Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Sliders

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  • EmmdotFrisk
    Pro
    • Oct 2009
    • 657

    #3001
    Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

    Originally posted by Armor and Sword


    Hello OS Show Nation!!! Wow.....another cycle has passed and we are ready for the final version on the PS4! Amazing how quick it has gone. But each and every year we have gotten improved gameplay, vastly improved fielding animations and ball physics as well as excellent audio and ballpark ambience.


    MLB 20 promises to be another subtle advancement from the fantastic MLB 19 in terms of improved tagging, more unique OF breaks on hit balls, and again enhanced throwing and fielding animations.


    For all of those who have used my sliders in the past you know the drill. We play with a totally clean screen. No visual aides what so ever, utilizing the Classic pitching and Directional hitting interfaces.

    When you dive into my approach at playing MLB The Show keep an open mind. Dare yourself to dream of playing every pitch of every inning so the magic of baseball can unfold for you over the course of this cycle. I can assure you if can make an effort to play at least 120-162 games you will get the full monty of what makes MLB The Show the greatest console sports game on the planet. The “little things” really shine and you will see things in game 100 that you never saw in the previous 99. Believe me, trust me and dive in. Endure a month long cold spell at the plate. Endure a month long shellacking of your pitching staff as you grasp at reasons of WTF is going on.....that will make that 15 game winning streak, that 10 game hitting streak, that monster run of scoring 50 runs in 6 games, that 3 HR game, hitting for the cycle, getting to the post season, WINNING THE WORLD SERIES that much sweeter.


    Trust the settings, trust the dice rolls, and try to get better!



    1. Sample size - Please play 25-35 games before jumping off a bridge because you can’t hit or pitch. Also be honest with yourself about your skill level and ability. Especially when it comes to hitting. The Show emulates hitting so well. And guess what? It is the hardest thing to do in all of sports. That is why we have guys playing football on Sundays (they cannot hit a 95 MPH fastball nor want any part of standing in the dish facing that kind of heat coming at their head). Adjust pitch speed down or up if you find it too difficult or too easy.

    2. Buy into the clean screen approach and embrace this way of playing - Turn off those visual guides, cues and arrows. Do not use guess pitch. It all makes you a lousy player. Learn how to play baseball. Use your eye’s and instinct’s. Sit on pitches, have patience at the plate, learn what good pitch sequencing is all about when you are on the bump. This is not an entry level way of playing. Clean screen is hardcore simulation style baseball. Our timing and our IQ coupled with player ratings determines our ultimate success.



    Version 7.0 2/17/2021


    Version 2 Slider Set and Classic Roster Slider Set Now In The Vault PSN = Todem
    Settings:

    Batting and Baserunning:

    Hitting Difficulty: HOF

    Hitting Interface Directional (Timed)

    Input Type - Buttons

    Plate Coverage Indicator - Off

    Camera Shift - Off

    In-Play View Offense - Broadcast

    Hitting View: Fisheye (Users Choice)

    Ball Trail - Off

    Button Interface: Classic

    Guess Pitch: Off

    Baserunner Interface: Default

    Baserunning Decisions: Assist

    Sliding Decisions: Assist

    Runner Window: Off (Much more challenging and rewarding plus cleaner screen)

    Pitching:

    Pitching Difficulty: HOF

    Pitching Interface: Classic

    Pitching View: Broadcast

    Pitching Ball Marker: Off ("On" for those that struggle with it off)

    Pitch Confidence: On

    Pitch Delay: Normal

    API: Default

    Fielding:

    Throwing Interface: Buttons

    Throwing Meter: Off

    Throwing Difficulty: NA

    Throwing Decision: Off

    Throw Canceling: On

    Fielding Decision: Auto

    Defensive Shift: Manual

    All Indicators - off

    Fielding View Offense: Broadcast

    Fielding View Defense: Broadcast

    General

    Strike Zone: Off

    Hot Zones: Off

    Warm Up Relievers - On

    Balks: Off

    Tutorial Tips - Off

    Post Game Auto Save - Off

    Umpire Balls and Strikes: Personalized

    Umpire Close Plays: On

    Check Swing Appeals: On

    Injuries: On

    Ejections: On

    Scorebar Display - On

    Pitch Select Display - Off

    Swing/Pitch Info - Off

    Vibration - Off

    Game Log Order - Default

    Presentation Options

    Presentation Mode - Broadcast

    Pre Pitch Cameras - Batting Only

    Frequency - High Leverage

    Batter Walkup - On

    In-game Ticker - On

    Closed Captioning - Off

    Mode Updates - Occasional

    MLB.com Updates - On




    Gameplay Sliders

    Dynamic Difficulty Sensitivity - user choice ( I do not use it)

    Human Contact - 5

    Human Power - 4 (-1)

    Human Timing - 5

    Stride Difficulty - 5

    Human Foul Frequency - 5

    Human Solid Hits - 4 (-1)

    Human Starter Stamina - 8 (+1)

    Human Reliever Stamina - 8 (+3)

    Human Pitcher Control - 6 (+1)

    Human Pitcher Consistency - 6 (+1)

    CPU Contact - 5

    CPU Power - 4 (-1)

    CPU Timing - 5

    CPU Foul Frequency - 4

    CPU Solid Hits - 4 (-1)

    CPU Starter Stamina - 8 (+1)

    CPU Reliever Stamina - 8 (+3)

