JoshC1977's MLB 19 Sliders

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  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #106
    Re: JoshC1977's MLB 19 Sliders

    Oh believe me man, I agree, the SP stamina would make WAY more sense. However, the time frames don't align. I had several games with it at 6 before making the SB slider changes (I posted on 05/16 which is where I said I was going to go ahead and adopt the SB change). Those games went really nicely, the ones after making the SB slider changes....not so much...and it's on both sides - just a slew of weak contact.

    I 100% understand that I could be over-reacting to relatively small sample sizes, which is exactly why I am doing a "reset" back to before I modified the SB sliders. But based on "feel", I do believe this is the right move.

    If that doesn't pan out over the next week, then I'll back off of the SP stamina sliders (even though that would be painful as I really like them there).

    Sometimes, the best way to move forward is to go backwards.
    Play the games you love, not the games you want to love.

    Comment

    • JayD
      All Star
      • Mar 2004
      • 5457

      #107
      Re: JoshC1977's MLB 19 Sliders

      I am hitting home runs with ease after this last patch. Hitting around 3 a game. My last game all 9 runs scored came via home run. Anyone else experiencing this?
      Last edited by JayD; 05-21-2019, 01:10 PM.

      Comment

      • Genesio1
        Rookie
        • Apr 2019
        • 109

        #108
        Re: JoshC1977's MLB 19 Sliders

        Man you must have terrific vision. Hoskins been cold as ice lately. I have tried using direction to all fields an it has yet to yield any results. He started off really well but since the patch he has been ice cold and not in a Kawhi (Let’s Go Raptors!!) sort of way. �� To be honest though this is all to be expected. All seasons have its ups and downs. Don’t worry too much you will have these moments where everything leaving the park an then the cpu will shut you down an you will have nothing
        Originally posted by JayD
        I am hitting home runs with ease after this last patch. Hitting around 3 a game. My last game all 9 runs scored came via home run. Anyone else experiencing this?
        Last edited by Genesio1; 05-21-2019, 01:19 PM.

        Comment

        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #109
          Re: JoshC1977's MLB 19 Sliders

          Originally posted by JayD
          I am hitting home runs with ease after this last patch. Hitting around 3 a game. My last game all 9 runs scored came via home run. Anyone else experiencing this?
          Quite the opposite....
          Play the games you love, not the games you want to love.

          Comment

          • awffltony77
            MVP
            • Mar 2014
            • 1005

            #110
            Re: JoshC1977's MLB 19 Sliders

            Originally posted by JoshC1977
            Quite the opposite....
            Yeah same here Josh. In fact I got one hit (....) last night by Aaron Nola.

            Sent from my REVVLPLUS C3701A using Operation Sports mobile app

            Comment

            • JayD
              All Star
              • Mar 2004
              • 5457

              #111
              Re: JoshC1977's MLB 19 Sliders

              Originally posted by JoshC1977
              Quite the opposite....
              I have pitch speed set to 10 for both. I honestly think this helps with identifying off speed pitches from fastballs. Hit 7 home runs in my 3 game NLDS sweep of the Reds as the Braves. I also highly suggest using retro hitting camera and just slightly zoom in until the bottom of your screen hits the bottom of the batters cleat. It's sort of a hybrid of retro and The Show 15 camera. Also, work the count!
              Last edited by JayD; 05-21-2019, 07:32 PM.

              Comment

              • JoshC1977
                All Star
                • Dec 2010
                • 11564

                #112
                Re: JoshC1977's MLB 19 Sliders

                I’m extremely satisfied with what we have now with the opening post setup. I’m diving headlong into my franchise now and don’t plan on looking back unless we get a significant patch.

                Looking forward to also starting a franchise with Bacon’s fictional roster.


                Sent from my iPhone using Operation Sports
                Play the games you love, not the games you want to love.

