Stats-Based CPU Sliders [MLB 17 Version]

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #181
    Re: Stats-Based CPU Sliders [MLB 17 Version]

    A little bit of update...

    So it does seem like, in terms of results, the 1.04 patch introduced Power -1 worth of reduction in power, so just by having it back to the default/5 from 4 basically brought HRs back to the pre-patch level. I kept Wind low (2) so that it would have only minor (if at all) effects on HRs. I don't think the patch introduced much else (other than ball physics... I think the amount of spin is reduced across the board).

    But HRs appeared a little inflated from my target and that have given a little "poppy" feel to the games... you know when a lot of runs get scored by HRs instead of other means, you start feeling the game a bit arcade-y... so I'm exploring an option of slightly reducing HRs by decreasing Timing slider just by one click, hoping to narrow the optimal timing window so that CPU has a bit harder time squaring up. That probably increases swing & miss %, so to compensate, I increased Foul slider by one to convert some whiffs into fouls.

    The set of changes hopefully also convert some HRs to doubles (which is a tiny bit down), and also increase the chances for walks a tiny bit by seeing more deeper counts.

    That's what I'm testing with the 4/29 set.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • tgreer
      Pro
      • Mar 2005
      • 565

      #182
      Re: Stats-Based CPU Sliders [MLB 17 Version]

      Latest set looking pretty good Nomo. Looking at your new Slider settings, I take it you are trying to drop K a hair and add a little to HR? I was waiting on the WP "fix" doesnt look like thats gonna happen at least for a bit. Now lets get that BETA SET out

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #183
        Re: Stats-Based CPU Sliders [MLB 17 Version]

        Originally posted by tgreer
        Latest set looking pretty good Nomo. Looking at your new Slider settings, I take it you are trying to drop K a hair and add a little to HR? I was waiting on the WP "fix" doesnt look like thats gonna happen at least for a bit. Now lets get that BETA SET out
        Yes, I'm trying to bring Wind back up slowly till the frequency of HR gets closer to the target. I think some wind is desirable since it may create variety and HR park factor, etc.

        Lowering Strike Frequency is more about increasing walks. With 4/29 set K% looks a little high if you look at K/G, but K% and swing & miss % actually remains right on, so I'm just trying to push BB% a little higher, since it has consistently been a little bit lower than where I want it to be.

        Will see how much improvement the v1.05 patch brings to WPs. Glad to know the developers have been looking at the issue.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #184
          Re: Stats-Based CPU Sliders [MLB 17 Version]

          Originally posted by nomo17k
          Yes, I'm trying to bring Wind back up slowly till the frequency of HR gets closer to the target. I think some wind is desirable since it may create variety and HR park factor, etc.

          Lowering Strike Frequency is more about increasing walks. With 4/29 set K% looks a little high if you look at K/G, but K% and swing & miss % actually remains right on, so I'm just trying to push BB% a little higher, since it has consistently been a little bit lower than where I want it to be.

          Will see how much improvement the v1.05 patch brings to WPs. Glad to know the developers have been looking at the issue.
          Yeah, wasn't sure if you noticed this post:

          http://www.operationsports.com/forum...&postcount=117

          I can say that post patch I had an inning where the CPU threw me (as a user) 2 wild pitches in an inning, both of which came with the bases loaded and scored runs. But...he had already walked 4 guys and given up 3 runs in the first 3 innings so his confidence was kind of in the toilet. 2 WP's in an inning doesn't seem so far-fetched in those conditions. But I'm still keeping an eye on it. I'm going to walk at least 7 times in this game after having 4 total in my first 4 games, so this seems like an "outlier" game that's going to bring my stats back in line.

          Edit: 8 now....lol

          Oh right....default sliders. I'm just making general observations here, nothing particularly to do with your sliders (especially since I'm playing vs. CPU)

          9...this is pretty funny. Not even knuckleballers.

          And an even 10.
          Last edited by bcruise; 05-01-2017, 05:13 PM.

          Comment

          • stannar18
            Rookie
            • Nov 2016
            • 15

            #185
            Re: Stats-Based CPU Sliders [MLB 17 Version]

            Keep the faith on the home run count.....using your 5/1 sliders I just had Tampa and Texas combine for 8 in the dome along with 6 doubles and a triple.
            R H E
            Tex 7 9 0
            TB 14 20 0

            Originally posted by nomo17k
            Yes, I'm trying to bring Wind back up slowly till the frequency of HR gets closer to the target. I think some wind is desirable since it may create variety and HR park factor, etc.

