JoshC1977's MLB 19 Sliders

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  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #31
    Re: JoshC1977's MLB 19 Sliders

    Originally posted by tyler28
    I played around on your set up a lot today and i really enjoyed it. The fun factor is definitely there.

    I had much better results not striking out on a different camera and im seeing good results all around. Still seeing low k's on the cpu but ill roll with it. Foul rate seemed fine.

    Im going to roll with this. Now im just narrowing down a team to use. Cincinnati is my home team, in still debating on using them , i feel like i know more about those players than any other team.

    Any suggestions?

    Sent from my SM-N960U using Tapatalk
    Glad you're enjoying Tyler, it's a simple, but effective, set that doesn't feel quite as "grindy" as HOF has. The Ks will come too (I had 11 Ks with Berrios in 6.2 innings in a game last night vs the lowly Tigers).

    Team-wise, I'm a Reds fan as well so I can't fault you there. Go with a team that either a) you feel a connection to or b) that just utterly intrigues you (for whatever reason).

    Originally posted by wizfan2
    How do you handle pitching changes in the middle of a half inning with quick counts?
    No idea man, I used QC for like 1 game the year it came out and never used it again.
    Play the games you love, not the games you want to love.

    Comment

    • gman2774
      MVP
      • Mar 2004
      • 1067

      #32
      Re: JoshC1977's MLB 19 Sliders

      Hey Josh. Hope all is well. Love the settings. Having a great time. I am hitting really well over 15-20 games and I’m pondering increasing pitch speed to 6. Also pondering cpu pitch control to 7. All to make hitting a touch more challenging for me.

      Any thoughts on the cpu pitch control to 7. I’m a disciplined hitter and think I can still draw a fair share of walks even at 7. Thanks!


      Sent from my iPad using Operation Sports

      Comment

      • monica34
        Banned
        • May 2019
        • 5

        #33
        Re: JoshC1977's MLB 19 Sliders

        outstanding post

        Comment

        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #34
          Re: JoshC1977's MLB 19 Sliders

          Originally posted by gman2774
          Hey Josh. Hope all is well. Love the settings. Having a great time. I am hitting really well over 15-20 games and I’m pondering increasing pitch speed to 6. Also pondering cpu pitch control to 7. All to make hitting a touch more challenging for me.

          Any thoughts on the cpu pitch control to 7. I’m a disciplined hitter and think I can still draw a fair share of walks even at 7. Thanks!
          Sorry about the delay, but I've been looking at a couple of things and wanted to see where I landed before I responded. I've seen similar things in terms of the user's offense; it's just a tad "easy" (and I HATE that word in slider threads - but it's the only one that applies). I'm not looking for a massive overhaul, I just want to shave 3-4 total bases per game off for the user.

          Here's the thing. The swings make sense, the contact makes sense, the trajectories make sense, the pitching has variety between bad/average/good pitchers. Honestly, I don't want to change any of that. I don't want to artificially hamper the user by lowering solid hits or something like that and I'm quite nervous that we'll lose differentiation by raising CPU pitch control further.

          So, I followed my own advice in the OP and started looking at pitch speed. I had toyed with 6 before and it always felt weird and "stuttery" to me (which is why I had not seriously considered it before). So, I tried bumping both my pitch speeds up to 7 last night and it was MUCH better. Of course, I go up against a hard thrower in Taillon in my first game . It was tougher for sure (I had to be sitting fastball to get around on a mid-to-upper 90s FB - which was what I wanted); but we don't lose that sense of being rewarded for good swings that we have with the OP (Taillon hung one curve and I crushed it with Schebler for a solo shot).

          I updated the OP to include my new pitch speed setting (of course, it is still optional)
          Last edited by JoshC1977; 05-03-2019, 07:56 AM.
          Play the games you love, not the games you want to love.

