Stats-Based CPU Sliders [MLB 17 Version]
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Wow. Your Initial stats on WP post 1.06 are great. Not what I was seeing at all. Very encouraging.
This would make me so happy!!!
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Re: Stats-Based CPU Sliders [MLB 17 Version]
I check this thread daily, because I play MoM, so far nice job with the sliders.
I came on here to rant, I'm in year 3 of my franchise and I have to win this year or I'm going to get fired. It's the middle of May and Syndergaard's ERA is above 6, Michael Fulmer's ERA is above 6, I can barely get either of these pitchers through 5 innings. Frankie Lindor is batting .110. You see where I'm going with this?
All of these guys are "rated" above 90 yet performing so awfully that it's killing my season, so far...... sorry for the rant.JUUUUUUUST A BIT OUTSIDEComment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
I'm right there with you in my Braves franchise. I'm in third year as well. I've taken them from their bottom of the majors rating to 9th overall. Started out hot but now I have a losing record and a team batting average of .227(last in the majors). Cold streaks are ridiculous as I have many of my stars killing their season early. Hopefully it will course correct.I check this thread daily, because I play MoM, so far nice job with the sliders.
I came on here to rant, I'm in year 3 of my franchise and I have to win this year or I'm going to get fired. It's the middle of May and Syndergaard's ERA is above 6, Michael Fulmer's ERA is above 6, I can barely get either of these pitchers through 5 innings. Frankie Lindor is batting .110. You see where I'm going with this?
All of these guys are "rated" above 90 yet performing so awfully that it's killing my season, so far...... sorry for the rant.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Interesting, so is there some kind of hidden trait (because all of their ratings are still very high) that causes these players to just perform awfully, and then come out of it eventually? I mean I'm not talking a couple weeks, it's been a month and a half of completely awful performances from 90+ rated players.I'm right there with you in my Braves franchise. I'm in third year as well. I've taken them from their bottom of the majors rating to 9th overall. Started out hot but now I have a losing record and a team batting average of .227(last in the majors). Cold streaks are ridiculous as I have many of my stars killing their season early. Hopefully it will course correct.JUUUUUUUST A BIT OUTSIDEComment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Oh yea, by early I meant not half over yet. I'm at the July 4th mark in my season so we've played a good 80 games now and this is where we're at. All my guys in the lineup seem to be leveling out but to the point of I don't think the ratings make that much of a difference in CPU vs. CPU. I have good hitters that are hitting just above .200 and lower ratings hitting above .250. Not a single guy on my team is near .300 anymore. BABIP is ridiculous because the FB/GB ratio is way skewed towards FB.Interesting, so is there some kind of hidden trait (because all of their ratings are still very high) that causes these players to just perform awfully, and then come out of it eventually? I mean I'm not talking a couple weeks, it's been a month and a half of completely awful performances from 90+ rated players.
To solidify this I have given up about 60 fewer hits than the rest of the simmed league games. My ERA as a staff though is 16th overall because of WP base advances. The more I watch these CPU games, the more I think until the WP issue is fixed we're chasing a wild goose balancing these sliders. As soon as that gets fixed it will throw off GIDP and R stats exponentially.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Okay, now in my MoM games, these two 90+ rated pitchers have been gawd awful, but not until this current season. Lindor has been amazing very year, but suddenly has drastically dropped off to a sub .120 batting average through may. So, I don't think my issue is slider related. And I haven't noticed particularly low scoring games either, the CPU in my MoM games are getting hits and scoring runs. I'm just saying suddenly all of my high paid, 90+ guys are playing awful for an extended period and it's going to cost me my "job" lol.Oh yea, by early I meant not half over yet. I'm at the July 4th mark in my season so we've played a good 80 games now and this is where we're at. All my guys in the lineup seem to be leveling out but to the point of I don't think the ratings make that much of a difference in CPU vs. CPU. I have good hitters that are hitting just above .200 and lower ratings hitting above .250. Not a single guy on my team is near .300 anymore. BABIP is ridiculous because the FB/GB ratio is way skewed towards FB.
To solidify this I have given up about 60 fewer hits than the rest of the simmed league games. My ERA as a staff though is 16th overall because of WP base advances. The more I watch these CPU games, the more I think until the WP issue is fixed we're chasing a wild goose balancing these sliders. As soon as that gets fixed it will throw off GIDP and R stats exponentially.
