PYS 2010 Translations

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  • MukaMuka
    Rookie
    • Jan 2008
    • 401

    #46
    Re: PYS 2010 Translations

    Originally posted by simgamer0005
    Is there any way to make a man on base increase their lead off the base when you are batting? Like lets say there is a man on first and you want to increase the lead he has a step or two? Or is that automatic? I know you can make them steal by pressing /\ (triangle), but is there a way to make him increase his lead without telling him to steal?
    unfortunately, no, there isn't a manual increase lead button, but the thing is, you can consider the special skills to be a subtle/passive "extra step lead-off". some guys who are good at stealing will have the special skill "Steal 2" or "steal 3" or whatever (cant remmeber the exact name right now). this is like having an extra step or 2 lead advantage. i think when you try a pick-off on these guys, u might even see that they have to dive back to the bag further than the normal guys would, implying that they have a bigger lead but again im not sure cuz im at work cant test this out immeadiately
    Pro Yakyu Spirits Translation Site
    www.spiritstranslation.com

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    • simgamer0005
      MVP
      • Feb 2010
      • 1772

      #47
      Re: PYS 2010 Translations

      Originally posted by MukaMuka
      2. The Pentagon Graph - it is a "real-time" presentation of your batter's abilities. Starting from 12 oclock, going clockwise, the 5 attributes are:

      1. Power
      2. Contact VS Left-handers
      3. Speed
      4. Bunt
      5. Contact VS Right-handers
      I want to make make people aware of the fact that the trapezoid can switch around. I guess depending on whether the batter is a righty or lefty. Like here.

      For reference, 左 = left.
      Attached Files

      Comment

      • simgamer0005
        MVP
        • Feb 2010
        • 1772

        #48
        Re: PYS 2010 Translations

        Hey I wanted to post two screenshots of the stats screen. This is the catcher for the Marines.

        On the second screenshot, from one of BigManZam's old PYS5 translations, these were the english translations. they look the same in PYS2010.

        Trajectory
        Contact vs. righties
        Contact vs. lefties
        Power
        Speed
        Throwing accuracy
        Fielding ability (ability to catch a ball in the field of play)
        Arm strength

        So for example, it looks as if the Marines catcher has a D rating in terms of fielding ability (ability to catch a ball in the field).
        Attached Files
        Last edited by simgamer0005; 04-15-2010, 04:51 AM.

        Comment

        • swaldo
          MVP
          • Jul 2002
          • 1268

          #49
          Re: PYS 2010 Translations

          Thanks Sim, why does he have such a large rating (118) on contact vs lefties but the other numbers are much lower? And what does the "5" with an arrow represent at the top?

          Also, what is the range of letter grades and what would you consider average?

          Also, just to clarify in the image below the text on the right means "contact vs lefties" and the left is "contact vs righties?" This is shown from the catcher view with a left handed hitter at the plate. In Sim's image above they are reversed, is that because a right handed hitter was at the plate, or was this image captured from the pitchers view?

          small pentagon.jpg

          Comment

          • swaldo
            MVP
            • Jul 2002
            • 1268

            #50
            Re: PYS 2010 Translations

            Regarding the pitch speed guage is this an accurate assessment?

            The speed bar serves two functions...

            1. It tells you how how fast each of your pitches are.

            2. Once a batter "see's" a pitch, he has a slight advantage - so if you throw the same pitch again he can better time it. If you throw the same pitch several times the red bars will get bigger, thus it becomes a danger zone and the hitter has a definite advantage because he is now "locked in" on that pitch.

            If that's correct then I have a couple questions...

            I notice the speed bar resets when batters come back up to the plate. In the increased difficulty settings will a batter remember what you threw in a previous at-bat (with the speed bar adjusting accordingly), or will it always reset? If not does the CPU remember tendencies so you need to remember what you threw to each batter?

            Also, let's say it's a 3-2 count and you really want to throw a fastball but he's locked in on that pitch. If you put max power on it will it throw him off?
            Last edited by swaldo; 04-15-2010, 02:23 PM.

            Comment

            • simgamer0005
              MVP
              • Feb 2010
              • 1772

              #51
              Re: PYS 2010 Translations

              Originally posted by swaldo
              Thanks Sim, why does he have such a large rating (118) on contact vs lefties but the other numbers are much lower? And what does the "5" with an arrow represent at the top?
              Actually you are translating this incorrectly.

              The first line is Trajectory. The 5 with an arrow "5->" (the number 5 followed by an arrow to the right like this ->) is the Trajectory.

