S & B’s Directional/Classic MLB 23 Sliders

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  • HeadCoach2.0
    Pro
    • Jan 2023
    • 713

    #1591
    Re: S & B’s Directional/Classic MLB 23 Sliders

    Originally posted by bryanm1982
    I did start to see the offense start to slow down. But solid hits at 7 was too powerful and everything was line drives it felt. I am trying below. But think contact will probably have to go to 8.

    CPU
    Contact: 7
    Power: 7
    Timing: 5
    Solid Hits: 5
    7 or 8 seems to be the sweet spot for CPU contact. You can't go wrong with either one. Solid Hits at 6 also seems to be good for me as well. I think my best results have been with the Contact at 7 and Solid Hits at 6. I guess it just depends on what works best for your play style.

    Comment

    • bryanm1982
      MVP
      • Nov 2016
      • 3786

      #1592
      Re: S & B’s Directional/Classic MLB 23 Sliders

      There seems to be a very thin line with these sliders.

      7/6/5/6 seems to be a little week and the CPu struggles to hit home runs.

      Raise power or solid hits to 7 and the singles stop and everything is doubles and home runs.

      Thinking maybe trying 7/6/1/7. Maybe the lower timing would tone down those hard hits. But it feels like it is all gappers so I don’t know.
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      • archanax
        Pro
        • Jan 2005
        • 533

        #1593
        Re: S & B’s Directional/Classic MLB 23 Sliders

        Originally posted by bryanm1982
        There seems to be a very thin line with these sliders.

        7/6/5/6 seems to be a little week and the CPu struggles to hit home runs.

        Raise power or solid hits to 7 and the singles stop and everything is doubles and home runs.

        Thinking maybe trying 7/6/1/7. Maybe the lower timing would tone down those hard hits. But it feels like it is all gappers so I don’t know.
        how about increasing contact to 8 ??? because it has also an impact on timing.

        Comment

        • bryanm1982
          MVP
          • Nov 2016
          • 3786

          #1594
          Re: S & B’s Directional/Classic MLB 23 Sliders

          Originally posted by archanax
          how about increasing contact to 8 ??? because it has also an impact on timing.
          That probably is a good idea. I did have it at 8/6/5/6 for a while and the CPU average was good (maybe a little high) but they still lacked the HR. It was mostly singles and doubles. But that might be a think we just let go and hope the HR would even out.
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          • archanax
            Pro
            • Jan 2005
            • 533

            #1595
            Re: S & B’s Directional/Classic MLB 23 Sliders

            Originally posted by bryanm1982
            That probably is a good idea. I did have it at 8/6/5/6 for a while and the CPU average was good (maybe a little high) but they still lacked the HR. It was mostly singles and doubles. But that might be a think we just let go and hope the HR would even out.
            another idea is to us a specific roster. I tried cycloniac roster and the game was totally different. As an example, I had to decrease fielder run speed to 2-3 in order to have proper runs because at 5, fielders acted like speedy gonzales

            So maybe if we tweak sliders on a specific roster and note the default (live) roster, maybe we could have better results too

            Comment

            • TripleCrown
              MVP
              • Jan 2013
              • 1238

              #1596
              Re: S & B’s Directional/Classic MLB 23 Sliders

              Someone’s having long term stats (maybe more than 20 games) with those sliders ?

              I’m interested to hear about K/9, H/9 and hard hit %

              Comment

              • bryanm1982
                MVP
                • Nov 2016
                • 3786

                #1597
                Re: S & B’s Directional/Classic MLB 23 Sliders

                Originally posted by TripleCrown
                Someone’s having long term stats (maybe more than 20 games) with those sliders ?

                I’m interested to hear about K/9, H/9 and hard hit %
                So I was only able to play 10 games with the sliders on the OP with some updated sliders. I'll play more games tonight. I changed the fielder reaction to 5 and updated the errors. And I played all 10 games with the exact same settings and pitched only.

                AVG: .291
                BABIP: .222
                K/9: 6.55
                H/9: 10.0
                Hard Hit Rate: 29%
                HR/AB: 25.5 (league average 27.2)
                K/AB: 5.3 (league average 3.8)
                Balls in Play %: 72% (league average 63%)

                Hit Distribution: (league average)
                Singles: 60% (66%)
                Doubles: 24% (20%)
                Triples: 1% (2%)
                Home Runs: 14% (12%)

                Trends are saying we could lower contact to 7. That will put fewer balls in play and lower their average. But the numbers are a little miscued from 2 games in which they had 16 and 15 hits. You take those two games out the H/9 is 8.61 which is perfect. I played every game on the schedule and pitched as the away team. I pitched with Cole (Yankees), Strider (Braves), and Buehler (Dodgers) and the most strikeouts I had in a game were 9. And that wasn't even with them.

                So I will keep plugging away tonight with the same settings. Hopefully in the next 10 games the average will even itself out a little more.
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                • TripleCrown
                  MVP
                  • Jan 2013
                  • 1238

                  #1598
                  Re: S & B’s Directional/Classic MLB 23 Sliders

                  Originally posted by bryanm1982
                  So I was only able to play 10 games with the sliders on the OP with some updated sliders. I'll play more games tonight. I changed the fielder reaction to 5 and updated the errors. And I played all 10 games with the exact same settings and pitched only.

