S & B's Directional/Classic MLB 22 Sliders
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
Pretty sure you cant make them all RPs, believe need at least 1 Closer… I could be wrong tho.
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
Nope you don't there is no min requirement for CP the game will still let you play it with none. you could have 13 SP actually if you wanted to of 13 RP just as long as there is a min number of pitchers on your rosterComment
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
Oh great!
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
I place the MRPs by rating in their slots, not sure if it matters tho as it seems balanced by usage for the CPU. It is also true that the CPU will swap the LRP in for a starter if needed, but unfortunately it's hard to account for every scenario with this bullpen logic they use. I just try and monitor the CPUs rotations and adjust if I need to.
I've tried putting one actual long reliever (STAM >40) in one of those LRP spots, but that guy was pulling way too many innings in simulated games, so I put them all in the MRP spots.
As far as in game, if the CPU oppenent I'm playing has a starter get injured or pulled early (before the 5th) I will not adjust the CPU hook slider to 10 until the 6th inning, so the CPU will use their relievers for multiple innings.
Like I said, this is far from perfect, but it seems to have the most balance as far as bullpen usage by the CPU, both in games played and simulated. I did consider moving the closer to one of the setup spots and leaving the closer role empty, but haven't tried that yet on 22. I did try it last year but it threw the logic into disarray and the closer was no longer being used as a closer mainly and was rarely used in Sims, so I moved on.if it wasn't for the gutter my mind would be homeless...Comment
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
I place the MRPs by rating in their slots, not sure if it matters tho as it seems balanced by usage for the CPU. It is also true that the CPU will swap the LRP in for a starter if needed, but unfortunately it's hard to account for every scenario with this bullpen logic they use. I just try and monitor the CPUs rotations and adjust if I need to.
I've tried putting one actual long reliever (STAM >40) in one of those LRP spots, but that guy was pulling way too many innings in simulated games, so I put them all in the MRP spots.
As far as in game, if the CPU oppenent I'm playing has a starter get injured or pulled early (before the 5th) I will not adjust the CPU hook slider to 10 until the 6th inning, so the CPU will use their relievers for multiple innings.
Like I said, this is far from perfect, but it seems to have the most balance as far as bullpen usage by the CPU, both in games played and simulated. I did consider moving the closer to one of the setup spots and leaving the closer role empty, but haven't tried that yet on 22. I did try it last year but it threw the logic into disarray and the closer was no longer being used as a closer mainly and was rarely used in Sims, so I moved on.Follow me on Twitch
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
I place the MRPs by rating in their slots, not sure if it matters tho as it seems balanced by usage for the CPU. It is also true that the CPU will swap the LRP in for a starter if needed, but unfortunately it's hard to account for every scenario with this bullpen logic they use. I just try and monitor the CPUs rotations and adjust if I need to.
I've tried putting one actual long reliever (STAM >40) in one of those LRP spots, but that guy was pulling way too many innings in simulated games, so I put them all in the MRP spots.
As far as in game, if the CPU oppenent I'm playing has a starter get injured or pulled early (before the 5th) I will not adjust the CPU hook slider to 10 until the 6th inning, so the CPU will use their relievers for multiple innings.
Like I said, this is far from perfect, but it seems to have the most balance as far as bullpen usage by the CPU, both in games played and simulated. I did consider moving the closer to one of the setup spots and leaving the closer role empty, but haven't tried that yet on 22. I did try it last year but it threw the logic into disarray and the closer was no longer being used as a closer mainly and was rarely used in Sims, so I moved on.
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
you can't though. there is no warning that the player is injured. the swap just happens by the CPU in a second. and you can't pull them because the 3 batter Min rule.Comment
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
The way I look at it, with 13 man pitching staffs, teams don't really run a guy out there for 4 or more innings anymore out of the pen, and it's not often you see a 3 inning outing. With the setup this way, you do get two innings from multiple relievers, as long as they are effective. It has worked well for me in played games, and I like the balanced usage in simmed games. Too many times last year I would see a guy with 50-60 appearances and 100 plus innings pitched. That's just not common nowadays. I prefer the balance which fingers crossed so far this setup seems to provide.if it wasn't for the gutter my mind would be homeless...Comment
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
Also, if anyone is interested in using a six man rotation, I've been experimenting with that as well. I have Ohtani on a franchise so I wanted to see if it would work. As he's a two way player, you can have a 14 man pitching staff. So what I do is the same setup as I described previously, except I put the 6th starter in the LRP3 spot and put one guy in the SU slot. Then, after every completed game (played or simmed) I swap the prior days starter with the starter currently in the LRP3 spot. This saves you from having to send a guy down and back up and losing what spot in the rotation he is supposed to be. As the starter you used is depleted of energy, the CPU doesn't use him in sim games, at least so far as I've seen. This method only works if u play or sim each user controlled game individually by day, not for multiple days simmed.if it wasn't for the gutter my mind would be homeless...Comment
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
The way I look at it, with 13 man pitching staffs, teams don't really run a guy out there for 4 or more innings anymore out of the pen, and it's not often you see a 3 inning outing. With the setup this way, you do get two innings from multiple relievers, as long as they are effective. It has worked well for me in played games, and I like the balanced usage in simmed games. Too many times last year I would see a guy with 50-60 appearances and 100 plus innings pitched. That's just not common nowadays. I prefer the balance which fingers crossed so far this setup seems to provide.