    CPU Pitcher Control - 5

    CPU Pitcher Consistency - 6 (+1)

    CPU Strike Frequency - 5

    CPU Manager Hook - 3

    CPU Pickoffs - 5

    Fastball Pitch Speed - 7 (-2)

    Off speed Pitch Speed - 6 (-2)

    Fielding Errors Infield - 5

    Fielding Errors Outfield - 5

    Throwing Errors Infield - 5

    Throwing Errors Outfield - 5

    Fielder Run Speed - 4 (-1)

    Fielder Reaction - 4 (-1)

    Fielder Arm Strength Infield - 5

    Fielder Arm Strength Outfield - 5

    Baserunner Speed - 5

    Baserunner Steal Ability - 6

    Baserunner Steal Frequency - 6

    Wind - 5

    Injuries - 10 for played games 6 for Quick manage or sim games


    Trade Slider 5 - April

    Trade Slider 5 - May

    Trade Slider 6 - June

    Trade Slider 10 - July,

    Trade Slider 5 - August

    Trade Slider 5 - September

    Trade Slider 5 - October

    Trade Slider 10 - November thru February

    Trade Slider 7 - Spring Training


    For those looking to curb HR’s

    CPU/HUM Power both set to 4

    For those looking to curb HR’s and exit velocity (less perfect/perfect hit balls)

    CPU/HUM Power both at 4
    CPU/HUM Timing both at 4



    Classic Roster adjustments for use with 60’s, 70’s, 80’s and 90’s classic roster season play!!

    HUM/CPU Power 5
    HUM/CPU Pitcher Stamina 8 (+1)
    HUM/CPU Reliever Stamina 8 (+2)
    CPU Pitcher Hook 2 (-1)




    Armor’s True Classic Clean Screen Approach
    [/SIZE]



    For the ultimate in simulation and challenge here is the way I play The Show with classic pitching vs the CPU.

    OK so here is the deal on turning off the R2/pitch types button showing on screen.

    All you need to do to see your pitchers repertoire is press right on the d-pad and hit R1 and you will see in order his pitch selection (and you can access this screen to see his strike % throughout the game with his various pitches to see how he is dealing and this eliminates the crutch of the pitch confidence display explained later)

    So you press d-pad left and then R1 and see this:

    1.4FB

    2.SL

    3.SPL

    4.CHG

    That means:

    4FB = X = 1 finger
    SL = O = 2 fingers
    SPL = Triangle = 3 fingers
    CHG = Square = 4 fingers
    4 Fingers and wiggle means his 5th pitch (R1)

    Now you know his best to weakest.

    Watch the catcher....if he has 2 fingers showing he wants you to throw a Slider. If he shows 4 fingers he wants a Change up.

    I typically allow my catcher to call some of my pitches for me. But I will overrule him often when I want. If you want to see where he wants it pull back R2 and the location icon will flash. The catcher also will sometimes just pat his mitt and/or point inside or outside and I will just aim to that area of the zone (or out of it). Or again I will shake him off. Remember if your controller rumbles while your picking your location the marker (which you can't see) is out of the strike zone. A slight rumble is barely out of the zone..and strong rumble is way out of the zone. I do start pitches out of the zone like sliders, cutters splitters etc and they come back in based on the break and spin. It takes practice....but it is well worth the reward.

    Now if your pitcher has 5 pitches 4 fingers and a wiggle will mean the pitch assigned to the R1 button.

    Another cool thing is you no longer see a pitchers confidence in any particular pitch. Again simply press d-pad left and R1 once and you can see each pitch and the strike %. The more strikes you have thrown with a pitch the higher the confidence level will be in that pitch.

    When you have played the game as long as I have....you know if your throwing a certain pitch for strikes a lot...they will have a lot more confidence in it. I am at a stage with this game where I don't need many visual aides. But if your not there yet turn the pitch type screen back.....play the game the way your comfortable playing it.

    I will tell you though the layers of simulation by pitching this way is amazing and fun. Turning the ball marker off and no controller vibration also truly makes it challenging and realistic. Sometimes your pitches will not go where you want them.

    Just like IRL!!!

    Give this a shot. I have a feeling you will love it. It will take some getting used to...but after a dozen to a couple of dozen games you will be in the groove.

    My good friend and fellow slider guru Josh1977 had some nice input about classic pitching so check this stuff out below as well.

    "That said, you definitely have some control over pitch outcome. How long you hold the button matters. It affects pitch speed, command, and the amount of break on breaking pitches. It just isn't 'push a button and go'...there is far more subtlety in it. In fact, if you simply tap the button, it is an excellent way to get shelled".


    When pitching in classic, you have about a 1 second time period before you get the controller vibration (i.e. max-effort). The following are my observations...

    Max effort pitches (holding the button down till the vibration) result in the following:
    More velocity
    Less control
    A sharper break on breaking pitches
    Pitches tend to rise more


    Minimum effort pitches (tapping the button) results in the following:
    Less velocity
    Better control
    "Loopier" breaking balls (especially curves/sliders
    Pitches sink more (due to lower velo) - changeups will pretty constantly wind up in the dirt
    In many cases, an "intermediate" duration is optimal. However, you can vary this from pitch to pitch (i.e. like a pitcher adding/subtracting from the speed of the pitch). This is a tremendous way to keep hitters off-balance to help to avoid them getting solid contact/timing.

    This is just a basic overview...I'm sure there are more subtleties involved.