            Lowering Strike Frequency is more about increasing walks. With 4/29 set K% looks a little high if you look at K/G, but K% and swing & miss % actually remains right on, so I'm just trying to push BB% a little higher, since it has consistently been a little bit lower than where I want it to be.

            Will see how much improvement the v1.05 patch brings to WPs. Glad to know the developers have been looking at the issue.

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #186
              Re: Stats-Based CPU Sliders [MLB 17 Version]

              Originally posted by bcruise
              Yeah, wasn't sure if you noticed this post:

              http://www.operationsports.com/forum...&postcount=117

              I can say that post patch I had an inning where the CPU threw me (as a user) 2 wild pitches in an inning, both of which came with the bases loaded and scored runs. But...he had already walked 4 guys and given up 3 runs in the first 3 innings so his confidence was kind of in the toilet. 2 WP's in an inning doesn't seem so far-fetched in those conditions. But I'm still keeping an eye on it. I'm going to walk at least 7 times in this game after having 4 total in my first 4 games, so this seems like an "outlier" game that's going to bring my stats back in line.

              Edit: 8 now....lol

              Oh right....default sliders. I'm just making general observations here, nothing particularly to do with your sliders (especially since I'm playing vs. CPU)

              9...this is pretty funny. Not even knuckleballers.

              And an even 10.
              I don't know, but I get an impression that this year's game, pitchers are a little more "erratic" (for the lack of better word) than before. I think the wild pitches are mostly the issue of catchers and base runners, but I see that there are a few more hit-by-pitches than

              Of course I've been using Pitcher Control 1 and Consistency 4 for a while now, so that's part of the reason why I see more HBPs, but I don't think I remember seeing HBPs increase so much just by decreasing Consistency by one (and the effect of Control I think is minimal).

              It's possible (though I still doubt) pitchers are ever so slightly less accurate, so that might be giving some people impression that they see more meatballs.


              Originally posted by stannar18
              Keep the faith on the home run count.....using your 5/1 sliders I just had Tampa and Texas combine for 8 in the dome along with 6 doubles and a triple.
              R H E
              Tex 7 9 0
              TB 14 20 0
              Yeah, I don't really trust numbers till at least around 30 games or so... I think I've gotten a few unlucky streak of HR-less games. Expecting that to go back up a little more.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • tgreer
                Pro
                • Mar 2005
                • 565

                #187
                Re: Stats-Based CPU Sliders [MLB 17 Version]

                IFE seem low on all of your tests set at 8. I was just curious why you hadn't tried it at 9? You always have a thought out reason why, so I was just curious

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #188
                  Re: Stats-Based CPU Sliders [MLB 17 Version]

                  Originally posted by tgreer
                  IFE seem low on all of your tests set at 8. I was just curious why you hadn't tried it at 9? You always have a thought out reason why, so I was just curious
                  I don't know if you are able to see them (those on iPad might not be exposed to full capacity of Google Sheets...), I am keeping track of safe hits scored by the games that should actually be scored as errors; those are added as "notes" that pop up when you put cursor on each cell.

                  Additionally, I'm browsing the game replays (scored as singles) after the game, and looking at fielding animations. There has always been a few "error animations" that had consistently been scored as singled in the past, but this year things have gotten bad enough that I think majority of botched plays are getting scored as safe hits.

                  The number in the sheets are directly from box score/game log, but when I adjust the error sliders I'm adding the count of plays the game (I think) incorrectly scored as hits, and that's why the stats look off.

                  Fielding error sliders adjust the frequency of "botched" plays (regardless of how it gets scored by the game), so I figured it's better to go for adjusting that frequency than the error numbers that mostly are not scored properly by the game.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • stannar18
                    Rookie
                    • Nov 2016
                    • 15

                    #189
                    Re: Stats-Based CPU Sliders [MLB 17 Version]

                    I went through last night using the OSFM 1.75 roster and added 20 blocking points to each MLB catcher or I maxed out anyone that was 80+. First four games played CPU v CPU had one total WP. This was with Nomo's 5/1 set.

                    I'll keep you posted as I compile games. Keeping fingers crossed!

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #190
                      Re: Stats-Based CPU Sliders [MLB 17 Version]

                      Originally posted by stannar18
                      I went through last night using the OSFM 1.75 roster and added 20 blocking points to each MLB catcher or I maxed out anyone that was 80+. First four games played CPU v CPU had one total WP. This was with Nomo's 5/1 set.

