Hey stealy question u mention u don’t aim only in different situation but do u notice u only hit grounders when u don’t aim?
Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
Hey stealy question u mention u don’t aim only in different situation but do u notice u only hit grounders when u don’t aim? -
Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
Not at all.
I get a great mix of grounders, line drives, absolute seeds to the gap, 450ft bombs, pop ups, little nubbers...
I love the fact that if you try and pull a ball up for a homerun (aim the stick towards 2o clock with a lefty batter) the PCI shrinks as a result of your trying to hit in a certain outcome. So you have to understand that by influencing the direction and lift of your attempt, you sacrifice the plate coverage to do so.
On top of that, trying to influence to a pull hit, if the pitch happens to drift away from the middle -in, you’ll roll over it, and ground out opposite side.
Risk reward is fantastic and I have gone entire games with no input on the direction.
~syf
Sent from my iPhone using Operation Sports"Ain't gonna learn what you don't wanna know"....GDComment
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
Ok thanks bro I would not aim thanks for the input.
Not at all.
I get a great mix of grounders, line drives, absolute seeds to the gap, 450ft bombs, pop ups, little nubbers...
I love the fact that if you try and pull a ball up for a homerun (aim the stick towards 2o clock with a lefty batter) the PCI shrinks as a result of your trying to hit in a certain outcome. So you have to understand that by influencing the direction and lift of your attempt, you sacrifice the plate coverage to do so.
On top of that, trying to influence to a pull hit, if the pitch happens to drift away from the middle -in, you’ll roll over it, and ground out opposite side.
Risk reward is fantastic and I have gone entire games with no input on the direction.
~syf
Sent from my iPhone using Operation SportsComment
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Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
Not at all.
I get a great mix of grounders, line drives, absolute seeds to the gap, 450ft bombs, pop ups, little nubbers...
I love the fact that if you try and pull a ball up for a homerun (aim the stick towards 2o clock with a lefty batter) the PCI shrinks as a result of your trying to hit in a certain outcome. So you have to understand that by influencing the direction and lift of your attempt, you sacrifice the plate coverage to do so.
On top of that, trying to influence to a pull hit, if the pitch happens to drift away from the middle -in, you’ll roll over it, and ground out opposite side.
Risk reward is fantastic and I have gone entire games with no input on the direction.
~syf
Sent from my iPhone using Operation Sports
Dude, you saved the game for me with this post. I was using swing influence on almost every pitch, much like I’d do in previous years with great success, but wasn’t hitting a lick. So far in the game I’m playing now I have 6 hits through the top of the 6th (2 solo homers, 2 doubles and 2 singles) but off the bat they’ve felt 100% legit with zero swing influence. One double was opposite field into the left field corner on a pitch that was low and outside that caught too much of the plate. I’m seeing better hit variety too.
Sent from my iPhone using TapatalkLast edited by BleacherCreature; 06-17-2019, 01:56 PM.Comment
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
I love these sliders man, played a few play now games and about 7 test franchise games. One thing I like is these feel generic, I've gotten a lot of different results and variety. When I'm up i know I gotta still be on point and play good, but when I'm down and behind it still feels like there's a chance, you can comeback even if you lose, you can still be competitive.
Besides outcomes, hit variety is very nice, solo Homers, Doubles, singles, splitting the gap or bloopers it's all there. Pitching this is my first year full clean screen so no ball marker and I'm still getting use to it but feels good.
I just started my Franchise with The Tribe, was gonna wait for Hybrid Rosters but just really wanted to get going, using Rovert's Rosters, I'll let you know how it goes. How is your Franchise going man?
Gave a 5 star vote cause that's how much I've been enjoying these slidersLast edited by ultimatefighter; 07-01-2019, 09:20 AM.Comment
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
I love these sliders man, played a few play now games and about 7 test franchise games. One thing I like is these feel generic, I've gotten a lot of different results and variety. When I'm up i know I gotta still be on point and play good, but when I'm down and behind it still feels like there's a chance, you can comeback even if you lose, you can still be competitive.
Besides outcomes, hit variety is very nice, solo Homers, Doubles, singles, splitting the gap or bloopers it's all there. Pitching this is my first year full clean screen so no ball marker and I'm still getting use to it but feels good.
I just started my Franchise with The Tribe, was gonna wait for Hybrid Rosters but just really wanted to get going, using Rovert's Rosters, I'll let you know how it goes. How is your Franchise going man?
Gave a 5 star vote cause that's how much I've been enjoying these sliders
I am still having as much fun with this game as I was on day one, and possibly, even more so, as they fixed the defensive issues from the opening product.
Every cannon I unleash from third base that gets the runner by the step it ought to, or the half step for faster runners, makes me smile. I feel as though, through testing over and over and over, I have a perfectly-orchestrated, organic representation of the real baseball game I love.
