MLB 2K8 Wishlist

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  • ac11367
    I love meaty chics
    • Mar 2005
    • 853

    #196
    Re: MLB 2K8 Wishlist

    Borrow the batting interface from MLB Power Pros, pitching and baserunning interface from MLB THe SHow.

    Comment

    • Helios12787
      MVP
      • Mar 2006
      • 1628

      #197
      Re: MLB 2K8 Wishlist

      I actually liked the baserunning in this game. It was pretty fluid (compared to some other baseball games I've played) Only problem I had with it is sometimes if you didn't hit your runner buttons good enough you would end up advancing all or retreating all runners and screwing up badly.

      Comment

      • Trevytrev11
        MVP
        • Nov 2006
        • 3259

        #198
        Re: MLB 2K8 Wishlist

        Originally posted by Helios12787
        I actually liked the baserunning in this game. It was pretty fluid (compared to some other baseball games I've played) Only problem I had with it is sometimes if you didn't hit your runner buttons good enough you would end up advancing all or retreating all runners and screwing up badly.
        I have a few problems with baserunning:

        1) Slides seem to be random. If I press up on the stick on a runner trying to score, sometimes he collides, sometime he slides through the plate and other times he slides inside. On a bang-bang play, the hooks slide around the plate can cost you a run because it takes him a split second longer to tag the bag.

        2) When running to first, it seems like you have to press the R-stick to make him slide before he is even half way down the line. In real life, you're going to slide on a high throw that pulls the first baseman up the line, but it's always a last second decision in real life as you don't know what is going to happen with the throw until you see the first baseman come off the bag.

        3) There needs to be a runner stop button. If there is one, I haven't figured it out, but it seems the only time the runners stop is if the computer makes them stop (usually when it is not necessary). But there are definitely situations where making the runner stop (and not retreat) would be useful.

        4) Sometimes I don't know what runner I am controlling after a hit. It seems by default, sometimes I'm controlling the hitter/runner and other times, I'll be contolling the runner on second. So I think I'm sending my runner from second home, but in actuality, I'm sending my hitter/runner to second and my other guy doesn't score.

        5) Since the d-pad isn't used while the ball is in play, I think they could also add in the old MVP system where you press a runner with a face button and then the d-pad in the direction of their final destination. There are situations where you may want to advance one runner 2 bases and another only 1. Maybe you have runners on 1st and 2nd and your hitter hits a ball to the gap. You may want to send the runner from second to plate, the runner from first to the plate and the batter/runner from second. This can be done with the current system, but to me it's easier to just press the base I want him to go to than to count the number of taps, sometimes not knowing if a tap registerd or not.

        I wasn't a big fan of their runner display overlay to begin with, but it's grown on my and I really don't mind it anymore. I also like the fact that there seems to be good and bad baserunners in the game. Sometimes on a linedrive, a runner will freeze or go back and othertimes, they will keep going.

        Comment

        • BoSox Rule
          Rookie
          • Feb 2005
          • 110

          #199
          Re: MLB 2K8 Wishlist

          Make free agency and such good. Arbitration hearings, players without 6 years of service should not be in the FA pool.

          Comment

          • Helios12787
            MVP
            • Mar 2006
            • 1628

            #200
            Re: MLB 2K8 Wishlist

            1) Slides seem to be random. If I press up on the stick on a runner trying to score, sometimes he collides, sometime he slides through the plate and other times he slides inside. On a bang-bang play, the hooks slide around the plate can cost you a run because it takes him a split second longer to tag the bag.
            The collision is only gonna happen if the catcher is actually blocking the plate just like in real life (unless someone is going for a cheap shot).
            Hook slides do take an extra split second in real life just because you are not moving in a straight line at the bag (fastest route to a given point is a straight line).

