MLB Power Pros - Roster Edits

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  • Skyboxer
    Donny Baseball!
    • Jul 2002
    • 20302

    #16
    Re: MLB Power Pros - Roster Edits

    Originally posted by ComfortablyLomb
    That's... not... great... news.

    If they can't be edited en mass maybe we could do a "top 50 players to edit" thing to at least get the stars to do what they should.
    Looks like I'll get the PS2 version if that's the case. I was leaning that way and this might seal the deal.
    Joshua:
    "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


    Skyboxer OS TWITCH
    STEAM
    PSN: Skyboxeros
    SWITCH 8211-0709-4612
    XBOX Skyboxer OS

    Comment

    • chigator15
      Rookie
      • Sep 2007
      • 17

      #17
      Re: MLB Power Pros - Roster Edits

      Actually, you can use retired numbers. I changed Jason Marquis' number to #23 (retired- Sandberg) and it allowed me. On another team, I made two players #42 (Jackie Robinson) just to test. It will go through. I think the retired numbers is a neat aspect, just so you know what numbers are retired.

      Comment

      • XiaNaphryz
        Rookie
        • Oct 2004
        • 346

        #18
        Re: MLB Power Pros - Roster Edits

        Originally posted by chigator15
        Actually, you can use retired numbers. I changed Jason Marquis' number to #23 (retired- Sandberg) and it allowed me. On another team, I made two players #42 (Jackie Robinson) just to test. It will go through. I think the retired numbers is a neat aspect, just so you know what numbers are retired.
        Maybe the CPU will avoid auto-assigning a retired number, but you can override it if you do it yourself?

        Comment

        • chigator15
          Rookie
          • Sep 2007
          • 17

          #19
          Re: MLB Power Pros - Roster Edits

          Originally posted by XiaNaphryz
          Maybe the CPU will avoid auto-assigning a retired number, but you can override it if you do it yourself?
          I think that's a safe assumption.

          Comment

          • CMH
            Making you famous
            • Oct 2002
            • 26203

            #20
            Re: MLB Power Pros - Roster Edits

            So is there a way to know what numerical averages a letter rating equals?

            I see that Soriano is an A in power which is fine but then what do you give a guy like Ryan Howard? An A also? I'm guessing abilities add to the homeruns?

            D. Lee of the Cubs is a D in contact but a B in power. Yet, Soriano is a B in contact. Seems kinda backward really when Lee is a .320 hitter.

            And I know stats are based on 2006 number but Lee batted .280 in 2006 in limited action. So...how is that a D contact?

            Then again he did strike out 41 times in 175 at-bats. So I'm assuming, again, that there is more to averages than just the contact ratings.
            "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

            "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

            Comment

            • XiaNaphryz
              Rookie
              • Oct 2004
              • 346

              #21
              Re: MLB Power Pros - Roster Edits

              Originally posted by YankeePride_YP
              So is there a way to know what numerical averages a letter rating equals?

              I see that Soriano is an A in power which is fine but then what do you give a guy like Ryan Howard? An A also? I'm guessing abilities add to the homeruns?

              D. Lee of the Cubs is a D in contact but a B in power. Yet, Soriano is a B in contact. Seems kinda backward really when Lee is a .320 hitter.

              And I know stats are based on 2006 number but Lee batted .280 in 2006 in limited action. So...how is that a D contact?

              Then again he did strike out 41 times in 175 at-bats. So I'm assuming, again, that there is more to averages than just the contact ratings.
              There is a formula, we just need to figure it out. From an older post in the huge official thread:
              Originally posted by bigmanzam
              Since the season is officially over, it should be easy to edit everything accurately. I actually know where to get the "key" to what exact numbers lead to what stats. For example C contact is .300-.320 batting average. B power with 3 arch is 15-25 homers. This is for a 140 game season in small Japanese parks, so who knows what that could mean for MLB. Shouldn't be too different.
              Remember, the letter grades are actually a range of numbers (check out the Edit Player mode), and a D isn't actually a bad grade, considering you can go as low as F and G!

              Comment

              • TheMatrix31
                RF
                • Jul 2002
                • 52928

                #22
                Re: MLB Power Pros - Roster Edits

                So how far off ARE these attributes? Are we going to have to go through each and every player to make sure they play right?