                Comment

                • tc020791
                  MVP
                  • Sep 2010
                  • 2012

                  #113
                  Re: JoshC1977's MLB 19 Sliders

                  I would never expect it from this game, but BR Steal Ability was definitely the culprit. As you said yesterday, or the day before, ball to bat variety is now back. It's not just hit variety that is back but even out variety is back. Just had a really fun game where the Red Sox beat my Rays 5-1. I saw one of the coolest hits so far this year. Duffy hit a tailing liner right down the right field line in Boston. As the ball landed, just barely in fair territory I should add, it had a tremendous amount of spin on it and hopped up over the very short wall in right, just before "Pesky's Pole". It was a true thing of beauty.

                  On a some what side note. I wasn't sure if you really cared why BR Steal Ability had such a weird effect on the game. I honestly don't care all that much as long as the game plays well. But I did come up with a hypothesis. I'm not sure if you play NBA 2K or not, I don't think I've ever seen you in those forums. I used to do some serious 2K testing a few years ago and there was a really interesting pair of sliders called "Defensive Strength Gather and Defensive Strength Release". What these two sliders did was determine how much the defense would effect if a contested shot went in or not. The really interesting thing was what happened if you moved these two sliders together. When I made the defense worse, the offensive player was able to knock down way more contested shots, but oddly enough they would miss way more uncontested shots. The same was true if you did the reverse. If you made the defensive sliders overpowered to the point where no one could make a contested shot, then almost every single uncontested shot went in. My thoughts were that the game is playing on an engine where it has a specific set of parameters of how balanced the game needs to be. Therefore it would do some under the hood balancing when touching those two specific sliders. I have a feeling this is the same with the Base Runner sliders. By upping the success of steals the game engine felt like it needed to "bring in the reigns" so to speak on the offense in order to keep the game balanced under the hood. I honestly have no idea if this is right but I feel like it makes sense. I just thought I would share because I thought it was really interesting how BR Steal ability can have such a weird effect on the core gameplay.
                  Last edited by tc020791; 05-22-2019, 09:52 AM.

                  Comment

                  • tyler28
                    MVP
                    • Sep 2012
                    • 1719

                    #114
                    Re: JoshC1977's MLB 19 Sliders

                    Originally posted by tc020791
                    I would never expect it from this game, but BR Steal Ability was definitely the culprit. As you said yesterday, or the day before, ball to bat variety is now back. It's not just hit variety that is back but even out variety is back. Just had a really fun game where the Red Sox beat my Rays 5-1. I saw one of the coolest hits so far this year. Duffy hit a tailing liner right down the right field line in Boston. As the ball landed, just barely in fair territory I should add, it had a tremendous amount of spin on it and hopped up over the very short wall in right, just before "Pesky's Pole". It was a true thing of beauty.

                    On a some what side note. I wasn't sure if you really cared why BR Steal Ability had such a weird effect on the game. I honestly don't care all that much as long as the game plays well. But I did come up with a hypothesis. I'm not sure if you play NBA 2K or not, I don't think I've ever seen you in those forums. I used to do some serious 2K testing a few years ago and there was a really interesting pair of sliders called "Defensive Strength Gather and Defensive Strength Release". What these two sliders did was determine how much the defense would effect if a contested shot went in or not. The really interesting thing was what happened if you moved these two sliders together. When I made the defense worse, the offensive player was able to knock down way more contested shots, but oddly enough they would miss way more uncontested shots. The same was true if you did the reverse. If you made the defensive sliders overpowered to the point where no one could make a contested shot, then almost every single uncontested shot went in. My thoughts were that the game is playing on an engine where it has a specific set of parameters of how balanced the game needs to be. Therefore it would do some under the hood balancing when touching those two specific sliders. I have a feeling this is the same with the Base Runner sliders. By upping the success of steals the game engine felt like it needed to "bring in the reigns" so to speak on the offense in order to keep the game balanced under the hood. I honestly have no idea if this is right but I feel like it makes sense. I just thought I would share because I thought it was really interesting how BR Steal ability can have such a weird effect on the core gameplay.
                    Its very weird. I changed it back to default and the set feels great.