Nothing feels forced, nothing feels as though I can get finished with a baseball play, and feel like the game has cheated me, as a result of the programming, or coding.
My only real beef with the game overall is the fact that baserunners are not aggressive enough within certain situations (They all run bases like there are zero or one out). I would lover to see a tweak to the baserunning, whereby the runners with a certain speed, calculated with fielder arm strength, coupled with the speed of the hit, would create an aggressiveness quotient that would have the runner try for the extra base from time to time. As of now, they are a bit too timid, and could use a bit more leeway in trying for an extra bag.
Perhaps this could be tied in with the basecoaches, and the hiring of a guy with a windmill at third, could lead to tweaks of the coaching staff, to result in a team that is more or less aggressive. I actually really like this idea, and you could actually change the persona of your team with tendencies of the coaching staff. I expand more on this later, but you would hire coaches within the franchise, and they would have an entirely different dynamic between coaches.
Aside from that, very few issues, and I am really enjoying what this game has shaped up to be for the 2019 version.
I am happy to hear you getting much enjoyment from your own games, and thanks again for the feedback on the sliders.
I am really happy about how they shaped up this year for sure.
~syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
No changes to OP, correct?Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
Nope. Everything as it stands, for now.
~syf
Sent from my iPhone using Operation Sports"Ain't gonna learn what you don't wanna know"....GDComment
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
Coming from Armors sliders although there good, I rather play the game now more that let the cpu handle my movements now.
I understand that this might take out some animations but you still should see great animations when fielding. Manually.I stream a variety of video games for relaxation and fun.
https://youtube.com/@storm_warningz?feature=sharedComment
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
I hit way to many doubles and not enough HR's. The scores are realistic though. Through the same amount of games as in real life Acuna and Freeman have about 10 Less homers each but 20 or so more doubles. Any slider tweaks youd recommend for less doubles and more homers?Comment
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
Gonna give these a look, I also like to watch CPU vs CPU games have these been tested in that area?
Coming from Armors sliders although there good, I rather play the game now more that let the cpu handle my movements now.
I understand that this might take out some animations but you still should see great animations when fielding. Manually.Last edited by BigOrangeVol4Life; 08-10-2019, 12:01 PM.Comment
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
These sliders with the re-rated rosters, are still really fun to play with.
I was worried that when the run-speed ratings all were zeroed out at 20 for the slowest guys, it would cause some issues, but so far- everything playing perfectly to my style.
This year's game is just so good.
~syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
This set is $$$$$$, even though I use MLB 15 hitting view.
Armor's is too, but there is just something about the "flow" of the games with this set that seems a tad better.
My ONLY "concern", OF'ers seem just a little bit slow. I am going to rock a couple games with field run speed at 3 just to see.
I give up so many 2B's or bloop hits (not necessary a bad thing), just trying to bring HPG down just a tad.
Regardless, i can keep the settings just the way they are on page 1 and still be ecstatic. I'm happy I found this set.
DowieCardinals Nation - For The Lou
Always a Tiger - Bless You Boys
How can you not be romantic about baseball?Comment
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Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.
Well, Stealyerface here, back again for another round of The Show, and this year's slider set is one that I am pretty stoked on.
If you had tried or played with my sliders in years past, you will remember that I am clean-screen, manual as much of everything I can play with, and try to temper the game to the most accurate, most authentic, and most true-to-life to the game as I can make it.
This includes adjusting the fielder's speed, base runner speed, arm strength, range, jump, first step, closing speed etc... to get the game to play as it would if you watched a real game.
I pour over the replays in my test games to see if a guy who should be out by just a half a step at first, indeed is out by that half a step. I make sure that a guy who slides into second on a double, does so with the ball coming back to the infield at the correct timing. I make sure that if a guy with below average speed tries to leg out a triple, he'll be out by a mile on a decent throw...
Basically, I want the game to play out as close to how it would play out in real life, as I can make it.
These sliders have over five years of testing, with the new game SDS sends out every year as the new baseline for my carryover sliders. from year to year.
As the game evolves, luckily the sliders stay pretty close, with the only real tweaking to the set, coming from wholesale changes made to the game.
******NOTE*******
I am not a tweaker. Which means that some of the sliders will be very similar to the baseline out of the box gameplay set. I play on All Star, and I do crank up the pitching level, as I want to see less pin point control from my pitchers, but within the ratings, the better pitchers are able to spot tough pitchers more accurately. As they should.
My slider set will also require you to position fielders and to pitch to that positioning. The speed being turned down will not allow you to make up for mistakes because of the game's default speeds being too high. You will need to take some time and attack the batter, learn to pitch to contact if needed, position outfielders to help them make plays, attack the zone on weaker hitters.... Basically, you are going to have to play the game as you would manage a real squad, or you are going to get shellacked.
