Stats-Based CPU Sliders [MLB 16 Version]

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  • hawksblack
    Rookie
    • Sep 2011
    • 5

    #166
    Re: Stats-Based CPU Sliders [MLB 16 Version]

    I've been using nomo's sliders for yr's , the guy not only explains where the flaws are with his sliders, but does it with data to back it up, makes it enjoyable with his humor and honestly completes the whole process with me for this game (along with the OSFM roster)

    Just want to say thanks Nomo and don't let clowns like this derail all the good that you do
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    • Monster6968Rehab
      Rookie
      • Jan 2016
      • 30

      #167
      Re: Stats-Based CPU Sliders [MLB 16 Version]

      I think you've accomplished bringing the like minded people together and added authenticity to the game for sure. I can only hope the game moves forward as an accurate simulation game in the future.

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #168
        Re: Stats-Based CPU Sliders [MLB 16 Version]

        Originally posted by KBLover
        Well, I'm one of those not using it for the strict purpose of CPU vs CPU type gameplay...

        Sorry for abusing your slider work. Please don't hit me with one of your forkballs, Nomo!

        But you're the only one (I see here) that's showing what good setting for the CPU are in terms of realistic event rates like contact%, OSwing%, etc. while still getting good "standard stats" and gameplay. I've gotten some interesting and good games since using your set for my CPU settings and setting my pitching to what you have so that meshes up (I've gone to 3 consistency since I saw you try it).

        I feel like I'm getting a good baseball challenge, not just video game challenge, which is why I signed up for the two least user input modes around. Not sure why I don't just go be a MoM player...lol
        Timing/Classic type of interface on All-star should be fine because its balance is heavily toward attributes over user skills. I didn't mean to exclude people who use this slider set with that type of understanding... unless your play style is very different from CPU, I don't see why this slider set should not work well.

        It's just that some people misunderstand things and intentions, and it sometimes leads to very unpleasant experiences. In one year when the game used to allow user rating for your slider to be messaged directly to me, I incessantly received messages of disapproval from a user who somehow thought me being so diligently sim-oriented as one of the culprit as to why The Show has momentum/comeback code to force situations on the game to "stay sim".... and hence all the disapproval......... it's kinda just funny if you keep some distance to all that. But doing things like this doesn't really have a whole lot of upsides... usually just enough downsides that make you feel "why bother?"

        Such is the Internets...



        So if they send you to Mars, accept only on condition that they'll attach some solar panels to your PS4, computer, and monitor.
        And while on flight to Mars, without DS4 you realize PS4 is useless.

        Such is life...
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • KBLover
          Hall Of Fame
          • Aug 2009
          • 12172

          #169
          Re: Stats-Based CPU Sliders [MLB 16 Version]

          Originally posted by nomo17k

          And while on flight to Mars, without DS4 you realize PS4 is useless.

          Such is life...

          I knew I was forgetting to pack something...

          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

          Comment

          • floydpinkster
            Rookie
            • Jul 2006
            • 89

            #170
            Re: Stats-Based CPU Sliders [MLB 16 Version]

            Originally posted by hawksblack
            I've been using nomo's sliders for yr's , the guy not only explains where the flaws are with his sliders, but does it with data to back it up, makes it enjoyable with his humor and honestly completes the whole process with me for this game (along with the OSFM roster)

            Just want to say thanks Nomo and don't let clowns like this derail all the good that you do
            Hear Hear... I second the motion! Well said

            Comment

            • BigOrangeVol4Life
              Pro
              • Dec 2013
              • 769

              #171
              Re: Stats-Based CPU Sliders [MLB 16 Version]

              Nomo, I like the looks of results from your 4/30 set (not the vh set but the one before it). My preference has always been a little more offense over less to keep extra inning games from going on for infinity. I notice some low scoring games and a couple of shutouts in the linescores as well which adds to the realism. Is there a way to see your slider settings for that one? If not, can you post them? I'd like to start my franchise with that set.

