Stats-Based CPU Sliders [MLB 17 Version]

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  • orye74
    MVP
    • Aug 2012
    • 1163

    #151
    Re: Stats-Based CPU Sliders [MLB 17 Version]

    Originally posted by stannar18
    I am very skeptical of the new patch. It looks like they have toned down the ball physics (which were exaggerated before, I'll agree) but in doing so have pretty much put us back to the days of no XBH down the lines again. I don't see any improvement in WP, the catcher seems to block more balls but the runners still advance anyway so same difference. I'd be happy to run tests for you as well, I've been doing my own but would be happy to experiment per your directions if that would speed things along for all of us and would share the results. Ran some last night and saw Dodgers v Giants go 20 innings with 0 HRs and 2 doubles out of the 23 total hits....replayed the same game, Bumgarner threw a no-hitter, won 2-0, five total hits, all singles. YIKES!
    In one of my games I saw 2 doubles and a triple. I turned base running up to 6. For the most part scores have been mid to low considering my last game last night was an 11-5 (O's lose again) might try power up to 5 in my next game.

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    • orye74
      MVP
      • Aug 2012
      • 1163

      #152
      Re: Stats-Based CPU Sliders [MLB 17 Version]

      Also we can delete this patch too, I'm assuming, if we don't like it.

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      • Aensland
        Rookie
        • May 2014
        • 246

        #153
        Re: Stats-Based CPU Sliders [MLB 17 Version]

        So I had 6 CPU vs CPU games played with the latest 4/25 slider set, but with power and wind set on 5. From the few games I've seen, the wind still appears to be overpowered. I saw Matt Carpenter hit a 482ft bomb with the wind blowing out to RF @ 8mph.

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        • xx19kilosoldier
          Rookie
          • Aug 2009
          • 217

          #154
          Re: Stats-Based CPU Sliders [MLB 17 Version]

          How do these sliders work?

          Do you just need to enter the cpu sliders for manager mode or do you have to use the same values for both human and cpu?

          Thanks for any help/
          PROUD SUPPORTER OF:
          St. Louis Cardinals
          St Louis Blues
          Missouri Tigers
          St. Louis Rams
          Seattle Sounders Liverpool FC

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          • orye74
            MVP
            • Aug 2012
            • 1163

            #155
            Re: Stats-Based CPU Sliders [MLB 17 Version]

            Originally posted by xx19kilosoldier
            How do these sliders work?

            Do you just need to enter the cpu sliders for manager mode or do you have to use the same values for both human and cpu?

            Thanks for any help/
            I just do the CPU sliders

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            • orye74
              MVP
              • Aug 2012
              • 1163

              #156
              Re: Stats-Based CPU Sliders [MLB 17 Version]

              Originally posted by Aensland
              So I had 6 CPU vs CPU games played with the latest 4/25 slider set, but with power and wind set on 5. From the few games I've seen, the wind still appears to be overpowered. I saw Matt Carpenter hit a 482ft bomb with the wind blowing out to RF @ 8mph.
              I had one that was 460 ft the other 3 I saw were wall scrapers

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              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #157
                Re: Stats-Based CPU Sliders [MLB 17 Version]

                Originally posted by xx19kilosoldier
                How do these sliders work?

                Do you just need to enter the cpu sliders for manager mode or do you have to use the same values for both human and cpu?

                Thanks for any help/
                If you are using it for CPU vs. CPU games, only the CPU side matters. If you are using it for your own gameplay against CPU, how you set the HUM side depends. If you play like CPU, then copying CPU slider values may be okay; if not, you'd want to adjust HUM sliders according to your tendencies and skills.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                • xx19kilosoldier
                  Rookie
                  • Aug 2009
                  • 217

                  #158
                  Re: Stats-Based CPU Sliders [MLB 17 Version]

                  I just play manager mode games in the franchise mode. I dont actually play myself and just make manager decisions. So would that be considered cpu vscpu
                  PROUD SUPPORTER OF:
                  St. Louis Cardinals
                  St Louis Blues
                  Missouri Tigers
                  St. Louis Rams
                  Seattle Sounders Liverpool FC

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                  • nomo17k
                    Permanently Banned
                    • Feb 2011
                    • 5735

                    #159
                    Re: Stats-Based CPU Sliders [MLB 17 Version]

                    Originally posted by xx19kilosoldier
                    I just play manager mode games in the franchise mode. I dont actually play myself and just make manager decisions. So would that be considered cpu vscpu
                    Yes, that is basically CPU vs. CPU. Just to avoid confusion, I would use the same values for both HUM and CPU.
                    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                    • xx19kilosoldier
                      Rookie
                      • Aug 2009
                      • 217

                      #160
                      Re: Stats-Based CPU Sliders [MLB 17 Version]

                      Thank you so much nomo. I really appreciate all your work on these and your willingness to answer my question and help me.
                      PROUD SUPPORTER OF:
                      St. Louis Cardinals
                      St Louis Blues
                      Missouri Tigers
                      St. Louis Rams
                      Seattle Sounders Liverpool FC

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                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #161
                        Re: Stats-Based CPU Sliders [MLB 17 Version]

                        Originally posted by xx19kilosoldier
                        Thank you so much nomo. I really appreciate all your work on these and your willingness to answer my question and help me.
                        No problem.


