S & B's Directional/Classic MLB 22 Sliders

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  • bryanm1982
    MVP
    • Nov 2016
    • 3793

    #121
    Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

    Originally posted by ninertravel
    excellent point, but when Bieber got injured in my game it was the start of the 7th so they just threw it s Middle guy.

    I think it is time the CP went and every pitcher just be made into a RP. then the CPU A1 should go by highest attributes, pitch the 9th unless their energy is low then they go to the 2nd highest which would be the SU guys. a lot of teams now are going by closer by committee the days of Mo pitching the 9th are going away they need to get rid of the CP.

    thankfully there is no roster limit of even having a CP. so I wonder what the CPU would go to IF we leave the 9th hole empty. and have every single pitcher as a RP??????

    I am at work now so can't do a test but that would be a awesome test to see what happens. because no 9th hole or no CP. it would be interesting to see what the CPU would go to. probably just the highest rated player I would say. but it might be a good way for teams like the Rays who have about 4 closers.
    Maybe I’ll take them out and sim the game and find out tonight.
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    • The Kid 24
      It's Show Time!
      • Jan 2007
      • 14766

      #122
      Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

      Pretty sure you cant make them all RPs, believe need at least 1 Closer… I could be wrong tho.


      Sent from my iPhone using Operation Sports
      Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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      • ninertravel
        MVP
        • Aug 2015
        • 4833

        #123
        Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

        Originally posted by The Kid 24
        Pretty sure you cant make them all RPs, believe need at least 1 Closer… I could be wrong tho.


        Sent from my iPhone using Operation Sports
        Nope you don't there is no min requirement for CP the game will still let you play it with none. you could have 13 SP actually if you wanted to of 13 RP just as long as there is a min number of pitchers on your roster

        Comment

        • The Kid 24
          It's Show Time!
          • Jan 2007
          • 14766

          #124
          Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

          Originally posted by ninertravel
          Nope you don't there is no min requirement for CP the game will still let you play it with none. you could have 13 SP actually if you wanted to of 13 RP just as long as there is a min number of pitchers on your roster

          Oh great!


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          Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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          • bigdawg1690
            Rookie
            • Oct 2007
            • 145

            #125
            Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

            I place the MRPs by rating in their slots, not sure if it matters tho as it seems balanced by usage for the CPU. It is also true that the CPU will swap the LRP in for a starter if needed, but unfortunately it's hard to account for every scenario with this bullpen logic they use. I just try and monitor the CPUs rotations and adjust if I need to.

            I've tried putting one actual long reliever (STAM >40) in one of those LRP spots, but that guy was pulling way too many innings in simulated games, so I put them all in the MRP spots.

            As far as in game, if the CPU oppenent I'm playing has a starter get injured or pulled early (before the 5th) I will not adjust the CPU hook slider to 10 until the 6th inning, so the CPU will use their relievers for multiple innings.

            Like I said, this is far from perfect, but it seems to have the most balance as far as bullpen usage by the CPU, both in games played and simulated. I did consider moving the closer to one of the setup spots and leaving the closer role empty, but haven't tried that yet on 22. I did try it last year but it threw the logic into disarray and the closer was no longer being used as a closer mainly and was rarely used in Sims, so I moved on.
            if it wasn't for the gutter my mind would be homeless...

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            • bryanm1982
              MVP
              • Nov 2016
              • 3793

              #126
              Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

              Originally posted by bigdawg1690
              I place the MRPs by rating in their slots, not sure if it matters tho as it seems balanced by usage for the CPU. It is also true that the CPU will swap the LRP in for a starter if needed, but unfortunately it's hard to account for every scenario with this bullpen logic they use. I just try and monitor the CPUs rotations and adjust if I need to.

              I've tried putting one actual long reliever (STAM >40) in one of those LRP spots, but that guy was pulling way too many innings in simulated games, so I put them all in the MRP spots.

              As far as in game, if the CPU oppenent I'm playing has a starter get injured or pulled early (before the 5th) I will not adjust the CPU hook slider to 10 until the 6th inning, so the CPU will use their relievers for multiple innings.

