Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

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  • stealyerface
    MVP
    • Feb 2004
    • 1803

    #31
    Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

    Originally posted by BleacherCreature
    Do you find the CPU throws too many strikes with their control and consistency lower? I know this was a topic in previous years that the lower their control the more pitches end up over the plate resulting in more strikes. Sounds backwards but it certainly makes sense.


    Sent from my iPhone using Operation Sports


    I was part of that discussion, and the reason I turn the CPU C&C down, is that I do not feel the CPU is programmed to miss the strike zone as much as it is to throw strikes.

    I wanted the CPU to not be able to dot the corners or paint black all day, so in my adjustment I wanted the margin of error to be larger, but both ways. Explained here:

    Let’s say the CPU wants to throw a slider in under the hands of a right handed batter. Using a 3x3 grid (think hot/cold zone graphic) looking in at the batter, he wants the ball in section 9. Section 9 would represent a “perfect” pitch. If we use quarters, dimes and nickels as a size reference, I don’t want the computer to drop a dime on me every time it tries a high leverage pitch. I want that section 9 to be the bullseye, and have a nickel sized miss zone”. I want the zone of where that pitch could end up via too tight a grip, too late/early a release, nerves, high-pressure etc... to have a larger margin of error.

    This not only requires me to be selective of my swingable pitches, but allows mistakes both inside and outside that target circle.

    I can try a few more games with the C&C cranked up to 10, but I feel as though the CPU misses more outside of the zone than throwing more hittable strikes, with the C&C set lower.

    Just my take, but so far, results seem to be pretty realistic.
    ~syf


    Sent from my iPhone using Operation Sports
    "Ain't gonna learn what you don't wanna know"....GD

    Comment

    • BleacherCreature
      MVP
      • Apr 2007
      • 3160

      #32
      Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

      Originally posted by stealyerface
      I was part of that discussion, and the reason I turn the CPU C&C down, is that I do not feel the CPU is programmed to miss the strike zone as much as it is to throw strikes.

      I wanted the CPU to not be able to dot the corners or paint black all day, so in my adjustment I wanted the margin of error to be larger, but both ways. Explained here:

      Let’s say the CPU wants to throw a slider in under the hands of a right handed batter. Using a 3x3 grid (think hot/cold zone graphic) looking in at the batter, he wants the ball in section 9. Section 9 would represent a “perfect” pitch. If we use quarters, dimes and nickels as a size reference, I don’t want the computer to drop a dime on me every time it tries a high leverage pitch. I want that section 9 to be the bullseye, and have a nickel sized miss zone”. I want the zone of where that pitch could end up via too tight a grip, too late/early a release, nerves, high-pressure etc... to have a larger margin of error.

      This not only requires me to be selective of my swingable pitches, but allows mistakes both inside and outside that target circle.

      I can try a few more games with the C&C cranked up to 10, but I feel as though the CPU misses more outside of the zone than throwing more hittable strikes, with the C&C set lower.

      Just my take, but so far, results seem to be pretty realistic.
      ~syf


      Sent from my iPhone using Operation Sports


      In my 2 games with these last night I definitely hit better than I have been, but that’s because of mistake pitches that got entirely too much of the plate, which I liked. That’s exactly where mistake pitches should be. I was hitting against low rated CPU starters both games and was able to get into a ton of 3-1, 3-2 counts but would almost always get one right down the middle on the next pitch. Definitely want to get more games in later most likely against #1 starters to see how they attack me, see if they nibble a little more because they have the quality pitches to do so with.


      Sent from my iPhone using Operation Sports

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      • stealyerface
        MVP
        • Feb 2004
        • 1803

        #33
        Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

        So this is where the game really shines for me this year, in the 2019 version.

        The fact that I can work the count with the pitchers this year, especially the 4th and 5th starters who don't have the overpowering control and stuff, allows me to sit on that 3-1 or 2-1 pitch.

        Because I have Guess Pitch off, and I use directional hitting, I can push up and to the right (2oclock) with my lefty power hitter, and try to launch a cookie into orbit.

        Typically, on a real mound, I might not totally give in to a batter, but I would rather let my defense dictate a portion of the outcome, rather than walk a guy to a free base. So while I might not just groove a fastball on 3-1, I definitely was trying to throw a strike. The fact that even with C&C tuned down a bit, the CPU can, and will, throw a ball for a strike, says we are on the right track.

        With hitting harder than it has been, and what I perceive as PCI shrinkage, I like having the ability to work the count with the C&C down, thereby rewarding my selective eye at the plate, with a chance to sit on a fastball in a batter-leveraged count.

