Itbeme23 True Simulation Sliders - 2016

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  • itbeme23
    Pro
    • Sep 2007
    • 875

    #61
    Re: Itbeme23 True Simulation Sliders - 2016

    Guys,

    Today will be the first time in nearly a week where I'll be able to play some test games. Between work, school, and my band having a gig last week, I didn't have much spare time at all.

    I'm glad there is a lot of discussion going on here. I'm checking out the direction of where that discussion has taken up to this point. My main concern is the fact that there are a few guys on here that have brought some really good ideas to the table, but seem to be deviating from what my goals with this set will be. I've gotten a few PMs from some of the regular guys that have used my sliders in the past, and they've felt the thread is moving in a direction that they are not used to seeing with my sets.

    I want to make this clear: I appreciate EVERYBODY'S input when it comes to the slider testing process. A lot of us have been playing this for a long time, and the great thing about The Show is it gives us so many interfaces to choose from, that way we can ALL find a way to enjoy the game. However, for the past three years, I've had a clear idea of what I want out of the game as far as difficulty, realism, and which interfaces I choose to play with. Maybe it's me getting a little older, but I simply don't have the desire to move on from something that I know works. Like the old adage says, "if it ain't broke, don't fix it". So, for those of you that have ideas that aren't specifically designed to contribute to THIS slider set, I would encourage you to start your own thread. Sharing your ideas with others in the community who want to play the game the way you are is exactly what this forum is intended for. That's not a knock on ANYBODY'S ideas. Again, I can't say how much I appreciate everybody's input; however, now that my schedule is going to allow for me to spend more time testing, I want to move this thread back in the direction of MY slider set.

    So, just so we're all on the same page, this is what I will be using/testing moving forward:

    Pitching: Classic (All-Star Difficulty)
    Hitting: Timing (Veteran Difficluty)

    I don't plan on deviating from those interfaces or difficulties unless the testing results dictate otherwise.

    I will post my preliminary set today by 6 PM PST.

    Thanks for all your contributions to this thread. I look forward to continuing to hear your feedback!

    Cheers.

    Comment

    • itbeme23
      Pro
      • Sep 2007
      • 875

      #62
      Re: Itbeme23 True Simulation Sliders - 2016

      Originally posted by Armor and Sword
      Itbeme23,

      What is your house rule on 3 ball counts. I am very curious. I get decent user walk totals...but they can always be better no doubt. CPU walk totals are great.

      Thanks man.
      For everybody that has been wondering what my "house rule" for generating walks is, it's actually really simple:

      I simply pitch what the catcher calls for on any 3-ball count. For example, if my slider hasn't been consistent all game, but my fastball has been lights out, and the catcher calls for a slider down and in to a righty on a full count, I throw the slider. Granted, there will be times where you'll shake off the catcher because of the situation, but I'm using this strategy on 95% of 3-ball counts, and I've found that it definitely has helped with the walk totals.

      Comment

      • itbeme23
        Pro
        • Sep 2007
        • 875

        #63
        Re: Itbeme23 True Simulation Sliders - 2016

        All of the discussion in the thread got my slider juices flowing.

        With that being said, the OP has been updated with "Test Set 1.0".

        I also mentioned that I will be testing on All-Star Pitching, with a caveat. I think syf had some good ideas in regards to pitching on Hall of Fame or Legend difficulty. While I don't think I would dive into Legend, I think I might do some preliminary testing on HoF, just to see if it's something that I feel would benefit the set. However, if I see too many out of the ordinary results going on (as playing on higher difficulties tends to yield), I will then shift all of my focus back to All-Star.

        Just wanted to let you guys know where my head is at.

        Looking forward to getting back to testing after work today!!!

        Comment

        • ultimatefighter
          MVP
          • Sep 2011
          • 1019

          #64
          Re: Itbeme23 True Simulation Sliders - 2016

          Nice can't wait to try these out, took off last year ready to jump in

          Comment

          • ninertravel
            MVP
            • Aug 2015
            • 4833

            #65
            Re: Itbeme23 True Simulation Sliders - 2016

            Ibeme do you think contact this year is better then last year? I had been having it on 3 this year like you had it on last year.. I did find I have been striking out a lot more then last year, and I feel if I move it to 5 I might not stikeout as much I will try it on 5 like you have it now!

