S & B's Directional/Classic MLB 22 Sliders

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  • bryanm1982
    MVP
    • Nov 2016
    • 3794

    #1141
    Re: S & B's Directional/Classic MLB 22 Sliders

    Originally posted by Clonefan84
    Hey guys,

    I have read through a decent amount of the thread and have really liked how much everyone reaches out to help try to make the game as sim as possible. With that I'd like to introduce how my experience is going and see what you all think I should do with it.

    First off I'd like to state that I play on zone hitting and pinpoint pitching. I know this is a directional/classic set, but am still hoping this set can still help out. Reason I do those things is that I'm a guy who finds it more fun to have my input and skill matter and am ok it that means my team performs slightly better than it should, though I prefer not to win the world series year one with the pirates...though I'm fearing that's where my franchise is heading.

    So I have started a pirates franchise right around when ridin released his rosters. I have played on default legend, and I know default can definitely get out of hand at times, but I've found I can still get a challenge on default in the past. This first year however I'm 71 games in and find myself 6.5 games in first with a 45-26 record, and ironically for me it's all been pitching. Usually its because of my hitting I can do that, but this year I find my hitting stats to be surprisingly on point for default legend. Maybe a smidgen more hrs than normal, but my average is around .250, my run output seems to be at the average/below average level, right at that slightly better than where my team should be point.

    Pitching though? Yeah thats a whole different story. All 5 of my starting pitchers have an Era under 3.5, all relievers under 3 except my long reliever who's at just under 4. Team Era of I think 3.08 or somewhere around there, only the dodgers are better. Despite that I still think I'm dead last in strikeouts, definitely in first significantly in fewest walks (I'm sure pinpoint is a big reason for that), basically they are pitching like the irl Yankees but without the Ks.

    Before my last 3 games I decided I really need to start changing things. Aside from the pitching there are definitely some other glaring issues I'm having. Stolen bases are near impossible for both. Fielding is ridiculous (my pirates have just 5 errors in those 71 games). Also I have only had 2 injuries all season in my mlb team, both day to day. The changes I made were small for now. I bumped fielding errors and throwing errors to 6 and changed my fielding to buttons instead of button accuracy (I can live with not having control of those aspects). I also upped injuries to 8 and sim injuries to 6, and I upped stealing to 6. Everything else is still at 5. I also went clean screen. No more strike zone and pitching cursor. I know I definitely will need to do more but I wanted to start the changing slowly so I don't turn everything upside down on a whim.

    The 3 games I played I definitely like the change to clean screen. Much harder to locate the corners and definitely was a bigger challenge pitching, but I still feel the cpu doesn't hit my mistakes as well as they should. Didn't see any errors unfortunately from either side, and I honestly didn't have any good chance to give stealing a shot. My 3 games were a 6-5 win in 11, 3-1 loss, and 7-3 win against the giants.

    I know thats a lot, but I this is where I would like to ask for any suggestions on what I should do, and also if you guys think that your sliders would be a good fit for someone like me who prefers to have a bit more control over the outcomes and on legend difficulty. Any suggestions would be fully welcomed and looked at hard, as I see a lot of people here mentioning how much fun they are having with this game and I want to have that same feeling.
    Hey there

    Thank you for your post. We are having a lot of fun with this game. Especially now that we found the right slider combo to give the CPU a challenge.

    I haven’t pitched with pinpoint. I have played with meter and pulse before. I would say to plug these sliders in if you want and see how they feel. We would be interested to see how they work as well.

    I would actually start off with Allstar pitching with the sliders. I know it sounds backwards and you think that if your pitching is too good on legend that it would be crazy to go down to Allstar. But give it a shot with these sliders.

    I feel like everything should work good with whatever method you use. As far as the contact, power, and solid hits go.

    The only thing you might have to tweak is the human pitcher control and consistency. But I would start with 0/2 and see if you think it needs to go up.

    For errors, raising it to 6 you are just making the infielders dive and and have the ball bounce off their glove for infield hits more. We started to see more errors when we raised infield throwing errors to 10. Our thinking is, it is nice to see realistic error numbers. Just have to disregard that most of them are throwing errors. We actually lowered fielding errors to 0 for better fielder animations. We still see fielder errors though.

    For baserunning, I pretty much let the cpu steal for me. I sometimes send the runner myself. We have the success rate at 10 cause sometimes the cpu steals at crazy times and gets thrown out easily.

