A little bit of update...
So it does seem like, in terms of results, the 1.04 patch introduced Power -1 worth of reduction in power, so just by having it back to the default/5 from 4 basically brought HRs back to the pre-patch level. I kept Wind low (2) so that it would have only minor (if at all) effects on HRs. I don't think the patch introduced much else (other than ball physics... I think the amount of spin is reduced across the board).
But HRs appeared a little inflated from my target and that have given a little "poppy" feel to the games... you know when a lot of runs get scored by HRs instead of other means, you start feeling the game a bit arcade-y... so I'm exploring an option of slightly reducing HRs by decreasing Timing slider just by one click, hoping to narrow the optimal timing window so that CPU has a bit harder time squaring up. That probably increases swing & miss %, so to compensate, I increased Foul slider by one to convert some whiffs into fouls.
The set of changes hopefully also convert some HRs to doubles (which is a tiny bit down), and also increase the chances for walks a tiny bit by seeing more deeper counts.
That's what I'm testing with the 4/29 set.
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