        The reason I have the Fastball Speed up at 6, is that I wanted a truer replication of having to react, and look fastball, especially with the swing animation appearing to have a bit more hesitation that years prior. I find myself being late or very late on swings, but, if I decide that the CPU needs to come into the strike zone, and I can decide to sit fastball, I can get some great swings on pitches that, in real life, would offer me a better chance for big contact. I also love the fact that I'll have a power hitter at the plate, a 3-1 count, and the CPU unleashes a change up on me, seemingly knowing the fact that I am sitting fastball.

        My decision for the C&C slider was to make the CPU more vulnerable to location mistakes, on BOTH, low leverage and high-leverage pitches. IRL, sometimes you release a ball just a tad too early, grip it a little too tightly, or have a release point that you instantly know will result in a cement mixer just slowly rotating, rather than a gnarly Uncle Charlie twisting a guy up at the plate.

        So far, based on how FUN this game has become, I think we have dialed in the proper mix of missed pitches, and perfectly-painted filth...

        This is the most fun I have had playing The Show since my first step away from 2K

        ~syf
        "Ain't gonna learn what you don't wanna know"....GD

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        • villabraves
          Pro
          • Mar 2012
          • 690

          #34
          Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

          Question for you syf. So I read the directional hitting guide which is somewhere within this forum and it said about picking a direction influence every pitch. Do you do that or do you sometimes just swing and let the players attribute stats take control? The reason I ask is in that thread some people do and some don’t and yesterday while trying this set I found I had better hitting results by not influencing the hit direction and purely going off timing. What are your thoughts?


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          • stealyerface
            MVP
            • Feb 2004
            • 1803

            #35
            Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

            Originally posted by villabraves
            Question for you syf. So I read the directional hitting guide which is somewhere within this forum and it said about picking a direction influence every pitch. Do you do that or do you sometimes just swing and let the players attribute stats take control? The reason I ask is in that thread some people do and some don’t and yesterday while trying this set I found I had better hitting results by not influencing the hit direction and purely going off timing. What are your thoughts?


            Sent from my iPad using Operation Sports
            !00% better contact and larger PCI when just swinging without any directional input.

            You can test this by pushing up to 2 o'clock with a lefty hitter, and trying to pull something.

            If you miss, you'll see a decidely smaller PCI, and this is compounded exponentially with a Power Swing as well as a Directional input.

            I have my own set of "house rules" but there are less house rules, and more along the lines of "smart decisions". I do not try to influence the direction, unless I have very specific reasoning for doing so. Man at second and a righty hitter at the plate with no outs, I will almost always try to influence a ball to the right side and move the runner. I'll also utilize the Contact Swing, so that my directional shrinkage is nulled by the contact swing adding a little size to the PCI.

            What I really like about the directional option, is that you do have to sacrifice some of the plate coverage, and the penalty for trying to pull an outside pitch, is the "roll over" feedback, which typically results in unfavorable outcomes.

            But, it is within the mechanic that you can actually use your own version of "Guess Pitch" which to me, is much better than artificial guesses and rewards.

            There is nothing better than realizing the pitcher is trying to work you away, and especially with a lefty at Fenway, you decide to use the pitcher's strategy against him, and push the stick to 10'oclock and stroke that outside pitch oppo to the wall. The animation giving you a quick sneak of the ball off the bat lets you know you timed it perfectly, and going with the pitch for a double that you actually meant to hit there, is super rewarding.

            Answering your question, I typically use no influence and no input for direction unless the count and the situation dictates, or if I am just going to try and guess on a certain pitch.

            ~syf
            "Ain't gonna learn what you don't wanna know"....GD

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            • villabraves
              Pro
              • Mar 2012
              • 690

              #36
              Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

              Originally posted by stealyerface
              !00% better contact and larger PCI when just swinging without any directional input.



              You can test this by pushing up to 2 o'clock with a lefty hitter, and trying to pull something.



              If you miss, you'll see a decidely smaller PCI, and this is compounded exponentially with a Power Swing as well as a Directional input.



              I have my own set of "house rules" but there are less house rules, and more along the lines of "smart decisions". I do not try to influence the direction, unless I have very specific reasoning for doing so. Man at second and a righty hitter at the plate with no outs, I will almost always try to influence a ball to the right side and move the runner. I'll also utilize the Contact Swing, so that my directional shrinkage is nulled by the contact swing adding a little size to the PCI.



              What I really like about the directional option, is that you do have to sacrifice some of the plate coverage, and the penalty for trying to pull an outside pitch, is the "roll over" feedback, which typically results in unfavorable outcomes.



              But, it is within the mechanic that you can actually use your own version of "Guess Pitch" which to me, is much better than artificial guesses and rewards.