            Comment

            • DarthRambo
              MVP
              • Mar 2008
              • 6630

              #66
              Re: Itbeme23 True Simulation Sliders - 2016

              Playing game with the posted sliders and settings. White Sox @ Mariners (me)
              https://www.youtube.com/DarthRambo

              Comment

              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #67
                Re: Itbeme23 True Simulation Sliders - 2016

                Played very well overall. Here are the stats...

                R H E
                CWS 2 7 0
                SEA 1 8 0

                J. Quintana [W] 6.1ip 6h 1r 1er 1bb 7k
                Z. Putnam [H] 1.0ip 0h 0r 0er 0bb 1k
                D. Jennings [H] 0.2ip 2h 0r 0er 1bb 0k
                D. Robertson [S] 1.0ip 0h 0er 0bb 1k

                T. Walker [L] 6.0ip 5h 2r 2er 4bb 5k
                D. Rollins 1.2ip 2h 0r 0er 0bb 3k
                J. Benoit 1.1ip 0h 0r 0er 0bb 3k

                One thing I noticed is baserunners were super aggressive and ran themselves into a couple very silly outs on both sides. And a guy with 67 speed going from 1st to 3rd on a basic single to right field. Great game overall though! I had my chances, just didn't get the key hits. Left 7 on base
                https://www.youtube.com/DarthRambo

                Comment

                • itbeme23
                  Pro
                  • Sep 2007
                  • 875

                  #68
                  Re: Itbeme23 True Simulation Sliders - 2016

                  Initial thoughts about HoF difficulty at 0/0???

                  Not playable. At least, not for me.

                  However, HoF at 0/1, is worth looking into.

                  Comment

                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #69
                    Re: Itbeme23 True Simulation Sliders - 2016

                    Originally posted by itbeme23
                    Initial thoughts about HoF difficulty at 0/0???

                    Not playable. At least, not for me.

                    However, HoF at 0/1, is worth looking into.
                    From what I have tried, I completely agree with this. However, I've always pitched on Allstar and had great results. I typically have the setting at 2/1 but it seems it needs to be lower this year. 0/0 on Allstar is playable. Didn't have one WP or HBP last game.
                    https://www.youtube.com/DarthRambo

                    Comment

                    • itbeme23
                      Pro
                      • Sep 2007
                      • 875

                      #70
                      Re: Itbeme23 True Simulation Sliders - 2016

                      So, just like my threads from the past, I will begin posting test game stats in the thread for everybody to follow along with, as well as provide feedback. I encourage others to post stats from their test games as well.

                      Game 1
                      HoF Pitching Test

                      LAD: 8 17 2
                      SD: 6 11 0

                      Win: L. Coleman
                      Loss: T. Ross
                      Save: K. Jansen

                      Starting Pitching:

                      K. Maeda - 4 IP, 6 H, 4 R, 4 ER, 2 BB, 3 K, 93 Pitches, 51 Strikes, 42 Balls, 55% Overall Strikes, 32% First Pitch Strikes
                      T. Ross - 3 IP, 8 H, 6 R, 6 ER, 1 BB, 4 K, 70 Pitches, 46 Strikes, 24 Balls, 66% Overall Strikes, 58% First Pitch Strikes

                      Team Pitching:

                      LAD: 161 Pitches, 99 Strikes, 62 Balls, 61% Overall Strikes, 44% First Pitch Strikes
                      SD: 150 Pitches, 106 Strikes, 44 Balls, 71% Overall Strikes, 63% First Pitch Strikes

                      Team Strikeouts:

                      LAD: 8
                      SD: 10

                      Team Walks:

                      LAD: 1
                      SD: 3

                      Team Hitting:

                      LAD:
                      2B: K. Maeda, C. Seager, Y. Puig
                      3B: C. Seager
                      HR: J. Pederson
                      17 Hits/39 At-Bats = .436 BA

                      SD:
                      2B: A. Ramirez, D. Norris
                      3B: C. Spanenberg
                      HR: W. Myers
                      11 Hits/39 At-Bats = .282 BA

                      Team Errors:

                      LAD:
                      C. Utley (Throwing)
                      C. Seager (Throwing)

                      Team Baserunning:

                      LAD:
                      CS: C. Seager

                      Notes:

                      As I said earlier, HoF pitching with 0/0 Control/Consistency is just a joke. I do believe that the settings at 0/1 did help, but I'm not going to give it more than a few games to figure it out. You definitely see the increase in difficulty, and I did issue more walks, which is good. However, pitches do miss their intended locations with a bit too much regularity for my liking on HoF. A part of me really likes that "bite your nails" feeling when pitching....when you feel a huge reward for making a big pitch when you need to, and also breathing a huge sigh of relief when you get away with a bad one. Those are definitely apparent, more so on Hall of Fame than All-Star, that's for sure. I will continue to test a few more games. I believe a different approach is needed for pitching on this level, so that's why I'll continue testing.

