The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

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  • kingofdmv
    Rookie
    • Feb 2003
    • 16

    #76
    Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

    Originally posted by Briankingsfan
    I would have to say that you're missing the new wave in gaming. Games like Fifa08, NHL08, NHL2k8, even Assassins Creed are getting deeper and deeper control schemes. They are trying to, through controller input, mimick real life bio-mechanics and actions. Now not everyone is feeling it. They go and buy wii's. Because they don't want total stick control they want "fun." but Fifa08, NHL and Assassin's Creed sold plenty and, better yet, got great reviews. Bring the High Def, CGI character, fully controllable future. Maybe they can find a spot for 2 more buttons on the controller.
    Listen I'm all for more realism in games. I enjoy Fight Night with it's semi-realistic approach to punching. I'm not for making controls so complicated that it takes ten pages in the manual to explain it. If a control scheme can mimic real life movement then I'll be all for it. The 2K7 hitting scheme is somewhat like this now. Push the stick back to load up and let go, or push up to swing. Add left stick control for ground ball, fly ball attempt and your all set. Why complicate that scheme? Add a one button timing swing for people who want it (and contrary to what some think, I'm not one of them) and that's all you need.

    Why do you thing the Wii has struck such a nerve? It mimics real life movements but doesn't over complicate things. It allows everyone to enjoy the game as it was meant to be, a game!

    Comment

    • baa7
      Banned
      • Jul 2004
      • 11691

      #77
      Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

      Originally posted by kingofdmv
      Why do you thing the Wii has struck such a nerve? It mimics real life movements but doesn't over complicate things. It allows everyone to enjoy the game as it was meant to be, a game!
      Yes, and that's what I've been saying all along: 2K simplified the controls, mainly for the online crowd who wants 'fun and easy'. What you and a few others here seem to be unable to grasp is that some of us would prefer 'realistic and challenging'. In other words, include a zone hitting option as well.

      Comment

      • CMH
        Making you famous
        • Oct 2002
        • 26203

        #78
        Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

        Originally posted by kingofdmv
        Wow, the arrogance from your reply is amazing. You know best and anyone that disagrees with you is couch potato that'll play anything that's put in front of them.
        Seems from your response you're doing the same.
        "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

        "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

        Comment

        • slickzeus
          Banned
          • Jan 2008
          • 405

          #79
          Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

          if you guys want the most real-life hitting system ever, just grab a bat and go play baseball. Its a video game, it cant duplicate everything that real life does. I have the priviledge of playing division one baseball and i face division one pitchers everyday. Hitting is the hardest thing to do in any sport. Hitting a round moving object with another round moving object should be near impossible to do, but it's what also makes it such an art for those that can do it well. So just enjoy playing the games, and stop arguing about what hitting system would be the best.

          Comment

          • kingofdmv
            Rookie
            • Feb 2003
            • 16

            #80
            Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

            Originally posted by baa7
            Yes, and that's what I've been saying all along: 2K simplified the controls, mainly for the online crowd who wants 'fun and easy'. What you and a few others here seem to be unable to grasp is that some of us would prefer 'realistic and challenging'. In other words, include a zone hitting option as well.
            Oh but I do get it and I understand. I realize some of you on this board want "realistic and challenging". I like challenging too, believe it or not. But you also need to realize that you're a small percentage of the people who buy this game. Do you think everyone who buys this game is on this board AND posts their opinion about it?

            I have no problem whatsoever with a zone hitting option. High Heat did this well if I recall. Listen, I'm not some stupid rube that can't figure out a few button presses and analog stick moves but I'm not presumptive enough to call myself "hardcore". I'm too old to get hardcore about anything but a good nap!

            As Maverick seems to have abandoned his quest, I guess I'll take my ball and go home too.

            Comment

            • baa7
              Banned
              • Jul 2004
              • 11691

              #81
              Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

              Originally posted by kingofdmv
              I'm too old to get hardcore about anything but a good nap!
              LOL, truth is I'm not into hardcore gaming or complicated anything anymore either. But zone hitting is not a complicated hitting system. Very basic stuff.

              Comment

              • NoSkillz50
                MVP
                • Aug 2004
                • 2267

                #82
                Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

                Originally posted by maverick3176
                ok...you are gettin. With the current system to hit a fastball in zone 1 and zone 9 you are doing EXACTLY the same thing. Think about how for some pitcher this totally makes them meaningless.
                Well the system he was describing was the system in MVP NCAA 06 (and 07), the last MVP game Brinkman worked on. He obviously felt that the 11 o'clock swing and 1 o'clock swings weren't important, and playing the game they didn't really feel that important. They also had a contact and a power swing to go along with a normal swing. The thing is the game was at its most realistic when you just swung straight up and didn't use a power or contact swing.