                    It did feel "off" for a few games.

                    Loving it this year on this set.

                    I tried HoF i just cant hack it. Lol. My stick skills arent good enough or my eye site is going... pushing 40 here.

                    Sent from my SM-N960U using Tapatalk

                    Comment

                    • JoshC1977
                      All Star
                      • Dec 2010
                      • 11564

                      #115
                      Re: JoshC1977's MLB 19 Sliders

                      Originally posted by tc020791
                      I would never expect it from this game, but BR Steal Ability was definitely the culprit. As you said yesterday, or the day before, ball to bat variety is now back. It's not just hit variety that is back but even out variety is back. Just had a really fun game where the Red Sox beat my Rays 5-1. I saw one of the coolest hits so far this year. Duffy hit a tailing liner right down the right field line in Boston. As the ball landed, just barely in fair territory I should add, it had a tremendous amount of spin on it and hopped up over the very short wall in right, just before "Pesky's Pole". It was a true thing of beauty.

                      On a some what side note. I wasn't sure if you really cared why BR Steal Ability had such a weird effect on the game. I honestly don't care all that much as long as the game plays well. But I did come up with a hypothesis. I'm not sure if you play NBA 2K or not, I don't think I've ever seen you in those forums. I used to do some serious 2K testing a few years ago and there was a really interesting pair of sliders called "Defensive Strength Gather and Defensive Strength Release". What these two sliders did was determine how much the defense would effect if a contested shot went in or not. The really interesting thing was what happened if you moved these two sliders together. When I made the defense worse, the offensive player was able to knock down way more contested shots, but oddly enough they would miss way more uncontested shots. The same was true if you did the reverse. If you made the defensive sliders overpowered to the point where no one could make a contested shot, then almost every single uncontested shot went in. My thoughts were that the game is playing on an engine where it has a specific set of parameters of how balanced the game needs to be. Therefore it would do some under the hood balancing when touching those two specific sliders. I have a feeling this is the same with the Base Runner sliders. By upping the success of steals the game engine felt like it needed to "bring in the reigns" so to speak on the offense in order to keep the game balanced under the hood. I honestly have no idea if this is right but I feel like it makes sense. I just thought I would share because I thought it was really interesting how BR Steal ability can have such a weird effect on the core gameplay.
                      Hey tc....glad you're seeing it too (lhsballa streamed last night and saw the same so I knew it wasn't just a weird thing only I was seeing). I had a 9-4 win, a 7-0 win (Castillo was K-ing guys left and right), and a 7-1 loss.

                      As for the "why", I'm with you for sure....it's gotta be some sort of 'engine balancing' thing. I said to balla via PM yesterday that it felt like the game was saying "Oh, you're increasing steals, we'll decrease power". I don't know if it's the frequency, effectiveness, or both...honestly, I don't care either. Nearly every slider in every sports game is going to have a "counterpoint"...it's not only what the slider directly impacts, but how the game (and AI) react to that change. It's just how sliders work. Now, this is the first time I've seen something THIS weird from SDS but there it is.....

                      Now...so to anyone reading this and I feel the need to say this (because people LOVE to take things out of context). I am not saying the SB sliders are 'broken'. I am not saying you should never change them (Armor uses them very successfully, but he is also on a different slider setup on HOF....apples to oranges). What I am saying is that for a near default All-Star based slider set like this one, modifying the SB sliders appears to have a noticeable impact that you would have to adjust for (I chose to revert it back to default rather than do that).
                      Play the games you love, not the games you want to love.

                      Comment

                      • JayD
                        All Star
                        • Mar 2004
                        • 5457

                        #116
                        Re: JoshC1977's MLB 19 Sliders

                        Originally posted by JoshC1977
                        I’m extremely satisfied with what we have now with the opening post setup. I’m diving headlong into my franchise now and don’t plan on looking back unless we get a significant patch.