            2) When running to first, it seems like you have to press the R-stick to make him slide before he is even half way down the line. In real life, you're going to slide on a high throw that pulls the first baseman up the line, but it's always a last second decision in real life as you don't know what is going to happen with the throw until you see the first baseman come off the bag.
            I'll give you this there are times I would like to slide on bad throws to first but it just doesn't happen.
            3) There needs to be a runner stop button. If there is one, I haven't figured it out, but it seems the only time the runners stop is if the computer makes them stop (usually when it is not necessary). But there are definitely situations where making the runner stop (and not retreat) would be useful.
            Never found the lack of a runner hold button to cost me a base advance or run score just on knowing if the ball is going to drop or not but usually the CPU does it fine enough for us. I will give you there should be a button.

            4) Sometimes I don't know what runner I am controlling after a hit. It seems by default, sometimes I'm controlling the hitter/runner and other times, I'll be contolling the runner on second. So I think I'm sending my runner from second home, but in actuality, I'm sending my hitter/runner to second and my other guy doesn't score.
            IIRC a tiny highlight of the runner you are controlling shows up. However, I really never have a problem just by using ABXY to control individual runners.

            5) Since the d-pad isn't used while the ball is in play, I think they could also add in the old MVP system where you press a runner with a face button and then the d-pad in the direction of their final destination. There are situations where you may want to advance one runner 2 bases and another only 1. Maybe you have runners on 1st and 2nd and your hitter hits a ball to the gap. You may want to send the runner from second to plate, the runner from first to the plate and the batter/runner from second. This can be done with the current system, but to me it's easier to just press the base I want him to go to than to count the number of taps, sometimes not knowing if a tap registerd or not.
            I have never once had a problem "counting the taps". I mean cmon it is only gonna be 1-3 taps. A good solid press will register every time.

            I wasn't a big fan of their runner display overlay to begin with, but it's grown on my and I really don't mind it anymore. I also like the fact that there seems to be good and bad baserunners in the game. Sometimes on a linedrive, a runner will freeze or go back and othertimes, they will keep going.
            [/QUOTE]

            I think the runner display gives a good, accurate representation of the diamond and where the runners are. If I remember MVP well I remember the ratio of how close/far the runners were to a base we're kinda skewed which made it a bit annoying in trying to anticipate the outcome of a play.
            Last edited by Helios12787; 11-01-2007, 07:55 PM.

            Comment

            • Trevytrev11
              MVP
              • Nov 2006
              • 3259

              #201
              Re: MLB 2K8 Wishlist

              Originally posted by Helios12787
              The collision is only gonna happen if the catcher is actually blocking the plate just like in real life (unless someone is going for a cheap shot).
              Hook slides do take an extra split second in real life just because you are not moving in a straight line at the bag (fastest route to a given point is a straight line).
              But I have situations all of the time where the catcher is just standing there with the ball and my runner slides (right through him). And sometimes on a bang bang play where the catcher is out in front of the plate, I want to slide through the plate (because it is the fastest possible way to the plate (without running through)) and he will hook slide, which then inturn give the catcher the extra split second he needs to apply the tag. I would just like to know that every time I press up, my runner is either going to run through the plate or barrel over the catcher, every time I press left, he will slide inside, right, outside and down do a feet first slide.

              Never found the lack of a runner hold button to cost me a base advance or run score just on knowing if the ball is going to drop or not but usually the CPU does it fine enough for us. I will give you there should be a button.
              The one example I see of this often is on a play where apperantly I have a stupid runner who takes off on a flyball that may or may not be caught. My choice then is to either send him or bring him back. My real problem though is that it takes a while for the player to change direction, where if he was stopped it would be much faster. Could the difference between having to hold a guy at 3rd or send him home if the ball does fall.

              IIRC a tiny highlight of the runner you are controlling shows up. However, I really never have a problem just by using ABXY to control individual runners.
              I guess I'm just looking at the ball or something. I'll have to pay more attention going forwards. I'm not sure if it is the same every time, but if not it probably should always be either the lead runner or the hitter.

              I have never once had a problem "counting the taps". I mean cmon it is only gonna be 1-3 taps. A good solid press will register every time.
              This will probably be fixed with the above step, but I guess I didn't know which taps were registering because I didn't know what run I was controlling. However, I still would like the other system implemented as well. I personally think it's more intuitive and won't impact people who don't want to use it in any way.

