unfortunately, no, there isn't a manual increase lead button, but the thing is, you can consider the special skills to be a subtle/passive "extra step lead-off". some guys who are good at stealing will have the special skill "Steal 2" or "steal 3" or whatever (cant remmeber the exact name right now). this is like having an extra step or 2 lead advantage. i think when you try a pick-off on these guys, u might even see that they have to dive back to the bag further than the normal guys would, implying that they have a bigger lead but again im not sure cuz im at work cant test this out immeadiately
PYS 2010 Translations
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Re: PYS 2010 Translations
unfortunately, no, there isn't a manual increase lead button, but the thing is, you can consider the special skills to be a subtle/passive "extra step lead-off". some guys who are good at stealing will have the special skill "Steal 2" or "steal 3" or whatever (cant remmeber the exact name right now). this is like having an extra step or 2 lead advantage. i think when you try a pick-off on these guys, u might even see that they have to dive back to the bag further than the normal guys would, implying that they have a bigger lead but again im not sure cuz im at work cant test this out immeadiatelyPro Yakyu Spirits Translation Site
www.spiritstranslation.com -
Re: PYS 2010 Translations
For reference, 左 = left.Attached FilesComment
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Re: PYS 2010 Translations
Hey I wanted to post two screenshots of the stats screen. This is the catcher for the Marines.
On the second screenshot, from one of BigManZam's old PYS5 translations, these were the english translations. they look the same in PYS2010.
Trajectory
Contact vs. righties
Contact vs. lefties
Power
Speed
Throwing accuracy
Fielding ability (ability to catch a ball in the field of play)
Arm strength
So for example, it looks as if the Marines catcher has a D rating in terms of fielding ability (ability to catch a ball in the field).Last edited by simgamer0005; 04-15-2010, 04:51 AM.Comment
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Re: PYS 2010 Translations
Thanks Sim, why does he have such a large rating (118) on contact vs lefties but the other numbers are much lower? And what does the "5" with an arrow represent at the top?
Also, what is the range of letter grades and what would you consider average?
Also, just to clarify in the image below the text on the right means "contact vs lefties" and the left is "contact vs righties?" This is shown from the catcher view with a left handed hitter at the plate. In Sim's image above they are reversed, is that because a right handed hitter was at the plate, or was this image captured from the pitchers view?
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Re: PYS 2010 Translations
Regarding the pitch speed guage is this an accurate assessment?
The speed bar serves two functions...
1. It tells you how how fast each of your pitches are.
2. Once a batter "see's" a pitch, he has a slight advantage - so if you throw the same pitch again he can better time it. If you throw the same pitch several times the red bars will get bigger, thus it becomes a danger zone and the hitter has a definite advantage because he is now "locked in" on that pitch.
If that's correct then I have a couple questions...
I notice the speed bar resets when batters come back up to the plate. In the increased difficulty settings will a batter remember what you threw in a previous at-bat (with the speed bar adjusting accordingly), or will it always reset? If not does the CPU remember tendencies so you need to remember what you threw to each batter?
Also, let's say it's a 3-2 count and you really want to throw a fastball but he's locked in on that pitch. If you put max power on it will it throw him off?Last edited by swaldo; 04-15-2010, 02:23 PM.Comment
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Re: PYS 2010 Translations
The first line is Trajectory. The 5 with an arrow "5->" (the number 5 followed by an arrow to the right like this ->) is the Trajectory.
Below that, notice that there are only 7 letters, which are for:
Contact vs. righties
Contact vs. lefties
Power
Speed
Throwing accuracy
Fielding ability (ability to catch a ball in the field of play)
Arm strength
So the one that says D - 118, that is actually Power.
Contact vs righties / lefties are both E - 11 in that screenshot of the Marines catcher.
I don't know why the power rating is so much higher than the other ratings. I assume that number of the power rating is on a different scale than the rest of the numbers.
Also, just to clarify in the image below the text on the right means "contact vs lefties" and the left is "contact vs righties?" This is shown from the catcher view with a left handed hitter at the plate. In Sim's image above they are reversed, is that because a right handed hitter was at the plate, or was this image captured from the pitchers view?