                        Looking forward to also starting a franchise with Bacon’s fictional roster.


                        Sent from my iPhone using Operation Sports
                        I'll report back once my power streak ends.

                        Comment

                        • GoBlue81188
                          MVP
                          • Jul 2004
                          • 1801

                          #117
                          Re: JoshC1977's MLB 19 Sliders

                          Will be writing a more detailed report later this weekend.

                          The BR slider impact is a real thing, amazing find.

                          Game is playing fantastic for me right now, all things considered.
                          Twitch: Goblue81188

                          Comment

                          • guinness22
                            Rookie
                            • Feb 2003
                            • 233

                            #118
                            Re: JoshC1977's MLB 19 Sliders

                            Originally posted by lhsballa11
                            Will be writing a more detailed report later this weekend.



                            The BR slider impact is a real thing, amazing find.



                            Game is playing fantastic for me right now, all things considered.


                            Anecdotally at least I would concur. Although I’ve not lab’d it out like maybe you guys have I believe the impact is real. I’ve gone from about 10 games of low hit pitchers duals ending 2-1, 3-2 etc to about 10 games of much higher scores and more hits. Now, admittedly, there was patch 1.09 then 1.10 over this time as well but like I say, anecdotally at least, after the BR slider switches offense has taken flight in my ‘chise. Whether or not it’s placebo, who knows, but I am a firm believer in the relationship between certain sliders in sports games and the closer to default the better. I have had a really tough time getting into ‘19 after playing a ton of ‘18 and ‘19 is finally playing well for me. Placebo or not I don’t care haha.

                            g22


                            Sent from my iPhone using Operation Sports

                            Comment

                            • No.27
                              Pro
                              • Dec 2015
                              • 543

                              #119
                              Re: JoshC1977's MLB 19 Sliders

                              Josh, glad to see your set finalized. I’ve been building up a nice sample size in my Franchise using your tweaks. The gameplay on All Star hitting and pitching is best ever for me! Solid Hits 4 (had fun with 5 for a day or 2) Fielder Reaction and Speed 4 are locked in. I’ve been flip flopping a bit with Pitcher Control at 5 or 6 but have really found the difference to be “marginal” if you will excuse the pun. I am still testing but could easily live with either or perhaps a combination. Pitcher Stamina at 6 has been great and the reason for my post. Just had Chris Sale (97 Stamina) hit Red at 115 pitches during the 8th inning. He got there with 64% strike rate, 2 walks, 8 strikeouts, 1 run and 5 hits. Those extra 10 pitches you talk about made this one of the most enjoyable pitching games in a long while. The dream of a complete game is now alive again!

                              On a side note I’d like to know if anyone has tested the Steal Frequency at 6 without upping Steal Ability if that is the culprit. I use auto base running and would love to get my Red Sox moving but not at the expense of hitting.

                              Comment

                              • Genesio1
                                Rookie
                                • Apr 2019
                                • 109

                                #120
                                Re: JoshC1977's MLB 19 Sliders

                                Josh I want to say now that I have locked in on your sliders the game play over the last week has been absolutely fantastic. It’s getting to the point where I’m afraid I’m going to miss out on summer that’s how fantastic this set is. So many things I have learned an adjusted with. The wonderful thing about playing is you never know what to expect no matter how much you get on a roll all of a sudden that’s roll comes to an end. An you have to recalibrate your approach to an at bat. Having lots of fun winning and losing. So glad I picked this game up it is worth every cent. Now on another note I wanted to ask about pitchers and stamina. As well as recovery after a start. Most guys with a stamina of 72 to 79 barely make it into the 6th. They will give me a solid 5 but nothing over. Would you drain a guy completely one game an his next start let him go lower or is it better to just average a solid 7 or 6+ with a higher stamina guy. Cause as good as my bullpen has been I been taxing some of them a lot because of my bottom 3 starters. (Lol I signed Dallas Kuchuel to help) with that his stamina is stellar.

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