offense suffers with a Contact slider set this low. I thought that raising CPU Solid Hits to 7 would help with this, but based on what I've seen, I'm thinking it may need to go even higher than that. Right now, when the CPU makes contact, it's usually of the slow roller, chopper, pop-up, with the occasional line drive or extra base hit. My goal is to get those results more balanced. To put it simply, when the CPU DOES make contact, it needs to count. I want to see more baserunners as a result of their ability to hit, rather than because of the walks I'm issuing. I want to see them rally. Solid hits is the slider that has the most affect on batting averages, so I'm sure this slider holds the key to the results I'm looking for.

                            By the way, the sliders have been updated on the first page.

                            Changes are highlighted in BOLD PURPLE.

                            Comment

                            • The Kid 24
                              It's Show Time!
                              • Jan 2007
                              • 14762

                              #89
                              Re: Itbeme23 True Simulation Sliders - 2016

                              Originally posted by itbeme23
                              Okay, I focused on playing yesterday. I wanted to make sure I got the stats up in the thread for everybody to see, and I'm going to elaborate on what I observed from the three games I played last night.

                              Note: I didn't post stats from my final game because I was too tired to do so.

                              1. All-Star Pitching at 0/0 is providing the the type of experience I was hoping to get when I tested on Hall of Fame. However, there are far less quirks on AS than there is on HOF. Will you miss your spots sometimes? Yes. Those instances where you try to throw a strike, but instead miss far off the plate still happen, as well as when you try to paint the black and you end up throwing a meatball. However, those things happen in real life, too. The main thing that I noticed was the horrible unpredictability that comes along with HOF difficulty, just doesn't exist on All-Star. I'm back to getting the best of both worlds: the pitcher's ratings are still having the most affect on the outcome of the game, AND MY ability to locate, execute the pitches, and set up hitters is coming into play on every at-bat. I thought I would never see another game where I issue 5 walks to the CPU (which was on HOF difficulty), but the Rangers ended up working 7 WALKS on me last night, and that was on All-Star!!! I feel confident in saying with a little more refining to the CPU hitting sliders, this will be the most realistic and enjoyable Classic pitching experience I've ever had in The Show.

                              2. CPU Hitting Sliders
                              - Here's the deal. I've played a hell of a lot of games with User Control and Consistency at low settings. It's quite simple, the lower those settings are, the more aggressive the CPU is early in the at-bat. I've already mentioned the "domino-effect" that causes in many of my previous posts. Because we are now operating with Control/Consistency at 0/0, the CPU recognizes that, and they still try to ambush strikes early in the count. My initial thoughts on a solution to that issue was to lower CPU Contact to 3, which seemed to work well last season. However, last season my User Control and Consistency sliders were higher. With CPU Contact at 3, the CPU was still being too aggressive early in the count. So, I decided to lower CPU Contact by another click to 2. In slider making, understanding what each slider does, and how sliders affect each other as a whole is EXTREMELY IMPORTANT. I've been doing this long enough to where I understand the consequences of adjusting sliders. For example, the main aspects of the game (outside of the actual slider "definition") that the Contact slider affects are strikeouts and hits per game. In having the Contact slider at 2, the CPU stirkeouts would inevitably increase, and their hit totals would take a dive. I've played enough games to know this WILL happen, without even needing to test. As a result, I decided to raise CPU Foul Frequency to 7, which will cut down on the strikeouts, as well as increase battles at the plate. Those "battles"....the grueling 10-pitch at-bats not only keep User pitch counts in realistic ranges, but they also make you WORK for that strikeout. Personally, it's much more rewarding to me to strike a guy out after a 5 or 6 pitch battle (especially on a huge full count), than it is to wipe a guy out on 3 pitches. Now, CPU Contact at 2 definitely has an effect on CPU offense. It's definitely noticeable that the CPU offense suffers with a Contact slider set this low. I thought that raising CPU Solid Hits to 7 would help with this, but based on what I've seen, I'm thinking it may need to go even higher than that. Right now, when the CPU makes contact, it's usually of the slow roller, chopper, pop-up, with the occasional line drive or extra base hit. My goal is to get those results more balanced. To put it simply, when the CPU DOES make contact, it needs to count. I want to see more baserunners as a result of their ability to hit, rather than because of the walks I'm issuing. I want to see them rally. Solid hits is the slider that has the most affect on batting averages, so I'm sure this slider holds the key to the results I'm looking for.

                              By the way, the sliders have been updated on the first page.

                              Changes are highlighted in BOLD PURPLE.
                              Thanks for the updates!

                              I plan on getting a few games in tonight... Should I try CPU Solid Hits at 8?

                              Sent from my LG G2 using Tapatalk
                              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                              Comment

                              • movies2090
                                Rookie
                                • Mar 2004
                                • 45

                                #90
                                Re: Itbeme23 True Simulation Sliders - 2016

                                How long are you leaving your starters in with stamina at four? I try to get em out about the time they seem to become "tired". Which for my guys is around 80-95 pitches. I will pitch w em longer if I am leading by enough. This is with my stamina at 7. And I mix how hard I throw my pitches in classic.

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