                The thing I'm worried about is a realistic bat/ball physics engine. MVP is about the only series where the ball just felt right coming off the bat. The influence hitting system seemed to hurt the feel more than really make it better, but you couldn't get a good hit variety without using it. I would give anything to play a game that delivered on the promise MVP showed throughout the years where the timing and physics aspect were good and the ball looked good coming off the bat. Even with a true zone system where there isn't any hokey influence, The Show's system seems more artificial and shallow than MVP's ever did. I think what Brinkman is doing is trying to recreate MVP NCAA 06 with the MLB game. I thought the game was fun, he must have really liked it, I remember most of the people that tried the swing stick system in MVP 06 ended up liking the hitting more and it wasn't because you guess left/middle/right. I personally just don't care if you only press straight up or up-left/up/up-right when you swing.
                Last edited by NoSkillz50; 02-03-2008, 08:42 PM.

                Comment

                • Trevytrev11
                  MVP
                  • Nov 2006
                  • 3259

                  #83
                  Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

                  I find it kind of funny/ironic/contradictoray that people either want or don't mind a pitching system in which as a pitcher you have to pick the pitch type, pitch location, then choose how much effort you want to put in the pitch and then press another button to execute the pitch, but when it comes to hitting, they just want to press one button or execute one motion for a swing. Hitting a breaking ball is a lot harder than throwing it.

                  If you want a hitting system in which you just execute a swing motion and let abilities take over and control the rest, why not want a pitching system in which you just pick a pitch type and let abilities take care of the rest? You tell Maddux to throw a 0-1 fastball and he executes the pitch based on the computers programmed abilities.

                  You have the ability to throw a 3-0 curveball to the opposing teams pitcher if you want, but can't hit a flyball unless the game decides it should happen.
                  Last edited by Trevytrev11; 02-03-2008, 10:49 PM.

                  Comment

                  • maverick3176
                    Banned
                    • Mar 2005
                    • 363

                    #84
                    Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

                    Originally posted by Trevytrev11
                    I find it kind of funny/ironic/contradictoray that people either want or don't mind a pitching system in which as a pitcher you have to pick the pitch type, pitch location, then choose how much effort you want to put in the pitch and then press another button to execute the pitch, but when it comes to hitting, they just want to press one button or execute one motion for a swing. Hitting a breaking ball is a lot harder than throwing it.

                    If you want a hitting system in which you just execute a swing motion and let abilities take over and control the rest, why not want a pitching system in which you just pick a pitch type and let abilities take care of the rest? You tell Maddux to throw a 0-1 fastball and he executes the pitch based on the computers programmed abilities.

                    You have the ability to throw a 3-0 curveball to the opposing teams pitcher if you want, but can't hit a flyball unless the game decides it should happen.

                    I have said this EXACT thing before.

                    Trev...have you played the Show yet. I just bought a PS3 and the Show...let me just say this. I no longer care how good 2K is going to be. You need to check it out...TRUST ME...you wont be let down.

                    Comment

                    • baa7
                      Banned
                      • Jul 2004
                      • 11691

                      #85
                      Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

                      Originally posted by maverick3176
                      Trev...have you played the Show yet. I just bought a PS3 and the Show...let me just say this. I no longer care how good 2K is going to be. You need to check it out...TRUST ME...you wont be let down.
                      Now don't start getting nasty. You're sounding a bit like some woman just jilted you I'm afraid

                      Comment

                      • CMH
                        Making you famous
                        • Oct 2002
                        • 26203

                        #86
                        Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

                        Originally posted by maverick3176
                        I have said this EXACT thing before.

                        Trev...have you played the Show yet. I just bought a PS3 and the Show...let me just say this. I no longer care how good 2K is going to be. You need to check it out...TRUST ME...you wont be let down.
                        Oh, you played MLB 2k8? Because if you have and already know that it's hitting system isn't spectacular can you start an Impressions Thread?

                        Thanks.
                        "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                        "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                        Comment

                        • Trevytrev11
                          MVP
                          • Nov 2006
                          • 3259

                          #87
                          Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

                          Originally posted by maverick3176
                          I have said this EXACT thing before.

                          Trev...have you played the Show yet. I just bought a PS3 and the Show...let me just say this. I no longer care how good 2K is going to be. You need to check it out...TRUST ME...you wont be let down.
                          No PS3 for me...just the 360.