I think 30 pitches really should be the magic number for RP that should be their limit. unless a RP has a quick 1 2 3. I don't think they should come out for a 2nd innings. I have too swapped controller and pulled the CPU when they have been dumb enough to load the bases and keep a guy in. I just don't wanna win that way because of stupidity by the AIComment
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
Also, if anyone is interested in using a six man rotation, I've been experimenting with that as well. I have Ohtani on a franchise so I wanted to see if it would work. As he's a two way player, you can have a 14 man pitching staff. So what I do is the same setup as I described previously, except I put the 6th starter in the LRP3 spot and put one guy in the SU slot. Then, after every completed game (played or simmed) I swap the prior days starter with the starter currently in the LRP3 spot. This saves you from having to send a guy down and back up and losing what spot in the rotation he is supposed to be. As the starter you used is depleted of energy, the CPU doesn't use him in sim games, at least so far as I've seen. This method only works if u play or sim each user controlled game individually by day, not for multiple days simmed.
Just gotta hope that the CPU doesn't use that 6th guy if someone is blown out after 1 innings. I like your method of moving the no enegy player to the BP so say if Noah pitched after this start you move him to the BP to make sure he isn't used... I guess the only risk here if a blowout happens in game 1 lol.
You are right though because only having 1 LR guy the CPU will always go to that one guy before the 5th regardless of energy so it is important to have 2 LR guysLast edited by ninertravel; 04-04-2022, 11:22 PM.Comment
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Re: S & B's Directional/Classic MLB 22 Sliders
So I started a franchise with the Yankees as a single team and set up the bullpen this way.
LR1: Joely Rodriguez 10 G, 12.2 IP, 1 hold
LR2: Clay Holmes 12 G, 19.1 IP,
LR3: Jonathan Loaisiga 14 G, 25 IP, 3 Holds
MR1: Domingo German 12 G, 10.2 IP, 6 Holds
MR2: Chad Green 16 G, 14.2 IP, 9 Holds
MR3: Zack Britton 7 G, 6.2 IP, 1 Save, 2 Holds
MR4: Lucas Luetge 12 G, 11 IP, 7 Holds
CP: Aroldis Chapman 16 G, 13.2 IP, 11 Saves
I simmed through the end of April which was 28 games.Follow me on Twitch
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Re: S & B's Directional/Classic MLB 22 Sliders
So I simmed the rest of the season and turned off injuries. So nobody was called up or injured. That way I can see the total usage.
LR1: Joely Rodriguez 45 G, 60.1 IP, ERA 2.83 3 Holds
LR2: Clay Holmes 65 G, 93 IP, 4.45 ERA, 6 Holds
LR3: Jonathan Loaisiga 75 G, 121.2 IP, 2.44 ERA, 10 Holds
MR1: Domingo German 70 G, 69.2 IP, 4.26 ERA, 22 Holds
MR2: Chad Green 82 G, 80.1 IP, 2.46 ERA, 29 Holds
MR3: Zack Britton 45 G, 39.1 IP, 4.48 ERA,14 Holds
MR4: Lucas Luetge 59 G, 54 IP, 3.17 ERA, 22 Holds
CP: Aroldis Chapman 64 G, 53.1 IP, 3.71 ERA, 11 Saves
Thought it kind of odd Britton was the least used. 82 games by Green is kind of high but this was no injuries or roster moves.Follow me on Twitch
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Re: S & B's Directional/Classic MLB 22 Sliders
I did another season with Chapman being in the SU1 spot since there is no room.
Green: 70 G, 79 IP, 11 saves
Chapman: 54 G, 46 IP, 12 saves
Luetge: 40 G, 48 IP, 12 saves
Britton: 16 G, 12 IP, 4 saves (weird that he only pitched in 16 games all year with no injuries)
Loaisiga: 72 G, 120 IP.
You do see some saves being split up among 3 relievers. My first thought was Loaisiga being a 26 stamina pitching 120 IP in 72 games he would suck. But he finished with a 3.13 ERA.Follow me on Twitch
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