In one of my games I saw 2 doubles and a triple. I turned base running up to 6. For the most part scores have been mid to low considering my last game last night was an 11-5 (O's lose again) might try power up to 5 in my next game.
Stats-Based CPU Sliders [MLB 17 Version]
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Re: Stats-Based CPU Sliders [MLB 17 Version]
In one of my games I saw 2 doubles and a triple. I turned base running up to 6. For the most part scores have been mid to low considering my last game last night was an 11-5 (O's lose again) might try power up to 5 in my next game. -
Re: Stats-Based CPU Sliders [MLB 17 Version]
So I had 6 CPU vs CPU games played with the latest 4/25 slider set, but with power and wind set on 5. From the few games I've seen, the wind still appears to be overpowered. I saw Matt Carpenter hit a 482ft bomb with the wind blowing out to RF @ 8mph.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
How do these sliders work?
Do you just need to enter the cpu sliders for manager mode or do you have to use the same values for both human and cpu?
Thanks for any help/PROUD SUPPORTER OF:
St. Louis Cardinals St Louis Blues
Missouri Tigers St. Louis Rams
Seattle Sounders Liverpool FC
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Re: Stats-Based CPU Sliders [MLB 17 Version]
I had one that was 460 ft the other 3 I saw were wall scrapersComment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
If you are using it for CPU vs. CPU games, only the CPU side matters. If you are using it for your own gameplay against CPU, how you set the HUM side depends. If you play like CPU, then copying CPU slider values may be okay; if not, you'd want to adjust HUM sliders according to your tendencies and skills.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
I just play manager mode games in the franchise mode. I dont actually play myself and just make manager decisions. So would that be considered cpu vscpuPROUD SUPPORTER OF:
St. Louis Cardinals St Louis Blues
Missouri Tigers St. Louis Rams
Seattle Sounders Liverpool FC
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Yes, that is basically CPU vs. CPU. Just to avoid confusion, I would use the same values for both HUM and CPU.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Thank you so much nomo. I really appreciate all your work on these and your willingness to answer my question and help me.PROUD SUPPORTER OF:
St. Louis Cardinals St Louis Blues
Missouri Tigers St. Louis Rams
Seattle Sounders Liverpool FC
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Re: Stats-Based CPU Sliders [MLB 17 Version]
... so it's just 25 games after the patch v1.04, but HR/G decreased from 1.15 (pre-patch 75 games) to 0.80.
I don't necessarily trust the latter number too much yet, but it's big enough change not just in HR but also in doubles that I don't see not using Power slider as an option.
I'll be testing with Power 5 & Wind 2 a bit.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Although your latest run is just 25 games, I see where WP and PB have dropped a hair. I have yet to DL the patch so am curious what the "eyeball" test looks like. Are baserunners still advancing almost everytime the ball is in front of home plate? If the latest patch toned it down, I hope they adjust it again looking at your numbersComment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Although your latest run is just 25 games, I see where WP and PB have dropped a hair. I have yet to DL the patch so am curious what the "eyeball" test looks like. Are baserunners still advancing almost everytime the ball is in front of home plate? If the latest patch toned it down, I hope they adjust it again looking at your numbers
Eye test... it looks about the same. But one of the patch items is an aspect of catcher's ability to catch, so I would not be surprised if the number of WPs get slightly reduced down the road just by it.
I don't think much has changed in terms of WPs.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
No problem.
Wind at default has exaggerated effect (even in past years), so it's likely safer to keep it somewhere lower.
... so it's just 25 games after the patch v1.04, but HR/G decreased from 1.15 (pre-patch 75 games) to 0.80.
I don't necessarily trust the latter number too much yet, but it's big enough change not just in HR but also in doubles that I don't see not using Power slider as an option.
I'll be testing with Power 5 & Wind 2 a bit.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
I was at contact 6 power 5 for about 15 games last night, good results but strikeouts were about 7.5 p/g and HRs were still a touch low, an even 1.0 p/g. I'm just starting a new test with 5/6 instead of 6/5. Hopefully getting k's up a bit and hr/2b as well. I'm hoping this won't skyrocket my k's up to 10 p/g and hr's up to 2.0
So one thing to try to actually get a feel for how the baseball stats vary due to sample size... try randomly picking 10 games out of, say the 75 games set from my default slider experiment. Compute the average of stats you are looking at, and compare that to the average computed using the entire 75 set.
Repeat that a few times... and quite often you end up seeing wildly different result in each draw of 10 games, comparing to the canonical average from the 75 game sample. That's the effect of natural variance.
People very casually use "sample size" and how important it is to use a large enough sample size.... but strictly speaking you have to decide how many games you have to observe before computing average, so that number is reliably close to the canonical average of the entire experiment. So that's not really a trivial exercise.Comment
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