    Armor's Directional Hitting Approach





    It is all situational for me. So many factors depending on the type of hitter, counts, situation, score etc etc.

    First off as far as swing types and counts:

    Normal Swing:

    0-0, 1-0, 2-0, 3-1, 2-2, 3-2

    Contact swing

    All Pitchers

    0-2, 1-2,

    2-2, 3-2
    Situational - with weaker hitters to make contact and move runners or sacrifice fly.


    Power Swing only with my very best power hitters when I typically have no one on with no outs or no one on with 2 outs.

    0-0, 1-0, 2-0, 3-0 (green light) 3-1 counts.


    Directional strategy:

    I position the LS pre pitch and hold throughout the swing however as you know I do not use the visual aide showing the influence (don't need it).

    Dead Pull Contact Hitters if the situation calls for a pull

    LS at the 9 o'clock for RH 3 o'clock for left handers

    Hitters counts only 0-0, 1-0, 2-0, 3-1


    Pull Power Hitters with normal swing

    LS position

    10/11 o'clock positions for RH hitters

    1/2 o'clock for LH hitters

    Hitters counts only 0-0, 1-0, 2-0, 3-1


    Opposite field strategy for RH hitters so I can hit behind the runner...early in counts and hitter counts (0-0, 1-0, 2-0 or 3-1) LS is at 3'clock for LH hitters at 9 o'clock

    If I get into a pitchers count or neutral count (0-1, 0-2, 1-1, 2-2, 3-2) I do not use stick influence but I allow the ball to travel deep so I can either slap it the other way or fight it off.


    When I simply want to induce a sac fly or ground ball....LS in 12 o'clock or 6 o'clock respectively in hitters counts only.


    So I think you can see my approach. In hitters counts I can be far more selective with my pitches and use the LS influence. Basically depending on what I want to do I am looking for one pitch in one spot on 0-0, 1-0, 2-0, 3-1 counts (I rarely green light on 3-0 unless I am up big or down big or have a gut feeling). When I am in pitchers counts or neutral accounts I am simply using my normal or contact swing with no stick influence as I am in battle mode and trying to work the count.

    I hope that gives you a good idea of my approach at the dish.



    [COLOR=“DarkRed"]
    Armors 30 Team Control Manifesto
    [/COLOR]

    So folks I seem to always get a lot of questions around 30 team control, is it for me, how much control do you use, why do you use it etc. So I want to talk about the why, how and pretty much what I do personally with my 30 team control universe in my proper 2017 Yankees Franchise and my Year 3 1987 Yankees Franchise The Quest For Donny Baseball.

    Why 30 team control? Well for me it comes down to these 3 key points


    1) Lineup integrity and control - I want to make sure lineups are logical and maximizing every teams talent. This is subjective to the player as well. What I may think makes sense, you may do something differently. Always remember it is your universe and you can shape it any way you want.


    2) Trade Czar - I love trading. But I hate dumb trades, like real doozy type trades that make no sense for the present or the future. And they do sometimes occur....of course it's totaly IMO. So if I see a trade that fit's my definition of "being bent over with no lube" I will simply reverse it. Now in the past we had a trade delay option. But for programming reasons (it was causing some issues in the trade engine apparently) it was removed on MLB 16. So to reverse a doozy of a deal simply trade the assets back to each respective team. The team that clearly got the strong side of the deal is the one you should propose the trade back to the team that was fleeced.

    3) 40 Man Roster Integrity - I make sure I stay on top of each teams 40 man roster in terms of "A" and "B" prospects. Why? I don't want legit "A" and "B" prospects who are developing nicely to be exposed to the "Rule 5" draft. So Before September I make sure (and of course before the regular season starts) I go through each teams 40 and check out their "top" prospects and make sure I get them on the 40 man roster (if they are not on it) to protect them from exposure to the Rule 5 draft. Of course sometimes there is not enough room, because you do need a good mix of veterans at the AAA level to be on call for potential injuries. So this is a GM aspect I like to do. Plus it get's me familiar with every teams minor league system.

    So I create one profile for my club with everything set to manual and then I have a profile called "CPU Franchise" which I assign to every team I do not want full control over.




    Everything on this CPU Franchise profile is set to Auto except:

    Lineups

    40 Man Roster

    I do not resign the other 29 teams free agents, I do not manage their injuries (I just stay on top of their lineups so if an injury occurs at the big league level and I do not agree with their call-up replacement or lineups with new player inserted I correct it to my liking).


    Again, it is about options and the ability to step in when I want/need to. I do not get overwhelmed with doing player training or scouting for the other 29 teams.


    I simply just manage those 3 things I mentioned above.


    And of course another perk is if I want to switch teams in a franchise at anytime....I can.

    So here is my daily method with 30 team control


    Simulate all games on the schedule for the day except my game. That way all the scores show up on my ticker when I play my game.


    Monthly I will check every team's stat's, see who is performing well etc and I may make some lineup adjustments to other teams to capitalize on players performing better than expected.

    Again it is your universe. Have fun with it. And don't over think it


    Trades for your team - So one thing I have in place is a house rule where I only trade with other teams for players that are strictly on the trading block until the month of July (when my storylines will take over as I check standings and teams goals, budget etc etc). Unless a team comes to me with an offer with a player/players not on their trading block, I limit myself to that rule. Some exceptions I will make is if I am trying to make a blockbuster multi star player deal and of course I do not fleece the CPU. What's the fun in that? Maybe it is for you and you can do whatever you want, but for me, I like to keep it grounded and more realistic. With that I do have storylines that will occur in the natural progression of my team and I may move a guy because of it. And again.....Trade deadline and Winter meetings I will look at the league and make logical deals and blockbuster trades as well and keep my league fresh and vibrant.