                        Originally posted by Aensland
                        So I had 6 CPU vs CPU games played with the latest 4/25 slider set, but with power and wind set on 5. From the few games I've seen, the wind still appears to be overpowered. I saw Matt Carpenter hit a 482ft bomb with the wind blowing out to RF @ 8mph.
                        Wind at default has exaggerated effect (even in past years), so it's likely safer to keep it somewhere lower.




                        ... so it's just 25 games after the patch v1.04, but HR/G decreased from 1.15 (pre-patch 75 games) to 0.80.

                        I don't necessarily trust the latter number too much yet, but it's big enough change not just in HR but also in doubles that I don't see not using Power slider as an option.

                        I'll be testing with Power 5 & Wind 2 a bit.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                        • tgreer
                          Pro
                          • Mar 2005
                          • 565

                          #162
                          Re: Stats-Based CPU Sliders [MLB 17 Version]

                          Although your latest run is just 25 games, I see where WP and PB have dropped a hair. I have yet to DL the patch so am curious what the "eyeball" test looks like. Are baserunners still advancing almost everytime the ball is in front of home plate? If the latest patch toned it down, I hope they adjust it again looking at your numbers

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                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #163
                            Re: Stats-Based CPU Sliders [MLB 17 Version]

                            Originally posted by tgreer
                            Although your latest run is just 25 games, I see where WP and PB have dropped a hair. I have yet to DL the patch so am curious what the "eyeball" test looks like. Are baserunners still advancing almost everytime the ball is in front of home plate? If the latest patch toned it down, I hope they adjust it again looking at your numbers
                            Looking at WP per pitch instead of per game, it's a little down but not as much as it appears.

                            Eye test... it looks about the same. But one of the patch items is an aspect of catcher's ability to catch, so I would not be surprised if the number of WPs get slightly reduced down the road just by it.

                            I don't think much has changed in terms of WPs.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                            • stannar18
                              Rookie
                              • Nov 2016
                              • 15

                              #164
                              Re: Stats-Based CPU Sliders [MLB 17 Version]

                              Originally posted by nomo17k
                              No problem.




                              Wind at default has exaggerated effect (even in past years), so it's likely safer to keep it somewhere lower.




                              ... so it's just 25 games after the patch v1.04, but HR/G decreased from 1.15 (pre-patch 75 games) to 0.80.

                              I don't necessarily trust the latter number too much yet, but it's big enough change not just in HR but also in doubles that I don't see not using Power slider as an option.

                              I'll be testing with Power 5 & Wind 2 a bit.
                              I was at contact 6 power 5 for about 15 games last night, good results but strikeouts were about 7.5 p/g and HRs were still a touch low, an even 1.0 p/g. I'm just starting a new test with 5/6 instead of 6/5. Hopefully getting k's up a bit and hr/2b as well. I'm hoping this won't skyrocket my k's up to 10 p/g and hr's up to 2.0

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                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #165
                                Re: Stats-Based CPU Sliders [MLB 17 Version]

                                Originally posted by stannar18
                                I was at contact 6 power 5 for about 15 games last night, good results but strikeouts were about 7.5 p/g and HRs were still a touch low, an even 1.0 p/g. I'm just starting a new test with 5/6 instead of 6/5. Hopefully getting k's up a bit and hr/2b as well. I'm hoping this won't skyrocket my k's up to 10 p/g and hr's up to 2.0
                                Just as a caution, 15 games is still a very small sample size when you are looking at an event which only happen once or so in a game... so when you might want to stay patient before switching settings.

                                So one thing to try to actually get a feel for how the baseball stats vary due to sample size... try randomly picking 10 games out of, say the 75 games set from my default slider experiment. Compute the average of stats you are looking at, and compare that to the average computed using the entire 75 set.

                                Repeat that a few times... and quite often you end up seeing wildly different result in each draw of 10 games, comparing to the canonical average from the 75 game sample. That's the effect of natural variance.

                                People very casually use "sample size" and how important it is to use a large enough sample size.... but strictly speaking you have to decide how many games you have to observe before computing average, so that number is reliably close to the canonical average of the entire experiment. So that's not really a trivial exercise.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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