              Below that, notice that there are only 7 letters, which are for:

              Contact vs. righties
              Contact vs. lefties
              Power
              Speed
              Throwing accuracy
              Fielding ability (ability to catch a ball in the field of play)
              Arm strength

              So the one that says D - 118, that is actually Power.

              Contact vs righties / lefties are both E - 11 in that screenshot of the Marines catcher.

              I don't know why the power rating is so much higher than the other ratings. I assume that number of the power rating is on a different scale than the rest of the numbers.

              Originally posted by swaldo
              Also, what is the range of letter grades and what would you consider average?
              I would assume that it would be like in grade school. Where C is about average. I assume A is excellent, B is good, C is average, D is below average, E is bad, and F or G is poor. And I think S is better than A. If this is incorrect, please correct me here. This is what I've been assuming.

              Originally posted by swaldo
              Also, just to clarify in the image below the text on the right means "contact vs lefties" and the left is "contact vs righties?" This is shown from the catcher view with a left handed hitter at the plate. In Sim's image above they are reversed, is that because a right handed hitter was at the plate, or was this image captured from the pitchers view?
              In my image above, it was taken from the pitcher's view against a right-handed batter. You're image was taken from the batter's view with a left-handed batter. I think it has to do with whether the batter is a lefty or a righty. I'll try to confirm this later today.

              In this screenshot , as you stated the one on the right is contact vs lefties, and the one on the left is contact vs righties. Just memorize the japanese text, because it does switch (I think) based on whether the batter has a righty or a lefty batting stance. It's reversed I believe due to the fact that there is a lefty at the plate in your screenshot. When a righty is at the plate, contact vs righty is on the right and contact vs lefty is on the left. I just wanted to bring up the fact that this changes based (I think) on batting stance.

              Comment

              • simgamer0005
                MVP
                • Feb 2010
                • 1772

                #52
                Re: PYS 2010 Translations

                Originally posted by swaldo
                Regarding the pitch speed guage is this an accurate assessment?

                The speed bar serves two functions...

                1. It tells you how how fast each of your pitches are.

                2. Once a batter "see's" a pitch, he has a slight advantage - so if you throw the same pitch again he can better time it. If you throw the same pitch several times the red bars will get bigger, thus it becomes a danger zone and the hitter has a definite advantage because he is now "locked in" on that pitch.
                Basically, what you are saying is correct. Check post #17 in this thread. MukaMuka explained this very well and I am using this gauge a lot more while pitching. Basically when you pitch a fastball, after that pitch you'll notice that the speed gauge is red in the area that shows the speed of a fastball or any other pitch. This is actually very helpful, because basically this tells you to mix up your pitches. If you throw the same speed pitch over and over again the CPU batter will adjust to it and be ready for that speed.

                Originally posted by swaldo
                If that's correct then I have a couple questions...

                I notice the speed bar resets when batters come back up to the plate. In the increased difficulty settings will a batter remember what you threw in a previous at-bat (with the speed bar adjusting accordingly), or will it always reset? If not does the CPU remember tendencies so you need to remember what you threw to each batter?
                That's a good question. Perhaps MukaMuka can answer this. From what I've seen, it seems to reset for every batter even when you face the same batter a second or third time. Basically, if that is in fact true that it resets every time, that makes it so that the first pitch "sets the table" for the rest of the at-bat. So if a slider is your best pitch, you may want to start the at-bat with a slider to get your first strike, then throw a fastball next for your second strike, then come back with another slider for your 3rd strike, since the CPU batter will be confused by the speed change. It's very useful to look at that meter.

                Originally posted by swaldo
                Also, let's say it's a 3-2 count and you really want to throw a fastball but he's locked in on that pitch. If you put max power on it will it throw him off?
                Another good question. I think if you just threw a fastball and he is expecting another fastball, it will throw him off slightly by doing a "full power" fastball instead of a regular fastball, but it wouldn't throw him off as much had you thrown a changeup or a slider. (if the red danger zone is to the right, meaning he's expecting a fast speed pitch since you threw a fast speed pitch in the previous pitch)

                On the higher difficulties, this gauge isn't the be-all-end-all of whether you can strike out a CPU. The CPU will still make contact sometimes if you throw a slow pitch after a fast pitch if the CPU batter has good contact. It's just another thing to think about when throwing pitches.

                Comment

                • swaldo
                  MVP
                  • Jul 2002
                  • 1268

                  #53
                  Re: PYS 2010 Translations

                  Dang I can't count. I saw 7 letter grades and thought you posted 7 attributes. Thanks for correcting this.

                  I haven't been looking at the letter grades much and wondered how much of the alphabet they use. If the range is A-G then of course "D" would be in the middle. I know in the US a "C" is average but is it the same in Japan?

