My NLG Review is up.

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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #196
    Re: My NLG Review is up.

    Only on infield plays. My post later on dealt with outfield relays.
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    That's not the meaning of constructive criticism.

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    Comment

    • Michael_Mullis
      Rookie
      • Sep 2003
      • 97

      #197
      Re: My NLG Review is up.

      </font><blockquote><font class="small">Quote:</font><hr />
      Pared said:
      But again, you're commiting to something that should not be permanent. We're always asking for more control, and this would allow it. Your reasoning back is "that's what a cutoff man is for?" Actually a cutoff man is for more than that: they also help the ball get to it's destination faster, as well as helping offline throws.

      So you're saying that you should NOT commit to a preloaded throw? SS and 2B-men do it all the time... they're commited to making that throw to second/third/home, and the runner turns back. They can hold the throw and adjust; YOU CAN'T once you're committed. If you don't commit to that pre-loaded throw, you risk not having the ball reach its destination at its fastest possible time. How many times have you seen a SS pump on a throw to third, then get a guy at second? Or how about a throw from RF to Third... if you catch the ball with the relay man and already pre loaded a throw to third and see the runner turn back to second, you're committed to third and can't get the man out at second on the return. If you don't preload, the relay character goes into the "still" animation (MVP this happens as well, while the meter moves) and you lose some time that can make the difference in an out or safe play.

      I don't get it, you're arguing that the user should learn to play within the set scheme, when a slight addition to it can make the game that much closer to playing the real thing... Isn't that why you're enjoying this game in the first place?

      <hr /></blockquote><font class="post">

      Again, the infield I will agree with you on. I see your point there. For the outfield and cutoff man, yes I am suggesting not preloading that throw. If the runner is that far to third base, he's going to get caught. Generally a cutoff man will go into second by default unless the runner is more than halfway to third. That's what I was taught to do anyway. If the runner is less than halfway to third base and the cutoff goes to second, then he's either going to be safe at second, or the second basemen makes the throw to third with time to get the runner out. Or you can attempt to initiate a rundown by trying to outrun the baserunner. I almost NEVER preload a throw from cut-off to third base unless the runner is too far to head back to second.

      As for enjoying the game, remember that in this case, all things are equal. Both games have the same shortcoming in your eyes, so the playing field of how much I like one game over the other doesn't change on this fact.

      Comment

      • Michael_Mullis
        Rookie
        • Sep 2003
        • 97

        #198
        Re: My NLG Review is up.

        </font><blockquote><font class="small">Quote:</font><hr />
        Pared said:
        But again, you're commiting to something that should not be permanent. We're always asking for more control, and this would allow it. Your reasoning back is "that's what a cutoff man is for?" Actually a cutoff man is for more than that: they also help the ball get to it's destination faster, as well as helping offline throws.

        So you're saying that you should NOT commit to a preloaded throw? SS and 2B-men do it all the time... they're commited to making that throw to second/third/home, and the runner turns back. They can hold the throw and adjust; YOU CAN'T once you're committed. If you don't commit to that pre-loaded throw, you risk not having the ball reach its destination at its fastest possible time. How many times have you seen a SS pump on a throw to third, then get a guy at second? Or how about a throw from RF to Third... if you catch the ball with the relay man and already pre loaded a throw to third and see the runner turn back to second, you're committed to third and can't get the man out at second on the return. If you don't preload, the relay character goes into the "still" animation (MVP this happens as well, while the meter moves) and you lose some time that can make the difference in an out or safe play.

        I don't get it, you're arguing that the user should learn to play within the set scheme, when a slight addition to it can make the game that much closer to playing the real thing... Isn't that why you're enjoying this game in the first place?