    Let us know if you have any questions so far. We are happy to help.
    Follow me on Twitch

    https://twitch.tv/bryanm1982

    Dodgers Franchise

    https://docs.google.com/spreadsheets...it?usp=sharing

    Comment

    • DudeManE
      Rookie
      • May 2014
      • 34

      #1142
      Re: S & B's Directional/Classic MLB 22 Sliders

      Similar to clonesfan above, I've been keeping track of this thread (and Armor's) for a while now. I am trying to have a healthy relationship with "slideritis"!

      Right now, I'm running a hybrid of S&B and Armor. I particularly like the reduced arm and speed rating for the fielding/runners. I feel it has brought down the GIDP that has been a problem in this series for years. I like how a fast runner can get a hit on a grounder into the hole against a bad SS. I never saw that at default and the GIDP was ridiculous (i.e. a grounder of ANY speed hit to ANY fielder including C was a virtual guaranteed GIDP).

      I also am a ZONE guy. Zone guys are a dying breed here it would appear. I am all about letting the "ratings shine" but Zone hitting with the analog stick (not buttons) is pretty much the most fun I've ever had playing a video game. I am surprised more aren't Zone/Stick people!

      Pitching bores me. When I pitch it's CLASSIC but recently all I do is hit for both teams. I love how SDS allows that. I'd be more of a Madden player if they let us switch to offense in game (which, as of the last iteration I played, 20 I think, was not available).

      Right now, I'm playing the NL schedule. Every pitch of every game. I actually CLASSIC pitch the interleague games which is enough pitching for me. I'm on April 19th so about three weeks into the season. Playing every pitch for both teams means I've got well over a 100 games played.

      I track a lot of stats too. The ones that are hard to track long term (which I wish wasn't the case).

      SETTINGS
      AS+
      Hum Contact: 5
      Hum Power: 4
      Hum Timing: 5
      Hum Foul: 3
      Hum Solid Hits: 9

      Some things I've noticed:

      HARD HIT RATE: I can't get this stat above 20%. Been tweaking SOLID HITS all the way up to 9 and it does not seem to matter (that much) in this stat. MLB average is close to 40%. I have gone to tracking CONTACT - GOOD which is higher for me but still well below 40% (and plenty aren't HARD HITS).

      And what is a PERFECT anyway? MLB does not track this.

      They should give us BARRELS ("perfect" with the right launch angle) but they don't...

      GB/FB rate: much higher for fly balls for me. My most common ball-in-play is a can-o-corn FB to the OF. MLB average is a higher GB to FB rate. But everyone IRL is trying to hit the ball in the air so I am not sure what to do with this!

      I'm curious if the HH% and the GB/FB% is is a ZONE thing, a ME thing, a GAME thing, or all three.

      SOME OTHER STATS I'VE COMPILED (with the settings above):

      Strikes (pitches in the zone only--not chases): 45% (was surprised about all the junk the CPU throws and it was the same for HOF before I switched to AS+)

      Pitches Per Plate Appearance: 3.7 (MLB average 3.9--I like that I'm patient but maybe I'm too patient...)

      My K%: 22.6% (MLB average--took me a long time to get to the MLB K%)
      My BB%: 11% (MLB average about 8%--I may be too passive in approach)
      BA: .218 (MLB .243 and I've got plenty of segments where I'm below .218)
      OBP: .311 (MLB .317-- I like this but would rather have more hits and fewer walks/HBP)
      SLG: .340 (MLB .411--I am trying to be more aggressive, more hard hits, fewer walks, I do not want to increase HUM POWER)
      Chase Rate: 26% (MLB 36.3%--I'm good at recognizing strikes even if I don't hit them very well)
      Contact: 70% (MLB 78%)
      Hard Hit: 16% (MLB 38.8%)
      "Good Contact": 35%
      "Perfect" rate: 5%
      HR %: 2% (MLB is 3.3%) I was on POWER 5 and had a segment or two where I hit way too many HR's. This was right around the period people were complaining about it on this thread. Maybe they patched this?

      So not the best hitting stats but I greatly prefer lower over higher. I too fear "mastering the game" so every time I have a good segment, I start worrying about it being too easy (rather than just enjoying the hot streak!). I particularly would prefer a lower HR% to a higher HR%.

      Those findings above are based on a very big sample. I too agree that making determinations on sliders based on small samples is completely useless. You need a HUGE SAMPLE (which is why true slider production is very tedious and time consuming).