              There is nothing better than realizing the pitcher is trying to work you away, and especially with a lefty at Fenway, you decide to use the pitcher's strategy against him, and push the stick to 10'oclock and stroke that outside pitch oppo to the wall. The animation giving you a quick sneak of the ball off the bat lets you know you timed it perfectly, and going with the pitch for a double that you actually meant to hit there, is super rewarding.



              Answering your question, I typically use no influence and no input for direction unless the count and the situation dictates, or if I am just going to try and guess on a certain pitch.



              ~syf


              Thanks for your detailed reply. I have actually been adopting a similar approach. No influence unless like you said trying to move a runner over etc. Also I’ve been trying to use my own ‘guess pitch’ thinking too. I look at the previous at bat to see whether the pitcher was going more in/out/up/down and generally try to take the first pitch to see if they go there again. Sometimes though I lose my discipline and just swing first pitch which normally ends badly!


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              • otonabee
                Rookie
                • Nov 2005
                • 28

                #37
                Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

                Have been frustrated since launch with getting a decent set of sliders that made the game feel realistic for me. I want the game to feel like real baseball, some games you slug, others you don't, some games your pitchers hit their spots, the next day they don't... etc.

                I tried Stealyerface's sliders today and for the VERY first time, I had one of those games that just felt right! Banged out 11 hits, hit 2 bombs (FINALLY), my Mets pitchers had to really work to get guys out. I found these sliders to offer up a great balance on the hitting side, lots of hit variety, but had to really lock in to get a good pitch (the way the game is supposed to be). Fielding sliders bang on, and really loved how the pitching was in terms of it was not too easy (walked 4 guys today). Nice job on these sliders.... !

                Comment

                • stealyerface
                  MVP
                  • Feb 2004
                  • 1803

                  #38
                  Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

                  Originally posted by villabraves
                  Played 2 games in a test franchise with the Twins using this set today. Actually I streamed them on Twitch so they’re on my page. I had been using Armor’s set on HoF up until now but had to lower hitting to AS as I was getting very frustrated! I have to say I was pleasantly surprised using these especially as fastball pitch speed is at 6. I struggled on 5 on Armor’s set, so although I went down a level for hitting I was still expecting it to obviously be faster but it felt great tbh. There is another set I’m going to try tomorrow but this set definitely has my attention! Great work.

                  If anyone is interested the 2 games I played with this set are here;

                  Twitch is the world's leading video platform and community for gamers.




                  Sent from my iPad using Operation Sports

                  Hey Hey... Watching your Twitch Stream... (love the accent)...

                  Anyway, I have two tips to help you make this game:
                  A- More enjoyable
                  B- More Nerve Wracking

                  Turn off the pitching aim indicator, and use just the controller vibration. I know, I know... it sounds crazy, but here is the reality. You are throwing too many strike ie.. hittable pitches. You got into trouble in the first inning there, because I feel like you attacked the strike zone, but you were trying to paint corners using the aim marker, and I have the User Pitcher Consistency and Control tuned down.

                  I have done this to purposely throw more balls. And I can tell you, if you try a few games playing only with the rumble of the controller to let you know where in or out of the strike zone you are, you'll never go back.

                  It is waaaaay too much fun, but in the ninth, bases loaded, and you need a strike, the controller is rumbling with nervousness, the controller is rumbling with the pitch location selection, and you have no visual clue to help you. Do you dare throw a pitch with no buzzing it all and just challenge the batter? Do you go moderate vibration and hopefully get him to chase?

                  The secondary effect is that without being able to pinpoint pitches using the visual crutch, you end up throwing better pitches to weak contact and swings and misses. It is like an extra bonus, with another helping to boot!

                  Try it out, mix in some unhittable pitches, turn off the visual marker, and go enjoy your brand new game!!!

                  ~syf
                  "Ain't gonna learn what you don't wanna know"....GD

                  Comment

                  • villabraves
                    Pro
                    • Mar 2012
                    • 690

                    #39
                    Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

                    Originally posted by stealyerface
                    Hey Hey... Watching your Twitch Stream... (love the accent)...



                    Anyway, I have two tips to help you make this game:

                    A- More enjoyable

                    B- More Nerve Wracking



                    Turn off the pitching aim indicator, and use just the controller vibration. I know, I know... it sounds crazy, but here is the reality. You are throwing too many strike ie.. hittable pitches. You got into trouble in the first inning there, because I feel like you attacked the strike zone, but you were trying to paint corners using the aim marker, and I have the User Pitcher Consistency and Control tuned down.



                    I have done this to purposely throw more balls. And I can tell you, if you try a few games playing only with the rumble of the controller to let you know where in or out of the strike zone you are, you'll never go back.



