S & B's Directional/Classic MLB 22 Sliders

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  • bellz666
    Don Mattingly is God
    • Feb 2005
    • 1090

    #1006
    Re: S & B's Directional/Classic MLB 22 Sliders

    Originally posted by Head Coach
    Considering stopping my Mets franchise and starting another one with a different team. Maybe even one that is way less talented. Winning so much with the Mets its is getting kind of anti climatic. I already know I can win.

    I am thinking of trying the Rays but they are pretty good BUT they play in tough division with the Yanks and Blue Jays. The Rays pitching is not as good as the Mets which is going to change the game entirely.
    Each year I try to choose a team that is middle to lower end in expectation and play their season, hoping for success. I like that challenge. I hate winning every game, it gets really boring.

    I'm using the Rockies this year, 15-14 currently though mostly because my bullpen is a trash filled can.

    Since the updated sliders I have way too much offense, in my 3 game set against Cincinnati I had men on base in 23 of the 25 innings played (no home 9th in two games because we won).

    I've lowered human timing to 3 and think I'm going to lower human contact to 4, I lead the league in most offensive categories.
    Let's Go Yankees!

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    • bryanm1982
      MVP
      • Nov 2016
      • 3794

      #1007
      Re: S & B's Directional/Classic MLB 22 Sliders

      Originally posted by bellz666
      Each year I try to choose a team that is middle to lower end in expectation and play their season, hoping for success. I like that challenge. I hate winning every game, it gets really boring.

      I'm using the Rockies this year, 15-14 currently though mostly because my bullpen is a trash filled can.

      Since the updated sliders I have way too much offense, in my 3 game set against Cincinnati I had men on base in 23 of the 25 innings played (no home 9th in two games because we won).

      I've lowered human timing to 3 and think I'm going to lower human contact to 4, I lead the league in most offensive categories.
      Yeah my offense has got too good as well. I’m actually trying solid hits at 6 for user. I would try lowering that or timing.

      Pitching, they just can’t get dangerous enough. The Mariners won 18 in a row. At first, it was exciting and enjoying the streak cause it came after a big losing streak. But now the cpu seems to only score 2-3 runs most games.

      Trying a couple of things today. The updated sliders worked great for me for several games and it feels like they settle in and gets too easy after a while. But that could just be my opinion.
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      • Head Coach
        Banned
        • May 2005
        • 601

        #1008
        Re: S & B's Directional/Classic MLB 22 Sliders

        I was busy this weekend so I didn't get my Devil Rays franchise going. But I will do so today and tommorrow.
        I can't wait because I have always used the Mets. This will be new territory for me.

        Comment

        • bryanm1982
          MVP
          • Nov 2016
          • 3794

          #1009
          Re: S & B's Directional/Classic MLB 22 Sliders

          The winning streak continues on to 16 games moving us in first place. Big series coming up against the Angels who are 2 games behind us.

          Game one:

          MIN 0 7 0
          SEA 5 9 1


          W- Logan Gilbert ( 7 - 2 )
          L- Joe Ryan ( 3 - 5 )
          S- None

          MIN SP- Ryan 2.2 IP, 6 H, 5 ER, 5 BB, 4 K, 4.59 ERA
          SEA SP- Gilbert 6.0 IP, 5 H, 0 ER, 0 BB, 1 K, 3.06 ERA

          MIN HRs- None
          SEA HRs- Toro (7)

          PotG- Gilbert W, 6 IP, 5 H, 0 R, 1 BB, 6 K

          Notes -

          Game two:

          MIN 7 12 0
          SEA 9 13 0


          W- Diego Castillo ( 3 - 3 )
          L- Tyler Duffey ( 2 - 1 )
          S- None

          MIN SP- Maeda 5.0 IP, 7 H, 5 ER, 5 BB, 3 K, 5.53 ERA
          SEA SP- Gonzles 4.0 IP, 6 H, 6 ER, 6 BB, 3 K, 6.11 ERA

          MIN HRs- None
          SEA HRs- None

          PotG- Crawford 2 for 3 - HR, 2B, 4 RBI, 2 R

          Notes - Crazy back and forth game. Mariners tied it in the 8th and 9th before Crawford hit a walk off HR for the 15th win in a row.