      Anyway, I've got more but this is plenty!

      I greatly enjoy MLBTS (all of them).

      I also very much appreciate the ROSTER/SLIDER talk on this site.

      Where else in the WORLD would there be a potentially interested group in all the crap I just wrote above???? lol!

      Comment

      • bryanm1982
        MVP
        • Nov 2016
        • 3794

        #1143
        Re: S & B's Directional/Classic MLB 22 Sliders

        Originally posted by DudeManE
        Similar to clonesfan above, I've been keeping track of this thread (and Armor's) for a while now. I am trying to have a healthy relationship with "slideritis"!

        Right now, I'm running a hybrid of S&B and Armor. I particularly like the reduced arm and speed rating for the fielding/runners. I feel it has brought down the GIDP that has been a problem in this series for years. I like how a fast runner can get a hit on a grounder into the hole against a bad SS. I never saw that at default and the GIDP was ridiculous (i.e. a grounder of ANY speed hit to ANY fielder including C was a virtual guaranteed GIDP).

        I also am a ZONE guy. Zone guys are a dying breed here it would appear. I am all about letting the "ratings shine" but Zone hitting with the analog stick (not buttons) is pretty much the most fun I've ever had playing a video game. I am surprised more aren't Zone/Stick people!

        Pitching bores me. When I pitch it's CLASSIC but recently all I do is hit for both teams. I love how SDS allows that. I'd be more of a Madden player if they let us switch to offense in game (which, as of the last iteration I played, 20 I think, was not available).

        Right now, I'm playing the NL schedule. Every pitch of every game. I actually CLASSIC pitch the interleague games which is enough pitching for me. I'm on April 19th so about three weeks into the season. Playing every pitch for both teams means I've got well over a 100 games played.

        I track a lot of stats too. The ones that are hard to track long term (which I wish wasn't the case).

        SETTINGS
        AS+
        Hum Contact: 5
        Hum Power: 4
        Hum Timing: 5
        Hum Foul: 3
        Hum Solid Hits: 9

        Some things I've noticed:

        HARD HIT RATE: I can't get this stat above 20%. Been tweaking SOLID HITS all the way up to 9 and it does not seem to matter (that much) in this stat. MLB average is close to 40%. I have gone to tracking CONTACT - GOOD which is higher for me but still well below 40% (and plenty aren't HARD HITS).

        And what is a PERFECT anyway? MLB does not track this.

        They should give us BARRELS ("perfect" with the right launch angle) but they don't...

        GB/FB rate: much higher for fly balls for me. My most common ball-in-play is a can-o-corn FB to the OF. MLB average is a higher GB to FB rate. But everyone IRL is trying to hit the ball in the air so I am not sure what to do with this!

        I'm curious if the HH% and the GB/FB% is is a ZONE thing, a ME thing, a GAME thing, or all three.

        SOME OTHER STATS I'VE COMPILED (with the settings above):

        Strikes (pitches in the zone only--not chases): 45% (was surprised about all the junk the CPU throws and it was the same for HOF before I switched to AS+)

        Pitches Per Plate Appearance: 3.7 (MLB average 3.9--I like that I'm patient but maybe I'm too patient...)

        My K%: 22.6% (MLB average--took me a long time to get to the MLB K%)
        My BB%: 11% (MLB average about 8%--I may be too passive in approach)
        BA: .218 (MLB .243 and I've got plenty of segments where I'm below .218)
        OBP: .311 (MLB .317-- I like this but would rather have more hits and fewer walks/HBP)
        SLG: .340 (MLB .411--I am trying to be more aggressive, more hard hits, fewer walks, I do not want to increase HUM POWER)
        Chase Rate: 26% (MLB 36.3%--I'm good at recognizing strikes even if I don't hit them very well)
        Contact: 70% (MLB 78%)
        Hard Hit: 16% (MLB 38.8%)
        "Good Contact": 35%
        "Perfect" rate: 5%
        HR %: 2% (MLB is 3.3%) I was on POWER 5 and had a segment or two where I hit way too many HR's. This was right around the period people were complaining about it on this thread. Maybe they patched this?

        So not the best hitting stats but I greatly prefer lower over higher. I too fear "mastering the game" so every time I have a good segment, I start worrying about it being too easy (rather than just enjoying the hot streak!). I particularly would prefer a lower HR% to a higher HR%.