    Player Editing Within Your Franchise Universe

    So Warmwind has a nice set of house rules that I will begin employing in my off-seasons moving forward (30 team control only). Read below. I think it has great idea’s and will make your franchises far more dynamic!


    I do edits, but based on rules.


    1. I make position edits based on needs and profiles all the time. There are no consequences for doing this.

    2. I'm allowed to trade 1 for 1 between a pitcher's durability and their stamina, but only during the off season. This can coincide with a position edit (RP to SP for example).

    3. All players must be allowed to regress without edits if they are having a bad year.

    4. For players under 34, I'm allowed to counteract regression, but only if they are having a good year.

    5. For players under 36, I'm allowed to counteract half of the regression, but only if they are having a good year.

    6. For players of any age, I'm allowed to counteract regression using a trade system, where points from one attribute are traded into another in order to keep it up. This can ONLY be used to counteract regression, cannot be used to boost an attribute higher then where it started the year at. Points taken from Durability are worth double, but it also costs double to keep Durability up.





    Have fun with it guys!


    New 30 team control fatigue injury system generator

    So we were chatting with Bacon and other Bacon franchise players about how MLB The Show’s injury system does not have enough “result of the grind” injuries for position players and pitchers. So we came up with this random number dice roll system that you can implement. I think it is a great way to really add a nice layer of strategy to your 162 game franchise and post season if you make it that far. So here is how it works. And it really takes less than 2 minutes to do for a player or pitcher in question.

    Position Players:

    If you ever get the notification from your coaching staff that a player can use a day off and you decide to ignore that and play them you take the risk of a minor to major injury. Of course if the game itself doles out an injury to them in the actual game.....well....go with it. So here is how it works. It is based on your players durability rating and two random dice rolls using:

    https://www.random.org

    When using the above random number generator (which you will find on the right side) set it from 0-100

    Here is the Injury Matrix for both OSFM/SDS Rosters and a separate Matrix for Bacon’s Fictional Roster (which has universally lower Durability Ratings):

    Durability Rating/dice roll results


    90+ = 0-10 results in injury
    80-89 = 0-20 results in injury
    70-79 = 0-25 results in injury
    60-78 = 0-33 results in injury
    45-59 = 0-45 results in injury
    0-45 = 0-50 results in injury


    Bacon’s Roster Matrix:

    Durability Rating/Dice Roll Results:

    85+ = 0-5 results in injury
    70-84 = 0-10 results in injury
    55-69 = 0-25 results in injury
    35-54 = 0-35 results in injury
    34 or below = 0-50 results in injury



    Injury severity scale (you can assign whatever injury type you want based on length)

    Dice roll/results

    0-35 results in 7-10 day injury
    36-50 results in 14-20 day injury
    51-75 results in 20-45 day injury
    76-86 results in 60 day plus injury
    87-99 results in “out for the season”


    Pitchers are a little tricky and require some effort on your part. Again this is entirely up to you. But this adds another layer of strategy and creates more storylines for your universe!

    Starting Pitchers. When you start your game simply check your starting pitchers energy bar before you throw the first pitch. If the energy bar is less than full this could result in a fatigue like injury. So if you decide to use a starter with less than a full energy bar and he pitches 5 full innings or 80 pitches (whichever is higher and by that I mean if he goes 6 innings and 79 pitches you are good, but if he goes 7 innings and 80 pitches he goes into the injury Matrix below):

    Pitcher Durability scale/result

    80-100 :0-10 will result in miss next start
    70-79 :0-15 will result in miss next start
    60-69 :0-20 will result in miss next start
    0-59 :0-35 will result in miss next start


    For your bullpen. This will require you to eyeball this. And again it is up to you.

    First off. A universal rule I use is if a guy is used 3 straight days they automatically go into the injury Matrix.

    With your bullpen just use the same exact scale for starters and use it only if their energy bar is 70% or less. Their missed time will be 7-10 days if they get the dice roll not in their favor.


    Coachmod’s card modifier system (adopted from his MLB 18 slider set).


    OS member Coachmod came up with this really awesome card modifier system you can use before every game in your franchise. I am adopting it along with Dowies Wind Random Number modification. Please reference just the card results below and ignore his slider settings as this will work terrific with the slider set as well. If you have any questions don’t hesitate to ask in the thread. Please do note if you have a rain game adjust wind and throwing errors plus one (for both the CPU and HUM) in addition to any other modifiers you have after you draw your three cards for that game and also for your mod game wind RNG as well.


    Dowies Wind Modifier System

    A very simply random number check when you get to the 5th innings. Use random.org and generate a number between 1-10 and use the table below:

    1-3 Move Wind Slider to 2
    4-7 Stays at 5
    8-10 Move to 10


    If it is a rain game move wind slider and throwing errors for both HUM/CPU up +1. Then do a Wind check in the top of the 5th and if it is raining the modifier will be in addition to the rain mod of +1 (so if the number comes up 1 2 or 3 and it is a rain game your wind slider goes from 6 down to 3 keeping that +1 for the rain, if it was not a rain game the wind slider would go down to two for the same result).