              Comment

              • KBLover
                Hall Of Fame
                • Aug 2009
                • 12172

                #172
                Re: Stats-Based CPU Sliders [MLB 16 Version]

                Originally posted by BigOrangeVol4Life
                Nomo, I like the looks of results from your 4/30 set (not the vh set but the one before it). My preference has always been a little more offense over less to keep extra inning games from going on for infinity. I notice some low scoring games and a couple of shutouts in the linescores as well which adds to the realism. Is there a way to see your slider settings for that one? If not, can you post them? I'd like to start my franchise with that set.

                Do you follow his google doc? There's a box that he puts the slider settings in so you can see what he used. The box that says "sliders" should show you if you click on it (should pop up the "comment" on the cell and that has the sliders).
                "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #173
                  Re: Stats-Based CPU Sliders [MLB 16 Version]

                  Originally posted by BigOrangeVol4Life
                  Nomo, I like the looks of results from your 4/30 set (not the vh set but the one before it). My preference has always been a little more offense over less to keep extra inning games from going on for infinity. I notice some low scoring games and a couple of shutouts in the linescores as well which adds to the realism. Is there a way to see your slider settings for that one? If not, can you post them? I'd like to start my franchise with that set.
                  You can see the slider set for each sheet by putting your cursor on the "A1" cell. Here is the 4/30 set:

                  Code:
                  Contact: 7
                  Power: 5
                  Timing: 1
                  Foul Frequency: 2
                  Solid Hit: 6
                  Starter Stamina: 5
                  Reliever Stamina: 5
                  Pitcher Control: 3
                  Pitcher Consistency: 4
                  Strike Frequency: 6
                  Manager Hook: 5
                  Pickoffs: 5
                  Fastball PS: 4
                  Offspeed PS: 4
                  Fielding Errors In: 9
                  Fielding Errors Out: 3
                  Throwing Errors In: 6
                  Throwing Errors Out: 8
                  Fielder Run Speed: 4
                  Fielder Reaction: 5
                  Fielder AS In: 3
                  Fielder AS Out: 4
                  BR Speed: 6
                  BR Steal Ability: 9
                  BR Steal Frequency: 7
                  Wind: 5
                  Injury Frequency: 5
                  Trade Frequency: 5
                  I wonder why I have been seeing a few more blowouts (plus a few more HRs) here and there with this set (something I haven't seen as much this year), but a lot of games have been pitched by the bottom of rotation guys, so will see where it stabilizes. Otherwise I also think this set is pretty fun to use.



                  The "vh" sheet is me actually playing one of the teams, haha...
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • BigOrangeVol4Life
                    Pro
                    • Dec 2013
                    • 769

                    #174
                    Re: Stats-Based CPU Sliders [MLB 16 Version]

                    LOL! Did not know the A1 spreadsheet cell trick. Thank you for these sliders, sir!

                    Comment

                    • KBLover
                      Hall Of Fame
                      • Aug 2009
                      • 12172

                      #175
                      Re: Stats-Based CPU Sliders [MLB 16 Version]

                      Just checking out the results of your 5/2 set...saw a 10 BB and 10 K game!

                      That had to be a crazy game to watch
                      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                      Comment

                      • My993C2
                        MVP
                        • Sep 2012
                        • 1588

                        #176
                        Re: Stats-Based CPU Sliders [MLB 16 Version]

                        I have 2 days worth of games played with the 4/30 set. That equates to 2 MoM games + 28 CPU vs CPU Fast Play with QCs enabled games and so far the results look pretty good using the 4/30 set. I have seen some high output offensive games as well as a few lower output games when an Ace or two is on the mound. But for the most part, most of the games seem to fall into your average offensive output range, which is what we want.

                        Many thanks go out to Nomo for all his hard work. Nomo is the Sliderwhisperer.

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #177
                          Re: Stats-Based CPU Sliders [MLB 16 Version]

                          Originally posted by hawksblack
                          I've been using nomo's sliders for yr's , the guy not only explains where the flaws are with his sliders, but does it with data to back it up, makes it enjoyable with his humor and honestly completes the whole process with me for this game (along with the OSFM roster)

                          Just want to say thanks Nomo and don't let clowns like this derail all the good that you do
                          Thanks for your kind words... I don't think whoever chimed in earlier had any bad intent, and I've been here long enough to not let things bother me too much.