                  AVG: .291
                  BABIP: .222
                  K/9: 6.55
                  H/9: 10.0
                  Hard Hit Rate: 29%
                  HR/AB: 25.5 (league average 27.2)
                  K/AB: 5.3 (league average 3.8)
                  Balls in Play %: 72% (league average 63%)

                  Hit Distribution: (league average)
                  Singles: 60% (66%)
                  Doubles: 24% (20%)
                  Triples: 1% (2%)
                  Home Runs: 14% (12%)

                  Trends are saying we could lower contact to 7. That will put fewer balls in play and lower their average. But the numbers are a little miscued from 2 games in which they had 16 and 15 hits. You take those two games out the H/9 is 8.61 which is perfect. I played every game on the schedule and pitched as the away team. I pitched with Cole (Yankees), Strider (Braves), and Buehler (Dodgers) and the most strikeouts I had in a game were 9. And that wasn't even with them.

                  So I will keep plugging away tonight with the same settings. Hopefully in the next 10 games the average will even itself out a little more.
                  Wow thanks, great numbers !

                  I have to admit I was skeptical at first to play both at All-Star with sliders a bit more far away from default than I used to play at Legend. But after a few games I found the game very well balanced.

                  My main concern with CPU contact at 8 was seeing many more Hard Hit from the CPU than myself. With Contact at 7 it should balance well.

                  I’m probably not a very good hitter but I have more trouble hitting at AS with timing at 0 than Legend at 5 loll. I will adapt I guess. I know I can raise Timing a click or two but I want to play with yours on a longer sample before tweaking it.

                  Comment

                  • bryanm1982
                    MVP
                    • Nov 2016
                    • 3786

                    #1599
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    Originally posted by TripleCrown
                    Wow thanks, great numbers !

                    I have to admit I was skeptical at first to play both at All-Star with sliders a bit more far away from default than I used to play at Legend. But after a few games I found the game very well balanced.

                    My main concern with CPU contact at 8 was seeing many more Hard Hit from the CPU than myself. With Contact at 7 it should balance well.

                    I’m probably not a very good hitter but I have more trouble hitting at AS with timing at 0 than Legend at 5 loll. I will adapt I guess. I know I can raise Timing a click or two but I want to play with yours on a longer sample before tweaking it.
                    Actually, this was pitching on Legend. I should actually try going back to Allstar with no quick counts to see if that works. I have always heard that Allstar makes the ratings shine more.
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                    • HeadCoach2.0
                      Pro
                      • Jan 2023
                      • 713

                      #1600
                      Re: S & B’s Directional/Classic MLB 23 Sliders



                      This might be the year that they no longer make a game for old gen.

                      I'm all for it if they add in new things to the game.
                      The graphics are fine but they can always be improved upon. That is true for almost any game.

                      The biggest thing with me is they need to adjust the commentary so they don't talk so much. Either that or add so many lines that they become less repetitive.

                      Comment

                      • HeadCoach2.0
                        Pro
                        • Jan 2023
                        • 713

                        #1601
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        Slider Feedback:

                        Every game that I have played recently with these sliders had been a tough 1 run game. As long as the two teams are evenly matched it will be very hard to win. It is very tough to get the CPU out in crucial situations. You have to really think and manage correctly. You can't just spam fastballs because the CPU will kill them when you hang one. You can't spam sliders because when you miss the strike zone the CPU will take the walk.

                        Small mistakes in strategy or gameplay will kill you. If accidentally hang a pitch the CPU makes you pay.
                        You could nickname these sliders " you can't hang a pitch sliders"

                        Good competitive experience.

                        Comment

                        • schutzk21
                          Rookie
                          • Jul 2014
                          • 12

                          #1602
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          Hello. First post in this thread so I apologize if I missed some things.

                          Just to clarify, are the most up to date settings on your original post- version 5? I ask cause I noticed you stated you have been using legend recently.

                          Also, I noticed some settings show a certain slider when simulating vs playing. Does that mean you switch the sliders every day of the schedule to where you will have it set a certain way when simulating the rest of the league and then switching back when you play your game on the schedule?

                          Thanks so much! I am excited to get started

                          Comment

                          • bryanm1982
                            MVP
                            • Nov 2016
                            • 3786

                            #1603
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            Originally posted by schutzk21
                            Hello. First post in this thread so I apologize if I missed some things.

                            Just to clarify, are the most up to date settings on your original post- version 5? I ask cause I noticed you stated you have been using legend recently.

                            Also, I noticed some settings show a certain slider when simulating vs playing. Does that mean you switch the sliders every day of the schedule to where you will have it set a certain way when simulating the rest of the league and then switching back when you play your game on the schedule?

                            Thanks so much! I am excited to get started
                            Thanks for trying these sliders. Version 5 was pitched on legend. If you want to use Allstar, you can try it or use version 4.

                            What I do is have a sim slider set saved and after I play my game I load the sim sliders and advance the day and sim the other games. Then when i am ready to play I load the play slider set and play.
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                            • schutzk21
                              Rookie
                              • Jul 2014
                              • 12

                              #1604
                              Re: S & B’s Directional/Classic MLB 23 Sliders

                              Thanks so much! So for version 5 it would be all star hitting and legend pitching?

                              I really like your idea of trades. When you do the trade, how do you determine which prospects are being traded back to the other team?

                              Comment

                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3786

                                #1605
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                Originally posted by schutzk21
                                Thanks so much! So for version 5 it would be all star hitting and legend pitching?

                                I really like your idea of trades. When you do the trade, how do you determine which prospects are being traded back to the other team?
                                Yeah, Allstar hitting and legend pitching. I try to use baseballtradevalues.com and select the two teams and try to find a match. The only issue is the values they give are based on today.

                                JWDixon has a trade calculator that you can use that is really good. You have to enter in the stats that it asks for so it is time consuming but fun.

                                He also has a thing you can add to your franchise that you can read about the storyline creator. Once a week you use the generator on his spreadsheet and it will tell you what to do.

                                Like one for example is a fight happened in a game and 2 players from each team is suspended for two games. So you pick a random game on the schedule and manually injured 2 random players for 2-5 days.
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