                      I'll keep you posted as I compile games. Keeping fingers crossed!
                      I'm not very deep in getting games in so I'm not making any judgement, but it looks like the WP frequency is ever so slightly reduced post patch. But definitely not enough to bring it down to a realistic level, as it's still more than twice as frequent as the MLB average.

                      I actually wonder Block attribute is effective enough in toning down WPs. I don't know about post-patch games, but when was experimenting throwing pitches in the dirt, catchers even with Block 99 ratings were not effective in keeping the balls close to him, so runners took off anyways. The difference between Block 0 and 99 catchers weren't very noticeable.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • stannar18
                        Rookie
                        • Nov 2016
                        • 15

                        #191
                        Re: Stats-Based CPU Sliders [MLB 17 Version]

                        Sadly it hasn't had much of an effect. I even raised catching by 20 points and I'm still at about one per game. On a different note, I've run about 25 games with your sliders from 5/3 and my results are quite different. What skill level do you use? I read somewhere that the skill level actually does have an effect on CPU games. I'm not sure I buy that but I'll give it a look.

                        Originally posted by nomo17k
                        I'm not very deep in getting games in so I'm not making any judgement, but it looks like the WP frequency is ever so slightly reduced post patch. But definitely not enough to bring it down to a realistic level, as it's still more than twice as frequent as the MLB average.

                        I actually wonder Block attribute is effective enough in toning down WPs. I don't know about post-patch games, but when was experimenting throwing pitches in the dirt, catchers even with Block 99 ratings were not effective in keeping the balls close to him, so runners took off anyways. The difference between Block 0 and 99 catchers weren't very noticeable.

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #192
                          Re: Stats-Based CPU Sliders [MLB 17 Version]

                          Originally posted by stannar18
                          Sadly it hasn't had much of an effect. I even raised catching by 20 points and I'm still at about one per game. On a different note, I've run about 25 games with your sliders from 5/3 and my results are quite different. What skill level do you use? I read somewhere that the skill level actually does have an effect on CPU games. I'm not sure I buy that but I'll give it a look.
                          I'm using All-star. Unless things have changed, the difficulty level shouldn't matter.

                          Which stats and how much do they differ? With just 25 games, I wouldn't be surprised some numbers not stabilizing... just a few anomalous games can throw things off. That's why it's useful to log individual games as well as the total over the sample... to see if you experienced (un)lucky stretch of a few games that are of this-happens-it's-baseball-after-all kind...

                          Especially with 5/3... I've increased Solid Hit (and Wind), and given that I have already been making pitchers quit a bit vulnerable to loss of command by keeping Pitcher Control low, I'm watching for inflated number of blowouts. If I make pitching too bad, then the chance of pitching meltdown (often suddenly) increases at some point. So far, the average looks okay, but there have been a few blowouts in my set as well.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • tgreer
                            Pro
                            • Mar 2005
                            • 565

                            #193
                            Re: Stats-Based CPU Sliders [MLB 17 Version]

                            I check this thread daily like a kid on Christmas Eve for your results lol. I noticed last year around this time you released your BETA version. Curious if you feel as if you are close? Thanks for all the testing

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #194
                              Re: Stats-Based CPU Sliders [MLB 17 Version]

                              Originally posted by tgreer
                              I check this thread daily like a kid on Christmas Eve for your results lol. I noticed last year around this time you released your BETA version. Curious if you feel as if you are close? Thanks for all the testing
                              It's certainly close in a sense that I'm pretty much only trying to bring batting average up ever so slightly at the moment... wild pitches remains an issue but sliders cannot correct it so we can only hope for a patch.

                              Too bad my parents are of Debbie Downer kind that they ensured that kids learn that Santa Claus does not exist (and call 911 if a trespasser is found on 12/24-25), not to mention they timed things just right that their kids were born on days coinciding with major gift-giving holidays.
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • tgreer
                                Pro
                                • Mar 2005
                                • 565

                                #195
                                Re: Stats-Based CPU Sliders [MLB 17 Version]

                                Originally posted by nomo17k
                                It's certainly close in a sense that I'm pretty much only trying to bring batting average up ever so slightly at the moment... wild pitches remains an issue but sliders cannot correct it so we can only hope for a patch.

                                Too bad my parents are of Debbie Downer kind that they ensured that kids learn that Santa Claus does not exist (and call 911 if a trespasser is found on 12/24-25), not to mention they timed things just right that their kids were born on days coinciding with major gift-giving holidays.
                                Sounds like a good idea with the timing part. I never thought of that lol. I just have to make sure my oldest doesn't tell my youngest "about Santa"

                                Comment

                                Working...