It makes me wonder what logic is written that doesn't show up in the player ratings. I get that it's cool to be unpredictable. But these awful performances are going on two months now.JUUUUUUUST A BIT OUTSIDEComment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Of course I've been moving sliders around for testing, but in my test CPU vs. CPU season, they are performing rather well.I check this thread daily, because I play MoM, so far nice job with the sliders.
I came on here to rant, I'm in year 3 of my franchise and I have to win this year or I'm going to get fired. It's the middle of May and Syndergaard's ERA is above 6, Michael Fulmer's ERA is above 6, I can barely get either of these pitchers through 5 innings. Frankie Lindor is batting .110. You see where I'm going with this?
All of these guys are "rated" above 90 yet performing so awfully that it's killing my season, so far...... sorry for the rant.
If a guy gets knocked around a couple times early in the season, the overall stats remain awful for a while/ If you go deeper, things tend to "regress" to the mean though...Code:G GS QS W L IP H R ER HR BB SO ERA WHIP Fulmer 5 5 3 2 2 29.0 19 6 6 1 11 32 1.86 1.03 Syndergaard 5 5 5 4 1 33.1 21 5 5 2 9 41 1.35 0.90
But I think there are type of pitchers who tend to struggle more in the game (compared to the real-life counterparts).
I think wild pitchers (often with pitches with big breaks) tend to not get away with poorly commanded pitches as often as they could in real life, so in addition to yielding more walks, pitchers with high H/9 tend to still get punished by giving up hits.Code:G GS QS W L IP H R ER HR BB SO ERA WHIP Darvish 5 5 2 2 2 28.2 24 15 15 3 16 28 4.71 1.40 Kimbrel 10 0 0 0 1 8.2 9 7 7 3 9 15 7.56 2.16
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Interesting, I'd have to check that out.Of course I've been moving sliders around for testing, but in my test CPU vs. CPU season, they are performing rather well.
If a guy gets knocked around a couple times early in the season, the overall stats remain awful for a while/ If you go deeper, things tend to "regress" to the mean though...Code:G GS QS W L IP H R ER HR BB SO ERA WHIP Fulmer 5 5 3 2 2 29.0 19 6 6 1 11 32 1.86 1.03 Syndergaard 5 5 5 4 1 33.1 21 5 5 2 9 41 1.35 0.90
But I think there are type of pitchers who tend to struggle more in the game (compared to the real-life counterparts).
I think wild pitchers (often with pitches with big breaks) tend to not get away with poorly commanded pitches as often as they could in real life, so in addition to yielding more walks, pitchers with high H/9 tend to still get punished by giving up hits.Code:G GS QS W L IP H R ER HR BB SO ERA WHIP Darvish 5 5 2 2 2 28.2 24 15 15 3 16 28 4.71 1.40 Kimbrel 10 0 0 0 1 8.2 9 7 7 3 9 15 7.56 2.16
JUUUUUUUST A BIT OUTSIDEComment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
IIRC hot/cold streaks are implemented as minimal boost/penalty in some key attributes (e.g, Contact). But it should be minimal enough that wouldn't affect the overall balance of the game. You should be able to see how are hot/cold by the icons... if you seem them, that mechanics may be in play. Otherwise you might just be in an unlucky stretch.Interesting, so is there some kind of hidden trait (because all of their ratings are still very high) that causes these players to just perform awfully, and then come out of it eventually? I mean I'm not talking a couple weeks, it's been a month and a half of completely awful performances from 90+ rated players.
I think the WP issue won't cause such a huge effect when fixed... even with the unrealistic inflation, we are still talking about a play that happens once or less than once a game.Oh yea, by early I meant not half over yet. I'm at the July 4th mark in my season so we've played a good 80 games now and this is where we're at. All my guys in the lineup seem to be leveling out but to the point of I don't think the ratings make that much of a difference in CPU vs. CPU. I have good hitters that are hitting just above .200 and lower ratings hitting above .250. Not a single guy on my team is near .300 anymore. BABIP is ridiculous because the FB/GB ratio is way skewed towards FB.
To solidify this I have given up about 60 fewer hits than the rest of the simmed league games. My ERA as a staff though is 16th overall because of WP base advances. The more I watch these CPU games, the more I think until the WP issue is fixed we're chasing a wild goose balancing these sliders. As soon as that gets fixed it will throw off GIDP and R stats exponentially.
I don't know if you have been consistently using some setting to boost CPU offense (like using appropriate sliders), but if you haven't you'd see anemic offense overall.
