I was part of that discussion, and the reason I turn the CPU C&C down, is that I do not feel the CPU is programmed to miss the strike zone as much as it is to throw strikes.
I wanted the CPU to not be able to dot the corners or paint black all day, so in my adjustment I wanted the margin of error to be larger, but both ways. Explained here:
Let’s say the CPU wants to throw a slider in under the hands of a right handed batter. Using a 3x3 grid (think hot/cold zone graphic) looking in at the batter, he wants the ball in section 9. Section 9 would represent a “perfect” pitch. If we use quarters, dimes and nickels as a size reference, I don’t want the computer to drop a dime on me every time it tries a high leverage pitch. I want that section 9 to be the bullseye, and have a nickel sized miss zone”. I want the zone of where that pitch could end up via too tight a grip, too late/early a release, nerves, high-pressure etc... to have a larger margin of error.
This not only requires me to be selective of my swingable pitches, but allows mistakes both inside and outside that target circle.
I can try a few more games with the C&C cranked up to 10, but I feel as though the CPU misses more outside of the zone than throwing more hittable strikes, with the C&C set lower.
Just my take, but so far, results seem to be pretty realistic.
~syf
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