        Those findings above are based on a very big sample. I too agree that making determinations on sliders based on small samples is completely useless. You need a HUGE SAMPLE (which is why true slider production is very tedious and time consuming).

        Anyway, I've got more but this is plenty!

        I greatly enjoy MLBTS (all of them).

        I also very much appreciate the ROSTER/SLIDER talk on this site.

        Where else in the WORLD would there be a potentially interested group in all the crap I just wrote above???? lol!
        Thanks for all the stats. That is interesting. I keep track of hard hits too. 33% of batted balls should be 95 mph or higher. Unfortunately, the batting stats don’t count 95 mph exactly as being counted as hard hit. Needs to be 96. I am at 23% and the cpu is 18%. Not sure how to get them up without making the game become a home run fest.

        Those of us who played 21 understand that sometimes it isn’t just a hot streak of good pitching. That is why we had to go to legend last year. And even tried legend this year but that seemed to make them harder to strikeout.

        In 21, something happened under the hood that HOF is not the same as it was on 20.


        About the double plays, it is so nice not to lead the league in double plays.

        Thanks for the feedback. Let us know if we can be of help making this game better for you.
        Follow me on Twitch

        https://twitch.tv/bryanm1982

        Dodgers Franchise

        https://docs.google.com/spreadsheets...it?usp=sharing

        Comment

        • Clonefan84
          Who we upset this year?
          • May 2010
          • 267

          #1144
          Re: S & B's Directional/Classic MLB 22 Sliders

          Originally posted by bryanm1982
          Hey there

          Thank you for your post. We are having a lot of fun with this game. Especially now that we found the right slider combo to give the CPU a challenge.

          I haven’t pitched with pinpoint. I have played with meter and pulse before. I would say to plug these sliders in if you want and see how they feel. We would be interested to see how they work as well.

          I would actually start off with Allstar pitching with the sliders. I know it sounds backwards and you think that if your pitching is too good on legend that it would be crazy to go down to Allstar. But give it a shot with these sliders.

          I feel like everything should work good with whatever method you use. As far as the contact, power, and solid hits go.

          The only thing you might have to tweak is the human pitcher control and consistency. But I would start with 0/2 and see if you think it needs to go up.

          For errors, raising it to 6 you are just making the infielders dive and and have the ball bounce off their glove for infield hits more. We started to see more errors when we raised infield throwing errors to 10. Our thinking is, it is nice to see realistic error numbers. Just have to disregard that most of them are throwing errors. We actually lowered fielding errors to 0 for better fielder animations. We still see fielder errors though.

          For baserunning, I pretty much let the cpu steal for me. I sometimes send the runner myself. We have the success rate at 10 cause sometimes the cpu steals at crazy times and gets thrown out easily.

          Let us know if you have any questions so far. We are happy to help.
          Very interesting. You are correct in saying that going to all-star does seem very backwards given my struggles of domination on the mound. I actually just went and looked and I don't have a single pitcher above a 1.30 WHIP, with all 5 of my starters below 1.15. That's insane for anyone let alone the Pirates lol.

          I definitely do want to at least start adjusting fairly quickly, but I guess my question would be should I just take the plunge and change everything for baserunning/fielding and human pitching/cpu hitting at once? or maybe do it in doses? Should I change a few things here or there or change everything but a bit at a time? I myself am thinking it may not be a good idea to go gradual as the sliders do tend to mesh with each other so it could be possible that changing just some would end up really screwing with the game.

          Also, do you see any reason to tweak my hitting/cpu pitching? Like I said I don't have any glaring issues on that side of the plate. As a team I'm 14th in avg, T-13th HR, 1st in doubles by just 1, and T-9th in Runs. Default legend seems pretty decent, though I do slightly fear I may start to rake if my lineup gets better as well as me playing more and improving (I hadn't played MLB in 2 years due to work schedule/life).

          Other than that my only question would be I notice you have injuries at 10, I've seen 8 used pretty universally elsewhere and my biggest fear with that is too many injuries. They are important to me, but if it's ever broken I'd strongly prefer not enough over too many. I don't like having a completely different MLB team without making a trade or signing lol.

          Thanks again for the very helpful thread. I will play my next 4 game series where I'm at now without making changes, but I guess I kinda want to see what my guys at the twitch stream think about these as well and weigh in all angles.