    Mikeyo918’s 30 Team Control Sponsership Method and Approach

    WILL ONLY WORK WITH 30 TEAM CONTROL



    1. NYY - Earnings 12 MIL (all diamonds for sponsor)
    In game ticker - 25K/game, Active replay - 2.5K/hit, Walk up - 40K/win

    2. LAD - Earnings 12.1 MIL (all diamonds for sponsor)
    In game ticker - 25k/game, Active replay - 2.5K/hit, Walk up - 40K/win

    3. BOS - Earnings 7.5 MIL (all diamonds for sponsor)
    In game ticker - 25K/game, Walk up - 2.5K/hit

    4. CHC - Earnings 8.6 MIL (all diamonds for sponsor)
    In game ticker - 25K/game, Walk up - 3.5K/strikeout

    5. SFG - Earnings 7.8 MIL (all diamonds for sponsor)
    In game ticker - 25K/game, Walk up - 3.5K/strikeout

    6. NYM - Earnings 7.2 MIL (all diamonds for sponsor)
    In game ticker - 25K/game, Walk up - 40K/win

    7. STL - Earnings 8.7 MIL (all diamonds for sponsor)
    In game ticker - 25K/game, Walk up - 3.5K/strikeout

    8. LAA - Earnings 7.6 MIL (all diamonds for sponsor)
    In game ticker - 25K/game, Walk up - 2.5K/hit

    9. PHI - Earnings 7.4 MIL (all diamonds for sponsor)
    In game ticker - 25K/game, Walk up - 40K/win

    10. HOU - Earnings 8.1 MIL (1 diamond/1 gold)
    In game ticker - 25K/game, Walk up - 15K/homerun

    11. WAS - Earnings 6.8 MIL (1 diamond/1 gold)
    In game ticker - 25K/game, Walk up - 2K/hit

    12. ATL - Earnings 6.1 MIL (all golds for sponsor)
    In game ticker - 20K/game, Walk up - 2K/hit

    13. TEX - Earnings 5.8 MIL (all golds for sponsor)
    In game ticker - 20K/game, Walk up - 2K/hit

    14. CWS - Earnings 6.8 MIL (all golds for sponsor)
    In game ticker - 20K/game, Walk up - 15K/homerun

    15. SEA- Earnings 5.5 MIL (all golds for sponsor)
    In game ticker - 20K/game, Walk up - 55K/save

    16. TOR - Earnings 4.8 MIL (all golds for sponsor)
    In game ticker - 20K/game, Walk up - 15K/double play

    17. SDP - Earnings 5.2 MIL (all golds for sponsor)
    In game ticker - 20K/game, Walk up - 3.5K/run

    18. ARI - Earnings 5.6 MIL (all golds for sponsor)
    In game ticker - 20K/game, Walk up - 20K/stolen base

    19. BAL - Earnings 4.4 MIL (all silvers for sponsor)
    In game ticker - 15K/game, Walk up - 1.5K/hit

    20. PIT - Earnings 3.7 MIL (all silvers for sponsor)
    In game ticker - 15K/game, Walk up - 20K/win

    21. DET- Earnings 3.8 MIL (all silvers for sponsor)
    In game ticker - 15K/game, Walk up - 10K/homerun

    22. COL - Earnings 4 MIL (all silvers for sponsor)
    In game ticker - 15K/game, Walk up - 2.5K/run

    23. MIN - Earnings 5 MIL (all silvers for sponsor)
    In game ticker - 15K/game, Walk up - 10K/homerun

    24. MIL - Earnings 4.5 MIL (all silvers for sponsor)
    In game ticker - 15K/game, Walk up - 1.5K/hit

    25. CLE - Earnings 3.3 MIL (all silvers for sponsor)
    In game ticker - 15K/game, Walk up - 10K/double play

    26. OAK - Earnings 3.5 MIL (all silvers for sponsor)
    In game ticker - 15K/game, Walk up - 15K/stolen base

    27. CIN - Earnings 4.4 MIL (all silvers for sponsor)
    In game ticker - 15K/game, Walk up - 1.5K/homerun

    28. KC - Earnings 2.4 MIL (1 silver sponsor)
    In game ticker - 15K/game

    29. TB - Earnings 2.4 MIL (1 silver sponsor)
    In game ticker -15K/game

    30. MIA - Earnings 2.4 MIL (1 silver sponsor)
    In game ticker - 15K/game
    One of the most legit franchise threads I've ever seen...
    Emmdotfrisk YouTube Channel

    Follow Me on Twitter - @Emmdotfrisk

    Comment

    • Armor and Sword
      The Lama
      • Sep 2010
      • 21785

      #3002
      Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

      Originally posted by EmmdotFrisk
      One of the most legit franchise threads I've ever seen...


      Appreciate the feedback.

      We will be having a massive Year 5 update on the newswire soon!!! We are now rolling along in June, had our 5th year amateur player draft and will also get everyone caught up on all our new storylines, around the league standings and rumors.

      It has been a great 2021 so far and I look forward to sharing it all soon.

      If you are not following the games which stream live on twitch and are all available for VOD...please check it out. We have a lot of fun talking baseball and sports gaming in general as well as sports.


      Sent from my iPhone using Operation Sports
      Now Playing on PS5:
      CFB 26 Hurricanes/Fresno State Year 2
      MLB The Show 25 - 2025 Yankees Year 1
      MLB The Show 25 1985 Yankees Year 1
      Oblivion Remaster



      Follow me on Twitch
      https://www.twitch.tv/armorandsword

      Comment

      • Decent at Best
        Rookie
        • May 2020
        • 460

        #3003
        Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

        What is the difference between the V2 slider set and classic team slider set?