                      By the way, I hope this was a fluke game for my offense, because I think this is the first time in '16 where I've had 15+ hits.

                      Comment

                      • itbeme23
                        Pro
                        • Sep 2007
                        • 875

                        #71
                        Re: Itbeme23 True Simulation Sliders - 2016

                        Game 2

                        HoF Pitching Test

                        LAD: 4 8 0
                        SD: 4 8 2
                        *This game was ended in the 9th, because I want to try to get one more complete test game in tonight.

                        Starting Pitching:

                        A. Wood: 7 IP, 6 H, 3 R, 3 ER, 5 BB, 4 K, 91 Pitches, 53 Striks, 38 Balls, 58% Overall Strikes, 58% First Pitch Strikes
                        J. Shields: 7 IP, 5 H, 2 R, 2 ER, 1 BB, 8 K, 104 Pitches, 72 Strikes, 32 Balls, 69% Overall Strikes, 50% First Pitch Strikes

                        Team Pitching:

                        LAD: 118 Pitches, 76 Strikes, 42 Balls, 64% Overall Strikes, 67% First Pitch Strikes
                        SD: 135 Pitches, 93 Strikes, 42 Balls, 69% Overall Strikes, 47% First Pitch Strikes

                        Team Strikeouts:

                        LAD: 11
                        SD: 8

                        Team Walks:

                        LAD: 1
                        SD: 5

                        Team Hitting:

                        LAD:
                        2B: C. Seager
                        HR: J. Turner, K. Hernandez
                        8 Hits/32 At-Bats = .250 BA

                        SD:
                        2B: A. Ramirez, D. Norris
                        3B: D. Norris
                        8 Hits/31 At-Bats = .258 BA

                        Team Errors:

                        SD:
                        C. Vilanueva (Throwing)
                        A. Ramirez (Fielding)

                        Notes:

                        The unpredictability of HoF pitching, with Control/Consistency settings this low is very apparent, and pretty frustrating. To be blunt, you just don't know where the effing ball is going to end up. I try to throw a strike, and more often than not, the ball ends up off the plate. I try to down the middle, and the ball isn't even close. I try to paint the black on the rare occurrence when I'm actually ahead in the count, and the ball ends up right over the heart of the plate. This is even when I have "good" pitch release feedback. I honestly don't think that Hall of Fame is playable with these low settings. I'm all for challenge, but above all, I'm about realism, not only from a statistical standpoint, but from a gameplay standpoint as well. Last game, my strike percentages were lower than they had been at any point during my testing on All-Star difficulty over the past three years. This trend lends itself to the unpredictability and inconsistency on HoF with these settings. And even though my strike percentages were better statistically in this last game, at no point did I feel like I had control of the outcome of the game, much less control of my pitches on an at-bat to at-bat basis.

                        However.....

                        I did issue 5 walks for the first time ever, in all the years I've been playing The Show. That stat is HUGE, especially when you consider it over the course of an entire franchise/season. And because of that, I'm not going to give up on HoF just yet. I have an idea that I will test out in my next game, and I'll see what results it brings.

                        Side note: This was a great game. Very evenly matched, despite the quirks of HoF pitching.

                        Comment

                        • tonyfire2001
                          Rookie
                          • Mar 2007
                          • 289

                          #72
                          Re: Itbeme23 True Simulation Sliders - 2016

                          Hey itbeme welcome back, so I am back also. I will be around until Juneish time frame before I get deployed again. I figure I'll well you out another year. I won't be able to get to the game untimely Sunday or Monday cause I'm on vacation with the family. I can't wait to try your sliders out when I get home cause the game is sitting there waiting for me.
                          It's all about the man Hammer'n Hank...

                          Comment

                          • The Kid 24
                            It's Show Time!
                            • Jan 2007
                            • 14762

                            #73
                            Re: Itbeme23 True Simulation Sliders - 2016

                            Originally posted by itbeme23
                            All of the discussion in the thread got my slider juices flowing.

                            With that being said, the OP has been updated with "Test Set 1.0".

                            I also mentioned that I will be testing on All-Star Pitching, with a caveat. I think syf had some good ideas in regards to pitching on Hall of Fame or Legend difficulty. While I don't think I would dive into Legend, I think I might do some preliminary testing on HoF, just to see if it's something that I feel would benefit the set. However, if I see too many out of the ordinary results going on (as playing on higher difficulties tends to yield), I will then shift all of my focus back to All-Star.