          Comment

          • gman2774
            MVP
            • Mar 2004
            • 1067

            #35
            Re: JoshC1977's MLB 19 Sliders

            Originally posted by JoshC1977
            Sorry about the delay, but I've been looking at a couple of things and wanted to see where I landed before I responded. I've seen similar things in terms of the user's offense; it's just a tad "easy" (and I HATE that word in slider threads - but it's the only one that applies). I'm not looking for a massive overhaul, I just want to shave 3-4 total bases per game off for the user.

            Here's the thing. The swings make sense, the contact makes sense, the trajectories make sense, the pitching has variety between bad/average/good pitchers. Honestly, I don't want to change any of that. I don't want to artificially hamper the user by lowering solid hits or something like that and I'm quite nervous that we'll lose differentiation by raising CPU pitch control further.

            So, I followed my own advice in the OP and started looking at pitch speed. I had toyed with 6 before and it always felt weird and "stuttery" to me (which is why I had not seriously considered it before). So, I tried bumping both my pitch speeds up to 7 last night and it was MUCH better. Of course, I go up against a hard thrower in Taillon in my first game . It was tougher for sure (I had to be sitting fastball to get around on a mid-to-upper 90s FB - which was what I wanted); but we don't lose that sense of being rewarded for good swings that we have with the OP (Taillon hung one curve and I crushed it with Schebler for a solo shot).

            I updated the OP to include my new pitch speed setting (of course, it is still optional)


            Thanks Josh. I did the exact same thing! Moved pitch speed to 7 and the results have been solid so far albeit a small sample size. I’ll report back as my sample size grows. I’ve been strong pitching as well. Playing as the Cardinals who have a strong staff. OFSM rosters. Have only played the Pirates and Padres with the revised settings so not what I would consider high powered offenses. Thus I’m not going to overreact and make cpu offense adjustments yet. Need to see more games and teams.


            Sent from my iPad using Operation Sports

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            • JoshC1977
              All Star
              • Dec 2010
              • 11564

              #36
              Re: JoshC1977's MLB 19 Sliders

              Originally posted by gman2774
              Thanks Josh. I did the exact same thing! Moved pitch speed to 7 and the results have been solid so far albeit a small sample size. I’ll report back as my sample size grows. I’ve been strong pitching as well. Playing as the Cardinals who have a strong staff. OFSM rosters. Have only played the Pirates and Padres with the revised settings so not what I would consider high powered offenses. Thus I’m not going to overreact and make cpu offense adjustments yet. Need to see more games and teams.
              Awesome man. Glad we got some alignment independently on the pitch speed....

              CPU offense, I have to be honest, I have seen no reason to alter anything on that side. The pitch speed adjustment won't affect them and I've gotten a pretty big sample size chunk with the OP. Really good pitchers will perform well (for the most part) but bad pitchers have struggled for me big time. It's funny though, the minute I begin questioning it, the CPU does something to make me stop questioning it

              I'm going to hold firm on the OP until the gameplay patch comes out (no, I have no idea when...but SDS did acknowledge one was in the works). Based on what they do/do not adjust, I will decide from there if we need to evaluate any changes.
              Play the games you love, not the games you want to love.

              Comment

              • No.27
                Pro
                • Dec 2015
                • 543

                #37
                Re: JoshC1977's MLB 19 Sliders

                Thanks for the info guys it saves me a bit of angst. I’ve been following along and was seeing a few too many 10+ hit games against the aces. I’ve taken a slightly different approach thanks in part to an idea from Caulfield. I’ve done a lot of testing with cameras this year and hit really well with 15, Wide and Retro. So I’ve gone the opposite way and landed on Fish Eye/2 which I really struggle with. I’m already getting a few more swing and misses (strikeouts) in the zone. I’m intending to use Fish Eye at home and Fish Eye 2 away so I don’t get too comfortable with either. Otherwise game is playing great with these settings!