          Also I should note with this being a franchise, I have made no roster moves outside of call-ups/send downs other than signing Michael Conforto (I allow myself 1 FA signing a season and 1 trade per month and not allowed to trade in April, haven't used or needed to trade yet lol).
          twitch: www.twitch.tv/clonefan84

          Comment

          • Clonefan84
            Who we upset this year?
            • May 2010
            • 267

            #1145
            Re: S & B's Directional/Classic MLB 22 Sliders

            Another thing to add. I was just about to start playing, and I have realized I had my gameplay style set to competitive instead of simulation (which omg, I swear I thought I changed that lol). Is that a big difference in gameplay? I'm going to change it to simulation for this series and see what happens.
            twitch: www.twitch.tv/clonefan84

            Comment

            • bryanm1982
              MVP
              • Nov 2016
              • 3794

              #1146
              Re: S & B's Directional/Classic MLB 22 Sliders

              Originally posted by Clonefan84
              Very interesting. You are correct in saying that going to all-star does seem very backwards given my struggles of domination on the mound. I actually just went and looked and I don't have a single pitcher above a 1.30 WHIP, with all 5 of my starters below 1.15. That's insane for anyone let alone the Pirates lol.

              I definitely do want to at least start adjusting fairly quickly, but I guess my question would be should I just take the plunge and change everything for baserunning/fielding and human pitching/cpu hitting at once? or maybe do it in doses? Should I change a few things here or there or change everything but a bit at a time? I myself am thinking it may not be a good idea to go gradual as the sliders do tend to mesh with each other so it could be possible that changing just some would end up really screwing with the game.

              Also, do you see any reason to tweak my hitting/cpu pitching? Like I said I don't have any glaring issues on that side of the plate. As a team I'm 14th in avg, T-13th HR, 1st in doubles by just 1, and T-9th in Runs. Default legend seems pretty decent, though I do slightly fear I may start to rake if my lineup gets better as well as me playing more and improving (I hadn't played MLB in 2 years due to work schedule/life).

              Other than that my only question would be I notice you have injuries at 10, I've seen 8 used pretty universally elsewhere and my biggest fear with that is too many injuries. They are important to me, but if it's ever broken I'd strongly prefer not enough over too many. I don't like having a completely different MLB team without making a trade or signing lol.

              Thanks again for the very helpful thread. I will play my next 4 game series where I'm at now without making changes, but I guess I kinda want to see what my guys at the twitch stream think about these as well and weigh in all angles.

              Also I should note with this being a franchise, I have made no roster moves outside of call-ups/send downs other than signing Michael Conforto (I allow myself 1 FA signing a season and 1 trade per month and not allowed to trade in April, haven't used or needed to trade yet lol).
              I would say adjust everything at once. Things do mesh together. Just like the lower reaction and fielder speed can affect doubles and hits overall.

              If you are happy where you are hitting, you can always play with that and use the rest of our sliders for everything else.

              But you could try everything to see if you like it or how it plays out.

              But I would suggest going all in at least the pitching and fielding.

              You need to do something. The Pirates aren’t that good yet lol
              Follow me on Twitch

              https://twitch.tv/bryanm1982

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              Comment

              • Fcshuckers73
                Pro
                • Sep 2011
                • 745

                #1147
                Re: S & B's Directional/Classic MLB 22 Sliders

                Originally posted by bryanm1982
                I would say adjust everything at once. Things do mesh together. Just like the lower reaction and fielder speed can affect doubles and hits overall.

                If you are happy where you are hitting, you can always play with that and use the rest of our sliders for everything else.

                But you could try everything to see if you like it or how it plays out.

                But I would suggest going all in at least the pitching and fielding.

                You need to do something. The Pirates aren’t that good yet lol

                Hey man. So, what level are you hitting and pitching on, Bryanm1982? And what specific sliders are you using?


                Sent from my iPhone using Tapatalk

                Comment

                • bryanm1982
                  MVP
                  • Nov 2016
                  • 3794

                  #1148
                  Re: S & B's Directional/Classic MLB 22 Sliders

                  Originally posted by Fcshuckers73
                  Hey man. So, what level are you hitting and pitching on, Bryanm1982? And what specific sliders are you using?


                  Sent from my iPhone using Tapatalk
                  I am pitching on Allstar and actually hitting on Veteran. For some reason, I was hitting too many home runs on Allstar.