                            Just wanted to let you guys know where my head is at.

                            Looking forward to getting back to testing after work today!!!
                            Awesome!!

                            Thanks for posting the test set, can't wait to try them out! Like you said, Im gonna give stealyerface's updates a shot.

                            Sent from my LG G2 using Tapatalk
                            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                            Comment

                            • stealyerface
                              MVP
                              • Feb 2004
                              • 1803

                              #74
                              Re: Itbeme23 True Simulation Sliders - 2016

                              With my ten-game test set complete, with regards to the Pitching Difficulty, I have concluded, as Itbeme did, that the Legend Difficulty setting is too unpredictable with regards to the outcome of even perfectly-timed and aimed pitches. It also seems to give the CPU some sort of unfair advantage to take pitches that an ordinary batter would have no business taking, in certain counts.

                              I did conclude, however, that for my game style, and for my particular slider set (now found in the slider section) HOF and Pitching at 0/0 is the way I will move forward.

                              It is imperative that care be taken when setting up batters, and you’ll have to definitely get a feeling as to release points, and the movement of certain pitches, based on the warm ups.

                              Also, something I love about the game, is the regularity of “bad pitches”. Not every curveball will break how you want it to. Not every pitch will move like you hoped it would, and this is evident this year by playing a couple of “Cheat” games.

                              You do this by turning on the break-meter (I play with all visual aids OFF).

                              Try this out, and thank me later.

                              Turn on the visual helper that shows the break of the pitch, and for this example we will use a David Price Curveball. Stand on the mound, choose the curveball, and while aiming,(again, with the visual aid ON) look at how that curve ball will break, Look at the line and how it turns from blue to red depending on the strike zone, and look at the shape of the curve path itself.

                              Now step off the rubber by hitting the L1 button. Choose a curveball again. Well slap me twice and call me Betty, that is an entirely different patch, curve, and shape of the arc. Step off and do it again. It is different again. The ball’s path and break are not the same 100% of the time, but when we play with the visual aids off, you can’t tell that. So the argument that the pitches don’t go always where you want them to, is valid, but it is also real-life. The grip, the spin, the effort, the release, all go into the algorithm stew, and what you get may be different from time to time. I love that aspect of it, and that means that when you have Jose Bautista up there, and the bases clear, you had better have that controller vibrating so much it is hard to hold onto, when you aim that cutter in under his hands. If you hit him, so be it, but I am not going to let a sub-par pitch beat me with a 500 foot jack.

                              This is why the Classic Pitching, for me, is so great. Every pitch requires thought, and with the setting at HOF, if I am down 3-0 and need to throw a strike, I can make that pitch eight times out of ten. I’ll take an 80% ratio for the 3-0 count, and sometimes, you are just going to miss. Just like IRL.

                              The last point I will make is for those that do not play guess-pitch. This is something that you will never un-see, so if you don’t want to read this, just look away now.

                              Just as the opposing pitcher is about the release the ball, take a quick peek at the shortstop and/or the second baseman. The middle infielders always know the pitch that is coming, and they will either slide left or right, or at least sway towards the left or right, and that can give you a quick heads up on the pitch that is coming. You see the SS move a step to his right with a righty at the plate… most likely something off-speed, as he is cheating towards the pull. A step to his left, and that means it is a fast-ball, which he feels you might be late on, and shades the middle. Watch it happen, and check the pitch feedback. I used to joke with my middles in College that I was going to start rolling signs with my catcher with no one on base, because they moved too soon, and let the batter know what was coming. The fact they seemed to have programmed this into the game, is beyond brilliant, and for those of us that play with no Guess Pitch, be prepared to pat yourself on the back when you turn on a 4-seamer, because the short stop gave up the pitch.

                              Enough for now, another ten game set in the works, but I dialed in now, and personally, I am staying with HOF 0/0

                              ~syf
                              "Ain't gonna learn what you don't wanna know"....GD

                              Comment

                              • The Kid 24
                                It's Show Time!
                                • Jan 2007
                                • 14762

                                #75
                                Re: Itbeme23 True Simulation Sliders - 2016

                                Originally posted by stealyerface
                                I did conclude, however, that for my game style, and for my particular slider set (now found in the slider section) HOF and Pitching at 0/0 is the way I will move forward.
                                I don't see your slider set?
                                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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