                    It is waaaaay too much fun, but in the ninth, bases loaded, and you need a strike, the controller is rumbling with nervousness, the controller is rumbling with the pitch location selection, and you have no visual clue to help you. Do you dare throw a pitch with no buzzing it all and just challenge the batter? Do you go moderate vibration and hopefully get him to chase?



                    The secondary effect is that without being able to pinpoint pitches using the visual crutch, you end up throwing better pitches to weak contact and swings and misses. It is like an extra bonus, with another helping to boot!



                    Try it out, mix in some unhittable pitches, turn off the visual marker, and go enjoy your brand new game!!!



                    ~syf


                    Hey thanks very much for the tips and also for watching! I tried a different set of sliders today but definitely prefer your set which is what I think I’ll go with. Yes I get what your saying about turning off the pitch marker. I’ve tried it before and got shelled but I do get where you are coming from. The more I use it the more I get use to it and as they say, practice makes perfect!

                    Bet you were surprised to hear an Englishman playing an American game lol! Been a fan since my first trip to the USA in 1983. Went to my first live game in Atlanta in ‘92, hence my being a fan of theirs. I’ve actually seen 25 of the 30 franchises live! Been living in Cali since 07 so no excuse not to cross off the last 5!

                    Thanks again for your advice.


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                    • bryanm1982
                      MVP
                      • Nov 2016
                      • 3790

                      #40
                      Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

                      I am playing a game with these sliders for the first time. I know people are saying the CPU not being aggressive on the bases if the baserunner speed is too low or the OF Arm Strength is lower. And I experienced it myself on other sets. In the 1st inning the cpu had runners first and third with no outs and they had a 60 speed runner at 3rd. They hit a fly ball just almost short of the track (it should have been a routine sac fly) it wasn’t shallow or anything the OF had to go back on the ball. Well the runner on 3rd did not go. I don’t know if they didn’t run cause of Yelich or since it was nobody out. But there wasn’t even a gamble for him. So the run didn’t score in the inning so the cpu got shorted from that play. Just wondering if you had experienced that at all.
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                      • stealyerface
                        MVP
                        • Feb 2004
                        • 1803

                        #41
                        Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

                        Originally posted by bryanm1982
                        I am playing a game with these sliders for the first time. I know people are saying the CPU not being aggressive on the bases if the baserunner speed is too low or the OF Arm Strength is lower. And I experienced it myself on other sets. In the 1st inning the cpu had runners first and third with no outs and they had a 60 speed runner at 3rd. They hit a fly ball just almost short of the track (it should have been a routine sac fly) it wasn’t shallow or anything the OF had to go back on the ball. Well the runner on 3rd did not go. I don’t know if they didn’t run cause of Yelich or since it was nobody out. But there wasn’t even a gamble for him. So the run didn’t score in the inning so the cpu got shorted from that play. Just wondering if you had experienced that at all.


                        Yes, I have noticed a lack of smart (typical) base running this year, but it has been the same regardless of the sliders.

                        Balls that should score a run, or at least test the outfielder arms are not enough to get the runners to try to advance.

                        I am not sure if there needs to be a slider for “Baserunner Aggressiveness”, but that would be a way to override the CPU’s perceived disadvantage due to other sliders.
                        ~syf


                        Sent from my iPhone using Operation Sports
                        "Ain't gonna learn what you don't wanna know"....GD

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                        • WSCUkicker
                          Rookie
                          • May 2018
                          • 152

                          #42
                          Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

                          I saw one slider set that had base runner speed at 5 and outfield arm strength at 4 and it said it helped with that problem but I haven’t tested it enough to say


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                          • stealyerface
                            MVP
                            • Feb 2004
                            • 1803

                            #43
                            Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

                            That makes the baserunners too fast. Balls grounded to third become hits. I tried to avoid that


                            Sent from my iPhone using Operation Sports
                            "Ain't gonna learn what you don't wanna know"....GD

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                            • villabraves
                              Pro
                              • Mar 2012
                              • 690

                              #44
                              Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

                              So I took your advice regards turning off the pitch ball marker in game 1 of my Braves Franchise with the OSFM rosters that are out. Lost 6-4 but as you said it’s a much better game that way. With the marker on I always struggled in the first inning, without it I’d got through 2 innings with 23 pitches! Then it all went tits up in the 6th but you’re right, I’m not going back, it’s staying off for good now regardless of whether I get shelled or not. I think I will become comfortable with it, hopefully sooner rather than later.


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                              • WSCUkicker
                                Rookie
                                • May 2018
                                • 152

                                #45
                                Re: Stealyerface's TrueSim 2019 Slider Set is Live and in the Vault.

                                Have you thought about lowering the pitcher stamina. The average innings pitched irl is around 6 and the cpu and user have been able to go around 7-8 no problem


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