Stats-Based CPU Sliders [MLB 17 Version]

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  • stannar18
    Rookie
    • Nov 2016
    • 15

    #166
    Re: Stats-Based CPU Sliders [MLB 17 Version]

    I totally agree with you! I usually like to test with 75-100 games, although you do start to see trends developing. I made the switch because I saw you were using 6/5 and getting similar results so I went the other way. I'll share my data when I can run the games.



    Originally posted by nomo17k
    Just as a caution, 15 games is still a very small sample size when you are looking at an event which only happen once or so in a game... so when you might want to stay patient before switching settings.

    So one thing to try to actually get a feel for how the baseball stats vary due to sample size... try randomly picking 10 games out of, say the 75 games set from my default slider experiment. Compute the average of stats you are looking at, and compare that to the average computed using the entire 75 set.

    Repeat that a few times... and quite often you end up seeing wildly different result in each draw of 10 games, comparing to the canonical average from the 75 game sample. That's the effect of natural variance.

    People very casually use "sample size" and how important it is to use a large enough sample size.... but strictly speaking you have to decide how many games you have to observe before computing average, so that number is reliably close to the canonical average of the entire experiment. So that's not really a trivial exercise.

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    • rjackson
      MVP
      • Apr 2005
      • 1661

      #167
      Re: Stats-Based CPU Sliders [MLB 17 Version]

      Looks pretty close Nomo. BB% looks tough to nail down. They throw strikes when behind too often. What tweaks are you thinking?

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      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #168
        Re: Stats-Based CPU Sliders [MLB 17 Version]

        Originally posted by rjackson
        Looks pretty close Nomo. BB% looks tough to nail down. They throw strikes when behind too often. What tweaks are you thinking?
        I am still on a wait-and-see mode... I think BB% is a little down, and I was probably a bit lucky the last 75-game run got it closer to the target...

        I might actually want to use Pitcher Consistency slider but that has a negative effect on WPs so I'm hoping that I'm just being a little bit on an unlucky side in terms of BB%.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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        • jripper09
          Rookie
          • Dec 2009
          • 195

          #169
          Re: Stats-Based CPU Sliders [MLB 17 Version]

          maybe raise fouls to 4 to improve walks?

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          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #170
            Re: Stats-Based CPU Sliders [MLB 17 Version]

            Originally posted by jripper09
            maybe raise fouls to 4 to improve walks?
            That could also be a possibility, in a sense that doing so would help make deeper ball-strike count more often (and foul % is a little down, so there is a leeway there). But that also has an impact on swing & miss %, which hasn't been off. So it's all kind of trade-off from here on.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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            • jripper09
              Rookie
              • Dec 2009
              • 195

              #171
              Re: Stats-Based CPU Sliders [MLB 17 Version]

              yea true i need a few more fouls for me not nearly enough to many balls put in play to fouls happening.

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              • jripper09
                Rookie
                • Dec 2009
                • 195

                #172
                Re: Stats-Based CPU Sliders [MLB 17 Version]

                more trial and error testing....... what other ideas do you have nomo to increse walks without upsetting the rest of stats. maybee strike frequency at 6 is the culprit for lack of walks?

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                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #173
                  Re: Stats-Based CPU Sliders [MLB 17 Version]

                  Originally posted by jripper09
                  more trial and error testing....... what other ideas do you have nomo to increse walks without upsetting the rest of stats. maybee strike frequency at 6 is the culprit for lack of walks?
                  I am certainly thinking about it... but I want to see where BB% stabilizes first (basically how far off it is from where I want it to be). I don't believe the recent patch has anything to do with this aspect of the game, so I have to see what factors are causing me to see lower BB% than I did before.

                  Strike Frequency may be an issue, indeed. But for some reason first-pitch and early-count strike % has been a bit low the past few years at default and now even at 6, so purely from that perspective it isn't an unreasonable thing to do. I might bright it back down to 5 though if walks remains a little tougher to come by.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                  • rjackson
                    MVP
                    • Apr 2005
                    • 1661

                    #174
                    Re: Stats-Based CPU Sliders [MLB 17 Version]

                    That affects first pitch strike pct and therefore offense overall. Maybe drop consistency a notch and raise control and foul balls a notch while dropping timing by one - that would increase k's and missed swings a tad. It feels close though. Heh, you ninja'd me.

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                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #175
                      Re: Stats-Based CPU Sliders [MLB 17 Version]

                      Originally posted by rjackson
                      That affects first pitch strike pct and therefore offense overall. Maybe drop consistency a notch and raise control and foul balls a notch while dropping timing by one - that would increase k's and missed swings a tad. It feels close though. Heh, you ninja'd me.
                      An interesting thing is that first pitch strike % has been down and the offense has been down as well for a few years now. Even though it makes sense to think that Strike Frequency slider affects offense, I don't think it does that much, unless you use an extreme setting and make CPU hit behind or ahead much more than what we typically see in real-life.

                      I've been wondering why, since if you are picky it is actually "off" from the MLB average, and have been consistently so for some years. When looking at individual games, (starting a few years back) I think I've seen a noticeable increase in games where pitchers struggle to hit > 50% strike %. I haven't dug deeper, but it might be related to how the developers started assigning breaking pitches (which are harder to command for strikes) as primary pitches to pitchers. That might be a coincidence but it's a curious change nonetheless...
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                      • terminator23
                        Rookie
                        • Apr 2017
                        • 15

                        #176
                        Re: Stats-Based CPU Sliders [MLB 17 Version]

                        Will these sliders work for quick manage mode, or are they more for CPU vs. CPU actual game play

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                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #177
                          Re: Stats-Based CPU Sliders [MLB 17 Version]

                          Originally posted by terminator23
                          Will these sliders work for quick manage mode, or are they more for CPU vs. CPU actual game play
                          This is a slider set for CPU vs. CPU games, so I would think most settings are irrelevant in quick manage mode. My educated guess is that the quick manage mode runs on the sim engine, so I'd think only sliders that matter would be stamina, manager hook, and injury.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                          • mellis302
                            Rookie
                            • Apr 2017
                            • 10

                            #178
                            Re: Stats-Based CPU Sliders [MLB 17 Version]

                            How do you rate this thread? It's a shame it is below 5 stars. Let's get it back up to where it should be.

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                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #179
                              Re: Stats-Based CPU Sliders [MLB 17 Version]

                              Originally posted by mellis302
                              How do you rate this thread? It's a shame it is below 5 stars. Let's get it back up to where it should be.
                              LOL, don't worry about it. I have been in the forum long enough that I have gotten desensitized to things that don't really matter. People don't use the feature often enough for it to be useful anyways.
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #180
                                Re: Stats-Based CPU Sliders [MLB 17 Version]

                                This is by far the farthest HR hit (513 feet) in post-patch games... it was by Chris Colabello with head wind of 2 mph.

                                Spoiler


                                While the power in general has been nerfed, I think the game still does produce monster HRs even by a hitter with moderate Contact attribute, if he really squares up. That seems to be how things are tuned.

                                I think this is by far the longest HR I've seen in a while, so I don't mean it as a problem though. The HR frequency itself appears fine so far.
                                Last edited by nomo17k; 04-30-2017, 02:25 AM.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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