                Comment

                • Genesio1
                  Rookie
                  • Apr 2019
                  • 109

                  #38
                  Re: JoshC1977's MLB 19 Sliders

                  Honestly I was using a different set of sliders. It was great for offensive stats. Pitching was pretty much the same for all the pitchers studs/aces and bottom of the rotation. It is funny since I input these sliders I basically went back and started a brand new franchise with the Phillys. An the games have been different each time. 7-1 me with six runs in the first. Second game 2-1 into the ninth for the cpu until I hit two homers with my number 4 and 6 batters with an extremely patient approach. The third game I scored 2 runs had 4 hits and lost the game by 2. You can not rush at bats with these sliders you must be patient. I average 2 an a half walks per game so I am really enjoying your sliders man. It has been a pleasure so far. Keep y’all informed

                  Comment

                  • JoshC1977
                    All Star
                    • Dec 2010
                    • 11564

                    #39
                    Re: JoshC1977's MLB 19 Sliders

                    Let me start with this; I have greatly enjoyed the games I have played with the OP. Yeah, there is a "but" coming.

                    1. Games were just a bit predictable for me. Two good pitchers, low scoring game. Two meh pitchers, higher scoring. One good pitcher, potential blow-out.
                    2. So....many....line....drives.

                    The two really were one and the same. Hard hit balls are more likely to get you on base. Bad pitchers give them up, good pitchers don't (as often). Baseball is often a game where a little flare or dribbler past the infielder can change the complexion of the game. It just wasn't happening as often. So, I went back to tinkering....

                    After a horrifically failed experiment with lowering the contact sliders, I tinkered with a few things. I settled on two changes, that in conjunction, worked very nicely. The two changes, lowering timing and solid hits both down to 4. Now solid hits is a classic tweak, adding more varied outcomes instead of everything being a line drive. Here is the kicker, solid hits by itself doesn't really do the trick. But, once I upset the timing windows a little bit by lowering timing to 4, it fell into place. The default timing windows are just a bit too large and by making them smaller, it potentiated the effect of the lower solid hits slider.

                    To help offset the changes, I also did another classic change and lowered the fielder run speed. One click is all we need, enough to mute the hyper speed burst animation that can sometimes happen but not so low that OFs are jogging when going for balls.

                    A summary of changes follows:

                    ==============================================
                    Summary of Updates:

                    User/CPU Timing 4 (Previously 5)
                    This is ordinarily a slider I don't like touching. However, it makes a lot more sense this year. The timing windows are just a bit too large and I want to upset that balance a little to help separate hitters of various ratings. This plays well in-concert with the updated solid hits slider.

                    User/CPU Solid Hits 4 (Previously 5)
                    The classic adjustment most slider guys make, lowering solid hits. This is a good global tuning for hitting, one I didn't employ previously because changing this alone didn't really change much. But, when coupled with the timing adjustment, it works pretty well (remember - subtle changes). This will allow for more batted ball variety without introducing too much 'Slider RNG' to the mix.

                    Fielder Run Speed 4 (previously 5)
                    Default isn't bad at all. What I wanted to do was just tone-down a bit of the 'warpy' outfield running animations. This does the job nicely without introducing 'jogging' by the OFs.

                    ==============================================
                    Side notes:

