Hey there
Thank you for your post. We are having a lot of fun with this game. Especially now that we found the right slider combo to give the CPU a challenge.
I haven’t pitched with pinpoint. I have played with meter and pulse before. I would say to plug these sliders in if you want and see how they feel. We would be interested to see how they work as well.
I would actually start off with Allstar pitching with the sliders. I know it sounds backwards and you think that if your pitching is too good on legend that it would be crazy to go down to Allstar. But give it a shot with these sliders.
I feel like everything should work good with whatever method you use. As far as the contact, power, and solid hits go.
The only thing you might have to tweak is the human pitcher control and consistency. But I would start with 0/2 and see if you think it needs to go up.
For errors, raising it to 6 you are just making the infielders dive and and have the ball bounce off their glove for infield hits more. We started to see more errors when we raised infield throwing errors to 10. Our thinking is, it is nice to see realistic error numbers. Just have to disregard that most of them are throwing errors. We actually lowered fielding errors to 0 for better fielder animations. We still see fielder errors though.
For baserunning, I pretty much let the cpu steal for me. I sometimes send the runner myself. We have the success rate at 10 cause sometimes the cpu steals at crazy times and gets thrown out easily.
Let us know if you have any questions so far. We are happy to help.
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