        Sent from my SM-A102U using Operation Sports mobile app
        Last edited by Decent at Best; 04-04-2021, 11:10 PM.

        Comment

        • Decent at Best
          Rookie
          • May 2020
          • 460

          #3004
          Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

          Originally posted by Decent at Best
          What is the difference between the V2 slider set and classic team slider set?

          Sent from my SM-A102U using Operation Sports mobile app
          Nevermind.

          Sent from my SM-A102U using Operation Sports mobile app

          Comment

          • dowie
            MVP
            • Feb 2005
            • 1986

            #3005
            Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

            Since a PS5 is a challenge to find, and Y2Y saves is a no go for MLBTS 21, I've made a decision, and in my eyes, it's not a reckless one.

            I used to be a one season and done guy, but this MLBTS 20 is gold, so I determined 3 months back to dig deep into a franchise using Armor's set up.
            The sliders are rock solid, but with the recent additions of an injury matrix, wind matrix and 3-card system; running a franchise is next level immersion. I was only 36 games in so starting over isn't a big deal to me.

            So here's what I did. I spent the better part of the past 2 weeks adding SOST for all 30 stadiums and batter walk up songs for all 40-man position players. Furthermore, I took Ridin's 2020 roster and really made some strong edits that I feel will allow this franchise to play out over the next 5 to 10 seasons.
            Off the top of my head, here's what I tweaked for all 30 teams.....

            no more than 20 A or B potential players per team (very few A's)

            each position has 2 players rated in the 50's (overall)

            each team has equal # of players at each position

            all non-40 man players have 1 year 70K contracts (if those minor league players has MLB service time then their contracts are 1 year at $570K.

            All 40-man SP's have 70+ stamina, the remaining SP's have stamina between 60 and 69.

            Each teams 40-man is set up as the following 10 SP's, 10 RP's, 1 CP, 3C 21B, 7 IF and 7 OF.

            RP's on 40 -man for each team has 4 set up men, 3 lefties, and 3 middle rp's (between 40 and 50 stamina). Non- 40 RP's set up are 3 set up guys, 3 lefties and 3 middle relievers (between 40 and 50 stamina).

            I also tweaked some glaringly bad Sony Studio ratings so there are no minor leaguers or journeymen with overalls in the 70's. It took time, but I took all the free agents who had 70+ overalls and put them on teams and then edited them so they had overalls in the 60's, then I placed them back into free agency. 2 exceptions. I put Puig on the Marlins and dropped Kemp and put Addison Russell on the Tigers and dropped a minor leaguer). Both those players were strongly rumored to join those teams prior to pandemic, legal issues etc.

            Very few players have 90+ overalls, I believe its right around 10 players, and all minor league players have overalls in the 50's or 60's.

            Each team has a minimum of 20 D potential (a great majority are C potential players).

            Last thing: the Astros, Red Sox and Pirates were the only teams heading into the 2020 season that changed gm's and mgrs so I decided those are 3 great teams to choose from. Now the question is which one. PNC has the best park, Astros have the most talent and the Red Sox has the tradition. I am leaning toward Pittsburgh, because of the rebuild, stadium and I adore the Central Division in the N.L.

            Dowie - CardinalsNation
            Cardinals Nation - For The Lou
            Always a Tiger - Bless You Boys
            How can you not be romantic about baseball?

            Comment

            • JoshC1977
              All Star
              • Dec 2010
              • 11564

              #3006
              Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

              Originally posted by dowie
              Since a PS5 is a challenge to find, and Y2Y saves is a no go for MLBTS 21, I've made a decision, and in my eyes, it's not a reckless one.

              I used to be a one season and done guy, but this MLBTS 20 is gold, so I determined 3 months back to dig deep into a franchise using Armor's set up.
              The sliders are rock solid, but with the recent additions of an injury matrix, wind matrix and 3-card system; running a franchise is next level immersion. I was only 36 games in so starting over isn't a big deal to me.

              So here's what I did. I spent the better part of the past 2 weeks adding SOST for all 30 stadiums and batter walk up songs for all 40-man position players. Furthermore, I took Ridin's 2020 roster and really made some strong edits that I feel will allow this franchise to play out over the next 5 to 10 seasons.
              Off the top of my head, here's what I tweaked for all 30 teams.....

              no more than 20 A or B potential players per team (very few A's)

              each position has 2 players rated in the 50's (overall)

              each team has equal # of players at each position

              all non-40 man players have 1 year 70K contracts (if those minor league players has MLB service time then their contracts are 1 year at $570K.

              All 40-man SP's have 70+ stamina, the remaining SP's have stamina between 60 and 69.

              Each teams 40-man is set up as the following 10 SP's, 10 RP's, 1 CP, 3C 21B, 7 IF and 7 OF.

              RP's on 40 -man for each team has 4 set up men, 3 lefties, and 3 middle rp's (between 40 and 50 stamina). Non- 40 RP's set up are 3 set up guys, 3 lefties and 3 middle relievers (between 40 and 50 stamina).