                    - I'm just not in love with bumping-up the pitch speed slider. I like the added velo, but the ball off the bat just doesn't feel as "rewarding" to me. I've gone back to default there....but as I've always said, stick with what works for you.
                    - I'm continuing to monitor the SP stamina. I had thought about bumping it up one notch based on what I've seen in games played. But, this morning, I pulled-up some data and the average number of pitches per start is 88 (with 5.3 innings average). I'll be totally honest, I had no idea it was THAT low. While I don't have hard numbers, I feel like this isn't far off what I have been getting in-game (I think we're a tad low). BUT, changing the hitting/pitching dynamics will alter the stamina drain rate. Too many pitches per inning, pressure situations, hits/runs, etc. increase that rate. By tuning those down, we will allow for more pitches to be thrown (in theory). I'll finalize the hitting/pitching setup, and then collect fresh data from there. My guess, we won't need to touch it (my initial 'read' on the updates says it's looking better).
                    - Once we lock down the current set (and I feel it's close), I am going to do a "retro" setup. I'm a big fan of 80s/90s baseball (it's what I grew up with) so I plan on doing seasons/franchises using some of the fantastic retro rosters (the big one will be with the 1987 90-man). I think the edits to the final set will be very minor (likely lowering power and raising SP/RP stamina but should help better reflect that era.)
                    - Assuming SDS addresses a couple of core issues with HOF, I'm likely going to work on a HOF set this year as I'll likely want to make the move up. It will be built around the same approach (minimal adjustments) with every intention of it being more challenging.
                    Play the games you love, not the games you want to love.

                    Comment

                    • No.27
                      Pro
                      • Dec 2015
                      • 543

                      #40
                      Re: JoshC1977's MLB 19 Sliders

                      Snap! The gameplay was feeling too generic for me. So the past couple of nights I was already trialling Solid hits to 4 (Bloop hits are back), Fielder Speed to 4 (Finally saw Mookie miss a dive), Fielder Reaction to 4 (Legged out a couple of infield singles). These are locked in for me. I’m now very interested to give Timing 4 a go. I’m hoping it may tone down my last issue (barring Stamina) the foul balls a touch. What are you seeing with the Foul Ball rate?

                      Thanks for the update it’s great to have confirmed what I was seeing in the game.

                      Comment

                      • JoshC1977
                        All Star
                        • Dec 2010
                        • 11564

                        #41
                        Re: JoshC1977's MLB 19 Sliders

                        Originally posted by No.27
                        Snap! The gameplay was feeling too generic for me. So the past couple of nights I was already trialling Solid hits to 4 (Bloop hits are back), Fielder Speed to 4 (Finally saw Mookie miss a dive), Fielder Reaction to 4 (Legged out a couple of infield singles). These are locked in for me. I’m now very interested to give Timing 4 a go. I’m hoping it may tone down my last issue (barring Stamina) the foul balls a touch. What are you seeing with the Foul Ball rate?

                        Thanks for the update it’s great to have confirmed what I was seeing in the game.
                        This is why I put so much detail in my posts when I make updates, in the hopes that someone else will say exactly what you just did!! This makes me extremely happy to have someone else independently validate what I am seeing.

                        Fouls look fine to me to be honest (I'm not going to do much here until the patch because I can nearly guarantee that this will be an area they look at due to the complaining by both online and offline crowds). I don't so much look at the rates as much as I do the ole "did that make sense" test. Sure, you will get 10 pitch ABs, I'm good with that..but the balls that ARE fouled-off aren't as egregious as they are on HOF/Legend.

                        I give SP stamina a really wide berth....once we start seeing more balls in play converted to outs, we should start to see the pitch counts get up a little closer to that 88 pitch average.

                        Let me know what you think about the timing sliders and I'll take another look at the fielder reaction slider.
                        Play the games you love, not the games you want to love.

                        Comment

                        • bryanm1982
                          MVP
                          • Nov 2016
                          • 3789

                          #42
                          Re: JoshC1977's MLB 19 Sliders

                          Hey Josh, what would you recommend using for pitcher Control if we want to keep using the ball marker? I played a couple games with these and I seem to throw too many strikes. But I feel if I turn it off I will be too nervous to go too far out and just throw too many strikes then. Does that make sense?
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                          • JoshC1977
                            All Star
                            • Dec 2010
                            • 11564

                            #43
                            Re: JoshC1977's MLB 19 Sliders

                            Originally posted by bryanm1982
                            Hey Josh, what would you recommend using for pitcher Control if we want to keep using the ball marker? I played a couple games with these and I seem to throw too many strikes. But I feel if I turn it off I will be too nervous to go too far out and just throw too many strikes then. Does that make sense?
                            Yeah, it makes perfect sense.

