Stats-Based CPU Sliders [MLB 17 Version]

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  • mkvitz89
    Rookie
    • Dec 2013
    • 101

    #91
    Re: Stats-Based CPU Sliders [MLB 17 Version]

    Nomo,
    I've been using your most recent slider set and been having some good results. I did lower the baserunner speed 2 notches to avoid all the free bases resulting in the crazy amount of wild pitches. Which by the way it's not even a wild pitch it just seems like the catcher drops the ball right in front of him and waits to pick it up. Regardless i think these sliders are getting real close. Thanks for your hard work on making this game as realistic as possible.

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #92
      Re: Stats-Based CPU Sliders [MLB 17 Version]

      Originally posted by mkvitz89
      Nomo,
      I've been using your most recent slider set and been having some good results. I did lower the baserunner speed 2 notches to avoid all the free bases resulting in the crazy amount of wild pitches. Which by the way it's not even a wild pitch it just seems like the catcher drops the ball right in front of him and waits to pick it up. Regardless i think these sliders are getting real close. Thanks for your hard work on making this game as realistic as possible.
      Thanks for the kind words.

      I still doubt something like reducing Runner Speed would have any effect on WPs though. Have you actually seen any difference?
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #93
        Re: Stats-Based CPU Sliders [MLB 17 Version]

        Originally posted by tgreer
        Do you like what you see with Arm Strength IF/OF at 5? You have ran a ton of more games than I have. I was seeing a lot of runners go through the 3B coaches stop sign being thrown out at the plate. I moved them to 4 along with FLD Reaction and I like the "eye test" I am seeing in regards to less baserunning mistakes. Thoughts?
        So some guys still think base runners are a little aggressive rounding 3B. I agree it was quite a bit aggressive in the last couple years, but I don't think it is as much of an issue this year... one quick test that's not directly relevant but sometimes useful is to look at the number of triples, and they aren't really inflated this year, which likely means the devs somehow tuned them to be a little more conservative... (in the years runners going past 3B was really annoying, triples were also inflated I remember...)

        It's not that big of a sample, but I just tallied up the number of outfield assists so far (not 100% accurate since the game does not have an accurate breakdown by position)... and I have 36 assists in 169 games (it's smaller since I read off the stats from purely CPU vs. CPU season file), which comes out about 0.21 A/G. The MLB average last year was 0.18 A per game, so in terms of numbers, it is not that far off.

        Of course that doesn't mean the runners in game are making situationally correct decisions, but I'm just putting this out there to say the suicidal baserunning is not affecting the game to the extent someone should lose hair over it (maybe a little air through sigh here and there).
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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        • mkvitz89
          Rookie
          • Dec 2013
          • 101

          #94
          Re: Stats-Based CPU Sliders [MLB 17 Version]

          the reason i reduced the baserunner speed is to prevent a free base everytime there's a wild pitch. Only the speedy baserunners will advance a base with the speed reduced.

          Thanks

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          • floydpinkster
            Rookie
            • Jul 2006
            • 89

            #95
            Re: Stats-Based CPU Sliders [MLB 17 Version]

            I ran 15 game test with P Consistency at 5 and BR Speed at 0 the results were Wild Pitches Still up 1.5 p/g
            This is a Broken Animation problem and as Nomo has stated can not be fixed by Sliders.

            Comment

            • miamikb2001
              Pro
              • Feb 2008
              • 795

              #96
              Re: Stats-Based CPU Sliders [MLB 17 Version]

              Originally posted by floydpinkster
              I ran 15 game test with P Consistency at 5 and BR Speed at 0 the results were Wild Pitches Still up 1.5 p/g

              This is a Broken Animation problem and as Nomo has stated can not be fixed by Sliders.


              I agree it cannont be fixed with sliders,but in my testing it reduces some of the advancement by slower baserunners not completly but some.Everybody's testing may not yield the same results so maybe we agree to disagree.


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              • tgreer
                Pro
                • Mar 2005
                • 565

                #97
                Re: Stats-Based CPU Sliders [MLB 17 Version]

                Are you concerned with Home Runs being 1.40? Or do you think over the course of the season this will come down with your current settings?

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #98
                  Re: Stats-Based CPU Sliders [MLB 17 Version]

                  Originally posted by tgreer
                  Are you concerned with Home Runs being 1.40? Or do you think over the course of the season this will come down with your current settings?
                  I am indeed not very satisfied there. I would actually wish to do better, but I'm thinking of what the most reasonable approach to take, given that I don't know what to expect in the gameplay patch yet... if wind or ball physics receives some tuning, then I don't want to go too deep in testing making a wrong assumption.

                  What I am thinking is to lower Power by one click, and tune Wind slider till it goes back up to the desired range.

                  In the past HR/G was a little tricky, since usually the game at default produces a touch too many HRs, but decreasing Power slider even by one click tended to reduce HR/G a little more than I wanted.

