I actually don't doubt certain pitches are more likely to cause wild pitches/hit-by-pitches. The pitches that are harder to command in the game and with a big break which pitchers tend to like to locate down or miss in the zone... those are definitely more likely to become wild pitches. Or sliders and such which can also break away from catchers.
And given the difficulty of commanding pitches, they are also prone to confidence/command meltdown as you mentioned.
I haven't kept track of it but perhaps I should try for a while... but I don't know if such information actually would help the developers tune the game properly. Assume that it's just big curve balls, should they just tweak those pitches somehow?
I think they should just make catchers keep the dropped balls very close in front of him, like professional catchers do. They are definitely occasionally capable of it in the game, so I think the game should make that happen much more than it does right now (based on the Block attribute as well of course).


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