                  I am using the OP sliders. They are working very well for us and we are finally seeing the cpu be challenging. The Rangers just took 3 out of 4 from us. My bullpen has been brutal this last road trip after being decent all year.
                  Follow me on Twitch

                  https://twitch.tv/bryanm1982

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                  Comment

                  • bryanm1982
                    MVP
                    • Nov 2016
                    • 3794

                    #1149
                    Re: S & B's Directional/Classic MLB 22 Sliders

                    Originally posted by Clonefan84
                    Another thing to add. I was just about to start playing, and I have realized I had my gameplay style set to competitive instead of simulation (which omg, I swear I thought I changed that lol). Is that a big difference in gameplay? I'm going to change it to simulation for this series and see what happens.
                    That is weird. The ratings matter more on Simulation where competitive is more user base. Since you hit with zone and pitch using pinpoint you probably didn’t get affected this time anyways since it is based more on skill set.
                    Follow me on Twitch

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                    Comment

                    • bryanm1982
                      MVP
                      • Nov 2016
                      • 3794

                      #1150
                      Re: S & B's Directional/Classic MLB 22 Sliders

                      Updated the OP with the most current sliders. I must have forgot to change the user timing to 0.

                      Also, I put pitching difficulty to Allstar and hitting to Veteran/Allstar or your preference.
                      Follow me on Twitch

                      https://twitch.tv/bryanm1982

                      Dodgers Franchise

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                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #1151
                        Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                        Having great success with hitting on Veteran difficulty. Sliders are as OP except I've stayed with power at 5. I strikeout a realistic amount with timing at 0, and my batting average, hit distribution have been as close to perfect as I'm probably going to get. Absolutely loving this game right now with the cpu offense being a threat, but never constantly overwhelming game after game. Definitely having the most fun I've had since I started playing the MLBTS series! I would implore anyone not having fun with the game to give these a solid chance.

                        Sent from my SM-G996U using Tapatalk
                        Last edited by DarthRambo; 07-06-2022, 08:03 PM.
                        https://www.youtube.com/DarthRambo

                        Comment

                        • Clonefan84
                          Who we upset this year?
                          • May 2010
                          • 267

                          #1152
                          Re: S & B's Directional/Classic MLB 22 Sliders

                          Originally posted by bryanm1982
                          I would say adjust everything at once. Things do mesh together. Just like the lower reaction and fielder speed can affect doubles and hits overall.

                          If you are happy where you are hitting, you can always play with that and use the rest of our sliders for everything else.

                          But you could try everything to see if you like it or how it plays out.

                          But I would suggest going all in at least the pitching and fielding.

                          You need to do something. The Pirates aren’t that good yet lol
                          Yeah definitely shouldn't be as good as I am, though I will say a majority of my wins have been close, so I've still been having fun with it despite the absurd record.

                          I played my 4 came series with the cubs, still on the default as I'm getting the feel for pitching with a clean screen. I went 1-3, losing 4-0, 9-5, and 2-1 in 10, and winning 6-1. The 9-5 loss was the first time since the beginning of the year I had a starter get absolutely rocked. I find it much more difficult to locate on the corners and am walking more hitters, but I can still tell pitching is too easy given my pitchers. My win was Zach Thompson pitching, ended up being his best game of the year 8 ip 1 er. Record is now 46-29, didn't lose any of my 6.5 game lead over the brewers, and cubs are now 7.5 back.

                          Despite a little bit of struggle I think I am definitely set on making the adjustments to the slider set for pitching/defense and baserunning. My next two series are rays and Nats, so a good test to see how they play vs a good team and bad team.

                          Only concern I have is by not touching the hitting side is if the changes to fielding and baserunning end up having an effect on how I'm hitting. I can't phathom hitting on anything other than legend, as in the past I used to be a ws/12-0 dd player before having to take a long break from gaming. I know my hitting isn't what it used to be back then, but it could get there again and having grapefruit sized pcis would most likely end with me never striking out. I guess I'll have to see how it plays out with the different fielding and baserunning aspects.