        <hr /></blockquote><font class="post">

        Again, the infield I will agree with you on. I see your point there. For the outfield and cutoff man, yes I am suggesting not preloading that throw. If the runner is that far to third base, he's going to get caught. Generally a cutoff man will go into second by default unless the runner is more than halfway to third. That's what I was taught to do anyway. If the runner is less than halfway to third base and the cutoff goes to second, then he's either going to be safe at second, or the second basemen makes the throw to third with time to get the runner out. Or you can attempt to initiate a rundown by trying to outrun the baserunner. I almost NEVER preload a throw from cut-off to third base unless the runner is too far to head back to second.

        As for enjoying the game, remember that in this case, all things are equal. Both games have the same shortcoming in your eyes, so the playing field of how much I like one game over the other doesn't change on this fact.

        Comment

        • Michael_Mullis
          Rookie
          • Sep 2003
          • 97

          #199
          Re: My NLG Review is up.

          </font><blockquote><font class="small">Quote:</font><hr />
          Pared said:
          But again, you're commiting to something that should not be permanent. We're always asking for more control, and this would allow it. Your reasoning back is "that's what a cutoff man is for?" Actually a cutoff man is for more than that: they also help the ball get to it's destination faster, as well as helping offline throws.

          So you're saying that you should NOT commit to a preloaded throw? SS and 2B-men do it all the time... they're commited to making that throw to second/third/home, and the runner turns back. They can hold the throw and adjust; YOU CAN'T once you're committed. If you don't commit to that pre-loaded throw, you risk not having the ball reach its destination at its fastest possible time. How many times have you seen a SS pump on a throw to third, then get a guy at second? Or how about a throw from RF to Third... if you catch the ball with the relay man and already pre loaded a throw to third and see the runner turn back to second, you're committed to third and can't get the man out at second on the return. If you don't preload, the relay character goes into the "still" animation (MVP this happens as well, while the meter moves) and you lose some time that can make the difference in an out or safe play.

          I don't get it, you're arguing that the user should learn to play within the set scheme, when a slight addition to it can make the game that much closer to playing the real thing... Isn't that why you're enjoying this game in the first place?

          <hr /></blockquote><font class="post">

          Again, the infield I will agree with you on. I see your point there. For the outfield and cutoff man, yes I am suggesting not preloading that throw. If the runner is that far to third base, he's going to get caught. Generally a cutoff man will go into second by default unless the runner is more than halfway to third. That's what I was taught to do anyway. If the runner is less than halfway to third base and the cutoff goes to second, then he's either going to be safe at second, or the second basemen makes the throw to third with time to get the runner out. Or you can attempt to initiate a rundown by trying to outrun the baserunner. I almost NEVER preload a throw from cut-off to third base unless the runner is too far to head back to second.

          As for enjoying the game, remember that in this case, all things are equal. Both games have the same shortcoming in your eyes, so the playing field of how much I like one game over the other doesn't change on this fact.

          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #200
            Re: My NLG Review is up.

            </font><blockquote><font class="small">Quote:</font><hr />
            Michael_Mullis said:
            As for enjoying the game, remember that in this case, all things are equal. Both games have the same shortcoming in your eyes, so the playing field of how much I like one game over the other doesn't change on this fact.

            <hr /></blockquote><font class="post">

            Aye, I never said it was ASB specific! I'm just questioning your logic...

            So, the cutoff man starts his throwing motion to third, and you notice that the runner JUST turned back. You're saying we shouldn't have a way to adjust? How does including cancelling pre-loaded throws detract from the game? It's giving YOU more control... (Remember, I'm talking about ANY game that has pre-loading - game developers take note!)

            Again, I just don't see your logic....
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            Comment

            • Pared
              Legen - WAIT FOR IT
              • Feb 2003
              • 39337

              #201
              Re: My NLG Review is up.

              </font><blockquote><font class="small">Quote:</font><hr />
              Michael_Mullis said:
              As for enjoying the game, remember that in this case, all things are equal. Both games have the same shortcoming in your eyes, so the playing field of how much I like one game over the other doesn't change on this fact.

              <hr /></blockquote><font class="post">

              Aye, I never said it was ASB specific! I'm just questioning your logic...