          Game three:

          MIN 1 9 1
          SEA 5 8 0


          W- Chris Flexen ( 5 - 5 )
          L- Dylan Bundy ( 2 - 5 )
          S- None

          MIN SP- Bundy 5.0 IP, 6 H, 4 ER, 3 BB, 1 K, 6.68 ERA
          SEA SP- Flexen 6.0 IP, 6 H, 1 ER, 1 BB, 2 K, 4.96 ERA

          MIN HRs- None
          SEA HRS- Kelenic (15)

          PotG- Lewis 3 for 4 - 2 2B, RBI, R

          Notes -

          ~~Injury news~~
          Robbie Ray Torn Hamstring 1-2 months
          Ty Franxe Hamstring 1-2 weeks

          ____________________________________________

          Up Next:

          Angels ( 27 - 27 , 3rd AL West , 4.5 gb ) @
          Mariners ( 20 - 35 , 5th AL East , 12.5 gb )


          Game one: Griffin Canning ( 0 - 2 ) 5.40 ERA vs Riley O'Brien ( 4 - 2 ) 3.96 ERA

          Game two: Noah Syndergaard ( 5 - 3 ) 4.07 ERA vs George Kirby ( 0 - 1 ) 5.23 ERA

          Game three: Shohei Ohtani ( 5 - 4 ) 3.63 ERA vs Logan Gilbert ( 7 - 2 ) 3.06 ERA

          Game four: Griffin Canning ( 5 - 4 ) 3.41 ERA vs Marco Gonzales ( 1 - 3 ) 6.11 ERA
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          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #1010
            Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

            On family vacation since last Thursday so haven't played any Mets games. Brought the Switch with me though so have been testing things when we get in the hotel for the night.

            A crazy revelation has unfolded here lol. Legend pitching I was able to hold the cpu down easily, but strikeouts were super low. Their PCI so enlarged caused this, but also caused weak contact more often than we want cause of the PCI so large.

            I started to think and realized them on legend is like how I felt hitting on rookie. My PCI was probably the same size as theirs on legend. I was rarely striking out, but also had a lot of weak contact. The larger the PCI means more space/room to make contact so inevitably you're going to have weak contact a good amount if you're using timing hitting interface. If manually moving PCI you can avoid weak contact easily if you're good enough with it.

            So...I thought well let's put difficulty on the middle ground at Allstar pitching difficulty. This gives the cpu the middle ground PCI size, which is honestly most ideal for player ratings to matter the most.

            I have bumped solid hits for cpu up higher, timing and contact to default 5, and power up to 4 for testing. Early on it has worked wonders for cpu offense. First game there was 22 (12 and 10) hits total with 4 total homeruns. Second game cpu had 20 (12 and 8) hits combined with 3 total homeruns.

            Obviously going to take much more testing, but just wanted to touch base here on what we're testing right now. It seems weird that HOF and Legend are actually easier once you figure out what's going on with the cpu PCI etc. But now it makes so much sense to me how Allstar, the middle ground would be the best to use.

            Sent from my SM-G996U using Tapatalk
            Last edited by DarthRambo; 06-06-2022, 01:13 PM.
            https://www.youtube.com/DarthRambo

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            • Head Coach
              Banned
              • May 2005
              • 601

              #1011
              Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

              Originally posted by IrishSalsa
              On family vacation since last Thursday so haven't played any Mets games. Brought the Switch with me though so have been testing things when we get in the hotel for the night.

              A crazy revelation has unfolded here lol. Legend pitching I was able to hold the cpu down easily, but strikeouts were super low. Their PCI so enlarged caused this, but also caused weak contact more often than we want cause of the PCI so large.

              I started to think and realized them on legend is like how I felt hitting on rookie. My PCI was probably the same size as theirs on legend. I was rarely striking out, but also had a lot of weak contact. The larger the PCI means mire spaces to make contact so inevitably you're going to have weak contact a good amount if you're using timing hitting interface. If manually moving PCI you can avoid weak contact easily if you're good enough with it.

              So...I thought well let's put difficulty on the middle ground at Allstar pitching difficulty. This gives the cpu the middle ground PCI size, which is honestly most ideal for player ratings to matter the most.

              I have bumped solid hits for cpu up higher, timing and contact to default 5, and power up to 4 for testing. Early on it has worked wonders for cpu offense. First game there was 22 (12 and 10) hits total with 4 total homeruns. Second game cpu had 20 (12 and 8) hits combined with 3 total homeruns.

              Obviously going to take much more testing, but just wanted to touch base here on what we're testing right now. It seems weird that HOF and Legend are actually easier once you figure out what's going on with the cpu PCI etc. But now it makes so much sense to me how Allstar, the middle ground would be the best to use.

              Sent from my SM-G996U using Tapatalk
              So basically pitching on All Star means the CPU is hitting with a regular sized PCI and it only increases as it goes upward to All Star+ and so forth. That makes sense.

