Is the solid hits slider a direct relationship to LD%? I mean, if you raised it to 10, would you get more liners? Or is it more of a launch angle slider that raising it to 10'would raise the launch angle causing more fly balls?
Stats-Based CPU Sliders [MLB 17 Version]
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Is the solid hits slider a direct relationship to LD%? I mean, if you raised it to 10, would you get more liners? Or is it more of a launch angle slider that raising it to 10'would raise the launch angle causing more fly balls? -
Re: Stats-Based CPU Sliders [MLB 17 Version]
I played an 82 game season since the beginning of very year on MLB the show and after alittle half way through this season I've had enough. I just simmed the rest and put the game up for sale on eBay. This years was terrible. No matter the sliders, it's the same. Too many strike outs, too many foul balls, too many wild pitches/pass balls and not enough excitement. The road team dominates the majority of the time. I know you doubted that claim earlier but I'll put $500 on it. You pick your team and mine. I like my odds. There is probably just too much focus on online this year, I don't know. I wish there was more competition for sports games, bud sadly there isn't anymore.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
I played an 82 game season since the beginning of very year on MLB the show and after alittle half way through this season I've had enough. I just simmed the rest and put the game up for sale on eBay. This years was terrible. No matter the sliders, it's the same. Too many strike outs, too many foul balls, too many wild pitches/pass balls and not enough excitement. The road team dominates the majority of the time. I know you doubted that claim earlier but I'll put $500 on it. You pick your team and mine. I like my odds. There is probably just too much focus on online this year, I don't know. I wish there was more competition for sports games, bud sadly there isn't anymore.
As for the road team having an advantage... I just don't see it in my data (which anyone can view using the link in the OP) so it's not really a matter of opinion of mine, you know what I mean? I'd be lying if I say otherwise.
That said, I honestly do think it's a good idea to just move on if you haven't enjoy the game... agonizing over a video game isn't worth it unless you enjoy the process itself as far as I'm concerned.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Fly balls aren't necessarily solidly hit.
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Re: Stats-Based CPU Sliders [MLB 17 Version]
hey Nomo just curious about reliever stamina at 7. wont that let teams keep relievers in for 3 plus innings because of the extra stamina? answer me this and i am going to finally start my franchise. thank you good sir!Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
My reasoning for increasing that slider is to help long/middle relievers go more innings *when necessary* and with the new CPU bullpen logic, that appears to happen often when starting pitchers are pulled early.
What often happens I think is that some of those long/middle relievers are naturally not good (in terms of core pitching attributes), but CPU manager wants to keep them in to eat a few innings regardless of their performance/energy on that day, and that in turn contribute some blowouts where mop-up guys get shelled... in real-life that would be kind of games where managers start thinking of using position players to pitch to save bullpen workload but that doesn't happen in the game.
I don't think the bullpen logic is primarily energy-driven (it should be more situation-driven, if it were to align better with how real-life manager manages bullpen), so I am hoping (and I don't think it's clearly affecting bullpen management... "Np" in the spreadsheet is the number of pitchers used in each game)
I think the most reasonable thing to do is to use Reliever Stamina value to adjust the overall usage throughout the season (e.g., number of games/innings pitched by relievers)... because I think the time it takes for relievers to recover from depleted energy would contribute more to their usage/performance than how long they can pitch when they actually enter the game.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
It's most likely going to be very close to the currently tested set (6/17), so if I were to update the OP with a recommended set right now, it would be pretty close to it.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Hey NOMO i really want to use these sliders but my results haven't been close to what you get with the spreadsheet. I've played 6 or 7 games but my games are getting way too much offense. A ton of doubles. I strictly play manager mode and not cpu vs cpu. Does that make a difference? Thanks in advance.
MkvitzComment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Hey NOMO i really want to use these sliders but my results haven't been close to what you get with the spreadsheet. I've played 6 or 7 games but my games are getting way too much offense. A ton of doubles. I strictly play manager mode and not cpu vs cpu. Does that make a difference? Thanks in advance.
Mkvitz
Aside from some quirks (that I am not aware of) specific to MoM, I don't believe MoM would be any different from CPU vs. CPU games.
One major caveat is that all my test games are in the first year of season using the default roster shipped with the game. A couple ways that the game may play differently even using the same slider set are (1) using a roster set that does not distribute player attribute ratings to be close to how the developers do by default and (2) using a carry-over save with player progression taking place for a few years.
Both of these can shift player attributes away from how the game is initially tuned and can lead league averages to become "off" from what you see in my spreadsheets.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Hey Nomo thanks for the response. Im using the Ridings OS roster. I'll stick with it as I really appreciate the testing you've done and I'd like to get my stats that close to real life stats. These damn catchers dropping the balls drive me nuts. Anyways thanks for all your work.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
There will be a new patch dropping today... hopefully there won't be any more major changes to things that don't really need to change at this point...
Hey Nomo thanks for the response. Im using the Ridings OS roster. I'll stick with it as I really appreciate the testing you've done and I'd like to get my stats that close to real life stats. These damn catchers dropping the balls drive me nuts. Anyways thanks for all your work.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Hey Nomo thanks for the response. Im using the Ridings OS roster. I'll stick with it as I really appreciate the testing you've done and I'd like to get my stats that close to real life stats. These damn catchers dropping the balls drive me nuts. Anyways thanks for all your work.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Hey Nomo, I have been using your sliders since the beginning. I am currently using the June 17th version. I am however using Armors injury sliders. When I play I sit it to 9 and when I sim I put it on 6. Are you planning on posting a final slider set? I know the patches keep rolling out but honestly I don't see any difference in game play after the last 2.Comment
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