              So, the cutoff man starts his throwing motion to third, and you notice that the runner JUST turned back. You're saying we shouldn't have a way to adjust? How does including cancelling pre-loaded throws detract from the game? It's giving YOU more control... (Remember, I'm talking about ANY game that has pre-loading - game developers take note!)

              Again, I just don't see your logic....
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              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #202
                Re: My NLG Review is up.

                </font><blockquote><font class="small">Quote:</font><hr />
                Michael_Mullis said:
                As for enjoying the game, remember that in this case, all things are equal. Both games have the same shortcoming in your eyes, so the playing field of how much I like one game over the other doesn't change on this fact.

                <hr /></blockquote><font class="post">

                Aye, I never said it was ASB specific! I'm just questioning your logic...

                So, the cutoff man starts his throwing motion to third, and you notice that the runner JUST turned back. You're saying we shouldn't have a way to adjust? How does including cancelling pre-loaded throws detract from the game? It's giving YOU more control... (Remember, I'm talking about ANY game that has pre-loading - game developers take note!)

                Again, I just don't see your logic....
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                Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                That's not the meaning of constructive criticism.

                *Official Miami Heat Haters Club Member #1*

                Comment

                • Michael_Mullis
                  Rookie
                  • Sep 2003
                  • 97

                  #203
                  Re: My NLG Review is up.

                  </font><blockquote><font class="small">Quote:</font><hr />
                  Pared said:

                  Aye, I never said it was ASB specific! I'm just questioning your logic...

                  So, the cutoff man starts his throwing motion to third, and you notice that the runner JUST turned back. You're saying we shouldn't have a way to adjust? How does including cancelling pre-loaded throws detract from the game? It's giving YOU more control... (Remember, I'm talking about ANY game that has pre-loading - game developers take note!)

                  Again, I just don't see your logic....

                  <hr /></blockquote><font class="post">

                  I think I see what you're saying, but I think you're missing what I am saying in a sense. I don't preload a throw to third at all unless I am sure the runner is too far to turn around and head back to second. My first instinct on any Baseball game is to get the ball to the second baseman. He's the closest available person to catch the ball from the outfield if I'm trying to hold a runner. If the runner is less than halfway to third I will always throw into second base. If the runner is still stupid enough to try to run to third then I can throw the ball from second to third and make a play.

                  I think our disconnect here is that I don't run into the situation in the outfield you are talking about because I very rarely hit the corner basemen from the cutoff man. So I don't see the same issue you do.

                  Comment

                  • Michael_Mullis
                    Rookie
                    • Sep 2003
                    • 97

                    #204
                    Re: My NLG Review is up.

                    </font><blockquote><font class="small">Quote:</font><hr />
                    Pared said:

                    Aye, I never said it was ASB specific! I'm just questioning your logic...

                    So, the cutoff man starts his throwing motion to third, and you notice that the runner JUST turned back. You're saying we shouldn't have a way to adjust? How does including cancelling pre-loaded throws detract from the game? It's giving YOU more control... (Remember, I'm talking about ANY game that has pre-loading - game developers take note!)

                    Again, I just don't see your logic....

                    <hr /></blockquote><font class="post">

                    I think I see what you're saying, but I think you're missing what I am saying in a sense. I don't preload a throw to third at all unless I am sure the runner is too far to turn around and head back to second. My first instinct on any Baseball game is to get the ball to the second baseman. He's the closest available person to catch the ball from the outfield if I'm trying to hold a runner. If the runner is less than halfway to third I will always throw into second base. If the runner is still stupid enough to try to run to third then I can throw the ball from second to third and make a play.

                    I think our disconnect here is that I don't run into the situation in the outfield you are talking about because I very rarely hit the corner basemen from the cutoff man. So I don't see the same issue you do.

                    Comment

                    • Michael_Mullis
                      Rookie
                      • Sep 2003
                      • 97

                      #205
                      Re: My NLG Review is up.