              I uninstalled the game and re installed yesterday. When I went back in I started off at the All Star level with my Dynamic pitching and hitting. For hitting this is obviously okay but I was worried that starting off at that level for pitching is too low. But that just means the CPU has the same PCI that I have at that level. Once I get my Rays franchise going the level for the pitching is going to increase from the beginning anyways. But All Star just means I am starting out at a 50-50 level with the CPU. Since I have never used the Rays and have no idea what to expect this is a good idea.

              Comment

              • dar3816
                Rookie
                • Mar 2013
                • 120

                #1012
                Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                Originally posted by IrishSalsa
                On family vacation since last Thursday so haven't played any Mets games. Brought the Switch with me though so have been testing things when we get in the hotel for the night.

                A crazy revelation has unfolded here lol. Legend pitching I was able to hold the cpu down easily, but strikeouts were super low. Their PCI so enlarged caused this, but also caused weak contact more often than we want cause of the PCI so large.

                I started to think and realized them on legend is like how I felt hitting on rookie. My PCI was probably the same size as theirs on legend. I was rarely striking out, but also had a lot of weak contact. The larger the PCI means more space/room to make contact so inevitably you're going to have weak contact a good amount if you're using timing hitting interface. If manually moving PCI you can avoid weak contact easily if you're good enough with it.

                So...I thought well let's put difficulty on the middle ground at Allstar pitching difficulty. This gives the cpu the middle ground PCI size, which is honestly most ideal for player ratings to matter the most.

                I have bumped solid hits for cpu up higher, timing and contact to default 5, and power up to 4 for testing. Early on it has worked wonders for cpu offense. First game there was 22 (12 and 10) hits total with 4 total homeruns. Second game cpu had 20 (12 and 8) hits combined with 3 total homeruns.

                Obviously going to take much more testing, but just wanted to touch base here on what we're testing right now. It seems weird that HOF and Legend are actually easier once you figure out what's going on with the cpu PCI etc. But now it makes so much sense to me how Allstar, the middle ground would be the best to use.

                Sent from my SM-G996U using Tapatalk
                I think this is something worth playing around with. HOF I cannot get the CPU to score more than 1 or 2 runs per game other than 1 complete anomaly against the Reds where they scored 7 in the first and beat me 13-3 with a solo homerun and a 3-run homerun. I tried Legend and the result is the same. Homeruns or pop ups and dribblers with too few strikeouts.

                Comment

                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3794

                  #1013
                  Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                  Originally posted by dar3816
                  I think this is something worth playing around with. HOF I cannot get the CPU to score more than 1 or 2 runs per game other than 1 complete anomaly against the Reds where they scored 7 in the first and beat me 13-3 with a solo homerun and a 3-run homerun. I tried Legend and the result is the same. Homeruns or pop ups and dribblers with too few strikeouts.
                  I almost laughed when Steve texted me what he’s testing. And I was able to test 8 games worth last night. And it was a whole new game. It is just crazy how different it is.

                  What we do is pitch with both teams. So we get to pitch with two teams at once and get two games worth of stats to look at.

                  We are looking at raising reaction to 4. The diving animations are terrible and they deflect the ball too much and make cheap infield singles. So raising it to 4 still gives us plenty of hits that go through but eliminates a lot of those weird diving plays.
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                  • dar3816
                    Rookie
                    • Mar 2013
                    • 120

                    #1014
                    Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                    Originally posted by bryanm1982
                    I almost laughed when Steve texted me what he’s testing. And I was able to test 8 games worth last night. And it was a whole new game. It is just crazy how different it is.

                    What we do is pitch with both teams. So we get to pitch with two teams at once and get two games worth of stats to look at.

                    We are looking at raising reaction to 4. The diving animations are terrible and they deflect the ball too much and make cheap infield singles. So raising it to 4 still gives us plenty of hits that go through but eliminates a lot of those weird diving plays.
                    I have been thinking about it all day since I read it. I play on HOF and I swing and miss a lot, but I also lead the league in Homeruns, by a large margin. I will be dropping my hitting down to All Star and playing with the settings there to see how things go. Maybe those swings and misses turn into weak grounders and pop ups and cut down my 3-1 and 3-2 counts where I am constantly getting homeruns.

                    Comment

                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #1015
                      Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                      Originally posted by dar3816
                      I have been thinking about it all day since I read it. I play on HOF and I swing and miss a lot, but I also lead the league in Homeruns, by a large margin. I will be dropping my hitting down to All Star and playing with the settings there to see how things go. Maybe those swings and misses turn into weak grounders and pop ups and cut down my 3-1 and 3-2 counts where I am constantly getting homeruns.
                      For less homeruns we recommend power at 3. I am actually now just leaving cpu power at 3 too with Allstar pitching and testing. With solid hits at 9, where I am testing currently the homeruns are still there and cpu offense is very viable.