                Comment

                • CMH
                  Making you famous
                  • Oct 2002
                  • 26203

                  #23
                  Re: MLB Power Pros - Roster Edits

                  Originally posted by TheMatrix31
                  So how far off ARE these attributes? Are we going to have to go through each and every player to make sure they play right?
                  It seems to me that they aren't really that far off for most players.

                  The ratings are based off of last year's numbers so really we only need to look at guys that had breakout seasons this year.
                  "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                  "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                  Comment

                  • soltrain
                    The Batman
                    • Feb 2003
                    • 6863

                    #24
                    Re: MLB Power Pros - Roster Edits

                    I can help out with the Wii version, assuming the rumor of the file being locked is false.
                    Michigan Wolverines
                    Chicago White Sox

                    Comment

                    • skinz
                      Rookie
                      • Apr 2004
                      • 308

                      #25
                      Re: MLB Power Pros - Roster Edits

                      Here are some info:


                      The Smiley faces:
                      Yellow means your stats are exactly as listen.

                      Blue means your contact is down by 0.5, power is down 15, stamina is down 30, control is down 12, breaking pitches are down by 1, and your velocity is down 6 km/h.

                      Purple means your contact is down 1, power is down 30, stamina is down 60, control is down 30, breaking pitches are down 2, and velocity is down 4 km/h.

                      Red means your contact is up 0.5, power is up 15, stamina is up 30, control is up 12, breaking pitches are up 1, and velocity is down 2 km/h.

                      Pink means your contact is up 1, power is up 30, stamina is up 60, control is up 25, breaking pitches are up 2, and your velocity is able to hit maximum speed.







                      low - better control with low pitches
                      heavy pitch - heavier ball, harder to launch it
                      light pitch (same place with heavy pitch) - easier for high fly balls
                      escape pitch - on wild pitch the balls wont stay in the middle of the plate
                      homerun pitch (same place with escape pitch) - on wild pitch balls stay in middle often
                      unclutch - abilities decreases if leading after 7 innings
                      walks - on 3 balls count easy to walk batters

                      clutch - becomes stronger in 3rd, 6th, and 9th inning. increase in pitches' movements and speed.
                      slowstarter - abilities decrease in first 3-4 innings if starting
                      Strikeouts - after two strikes, gains pop+4 and sharpness+4 attributes
                      runners check - better at checking runners
                      release motion - harder for opponents to see what pitch u're throwing
                      reflexes - easier to catch balls hitted back to the pitchers

                      luck - easier to win games (some say with this attribute ur teammates' batting stats improves, i aint so sure about it)
                      unlucky (same place with luck) - easier to lose games (batting decreases?)
                      short temper - instead of being dizzy, face will turn red, unlike dizzy, max speed wont drop, but control will drop A LOT
                      fighting spirit - balls heavier and cancels out batter's pressure
                      poker face - pitcher wont look tired even if stamina runs out
                      power allocation - stronger pitches to the top of the lineup and weaker pitches to the bottom of the lineup

                      intimidator/pressure/force - decreases batters' ability



                      Grades (these are estimates)

                      Contact
                      G= Anything under .200
                      F= .200-.250
                      E= .251 - .275
                      D= .276 - .300
                      C= .301 - .320
                      B= .321 - .340
                      A= .341 - beyond

                      POWER

                      A= 30+
                      B= 15 - 25
                      C= 11- 14
                      D= 7-10
                      E = 4-6
                      F= 2-3
                      G= 0-1

                      Arch 1 = no lift
                      Arch 2 = some lift
                      Arch 3 = average lift to hit ball out of the park
                      Arch 4= powerful lift ot hit out of the park..reserved for mainly power guys eg. Bonds


                      These are not the exact numbers these are simply estimates

                      Comment

                      • TheMatrix31
                        RF
                        • Jul 2002
                        • 52928

                        #26
                        Re: MLB Power Pros - Roster Edits

                        Originally posted by YankeePride_YP
                        It seems to me that they aren't really that far off for most players.

                        The ratings are based off of last year's numbers so really we only need to look at guys that had breakout seasons this year.
                        So you're saying last year's numbers meaning it doesn't take into account previous performances or the fact that some guys may have had "down" years? Since there are so many different ratings to measure things like clutch or whatever, if someone had a down/injury-riddled year but has had many clutch hits in the past, is it reflected in their ratings?