                          I'll have to let you know how the sliders work when I implement them for my next two series. I am leaving for Minnesota tomorrow and will be gone over the weekend, but looking forward to seeing the results and will put them when I get back to it
                          Last edited by Clonefan84; 07-07-2022, 05:00 AM.
                          twitch: www.twitch.tv/clonefan84

                          Comment

                          • bellz666
                            Don Mattingly is God
                            • Feb 2005
                            • 1090

                            #1153
                            Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                            Originally posted by IrishSalsa
                            Having great success with hitting on Veteran difficulty. Sliders are as OP except I've stayed with power at 5. I strikeout a realistic amount with timing at 0, and my batting average, hit distribution have been as close to perfect as I'm probably going to get. Absolutely loving this game right now with the cpu offense being a threat, but never constantly overwhelming game after game. Definitely having the most fun I've had since I started playing the MLBTS series! I would implore anyone not having fun with the game to give these a solid chance.

                            Sent from my SM-G996U using Tapatalk
                            I'm hitting on Veteran+ and these are actually perfect now. I've gone from #1 in team batting average to #10 and I'm starting to consistently have games where I have under 10 hits and am very challenged by the CPU.

                            My one nemesis is the Washington Nationals lol. I've played two series against them and am 1-5, they obliterate me. In the 6 games I've played Juan Soto has hit 7 HRs against me and that's with me trying to pitch around him without intentionally walking him because he's always up with men on base.

                            My only issue currently is the injury setting, I've lost 4 starting players to season ending injury, it seems as though anytime an infielder makes a simple dive for a ball they risk injury and they are really severe. I like that there are a bunch on injuries around the league, though I hate that half my starting lineup is gone for the season. I think I'm going to lower that slider from 10 to 6 to see if it helps.
                            Let's Go Yankees!

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                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3794

                              #1154
                              Re: S & B's Directional/Classic MLB 22 Sliders

                              Originally posted by Clonefan84
                              Yeah definitely shouldn't be as good as I am, though I will say a majority of my wins have been close, so I've still been having fun with it despite the absurd record.

                              I played my 4 came series with the cubs, still on the default as I'm getting the feel for pitching with a clean screen. I went 1-3, losing 4-0, 9-5, and 2-1 in 10, and winning 6-1. The 9-5 loss was the first time since the beginning of the year I had a starter get absolutely rocked. I find it much more difficult to locate on the corners and am walking more hitters, but I can still tell pitching is too easy given my pitchers. My win was Zach Thompson pitching, ended up being his best game of the year 8 ip 1 er. Record is now 46-29, didn't lose any of my 6.5 game lead over the brewers, and cubs are now 7.5 back.

                              Despite a little bit of struggle I think I am definitely set on making the adjustments to the slider set for pitching/defense and baserunning. My next two series are rays and Nats, so a good test to see how they play vs a good team and bad team.

                              Only concern I have is by not touching the hitting side is if the changes to fielding and baserunning end up having an effect on how I'm hitting. I can't phathom hitting on anything other than legend, as in the past I used to be a ws/12-0 dd player before having to take a long break from gaming. I know my hitting isn't what it used to be back then, but it could get there again and having grapefruit sized pcis would most likely end with me never striking out. I guess I'll have to see how it plays out with the different fielding and baserunning aspects.

                              I'll have to let you know how the sliders work when I implement them for my next two series. I am leaving for Minnesota tomorrow and will be gone over the weekend, but looking forward to seeing the results and will put them when I get back to it
                              Have a good time in Minnesota. Enjoy your little vacation.

                              You could always see how it plays with your default hitting sliders. It probably would be okay.

                              Wiith you hitting on zone, legend might be okay since you have more input. I would never do legend hitting on timing.
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                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3794

                                #1155
                                Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                                Originally posted by bellz666
                                I'm hitting on Veteran+ and these are actually perfect now. I've gone from #1 in team batting average to #10 and I'm starting to consistently have games where I have under 10 hits and am very challenged by the CPU.

                                My one nemesis is the Washington Nationals lol. I've played two series against them and am 1-5, they obliterate me. In the 6 games I've played Juan Soto has hit 7 HRs against me and that's with me trying to pitch around him without intentionally walking him because he's always up with men on base.

                                My only issue currently is the injury setting, I've lost 4 starting players to season ending injury, it seems as though anytime an infielder makes a simple dive for a ball they risk injury and they are really severe. I like that there are a bunch on injuries around the league, though I hate that half my starting lineup is gone for the season. I think I'm going to lower that slider from 10 to 6 to see if it helps.
                                Glad these sliders are going good for you and your hitting has gone down some.

                                That is crazy that you have all those injuries. I just finished the Allstar game and the only significant injury I had was Robbie Ray was out for two months. Murphy was out for two weeks earlier in the season.
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