The sliders have been working great but every time I use quick manage to pinch hit for someone all the stats prior to that moment in the game go away. Anyone else have this issue?
S & B's Directional/Classic MLB 22 Sliders
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Re: S & B's Directional/Classic MLB 22 Sliders
The sliders have been working great but every time I use quick manage to pinch hit for someone all the stats prior to that moment in the game go away. Anyone else have this issue? -
Re: S & B's Directional/Classic MLB 22 Sliders
Glad you like the sliders. Unfortunately, I don’t know cause I don’t quick manage. Maybe someone else has experienced that.Follow me on Twitch
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Re: S & B's Directional/Classic MLB 22 Sliders
I have almost finished the first series of games playing every single game on the calendar (yeah I am crazy I know lol) not ready to start simming yet. not till every home series has been played
but I can tell you this. 90% of the wins have been from the away team. very interesting hey? just about every away team has won the series so far except for Brewers and Seattle.
Sliders really make player ratings matter this year.Comment
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
Guys, I going to be testing out control and consistency at 4/4 for human for a while. Those not using classic stick with 0/0 or whatever is working for you. If you're good with 2/2 keep using that. But after probably I'd say 50 or so games played altogether now I see that is too sporadic for me anyway. 4/4 should help get a few more strikeouts needed and far less pitches missing over the plate to get hammered. Could help with less XBH and homeruns to get more singles we need too.
Sent from my SM-G996U using Tapatalk
Last year, I was averaging 3 walks given up per game and it felt good, not the same this season.Let's Go Yankees!
XBox Live GT: cRPGeezus
Playstation Network: IrreverentGamer
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
I'm using 0/0 and still throw strikes most of the time, I don't throw a ball unless I try very hard to do it on purpose and I've walked no one other than the one game where I tried pinpoint and had no clue what I was doing.
Last year, I was averaging 3 walks given up per game and it felt good, not the same this season.Follow me on Twitch
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Re: S & B's Directional/Classic MLB 22 Sliders
A couple of updates this morning after some testing.
Baserunner speed back to 1. We were starting to see too many runners being too aggressive and going for the double and getting thrown out by a mile. This is cause the runners are getting to first base too quickly where they think they can make it to 2nd cause the fielder doesn’t have the ball yet. These are obvious singles as they are ground balls to CF. If you like what you see with 2, that is fine as well.
If you do go to speed at 1, lower Infield Arm Strength back down to 0.
Infield Fielding Errors are good at 5. I accidentally left it at 6 and we were seeing bobbles that should be errors get scored as a base hit. I had Tom Murphy hit w a bouncer to SS and he charged the ball (had no reason to cause of Murphy’s speed rating) and he tried to barehand it and missed. They scored that a single. So we are going with 5 as they don’t count them as errors. We are also seeing too many infielder dives that the ball bounces out too much.
For those who are wanting more of a Allstar + experience, we are testing pitching on Allstar +.
For that, the pitch control and consistency is back down to 2/2.
Power up to 5.
Solid Hits down to 4.Follow me on Twitch
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Re: S & B's Directional/Classic MLB 22 Sliders
A couple of updates this morning after some testing.
Baserunner speed back to 1. We were starting to see too many runners being too aggressive and going for the double and getting thrown out by a mile. This is cause the runners are getting to first base too quickly where they think they can make it to 2nd cause the fielder doesn’t have the ball yet. These are obvious singles as they are ground balls to CF. If you like what you see with 2, that is fine as well.
If you do go to speed at 1, lower Infield Arm Strength back down to 0.
Infield Fielding Errors are good at 5. I accidentally left it at 6 and we were seeing bobbles that should be errors get scored as a base hit. I had Tom Murphy hit w a bouncer to SS and he charged the ball (had no reason to cause of Murphy’s speed rating) and he tried to barehand it and missed. They scored that a single. So we are going with 5 as they don’t count them as errors. We are also seeing too many infielder dives that the ball bounces out too much.
For those who are wanting more of a Allstar + experience, we are testing pitching on Allstar +.
For that, the pitch control and consistency is back down to 2/2.
Power up to 5.
Solid Hits down to 4.
Must be an American League thing. LolComment
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
I'm using 0/0 and still throw strikes most of the time, I don't throw a ball unless I try very hard to do it on purpose and I've walked no one other than the one game where I tried pinpoint and had no clue what I was doing.
Last year, I was averaging 3 walks given up per game and it felt good, not the same this season.