                            Here's my take. Just go with it off....you throw too much in the zone, you will get hammered. You'll learn really quickly to aim way farther outside than you expect to otherwise right now. Remember, walking batters is a good thing (well, better than giving up a bomb)

                            One thing that can work, go to the outfield cam for pitching to start. It is a broadcast style cam that will stay locked-in for each game (regardless of stadium) so you can get used to the feel for pitching without the ball marker. Once you get used to that consistency, then you can switch back to broadcast with the changing angles based on the stadium you play in (and the varying degrees in which you need to move the stick to move that invisible marker....making pitching on the road a bit more challenging than in your home stadium).

                            It's challenging, but that's kind of the point. You WILL get better at it, you'll learn the feel of it. The game is so much more rewarding without training wheels.
                            Play the games you love, not the games you want to love.

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                            • No.27
                              Pro
                              • Dec 2015
                              • 543

                              #44
                              Re: JoshC1977's MLB 19 Sliders

                              Josh, I have an apology to make. When I tweaked the sliders I must have worked off a saved default set and forgot to add in your Pitcher Control at 6. So I had some skewed data relating to Fouls. I’m pretty sure I wouldn’t be fouling off another 9 in a row with Leon at CPU Pitcher Control 6. I will keep testing Foul Frequency at 5.

                              On the Fielder Reaction front I did way too much testing in practice with Nunez 56 speed slapping grounders at 2nd baseman Kike Hernandez 59 Fielding and 64 Reaction. With Fielder Reaction at 5 if it was somewhere within range of Hernandez it was a not even close automatic out. With a Fielder Reaction at 4 more often than not I was still out by half a step but occasionally would be able to beat one out by half a step. I will do a bit of testing in game with it back at 5.

                              You’ve convinced me to stick with Stamina at 5 and I haven’t moved off Default pitch speed. Using the Fish Eye Cameras Default pitch speed is my absolute limit.

                              Comment

                              • JoshC1977
                                All Star
                                • Dec 2010
                                • 11564

                                #45
                                Re: JoshC1977's MLB 19 Sliders

                                Originally posted by No.27
                                Josh, I have an apology to make. When I tweaked the sliders I must have worked off a saved default set and forgot to add in your Pitcher Control at 6. So I had some skewed data relating to Fouls. I’m pretty sure I wouldn’t be fouling off another 9 in a row with Leon at CPU Pitcher Control 6. I will keep testing Foul Frequency at 5.



                                On the Fielder Reaction front I did way too much testing in practice with Nunez 56 speed slapping grounders at 2nd baseman Kike Hernandez 59 Fielding and 64 Reaction. With Fielder Reaction at 5 if it was somewhere within range of Hernandez it was a not even close automatic out. With a Fielder Reaction at 4 more often than not I was still out by half a step but occasionally would be able to beat one out by half a step. I will do a bit of testing in game with it back at 5.



                                You’ve convinced me to stick with Stamina at 5 and I haven’t moved off Default pitch speed. Using the Fish Eye Cameras Default pitch speed is my absolute limit.


                                No problem man. Stick with the reaction at 4 and see how it goes in-game, I’m doing the same right now. I just got in one game last night and didn’t see any issues.

                                That one game was also a 4-1 loss where my only run was scored on a wild pitch, so I was happy to see that. There were way more balls in play that could’ve gone either way , which had been lacking previously. I also ran through the pitch analysis post game and there was only one pitch fouled off that was more than a balls width outside the zone, which is what I want to see. Starting pitchers went 101 (me) and 86 pitches (cpu) (cpu guy pulled for PH) so that was good too.

                                I’ll give the reaction a couple more games and then if good, I’ll lock that in as well.


                                Sent from my iPhone using Operation Sports
                                Play the games you love, not the games you want to love.

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