                      </font><blockquote><font class="small">Quote:</font><hr />
                      Pared said:

                      Aye, I never said it was ASB specific! I'm just questioning your logic...

                      So, the cutoff man starts his throwing motion to third, and you notice that the runner JUST turned back. You're saying we shouldn't have a way to adjust? How does including cancelling pre-loaded throws detract from the game? It's giving YOU more control... (Remember, I'm talking about ANY game that has pre-loading - game developers take note!)

                      Again, I just don't see your logic....

                      <hr /></blockquote><font class="post">

                      I think I see what you're saying, but I think you're missing what I am saying in a sense. I don't preload a throw to third at all unless I am sure the runner is too far to turn around and head back to second. My first instinct on any Baseball game is to get the ball to the second baseman. He's the closest available person to catch the ball from the outfield if I'm trying to hold a runner. If the runner is less than halfway to third I will always throw into second base. If the runner is still stupid enough to try to run to third then I can throw the ball from second to third and make a play.

                      I think our disconnect here is that I don't run into the situation in the outfield you are talking about because I very rarely hit the corner basemen from the cutoff man. So I don't see the same issue you do.

                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #206
                        Re: My NLG Review is up.

                        Ok... I see what you mean now.

                        I'm still standing pat with my point, tho. You would still be able to play your way if it's implemented. Ya know? It would just open up more "involvement" for the user...
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                        [OS Vets NBA 2k7 Champion]
                        Now Playing: TLOU: Remastered
                        Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                        That's not the meaning of constructive criticism.

                        *Official Miami Heat Haters Club Member #1*

                        Comment

                        • Pared
                          Legen - WAIT FOR IT
                          • Feb 2003
                          • 39337

                          #207
                          Re: My NLG Review is up.

                          Ok... I see what you mean now.

                          I'm still standing pat with my point, tho. You would still be able to play your way if it's implemented. Ya know? It would just open up more "involvement" for the user...
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                          [OS Vets NBA 2k7 Champion]
                          Now Playing: TLOU: Remastered
                          Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                          That's not the meaning of constructive criticism.

                          *Official Miami Heat Haters Club Member #1*

                          Comment

                          • Pared
                            Legen - WAIT FOR IT
                            • Feb 2003
                            • 39337

                            #208
                            Re: My NLG Review is up.

                            Ok... I see what you mean now.

                            I'm still standing pat with my point, tho. You would still be able to play your way if it's implemented. Ya know? It would just open up more "involvement" for the user...
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                            Comment

                            • Michael_Mullis
                              Rookie
                              • Sep 2003
                              • 97

                              #209
                              Re: My NLG Review is up.

                              </font><blockquote><font class="small">Quote:</font><hr />
                              Pared said:
                              Ok... I see what you mean now.

                              I'm still standing pat with my point, tho. You would still be able to play your way if it's implemented. Ya know? It would just open up more "involvement" for the user...

                              <hr /></blockquote><font class="post">

                              I get your point to, and it's hard to dispute that.

                              And all things considered, yes if the option was there I would use it. But I don't discount the game because it doesn't have it. It doesn't have any affect on my enjoyment of the game. Now if next year everyone BUT a certain game has something like that, then that will change.

                              Comment

                              • Michael_Mullis
                                Rookie
                                • Sep 2003
                                • 97

                                #210
                                Re: My NLG Review is up.

                                </font><blockquote><font class="small">Quote:</font><hr />
                                Pared said:
                                Ok... I see what you mean now.

                                I'm still standing pat with my point, tho. You would still be able to play your way if it's implemented. Ya know? It would just open up more "involvement" for the user...

                                <hr /></blockquote><font class="post">

                                I get your point to, and it's hard to dispute that.

                                And all things considered, yes if the option was there I would use it. But I don't discount the game because it doesn't have it. It doesn't have any affect on my enjoyment of the game. Now if next year everyone BUT a certain game has something like that, then that will change.

                                Comment

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