              I think the runner display gives a good, accurate representation of the diamond and where the runners are. If I remember MVP well I remember the ratio of how close/far the runners were to a base we're kinda skewed which made it a bit annoying in trying to anticipate the outcome of a play.
              Agreed. Like I said after getting use to it, it has grown on me. I was never a fan of MVP's for the reason you listed. You never were quite sure if you were 10' or 15' from the bag.

              Comment

              • Briman123
                MVP
                • Oct 2004
                • 1361

                #202
                Re: MLB 2K8 Wishlist

                Papelbon's riverdance.

                Well okay seriously should add what they do in NBA 2k8 how players emotion can be neutral, expressive etc. A la Papelbon is crazy...
                18-1 hell of a season regardless

                Comment

                • Helios12787
                  MVP
                  • Mar 2006
                  • 1628

                  #203
                  Re: MLB 2K8 Wishlist

                  ^^^ I would LOVE to see custom emotions and such for players. Though there aren't too many emotional players on my Braves it would still be nice to see the likes of Papelbon and a few others showing emotions.

                  Comment

                  • Flaxseed Oil
                    MVP
                    • Feb 2007
                    • 1160

                    #204
                    Re: MLB 2K8 Wishlist

                    I want to see the new Yankee and Met stadiums that open in 2009, and better hitting physics. balls that jam the hitter shouldnt go over the foul pole down the opposite field line.

                    Comment

                    • ehh
                      Hall Of Fame
                      • Mar 2003
                      • 28962

                      #205
                      Re: MLB 2K8 Wishlist

                      Originally posted by Flaxseed Oil
                      I want to see the new Yankee and Met stadiums that open in 2009
                      I'm not sure if they are allowed to do that from a legal perspective.
                      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                      "Beware of geeks bearing formulas." - Warren Buffet

                      Comment

                      • jim416
                        Banned
                        • Feb 2003
                        • 10606

                        #206
                        Re: MLB 2K8 Wishlist

                        Playing a "winter season" of 80 games after finishing The Show season. I really like the game, but see these things needing work.

                        1. Animations (personally, I love the graphics).
                        2. Still can't throw enough balls when I'm pitching.
                        3. Fielding camera, outfield is in need of work.
                        4. Full roster control. After setting lineups Rolen is leading off for the Phils, etc., etc.

                        Those would be enought to suit me.

                        Comment

                        • Flaxseed Oil
                          MVP
                          • Feb 2007
                          • 1160

                          #207
                          Re: MLB 2K8 Wishlist

                          Originally posted by ehh
                          I'm not sure if they are allowed to do that from a legal perspective.
                          it was done in All Star Baseball 2005

                          Comment

                          • michaeldu
                            Banned
                            • Feb 2004
                            • 762

                            #208
                            Re: MLB 2K8 Wishlist

                            My wish: Ben, give us something to chew on. I need my 2k8!

                            Comment

                            • russ99
                              Rookie
                              • Aug 2006
                              • 130

                              #209
                              Re: MLB 2K8 Wishlist

                              No fake players.

                              Either give us all the players or let us create them, with a next-gen created player limit - at least 100 or better yet 255 - not this PS1-like 25 created player limit. Having to rename all the fakes is a huge drag on community roster-editors. I understand this is somewhat necessary through MLBPA, but it can be limited to MLB players on the 25 man rosters (like Millar and Bonds).

                              Also, if 2K is doing a full minor leagues in 2k8, then they should acquire the minor league player name licensing, hopefully eliminating the rest of the fakes.
                              Last edited by russ99; 11-12-2007, 11:45 AM.

                              Comment

                              • capa
                                Banned
                                • Jul 2002
                                • 5321

                                #210
                                Re: MLB 2K8 Wishlist

                                Lose the restrictions on everything. Offer options on how to play (manual fielding, assisted fielding, cpu fielding, etc.). Let the users decide how they want to play the game. Allow robust editing of players and teams. Don't make us jump through hoops to use oldtime teams...and allow us to edit names, etc. Give us the full game..it costs you more and takes more time to figure out what and where you should put the restrictions on. Just leave it up to us...give us FULL functionality.

                                C

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