Start up a game and swing at every pitch, don't work the counts to batter-favour, and just lollygag through a game, and you will be punished.
Conversely, if you gameplan, make charts, allow one time through the line up to make notes on batters, position your defense accordingly, and take your time, the rewards are so satisfying, it makes this year's game the most fun I have had in The Show to date.
Seriously, this game plays the best, and is the best portrayal of the authentic experience we have been given.
I am at work, and not able to access the slider set for posting on the site right this minute, but the set is live, in the vault, and I hope you guys give it a shot, and enjoy the games that come out of it.
Please give this set a good 5-10 games, and you'll see 11-9 slugfests with 5 HR's and you'll get a couple 2-0 shutouts with crazy pitching duals.
You'll see teams go cold a the plate and have to scratch for every run, and then balls will fall in and you'll catch a break.
The best compliment I can get is when you see a play, and can say that it played out just like you would see within a real game.
Look for "Stealyerface's TrueSim2019" in the vault, load em up, and have it it.
I hope you guys enjoy.
~syf
******UPdate********
Here are the Gameplay Options, Setting and the Sliders for those who are not online. Enjoy, and most of all, Have Fun!!
Settings:
Batting and Baserunning:
Hitting Difficulty: All-Star
Hitting Interface Directional (Timed)
Input Type - Buttons
Plate Coverage Indicator - Off
Camera Shift - Off
In-Play View Offense - Broadcast
Hitting View: Wide (User Choice) I like the angle, and you really need to be wary of change-ups
Ball Trail - Off
Guess Pitch: Off
Baserunner Interface: Default
Baserunning Decisions: Default
Sliding Decisions: Assist
Runner Window: On (this year's steal indicator helps)
Pitching:
Pitching Difficulty: HOF
Pitching Interface: Classic
Pitching View: Broadcast
Pitching Ball Marker: Off (clean screen for me, no clutter)
Pitch Callout: Off -as above
Pitch Confidence: On
Pitch Delay: Normal
API: Default
Fielding:
Throwing Interface: Pure Analog
Throwing Meter: On or No Feedback (once you get some games to learn the ropes)
Throwing Decision: Off
Throw Canceling: Off
Fielding Decision: Assist
Defensive Shift: Auto (I'll move them around, but Auto helps if I forget)
Catch Indicator - On
Fielding View Defense: Dynamic (new camera is really immersive, so good)
General
Strike Zone: Off
Hot Zones: Pitching Preview (First pitch of the at-bat, to remind you of the batter's weaknesses)
Warm Up Relievers - On
Balks: On
Tutorial Tips - Off
Post Game Auto Save - Off
Umpire Balls and Strikes: Personalized
Umpire Close Plays: On
Check Swing Appeals: On
Injuries: On
Ejections: On
Scorebar Display - On
Pitch Select Display - Off (Clean screen again... Learn what your guys like to throw)
Swing/Pitch Info - On ( I use this to set up batters, based on their swings on certain pitches)
Vibration - On
Game Log Order - Default
Presentation Options
Presentation Mode - Broadcast
Pre Pitch Cameras - Batting Only
Frequency - High Leverage
Batter Walkup - On
In-game Ticker - On
Closed Captioning - Off
Mode Updates - Occasional
MLB.com Updates - On
Gameplay Sliders
Dynamic Difficulty Sensitivity 5
Human Contact 5
Human Power 5
Human Timing 5
Human Foul Frequency 4
Human Solid Hits 4
Human Starter Stamina 5 **lowered from 6** **UPDATED AND LOCKED IN AT 5*** It is perfect.
Human Reliever Stamina 3
Human Pitcher Control 3
Human Pitcher Consistency 3
CPU Contact 5
CPU Power 5
CPU Timing 5
CPU Foul Frequency 4
CPU Solid Hits 4
CPU Starter Stamina 5
CPU Reliever Stamina 5
CPU Pitcher Control 3
CPU Pitcher Consistency 4
CPU Strike Frequency 5
CPU Manager Hook 5
CPU Pickoffs 5
Fastball Pitch Speed 6 (user choice)
Off speed Pitch Speed 5 (user choice)
Fielding Errors Infield 5
Fielding Errors Outfield 5
Throwing Errors Infield 4
Throwing Errors Outfield 4
Fielder Run Speed 2
Fielder Reaction 2
Fielder Arm Strength Infield 5
Fielder Arm Strength Outfield 6 (upped from 5) *This allows the guys with high-rated arms to unleash*
Baserunner Speed 4
Baserunner Steal Ability 6
Baserunner Steal Frequency 6
Wind 4
Injuries 6Comment
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