              Like I said, this is far from perfect, but it seems to have the most balance as far as bullpen usage by the CPU, both in games played and simulated. I did consider moving the closer to one of the setup spots and leaving the closer role empty, but haven't tried that yet on 22. I did try it last year but it threw the logic into disarray and the closer was no longer being used as a closer mainly and was rarely used in Sims, so I moved on.
              I simmed a Calendar game with the fixed bullpen like you said. But I put the closer in the MR1 spot. But I think I put Hader in the SU1 spot cause of room. I noticed he had a 1.1 IP save. The Twins game they put the would be closer in the game in the 9th inning of a tied game. It would be interesting to do a month of this to see who gets all the saves. I simmed a 2nd day of games and I noticed a MR guy got his 2nd save in the 2 days. So not sure if it would be a set guy or what.
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              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #127
                Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                Originally posted by bigdawg1690
                I place the MRPs by rating in their slots, not sure if it matters tho as it seems balanced by usage for the CPU. It is also true that the CPU will swap the LRP in for a starter if needed, but unfortunately it's hard to account for every scenario with this bullpen logic they use. I just try and monitor the CPUs rotations and adjust if I need to.

                I've tried putting one actual long reliever (STAM >40) in one of those LRP spots, but that guy was pulling way too many innings in simulated games, so I put them all in the MRP spots.

                As far as in game, if the CPU oppenent I'm playing has a starter get injured or pulled early (before the 5th) I will not adjust the CPU hook slider to 10 until the 6th inning, so the CPU will use their relievers for multiple innings.

                Like I said, this is far from perfect, but it seems to have the most balance as far as bullpen usage by the CPU, both in games played and simulated. I did consider moving the closer to one of the setup spots and leaving the closer role empty, but haven't tried that yet on 22. I did try it last year but it threw the logic into disarray and the closer was no longer being used as a closer mainly and was rarely used in Sims, so I moved on.
                I'll trust your testing and roll with what you found as best setup. It's far better than what the cpu does by default. If a SP is injured early I may swap controller over to put in an actual LRP for them. Thanks again!

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                https://www.youtube.com/DarthRambo

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                • ninertravel
                  MVP
                  • Aug 2015
                  • 4833

                  #128
                  Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                  Originally posted by IrishSalsa
                  I'll trust your testing and roll with what you found as best setup. It's far better than what the cpu does by default. If a SP is injured early I may swap controller over to put in an actual LRP for them. Thanks again!

                  Sent from my SM-G996U using Tapatalk
                  you can't though. there is no warning that the player is injured. the swap just happens by the CPU in a second. and you can't pull them because the 3 batter Min rule.

                  Comment

                  • bigdawg1690
                    Rookie
                    • Oct 2007
                    • 145

                    #129
                    Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                    Originally posted by ninertravel
                    you can't though. there is no warning that the player is injured. the swap just happens by the CPU in a second. and you can't pull them because the 3 batter Min rule.


                    The way I look at it, with 13 man pitching staffs, teams don't really run a guy out there for 4 or more innings anymore out of the pen, and it's not often you see a 3 inning outing. With the setup this way, you do get two innings from multiple relievers, as long as they are effective. It has worked well for me in played games, and I like the balanced usage in simmed games. Too many times last year I would see a guy with 50-60 appearances and 100 plus innings pitched. That's just not common nowadays. I prefer the balance which fingers crossed so far this setup seems to provide.
                    if it wasn't for the gutter my mind would be homeless...

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                    • bigdawg1690
                      Rookie
                      • Oct 2007
                      • 145

                      #130
                      Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                      Also, if anyone is interested in using a six man rotation, I've been experimenting with that as well. I have Ohtani on a franchise so I wanted to see if it would work. As he's a two way player, you can have a 14 man pitching staff. So what I do is the same setup as I described previously, except I put the 6th starter in the LRP3 spot and put one guy in the SU slot. Then, after every completed game (played or simmed) I swap the prior days starter with the starter currently in the LRP3 spot. This saves you from having to send a guy down and back up and losing what spot in the rotation he is supposed to be. As the starter you used is depleted of energy, the CPU doesn't use him in sim games, at least so far as I've seen. This method only works if u play or sim each user controlled game individually by day, not for multiple days simmed.
                      if it wasn't for the gutter my mind would be homeless...

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                      • ninertravel
                        MVP
                        • Aug 2015
                        • 4833

                        #131
                        Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                        Originally posted by bigdawg1690
                        The way I look at it, with 13 man pitching staffs, teams don't really run a guy out there for 4 or more innings anymore out of the pen, and it's not often you see a 3 inning outing. With the setup this way, you do get two innings from multiple relievers, as long as they are effective. It has worked well for me in played games, and I like the balanced usage in simmed games. Too many times last year I would see a guy with 50-60 appearances and 100 plus innings pitched. That's just not common nowadays. I prefer the balance which fingers crossed so far this setup seems to provide.
                        yeah 100 pitches is the magic number for SP not letting them go past that. I see that stamina seems to run out by the time you get to the 90s for starters this year. I think the show 22 have realized starters don't go as long now and only pitch 5 to 6 innings on average. the classic roster guys won't like the changes but I think it is huge this year in the game.