                          Originally posted by Monster6968Rehab
                          I think you've accomplished bringing the like minded people together and added authenticity to the game for sure. I can only hope the game moves forward as an accurate simulation game in the future.
                          Realistically, I think the game will always need to balance "sim vs. fun" elements... but I do think the gameplay of The Show is great because of its sim orientation. There may be only a few MoM players and CPU vs. CPU game watchers, but if these modes don't simulate baseball well enough, there is no way it can actually play sim baseball against human players. I wish more people give credit to the fact...


                          Originally posted by My993C2
                          I have 2 days worth of games played with the 4/30 set. That equates to 2 MoM games + 28 CPU vs CPU Fast Play with QCs enabled games and so far the results look pretty good using the 4/30 set. I have seen some high output offensive games as well as a few lower output games when an Ace or two is on the mound. But for the most part, most of the games seem to fall into your average offensive output range, which is what we want.

                          Many thanks go out to Nomo for all his hard work. Nomo is the Sliderwhisperer.
                          I haven't looked at QC for a while but I'm glad if it works well enough using it.

                          Thing about QC is that I feel it doesn't really save that much time I think... It could save maybe a dozen minutes or so but when the game takes almost an hour, it's not that much shorter...



                          Originally posted by KBLover
                          Just checking out the results of your 5/2 set...saw a 10 BB and 10 K game!

                          That had to be a crazy game to watch

                          Yeah, I'd like the game to be able to produce that type of game where pitchers just cannot find the strike zone... having walks as a strategic element of baseball is something I enjoy seeing...
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #178
                            Re: Stats-Based CPU Sliders [MLB 16 Version]

                            Here's the beta version 2 (dated 5/8) which hopefully would become an initial release.

                            Code:
                            Contact: 7
                            Power: 5
                            Timing: 1
                            Foul Frequency: 2
                            Solid Hit: 5
                            Starter Stamina: 5
                            Reliever Stamina: 5
                            Pitcher Control: 4
                            Pitcher Consistency: 3
                            Strike Frequency: 6
                            Manager Hook: 5
                            Pickoffs: 5
                            Fastball PS: 4
                            Offspeed PS: 4
                            Fielding Errors In: 9
                            Fielding Errors Out: 3
                            Throwing Errors In: 5
                            Throwing Errors Out: 8
                            Fielder Run Speed: 4
                            Fielder Reaction: 5
                            Fielder AS In: 3
                            Fielder AS Out: 4
                            BR Speed: 5
                            BR Steal Ability: 9
                            BR Steal Frequency: 5
                            Wind: 5
                            Injury Frequency: 5
                            Trade Frequency: 5
                            With this set I'm not really experimenting with any sliders, and actually trying to nail down the set with best compromises.

                            Changes from the last beta set are primarily for (1) setting down with the final steal-related sliders and (2) keep the overall offensive output as it is, but prevent blowout games from happening as often as I saw.

                            For (2), I was seeing a few more blowout games (say a team hitting more than 15 hits in a game) than I cared to see... and I think the reason is that by using Pitcher Control 3 with Contact 7, some pitchers, especially when they lose energy/confidence, pitches especially poorly because of their lack of command and batter's boosted PCI coverage. (This might also be why HRs were a bit inflated.)

                            Hopefully this is very close to the final set...
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • KBLover
                              Hall Of Fame
                              • Aug 2009
                              • 12172

                              #179
                              Re: Stats-Based CPU Sliders [MLB 16 Version]

                              Originally posted by nomo17k
                              Yeah, I'd like the game to be able to produce that type of game where pitchers just cannot find the strike zone... having walks as a strategic element of baseball is something I enjoy seeing...

                              I had a game like that a couple days ago (4/24 set still). CPU bullpen issued 7 walks, 5 to bypass power threats. It wasn't pretty, but the CPU held me scoreless after their starter got PH for in the 6th. Still won 3-0, but that's because Sale did his job.

                              I'll try that 4 control/3 consistency combo going forward. Curious about it
                              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                              Comment

                              • jjwhite001
                                Rookie
                                • Jul 2012
                                • 182

                                #180
                                Re: Stats-Based CPU Sliders [MLB 16 Version]

                                I can't find your sliders in the vault. What name are they under?
                                Thanks.

                                Comment

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