              I also tweaked some glaringly bad Sony Studio ratings so there are no minor leaguers or journeymen with overalls in the 70's. It took time, but I took all the free agents who had 70+ overalls and put them on teams and then edited them so they had overalls in the 60's, then I placed them back into free agency. 2 exceptions. I put Puig on the Marlins and dropped Kemp and put Addison Russell on the Tigers and dropped a minor leaguer). Both those players were strongly rumored to join those teams prior to pandemic, legal issues etc.

              Very few players have 90+ overalls, I believe its right around 10 players, and all minor league players have overalls in the 50's or 60's.

              Each team has a minimum of 20 D potential (a great majority are C potential players).

              Last thing: the Astros, Red Sox and Pirates were the only teams heading into the 2020 season that changed gm's and mgrs so I decided those are 3 great teams to choose from. Now the question is which one. PNC has the best park, Astros have the most talent and the Red Sox has the tradition. I am leaning toward Pittsburgh, because of the rebuild, stadium and I adore the Central Division in the N.L.

              Dowie - CardinalsNation
              The best roster edits are the ones you do yourself!

              One suggestion for you Dowie...do a five year sim with all teams on Auto....just make sure everything shakes-out how you want it to before you dive headlong into your chise.
              Play the games you love, not the games you want to love.

              Comment

              • Funkycorm
                Cleveland Baseball Guru
                • Nov 2016
                • 3157

                #3007
                Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                Originally posted by dowie
                Since a PS5 is a challenge to find, and Y2Y saves is a no go for MLBTS 21, I've made a decision, and in my eyes, it's not a reckless one.

                I used to be a one season and done guy, but this MLBTS 20 is gold, so I determined 3 months back to dig deep into a franchise using Armor's set up.
                The sliders are rock solid, but with the recent additions of an injury matrix, wind matrix and 3-card system; running a franchise is next level immersion. I was only 36 games in so starting over isn't a big deal to me.

                So here's what I did. I spent the better part of the past 2 weeks adding SOST for all 30 stadiums and batter walk up songs for all 40-man position players. Furthermore, I took Ridin's 2020 roster and really made some strong edits that I feel will allow this franchise to play out over the next 5 to 10 seasons.
                Off the top of my head, here's what I tweaked for all 30 teams.....

                no more than 20 A or B potential players per team (very few A's)

                each position has 2 players rated in the 50's (overall)

                each team has equal # of players at each position

                all non-40 man players have 1 year 70K contracts (if those minor league players has MLB service time then their contracts are 1 year at $570K.

                All 40-man SP's have 70+ stamina, the remaining SP's have stamina between 60 and 69.

                Each teams 40-man is set up as the following 10 SP's, 10 RP's, 1 CP, 3C 21B, 7 IF and 7 OF.

                RP's on 40 -man for each team has 4 set up men, 3 lefties, and 3 middle rp's (between 40 and 50 stamina). Non- 40 RP's set up are 3 set up guys, 3 lefties and 3 middle relievers (between 40 and 50 stamina).

                I also tweaked some glaringly bad Sony Studio ratings so there are no minor leaguers or journeymen with overalls in the 70's. It took time, but I took all the free agents who had 70+ overalls and put them on teams and then edited them so they had overalls in the 60's, then I placed them back into free agency. 2 exceptions. I put Puig on the Marlins and dropped Kemp and put Addison Russell on the Tigers and dropped a minor leaguer). Both those players were strongly rumored to join those teams prior to pandemic, legal issues etc.

                Very few players have 90+ overalls, I believe its right around 10 players, and all minor league players have overalls in the 50's or 60's.

                Each team has a minimum of 20 D potential (a great majority are C potential players).

                Last thing: the Astros, Red Sox and Pirates were the only teams heading into the 2020 season that changed gm's and mgrs so I decided those are 3 great teams to choose from. Now the question is which one. PNC has the best park, Astros have the most talent and the Red Sox has the tradition. I am leaning toward Pittsburgh, because of the rebuild, stadium and I adore the Central Division in the N.L.

                Dowie - CardinalsNation
                Self editing is the way to go with the full minors roster without a doubt. It's a good base but a lot needs improved, specifically in the potential department so I applaud you identifying that as a good way to improve longevity.

                A few things to keep in mind:

                Keep in mind those players in the 50s will take a while to reach the MLB. Players progress at 3-5 overall a year so if they are in the 50s and have B potential, make sure they are young.

                Stamina does not grow but instead decreases by 1 yearly. Making all your non 40 man SP with low stamina will hurt long term. If you want them to eventually be in that 60-69 range, you would want to bump them to the low 70s stamina so they decrease to where you want.

                Remember, making these edits now will require substantial draft class edits at the end of the season as the ratio of potentials is a lot higher than what you have to start. If you don't, those draft classes will be loaded with players that have high potential will rule your minors instead of just playing a role.

                So, the default rosters in previous editions have bad around 35 players over 90 where the FM this year had in the 40's if I remember correctly. Been a while since I counted. And point here is that the default roster before 20 has simmed better previously than the FM rosters especially with potentials in mind.

                As said above, you will want to do at least one test sim with all on auto. Though I would recommend 10 years to really see how draft classes mesh and how those players reach and impact the MLB level as well as how the other players grow.

                Obviously if you are playing all your games it will take a while for some of this to matter but would recommend keeping it in mind.
                Last edited by Funkycorm; 04-05-2021, 01:08 PM.
                Funkycorm

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                • dowie
                  MVP
                  • Feb 2005
                  • 1986

                  #3008
                  Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                  Thanks for the feedback FunkyCorm and Josh, much appreciated. I def planned on running a 5 yr sim before diving in. I am an every pitch every game guy, so glad that you reminded me to rum test sims and appreciate the pointers as it relates to overalls/ staminas etc. So staminas never increase for younger pitchers?