Yeah if you want a sim experience you’re pretty much going to be forced to use classic pitching. Otherwise any other interface you can master throwing strikes pretty quickly
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
Sometimes I cant hit the zone at all.
I might have to turn it back on though. Its too hard. LolLast edited by Head Coach; 04-19-2022, 09:58 AM.Comment
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Re: S & B's Directional/Classic MLB 22 Sliders
You guys have convinced me about classic.
I will start alternating pitching methods.
One game I will use meter the next I will use classic.
Switch things up and see the results.
Keep the game interesting.Comment
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Re: S & B's Directional/Classic MLB 22 Sliders
The Rays took 2 out of 3 from the Mariners in Tampa. Sewald gave up a solo HR in the 9th to tie the game. They had a walk off single in the 10th to take the rubber match. The last two games were played on Allstar + pitching. On to Miami.
Game one:
SEA 9 16 0
TB 5 6 0
W- Fairbanks ( 3 - 1 )
L- Munoz ( 1 - 1 )
S- Anderson (7)
SEA SP- Gonzales 3 IP, 9 H, 5 ER, 2 BB, 0 K, 5.92 ERA
TB SP- McClanahan 4 IP, 5 H, 5 ER, 1 BB, 5 K, 4.91 ERA
SEA HRs- Frazier (2) Kelenic (5)
TB HRs- Lowe (3)
PotG- Lowe 2 for 5 - HR, 3 RBI
Cards-
Game two:
SEA 5 7 0
TB 2 7 0
W- Flexen ( 4 - 0 )
L- Chargois ( 0 - 1 )
S- Sewald (8)
SEA SP- Flexen 6 IP, 4 H, 1 ER, 2 BB, 6 K, 5.14 ERA
TB SP- Yarbrough 4.2 IP, 3 H, 1 ER, 2 BB, 7 K, 5.48 ERA
SEA HRs- Kelenic (6) Murphy (3)
TB HRs- None
PotG- Murphy 3 for 4 - HR, 2B
Cards-
Game three:
SEA 6 8 0
TB 7 13 1 Final/10
W- Anderson ( 1 - 0 )
L- Sewald ( 1 - 1 )
S- None
SEA SP- Sheffield 3.1 IP, 7 H, 5 ER, 3 BB, 2 K, 3.97 ERA
TB SP- Rasmussen 3 IP, 2 H, 4 ER, 4 BB, 4 K, 9.19 ERA
SEA HRs- Winker (14) Crawford (1)
TB HRS- Lowe (4)
PotG- Lowe 2 for 4 - HR, 2 RBI
Cards-
~~Injury news~~
Kelenic Sprained Knee Ligament 1-2 weeks
____________________________________________
Up Next: Mariners ( 14 - 11 , 2nd AL Central , 1.5 gb ) @
Marlins ( 14 - 11 , 4th AL East , 4 gb )
Game one: Robbie Ray ( 1 - 3 ) 8.87 ERA vs Trevor Rogers ( 0 - 2 ) 3.16 ERA
Game two: Logan Gilbert ( 3 - 1 ) 2.30 ERA vs Sandy Alcantara ( 2 - 2 ) 2.42 ERA
Game three: Marco Gonzales ( 1 - 2 ) 5.92 ERA vs Pablo Lopez ( 3 - 1 ) 3.81 ERAFollow me on Twitch
https://twitch.tv/bryanm1982
Dodgers Franchise
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Re: S & B's Directional/Classic MLB 22 Sliders
It is early, but it seems like cpu hitting 5 power, 4 solid hits or vice versa are producing the same kind of results which I guess you could expect.
Sent from my SM-G996U using TapatalkComment
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Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
I may go back to pinpoint, it's a weird interface but I was walking guys with it.Let's Go Yankees!
XBox Live GT: cRPGeezus
Playstation Network: IrreverentGamer
My Twitch Channel: cRPGeezus (Click me!)Comment
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Re: S & B's Directional/Classic MLB 22 Sliders
Just turn the ball marker on classic fade at least lol. It takes time getting used to but it's very fun and rewarding when you get the hang of it. I think there is more user input than most assume. Right now I am testing out AS+ with control and consistency at 4/4 if you wanna go there first. HOF pitching was just frustrating me. Took about 50 games to realize it's just too much for me lol. So weird how last year we had to pitch on legend to get a challenge.
It is early, but it seems like cpu hitting 5 power, 4 solid hits or vice versa are producing the same kind of results which I guess you could expect.
Sent from my SM-G996U using Tapatalk
So when I try Classic I guess I need to make adjustments to my gameplay.Comment
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