Jordan, I think the WSB 2K1 engine was very very good....the problem was the gameplay engine never really felt finished. Its almost as if the developers spent so much time trying to create the most realistic batter / pitcher interface that they seemed to have left the rest of the gameplay unfinished and untweaked once the ball was put in play. The game instantly recieved most of its slack for not having any type of manual fielding, which is a big no no in a video game. But there were gameplay imbalances as well.......Apparently HomeRun King is essentially a finished WSB2k1 which came out very nice....and I agree about the questionable rotating cameras that follow the trail of the ball in such a way that give it a floaty feel. But the feeling of trying to connect with a fastball on the Hardest level is truely a realistic yet enjoyable feeling. Plus getting good wood on the ball feels nice and is very rewarding. Also pitching is handled extremely realistically. Allowing you to put your movement and location on the pitch at the last possible second right before the release which simulates very well the feeling of actually trying to pitch effectively with good placement without getting too wild.
Excellent Batter/Pitcher interface....excellent. High Heat nor WSB could touch this in terms of realism...ASB was the only game that came close but still not as enjoyable and effective as HomeRun King's.
Comment