                        Comment

                        • grismosw
                          MVP
                          • Jul 2002
                          • 2655

                          #27
                          Re: MLB Power Pros - Roster Edits

                          Ratings are on a numerical scale of 1-255, within that scale is a grade range.

                          Makes things a little more complex!

                          We need to determine what range equates to A, B, C, D, E, F, G

                          And we need to remember that D is average in this game.
                          Last edited by grismosw; 10-04-2007, 07:27 AM.
                          PS4 Username: grismosw7

                          Comment

                          • ComfortablyLomb
                            MVP
                            • Sep 2003
                            • 3548

                            #28
                            Re: MLB Power Pros - Roster Edits

                            Originally posted by YankeePride_YP
                            It seems to me that they aren't really that far off for most players.

                            The ratings are based off of last year's numbers so really we only need to look at guys that had breakout seasons this year.
                            The attributes seem to be alright, the pitch selection for pitchers is BAD.

                            Beckett has a 4-seamer, drop curve, change, and forkball. The forkball is his best pitch, lol. He doesn't even throw one. I gave him an average 2-seamer, took away the forkball, and upped his drop curve from 4 to 5. I also gave him one better movement on his 4-seamer, he was listed as dead average. Taking Matsuzaka down a few notches is next on the block. He's waaaay over the top.

                            Comment

                            • bigmanzam
                              Rookie
                              • Jul 2005
                              • 78

                              #29
                              Re: MLB Power Pros - Roster Edits

                              Ok, fellas. I'm going to be the messiah here. I just got the US version last night and this post will give you all the info you need to edit stats on your own. I've already done 75% of the Mariners. You won't be needing an in depth text key after all, because the key to editing batting stats is right in front of you.

                              See that edit stat line thing at the very bottom? There is a button that lets the computer automatically generate numbers for you. Press it a bunch of times and you'll get the general idea of what those attributes will get you in a full 162 game season. Just keep tweaking the stats until you get something fairly close to the final 2007 totals. This method only works with simple batting stats and ERA. You'll have to actually know your stuff when it comes to speed, defense, and AI.

                              If you find RBI totals to be low, like you'll probably get with guys who have 20 homers and 100+ RBIs, that's where Clutch Hitter comes into play. That should help your homer to RBI ratio a little bit. Now I'm going to break some things down using a list system.

                              1. Reserve 4 trajectory for only the very elite batters. Basically only guys who can hit over 50 jacks in a season. This would be guys like Pena, Howard, Fielder, A-Rod, etc. You could possibly give A arch to a 30 homer guy, but you should use B power. Just think about real life games. Who are the batters who hit tape measure shots on a regular basis?

                              2. Reserve A arm strength and A defense for only the cream of the crop. On the Mariners I have Ichiro(with cannon and accuracy), Betancourt, and Beltre with A arm strength. The latter two were voted by managers as having the strongest infield arms this year. As good of an arm as Jose Guillen has, I gave him 13 for his arm strength, since he's coming off of Tommy John surgery. I gave him cannon arm and normal accuracy, which means he'll air one out once every blue moon. Remember, defensive level only reflects how much range your guy has, so just because the guy makes diving plays a lot on ESPN, it doesn't mean he's A level defense.

                              3. I highly suggest only using Contact Hitter and Power Hitter for guys who you'd want to see hit over .350 or 40 homers. They're very powerful skills and could end up giving you very unrealistic end of season stats if they're abused.

                              4. Make sure to account for number of at bats when you're editing batting skills.

                              5. C level speed usually means 5-10 stolen bases. B level should be 10-30 depending on whether you use special attributes or not. A level should be reserved for base stealers who can reach 40 at least.

                              That's all for now.

                              Comment

                              • ComfortablyLomb
                                MVP
                                • Sep 2003
                                • 3548

                                #30
                                Re: MLB Power Pros - Roster Edits

                                Thanks Bigmanzam... that probably saves us a couple weeks of bickering over what does what, lol.

                                Basically you're saying an "A" rating in general should be reserved for the absolute best of the best?

                                Also, in terms of pitch counts. I noticed it's on a weird counter that goes way up over 100, like Beckett's was 178 or something but he can only throw 90-100 pitches. What's up with that? Also, is there a better conversion for power than just A, B, C, etc. since it has numbers like 200, 250, 270, etc?

                                Comment

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