                  Dowie-CardinalsNation
                  Cardinals Nation - For The Lou
                  Always a Tiger - Bless You Boys
                  How can you not be romantic about baseball?

                  Comment

                  • JoshC1977
                    All Star
                    • Dec 2010
                    • 11564

                    #3009
                    Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                    Originally posted by dowie
                    Thanks for the feedback FunkyCorm and Josh, much appreciated. I def planned on running a 5 yr sim before diving in. I am an every pitch every game guy, so glad that you reminded me to rum test sims and appreciate the pointers as it relates to overalls/ staminas etc. So staminas never increase for younger pitchers?

                    Dowie-CardinalsNation
                    Once in a great while, you might see a guy get a +1 to stamina over a full season.

                    But for the most part, they won't accrue stamina rating points.
                    Play the games you love, not the games you want to love.

                    Comment

                    • dowie
                      MVP
                      • Feb 2005
                      • 1986

                      #3010
                      Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                      Originally posted by JoshC1977
                      Once in a great while, you might see a guy get a +1 to stamina over a full season.

                      But for the most part, they won't accrue stamina rating points.
                      Interesting....good to know. I guess I need to bump some of the non-40 man starting pitchers to over 70 stam then.

                      The good news is that I already made sure that the SP's (non 40-man) with A or B potentials had staminas in the 70's already.
                      Cardinals Nation - For The Lou
                      Always a Tiger - Bless You Boys
                      How can you not be romantic about baseball?

                      Comment

                      • Funkycorm
                        Cleveland Baseball Guru
                        • Nov 2016
                        • 3157

                        #3011
                        Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                        Originally posted by dowie
                        Thanks for the feedback FunkyCorm and Josh, much appreciated. I def planned on running a 5 yr sim before diving in. I am an every pitch every game guy, so glad that you reminded me to rum test sims and appreciate the pointers as it relates to overalls/ staminas etc. So staminas never increase for younger pitchers?

                        Dowie-CardinalsNation
                        No problem. Glad to help.

                        Stamina in about 3/4 of the pitchers will decrease by 1 per year no matter how many IP they have. Pretty much the rest will stay stable. And yeah the occasional one increases. But that is the perfect, flawless diamond in the rough.
                        Funkycorm

                        Currently Playing:

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                        • bryanm1982
                          MVP
                          • Nov 2016
                          • 3782

                          #3012
                          Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                          Originally posted by dowie


                          Last thing: the Astros, Red Sox and Pirates were the only teams heading into the 2020 season that changed gm's and mgrs so I decided those are 3 great teams to choose from. Now the question is which one. PNC has the best park, Astros have the most talent and the Red Sox has the tradition. I am leaning toward Pittsburgh, because of the rebuild, stadium and I adore the Central Division in the N.L.

                          Dowie - CardinalsNation
                          .

                          The Pirates would be a good team if you want to do a rebuild. That will be a challenging team if you are wanting a challenge. I thought about doing the Mariners but I love the National League style of play with no DH. And the NL central ballparks are really nice as well.
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                          • dowie
                            MVP
                            • Feb 2005
                            • 1986

                            #3013
                            Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                            Originally posted by bryanm1982
                            .

                            The Pirates would be a good team if you want to do a rebuild. That will be a challenging team if you are wanting a challenge. I thought about doing the Mariners but I love the National League style of play with no DH. And the NL central ballparks are really nice as well.
                            I hear ya.....I'm leaning this way.

                            Dowie-CardinalsNation
                            Cardinals Nation - For The Lou
                            Always a Tiger - Bless You Boys
                            How can you not be romantic about baseball?

                            Comment

                            • JHedges2
                              MVP
                              • Jan 2007
                              • 4651

                              #3014
                              Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                              Originally posted by dowie
                              Last thing: the Astros, Red Sox and Pirates were the only teams heading into the 2020 season that changed gm's and mgrs so I decided those are 3 great teams to choose from. Now the question is which one. PNC has the best park, Astros have the most talent and the Red Sox has the tradition. I am leaning toward Pittsburgh, because of the rebuild, stadium and I adore the Central Division in the N.L.
                              Agreed on the NL central and parks.

                              The Astros have lots of uniform combos that I love to keep things fresh, also playing with open and closed roof gives different looks. These two things are very appealing. BUT, playing the AL West teams = woof.

                              I am a Yankees fan so, Red Sox are out by default LOL.


                              Sent from my iPhone using Tapatalk
                              Arsenal | New York Yankees

                              Comment

                              • dowie
                                MVP
                                • Feb 2005
                                • 1986

                                #3015
                                Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                                Originally posted by JHedges2
                                Agreed on the NL central and parks.

                                The Astros have lots of uniform combos that I love to keep things fresh, also playing with open and closed roof gives different looks. These two things are very appealing. BUT, playing the AL West teams = woof.

                                I am a Yankees fan so, Red Sox are out by default LOL.


                                Sent from my iPhone using Tapatalk
                                Ha, ha - I agree about the AL West. IMO, just such a boring division.

                                Dowie: Cardinalsnation
                                Cardinals Nation - For The Lou
                                Always a Tiger - Bless You Boys
                                How can you not be romantic about baseball?

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