                      Sent from my SM-G996U using Tapatalk
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                      • Head Coach
                        Banned
                        • May 2005
                        • 601

                        #1016
                        Re: S & B's Directional/Classic MLB 22 Sliders

                        Rays 2 8 0
                        Sox 5 7 1

                        Rays 1 6 0
                        Sox 2 7 0
                        10 innings


                        3 game series at Fenway to open the season. I drop the first two to start the year 0-2.

                        I lost both of these games due to the ball bouncing off fielders in key situations. In the second game the ball bounced off my 3rd baseman twice in the bottom of the 10th giving the Sox the win.

                        Kluber pitched a gem in game 2 lasting 8.1 innings and allowing only 1 run. I misplayed a ball and gave up a inside the park homer.

                        Very tough losses. I only made a few mistakes both games. The CPU definitely jobbed me but that is fine. Its a long season and I will get mine back.

                        The Rays definitely have potential to be great for me. Just have to make it happen.

                        Fenway is a tough park to play in. If you make a OF mistake it can cost you dearly. Very funny shaped dimensions as well.

                        After these games I have the Fielder Reaction AND IF errors up to 4.

                        Comment

                        • bryanm1982
                          MVP
                          • Nov 2016
                          • 3794

                          #1017
                          Re: S & B's Directional/Classic MLB 22 Sliders

                          Originally posted by Head Coach
                          Rays 2 8 0
                          Sox 5 7 1

                          Rays 1 6 0
                          Sox 2 7 0
                          10 innings


                          3 game series at Fenway to open the season. I drop the first two to start the year 0-2.

                          I lost both of these games due to the ball bouncing off fielders in key situations. In the second game the ball bounced off my 3rd baseman twice in the bottom of the 10th giving the Sox the win.

                          Kluber pitched a gem in game 2 lasting 8.1 innings and allowing only 1 run. I misplayed a ball and gave up a inside the park homer.

                          Very tough losses. I only made a few mistakes both games. The CPU definitely jobbed me but that is fine. Its a long season and I will get mine back.

                          The Rays definitely have potential to be great for me. Just have to make it happen.

                          Fenway is a tough park to play in. If you make a OF mistake it can cost you dearly. Very funny shaped dimensions as well.

                          After these games I have the Fielder Reaction AND IF errors up to 4.
                          The fielding is horrible after this latest patch. It got worse in my opinion and I’m glad I’m not the only one that noticed. It was livable before but now it is just bad. Reaction at 4 helps. I would personally just do IF errors at 0. That helped a little. I was at 3 and it was very bad. If you want errors, we have IF Throwing Errors at 10.
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                          • Head Coach
                            Banned
                            • May 2005
                            • 601

                            #1018
                            Re: S & B's Directional/Classic MLB 22 Sliders

                            Originally posted by bryanm1982
                            The fielding is horrible after this latest patch. It got worse in my opinion and I’m glad I’m not the only one that noticed. It was livable before but now it is just bad. Reaction at 4 helps. I would personally just do IF errors at 0. That helped a little. I was at 3 and it was very bad. If you want errors, we have IF Throwing Errors at 10.
                            I meant to say I lowered the errors slider not raised it.
                            I will put it at zero.

                            Yes fielding is terrible now. Did San Diego Studios even bother to seriously test this game before they made the changes. Smh. This CPU jobbing is getting ridiculous.

                            Comment

                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3794

                              #1019
                              Re: S & B's Directional/Classic MLB 22 Sliders

                              Originally posted by Head Coach
                              I meant to say I lowered the errors slider not raised it.
                              I will put it at zero.

                              Yes fielding is terrible now. Did San Diego Studios even bother to seriously test this game before they made the changes. Smh. This CPU jobbing is getting ridiculous.
                              They tried to fix the super slide dives. But that caused another issue. But they did something in 22 where they thought it was improving it on how the fielders would knock the ball down on liners instead of catching it. It was a good idea on paper but it ended up taking a step backwards in my opinion.
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                              • Head Coach
                                Banned
                                • May 2005
                                • 601

                                #1020
                                Re: S & B's Directional/Classic MLB 22 Sliders

                                Rays 3 8 0
                                Sox 0 8 0

                                First win of the year. Brandon Lowe hit a 2 run HR to break the game open in the 5th. The starter McClanahan left the game because of a rain delay but the bullpen did the rest.

                                The first 6 games are two series on the road against the Red Sox and the Blue Jays. Very tough opening to the season.

                                The Rays are a completely different experience than the Mets. I cannot waste scoring opportunities at all. Mistakes on defense can kill your chance to win.

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