                  Comment

                  • simgamer0005
                    MVP
                    • Feb 2010
                    • 1772

                    #54
                    Re: PYS 2010 Translations

                    Originally posted by swaldo
                    Dang I can't count. I saw 7 letter grades and thought you posted 7 attributes. Thanks for correcting this.
                    Anytime swaldo. Thanks for your questions. They are good ones.

                    Originally posted by swaldo
                    I haven't been looking at the letter grades much and wondered how much of the alphabet they use. If the range is A-G then of course "D" would be in the middle. I know in the US a "C" is average but is it the same in Japan?
                    Yeah I agree D is the average of A-G, but I don't know exactly what the grades are. Hopefully someone like MukaMuka can chime in on this. He probably knows what the average is. D sounds about right.

                    Comment

                    • swaldo
                      MVP
                      • Jul 2002
                      • 1268

                      #55
                      Re: PYS 2010 Translations

                      Just a note I took pics of all the options in the main menu but don't have time to finish. Will post them up later tonight...

                      Comment

                      • commanderdeek
                        Rookie
                        • Apr 2010
                        • 66

                        #56
                        Re: PYS 2010 Translations

                        Originally posted by simgamer0005
                        Yeah I agree D is the average of A-G, but I don't know exactly what the grades are. Hopefully someone like MukaMuka can chime in on this. He probably knows what the average is. D sounds about right.
                        The highest rank is S, so it's S-G. But I rekon a D rank is most likely average, because if you go by the colours, D is when the colour of the rank gets progressively brighter. (D is yellow while E is dark green)

                        Comment

                        • MukaMuka
                          Rookie
                          • Jan 2008
                          • 401

                          #57
                          Re: PYS 2010 Translations

                          Defensive Letter Grades

                          To make it simple, the better the defensive grade, the faster his REACTION TIME, in other words, the quicker you can take control of that fielder after the ball is hit. For example, if you have a F-rated fielder, you won't even be able to move him for about half a second after the ball is hit even if you are moving your analog stick around. On the other hand, a great fielder will react immediately after the ball is hit and you might even see the AI give you bigger "assist" steps toward the ball. This makes late-inning defensive replacement extremely important. can't stress this enough. There are times when I'm too lazy to replace my F or E first baseman in the 9th then bam, a double down the first base line and all my 1B did was stand there like a tree. If he was a C or a D he would be able to immedaitely react and field the ball. the importance of defense is also what makes Pro Yakyu Spirits so awesome in my opinion.

                          I consider D to be good enough for most positions. especially for a 3B or a 1B, D will save u plenty of runs. but for very demanding middle positions (SS, 2B, and CF) dont even think about putting anyone lower than a C letter grade out there. you really need some B's and C's.
                          Pro Yakyu Spirits Translation Site
                          www.spiritstranslation.com

                          Comment

                          • swaldo
                            MVP
                            • Jul 2002
                            • 1268

                            #58
                            Re: PYS 2010 Translations

                            Wow, the defense grading sounds great! So is "S" like a Hall of Famer where an "A" would be like an All Star type?

                            Comment

                            • MukaMuka
                              Rookie
                              • Jan 2008
                              • 401

                              #59
                              Re: PYS 2010 Translations

                              Originally posted by swaldo
                              Wow, the defense grading sounds great! So is "S" like a Hall of Famer where an "A" would be like an All Star type?
                              I think both S and A are extremely rare, and i think it will be hard to tell the difference between the 2 to b honest lol

                              also there are a long list of special skills that affect defense too: i think there are backhanded catch, quick run to the back, barehand, etc etc perhaps we can translate these down the line
                              Pro Yakyu Spirits Translation Site
                              www.spiritstranslation.com

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                              • MukaMuka
                                Rookie
                                • Jan 2008
                                • 401

                                #60
                                Re: PYS 2010 Translations

                                Some misc gameplay tips:

                                X is regular swing

                                O is opposite field swing. use this to purposely try to hit the ball the other way. some hitters have the Opposite field skill (流打) . this will allow them to line singles into the opposite side better. some hitters also have the Opposite Power skills (広角). if you have this skill, try to use power swing with the opposite swing button. this will allow you to power swing into the opposite field without losing any power. this is especially satisfying when you wait for a outside fastball or slider then opposite power swing for an oppo field homerun

                                When fielding, you can cancel throws. so you may press Triangle to throw to second base after you field a sac bunt, but you may regret and see that it is prob too late, you can immediately press O and change it to a throw to first. you can also "eat" a throw and completely cancel it by pressing L1 in the middle of a throwing animation.
                                Pro Yakyu Spirits Translation Site
                                www.spiritstranslation.com

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