In this screenshot, as you stated the one on the right is contact vs lefties, and the one on the left is contact vs righties. Just memorize the japanese text, because it does switch (I think) based on whether the batter has a righty or a lefty batting stance. It's reversed I believe due to the fact that there is a lefty at the plate in your screenshot. When a righty is at the plate, contact vs righty is on the right and contact vs lefty is on the left. I just wanted to bring up the fact that this changes based (I think) on batting stance.
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Re: PYS 2010 Translations
Regarding the pitch speed guage is this an accurate assessment?
The speed bar serves two functions...
1. It tells you how how fast each of your pitches are.
2. Once a batter "see's" a pitch, he has a slight advantage - so if you throw the same pitch again he can better time it. If you throw the same pitch several times the red bars will get bigger, thus it becomes a danger zone and the hitter has a definite advantage because he is now "locked in" on that pitch.
If that's correct then I have a couple questions...
I notice the speed bar resets when batters come back up to the plate. In the increased difficulty settings will a batter remember what you threw in a previous at-bat (with the speed bar adjusting accordingly), or will it always reset? If not does the CPU remember tendencies so you need to remember what you threw to each batter?
On the higher difficulties, this gauge isn't the be-all-end-all of whether you can strike out a CPU. The CPU will still make contact sometimes if you throw a slow pitch after a fast pitch if the CPU batter has good contact. It's just another thing to think about when throwing pitches.Comment
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Re: PYS 2010 Translations
Dang I can't count. I saw 7 letter grades and thought you posted 7 attributes. Thanks for correcting this.
I haven't been looking at the letter grades much and wondered how much of the alphabet they use. If the range is A-G then of course "D" would be in the middle. I know in the US a "C" is average but is it the same in Japan?Comment
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Re: PYS 2010 Translations
Yeah I agree D is the average of A-G, but I don't know exactly what the grades are. Hopefully someone like MukaMuka can chime in on this. He probably knows what the average is. D sounds about right.Comment
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Re: PYS 2010 Translations
The highest rank is S, so it's S-G. But I rekon a D rank is most likely average, because if you go by the colours, D is when the colour of the rank gets progressively brighter. (D is yellow while E is dark green)Comment
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Re: PYS 2010 Translations
Defensive Letter Grades
To make it simple, the better the defensive grade, the faster his REACTION TIME, in other words, the quicker you can take control of that fielder after the ball is hit. For example, if you have a F-rated fielder, you won't even be able to move him for about half a second after the ball is hit even if you are moving your analog stick around. On the other hand, a great fielder will react immediately after the ball is hit and you might even see the AI give you bigger "assist" steps toward the ball. This makes late-inning defensive replacement extremely important. can't stress this enough. There are times when I'm too lazy to replace my F or E first baseman in the 9th then bam, a double down the first base line and all my 1B did was stand there like a tree. If he was a C or a D he would be able to immedaitely react and field the ball. the importance of defense is also what makes Pro Yakyu Spirits so awesome in my opinion.
I consider D to be good enough for most positions. especially for a 3B or a 1B, D will save u plenty of runs. but for very demanding middle positions (SS, 2B, and CF) dont even think about putting anyone lower than a C letter grade out there. you really need some B's and C's.Pro Yakyu Spirits Translation Site
www.spiritstranslation.comComment
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Re: PYS 2010 Translations
also there are a long list of special skills that affect defense too: i think there are backhanded catch, quick run to the back, barehand, etc etc perhaps we can translate these down the linePro Yakyu Spirits Translation Site
www.spiritstranslation.comComment
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Re: PYS 2010 Translations
Some misc gameplay tips:
X is regular swing
O is opposite field swing. use this to purposely try to hit the ball the other way. some hitters have the Opposite field skill (流打) . this will allow them to line singles into the opposite side better. some hitters also have the Opposite Power skills (広角). if you have this skill, try to use power swing with the opposite swing button. this will allow you to power swing into the opposite field without losing any power. this is especially satisfying when you wait for a outside fastball or slider then opposite power swing for an oppo field homerun
When fielding, you can cancel throws. so you may press Triangle to throw to second base after you field a sac bunt, but you may regret and see that it is prob too late, you can immediately press O and change it to a throw to first. you can also "eat" a throw and completely cancel it by pressing L1 in the middle of a throwing animation.Pro Yakyu Spirits Translation Site
www.spiritstranslation.comComment
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