                        I think 30 pitches really should be the magic number for RP that should be their limit. unless a RP has a quick 1 2 3. I don't think they should come out for a 2nd innings. I have too swapped controller and pulled the CPU when they have been dumb enough to load the bases and keep a guy in. I just don't wanna win that way because of stupidity by the AI

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                        • ninertravel
                          MVP
                          • Aug 2015
                          • 4833

                          #132
                          Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                          Originally posted by bigdawg1690
                          Also, if anyone is interested in using a six man rotation, I've been experimenting with that as well. I have Ohtani on a franchise so I wanted to see if it would work. As he's a two way player, you can have a 14 man pitching staff. So what I do is the same setup as I described previously, except I put the 6th starter in the LRP3 spot and put one guy in the SU slot. Then, after every completed game (played or simmed) I swap the prior days starter with the starter currently in the LRP3 spot. This saves you from having to send a guy down and back up and losing what spot in the rotation he is supposed to be. As the starter you used is depleted of energy, the CPU doesn't use him in sim games, at least so far as I've seen. This method only works if u play or sim each user controlled game individually by day, not for multiple days simmed.
                          yeah I mentioned this earlier in the Ohtani thread./ I usually for example skip Noah start use the LR guy Barria for example as the 6 man. the move all the starters one slot down so Noah is number 2 slot then Ohtani 3... then just rinse repeat that rationing the starter slots./

                          Just gotta hope that the CPU doesn't use that 6th guy if someone is blown out after 1 innings. I like your method of moving the no enegy player to the BP so say if Noah pitched after this start you move him to the BP to make sure he isn't used... I guess the only risk here if a blowout happens in game 1 lol.

                          You are right though because only having 1 LR guy the CPU will always go to that one guy before the 5th regardless of energy so it is important to have 2 LR guys
                          Last edited by ninertravel; 04-04-2022, 11:22 PM.

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                          • bryanm1982
                            MVP
                            • Nov 2016
                            • 3793

                            #133
                            Re: S & B's Directional/Classic MLB 22 Sliders

                            So I started a franchise with the Yankees as a single team and set up the bullpen this way.

                            LR1: Joely Rodriguez 10 G, 12.2 IP, 1 hold
                            LR2: Clay Holmes 12 G, 19.1 IP,
                            LR3: Jonathan Loaisiga 14 G, 25 IP, 3 Holds
                            MR1: Domingo German 12 G, 10.2 IP, 6 Holds
                            MR2: Chad Green 16 G, 14.2 IP, 9 Holds
                            MR3: Zack Britton 7 G, 6.2 IP, 1 Save, 2 Holds
                            MR4: Lucas Luetge 12 G, 11 IP, 7 Holds
                            CP: Aroldis Chapman 16 G, 13.2 IP, 11 Saves

                            I simmed through the end of April which was 28 games.
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                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3793

                              #134
                              Re: S & B's Directional/Classic MLB 22 Sliders

                              So I simmed the rest of the season and turned off injuries. So nobody was called up or injured. That way I can see the total usage.

                              LR1: Joely Rodriguez 45 G, 60.1 IP, ERA 2.83 3 Holds
                              LR2: Clay Holmes 65 G, 93 IP, 4.45 ERA, 6 Holds
                              LR3: Jonathan Loaisiga 75 G, 121.2 IP, 2.44 ERA, 10 Holds
                              MR1: Domingo German 70 G, 69.2 IP, 4.26 ERA, 22 Holds
                              MR2: Chad Green 82 G, 80.1 IP, 2.46 ERA, 29 Holds
                              MR3: Zack Britton 45 G, 39.1 IP, 4.48 ERA,14 Holds
                              MR4: Lucas Luetge 59 G, 54 IP, 3.17 ERA, 22 Holds
                              CP: Aroldis Chapman 64 G, 53.1 IP, 3.71 ERA, 11 Saves

                              Thought it kind of odd Britton was the least used. 82 games by Green is kind of high but this was no injuries or roster moves.
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                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3793

                                #135
                                Re: S & B's Directional/Classic MLB 22 Sliders

                                I did another season with Chapman being in the SU1 spot since there is no room.

                                Green: 70 G, 79 IP, 11 saves
                                Chapman: 54 G, 46 IP, 12 saves
                                Luetge: 40 G, 48 IP, 12 saves
                                Britton: 16 G, 12 IP, 4 saves (weird that he only pitched in 16 games all year with no injuries)
                                Loaisiga: 72 G, 120 IP.

                                You do see some saves being split up among 3 relievers. My first thought was Loaisiga being a 26 stamina pitching 120 IP in 72 games he would suck. But he finished with a 3.13 ERA.
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