As for the attributes not meaning much in CPU vs. CPU games... I think there are certainly areas of improvement and I have had some doubts about the effectiveness of current attribute system in the past, but when I (finally) did all CPU vs. CPU season and looked at the stats a couple years ago... I find that they do reasonably good job of separating players by skill. (There are specifics I want to discuss for improvement though...)
It's just that baseball being a game played on subtle balance of probabilities, it's often difficult to interpret stats appropriately with all the natural variation.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Hmm, the post patch v1.06 games appear a little HR-happy.
HR% (=100 * H/PA) jumped from 2.7% to 3.8%. I think a lot of this may be due to the fact that with the 5/9 set close to half of the games (11 out of 26) have wind blowing out and rather strongly (and other factors like park factors, quality of pitchers, etc.)... hopefully I'm not playing cat-and-mouse game with some unmentioned tweaks made in the patch.
I think WPs are about the same as pre-patch now. I think it needs to cut down at least by half.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
If you are trying to increase BABIP up a hair without messing with xbh's, why not drop fielder reaction to 4? That is basically for the IF's while fielder speed is for the OF's, right? So I'm thinking maybe you get a few more singles without affecting the doubles and homers. Solid hits at 7 is scary to me. Also, why did you stop using the pitcher consistency at 10? Does it not give enough meatballs? Appreciate your input, you are the slider master so I look forward to the edification supplied by a response. Also, what rosters are you using on your testing? OSFM or stock?Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Man I'm here for enjoyment not education... haha...If you are trying to increase BABIP up a hair without messing with xbh's, why not drop fielder reaction to 4? That is basically for the IF's while fielder speed is for the OF's, right? So I'm thinking maybe you get a few more singles without affecting the doubles and homers. Solid hits at 7 is scary to me. Also, why did you stop using the pitcher consistency at 10? Does it not give enough meatballs? Appreciate your input, you are the slider master so I look forward to the edification supplied by a response. Also, what rosters are you using on your testing? OSFM or stock?
For testing, I always use the default roster that ships with the game, mainly to ensure player attributes are appropriately distributed across the league to ensure the game balance isn't affected by manual editing... just to align things to what the developers supposedly meant to be.
The reason why I was using Pitcher Consistency 10 to begin with is to just see if the max setting there could at least bring the wild pitches to a respectable level... it was clearly not enough so I'm not trying to use it for the purpose of reducing WPs. If the best it can is to only reduce WPs from unrealistically very high to unrealistically high anyways, I'd rather make a tradeoff there to allow its usage for other purposes, like increasing walks or making pitchers a little more hittable, and hope for a patch to fix the WP issue.
For BABIP adjustment, touching Fielder Reaction is a possibility, but I'd use it when I think it's singles going though infielders that I want to see more... I was going for increasing doubles in the process of increasing BABIP, so that's the main reasoning. Another reason why I haven't touched Fielder Reaction is that, when I look at infielders' ability to field, I tend to see that middle infielders show very limited range (in terms of what we can see from their range factor), so I don't necessarily like to make them any worse than they already are. Part of that is The Show being very fly ball happy and produces noticeably less ground ball hit types... but there is no effective way to adjust ground ball/fly ball ratio.
Solid Hit 7 might indeed be a bit risky... but the numbers and eye tests aren't that bad except the sudden spike in HR frequency in the most recent set (5/9). The Show has always been more fly ball happy and the game tends to often count softly hit fly balls as line drives, it's not like with a high Solid HIt, CPU is starting to hit very hard line drives all over the place (though LD% does increase). And the batting average has been okay, after making pitchers a little better by increasing Pitcher Control a bit. I still see that the game maintains good variety in poorly hit balls. Just that, unfortunately, the sweet spot for HR production appears to become a little too large.
But somehow when I start using Solid Hit even in the past, I have hit a few "weird spots" where I see the game showing a little quirkiness... I haven't figured that out why all this time, but I might try other avenue than using Solid Hit to bring up batting average a tiny bit...Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
@Nomo - have you been tracking which pitchers are the ones committing the wild pitches? I ask because I've seen a few games now (on default sliders) where there were massive outbursts of WP (at least 4) all from relievers, and all within an inning or 2. One in particular was Tony Cingrani throwing 3 in a 7th inning disaster where he gave up 6 runs. That just sounds like the confidence spiral that you can't get out of unless you bring in a new pitcher, but for some reason the AI wouldn't hook.
Was wondering you've seen anything similar with your sliders or if yours are spread out among the pitchers more.Comment

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