                  In may ways, I think the game overall appears to be tuned fairly similarly to 16 and 15 in detail (this observation is largely from per-pitch stats)... and that's the basis of my current line of thinking on HRs. But HR itself this year is a little different due to the new ball physics, so I haven't been quick on making decisions in that aspect.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                  • miamikb2001
                    Pro
                    • Feb 2008
                    • 795

                    #99
                    Re: Stats-Based CPU Sliders [MLB 17 Version]

                    Hr's are tricky this year espcially if you use the wind.Hoping they will give it a little tune on a patch.With wind on like 1 or 2 and power on 3 mine been pretty good but honestly it's kinda hit or miss.


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                    • ParisB
                      MVP
                      • Jan 2010
                      • 1699

                      #100
                      Re: Stats-Based CPU Sliders [MLB 17 Version]

                      So are these locked and loaded?

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                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #101
                        Re: Stats-Based CPU Sliders [MLB 17 Version]

                        Originally posted by ParisB
                        So are these locked and loaded?
                        No, I'm just having a breather, thinking of what I'd better test before a patch drops.

                        And I'm thinking of adding to bug reports of the known issues with potentially relevant info. But I don't really have confidence that the bug report site on TSN is any useful. I'm pretty meticulous in writing out those things (I often code for living so I can guess relatively easily what kind of info would be useful for programmers to look deeper into coding issues) but in the past a lot of my bug reports were simply dismissed, so I'm a bit demotivated to use that venue.

                        I of course don't expect all issues to be fixed, but it takes quite a bit of time to file useful bug reports, so it makes you wonder what the point is if they end up simply deleted...
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • tgreer
                          Pro
                          • Mar 2005
                          • 565

                          #102
                          Re: Stats-Based CPU Sliders [MLB 17 Version]

                          Power/Wind is definitely tricky this year to find right combo for HR. From what I have seen 4/0 gets the number we are looking for very close on HR. But AB, HITS, RUNS, and BAVG take a small hit when I drop power below default. Although I have not tried the 4/0 combo with Nomo's exact other sliders yet. I am going to run your latest set with only changes of Power 4 and Contact 7 and see what that does with BAVG/HR
                          Last edited by tgreer; 04-17-2017, 09:22 AM.

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                          • Aensland
                            Rookie
                            • May 2014
                            • 246

                            #103
                            Re: Stats-Based CPU Sliders [MLB 17 Version]

                            Originally posted by miamikb2001
                            Hr's are tricky this year espcially if you use the wind.Hoping they will give it a little tune on a patch.With wind on like 1 or 2 and power on 3 mine been pretty good but honestly it's kinda hit or miss.
                            Yeah, atm I'm testing with wind at 1, and power at 3 and results seem pretty good so far. I also have raised contact to 7 to make up for the loss in power and the BA are slightly above the MLB average after 20+ games.

                            Originally posted by nomo17k
                            No, I'm just having a breather, thinking of what I'd better test before a patch drops.

                            And I'm thinking of adding to bug reports of the known issues with potentially relevant info. But I don't really have confidence that the bug report site on TSN is any useful. I'm pretty meticulous in writing out those things (I often code for living so I can guess relatively easily what kind of info would be useful for programmers to look deeper into coding issues) but in the past a lot of my bug reports were simply dismissed, so I'm a bit demotivated to use that venue.

                            I of course don't expect all issues to be fixed, but it takes quite a bit of time to file useful bug reports, so it makes you wonder what the point is if they end up simply deleted...
                            I've experienced the same thing last year. I had two bug reports which were both deleted twice (which I'm convinced is intentional), then ignored after posting for the third time. I didn't have the motivation to do it again this year.

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                            • orye74
                              MVP
                              • Aug 2012
                              • 1163

                              #104
                              Re: Stats-Based CPU Sliders [MLB 17 Version]

                              Originally posted by nomo17k
                              I am indeed not very satisfied there. I would actually wish to do better, but I'm thinking of what the most reasonable approach to take, given that I don't know what to expect in the gameplay patch yet... if wind or ball physics receives some tuning, then I don't want to go too deep in testing making a wrong assumption.

                              What I am thinking is to lower Power by one click, and tune Wind slider till it goes back up to the desired range.

                              In the past HR/G was a little tricky, since usually the game at default produces a touch too many HRs, but decreasing Power slider even by one click tended yto reduce HR/G a little more than I wanted.

                              In may ways, I think the game overall appears to be tuned fairly similarly to 16 and 15 in detail (this observation is largely from per-pitch stats)... and that's the basis of my current line of thinking on HRs. But HR itself this year is a little different due to the new ball physics, so I haven't been quick on making decisions in that aspect.
                              4 seemed a little low on the HR count. Too bad there isn't a 4.5 setting, I guess it depends on what you like. I like alittle offense so the 5 setting will work better for me than the 4.

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                              • mellis302
                                Rookie
                                • Apr 2017
                                • 10

                                #105
                                Re: Stats-Based CPU Sliders [MLB 17 Version]

                                I appreciate your work here every year Nomo. I know Cpu vs Cpu players aren't many but we're very picky with our realism. I'm currently using your 4/13 slider set through a Franchise in the second year with Atlanta(I quick summed the first year) trying to get them back to contention(I'm at 17-21 as of writing this). Good luck with testing this year and I look forward to your next update. Although the 4/13 is set is pretty close, especially if they can patch the WP issue.

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