                          Comment

                          • myghty
                            MVP
                            • Mar 2005
                            • 2395

                            #88
                            Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

                            My hands cramped up just reading the OP... Damn, where is the Icy Hot???
                            "In a year that has been so improbable, the impossible has happened." - Vin Scully

                            PS5/PSN: myghty

                            Comment

                            • I_Love_Piazza
                              Rookie
                              • May 2003
                              • 147

                              #89
                              Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

                              Originally posted by Trevytrev11
                              I find it kind of funny/ironic/contradictoray that people either want or don't mind a pitching system in which as a pitcher you have to pick the pitch type, pitch location, then choose how much effort you want to put in the pitch and then press another button to execute the pitch, but when it comes to hitting, they just want to press one button or execute one motion for a swing. Hitting a breaking ball is a lot harder than throwing it.

                              If you want a hitting system in which you just execute a swing motion and let abilities take over and control the rest, why not want a pitching system in which you just pick a pitch type and let abilities take care of the rest? You tell Maddux to throw a 0-1 fastball and he executes the pitch based on the computers programmed abilities.

                              You have the ability to throw a 3-0 curveball to the opposing teams pitcher if you want, but can't hit a flyball unless the game decides it should happen.
                              I see what you are saying, but controlling the effort/effectiveness of a pitch is about the same as controlling how "hard" you swing a bat. I don't think that's realistic. Pitchers vary their effectiveness, hitters do not vary how hard they swing a bat unless we are talking power/contact, which does not work for VG baseball simulations because you end up swinging for power with big guys and contact with little guys, so guys like Jose Reyes have almost no chance of hitting homeruns, whereas he gets at least 10 over the course of a season in real life.

                              As far as the new right stick motion to throw a pitch, I think it's a great idea and looks like a ton of fun. The only thing analogous in batting would be if you had to throw the right stick at 2 o clock or 10 o clock to hit inside/outside pitches. That would work for me. I just don't like the idea of having to time my step, time my swing, AND use a different stick to aim at where the pitch will END UP, not even where the pitch looks like it is at the moment. That's too much to ask. Zone hitting works when there are four zones. But I never got to the level in The Show last year where I could effectively hit with the nine zone interface. You only have half a second to decide anything in hitting unless you have the pitch speed down really low.

                              Comment

                              • Trevytrev11
                                MVP
                                • Nov 2006
                                • 3259

                                #90
                                Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE

                                Originally posted by I_Love_Piazza
                                I see what you are saying, but controlling the effort/effectiveness of a pitch is about the same as controlling how "hard" you swing a bat. I don't think that's realistic.
                                That is still only 1/4 of the pitching equation:
                                -Pitch Selection
                                -Pitch Location
                                -Pitch Speed/effectiveness
                                -Pitch Execution

                                Basically as a pitcher you have full control over what the guy on the mound does. In real life if a pitcher is pitching to, say, Mike Mussina with a 2-0 count, you can pretty much bet he is going to get a fastball. However in the game, you can just as easily drop in a 2-0 curveball, slider, etc. (barring the difficultness of this years controls). In other words as the player, you make the decisions and have full control over the pitch. You're pitch isn't based on stat's/ratings or some other calculation built into the game. The game doesn't force you to throw a 2-0 fastball because that is what it calculates should be thrown.

                                However as a batter, you don't have that. You don't have the ability to try and get your hitters bat under the ball to lift the ball in the air. You swing and the game determines (based on who know's what at this point) the outcome. If you want to hit a grounder to score a runner on 3rd with no outs and the infield playing back, you can only swing late and hope the game puts the ball on the ground.

                                Basically, in real life there are two things that control the overal hit direction.
                                1) Timing of the swing (swing early, you pull the ball, swing late, you hit the ball the other way).
                                2) Location of the swing-If you hit the top half of the ball, you're going to hit the ball downward. If you hit the bottom half, you will hit the ball upward and if you hit the ball more towards the center, you will hit the on a line.
                                *Using your assumption that you always swing hard, there is really nothing else that impacts the hit.

                                However, in the game, you only have control over the direction. On a fastball in with a properly timed swing, what determines whether you pound the ball directly into the ground, hit a grounder to third, a line drive to the corner, a fly ball to the warning track or a high pop up to the thirdbaseman? With control over the location of your swing, that would be determined by the user and if you practiced enough to become efficient and reacted properly, you could likely get under that ball and drive in a runner with a sac-fly.

                                I guess the way I see it is why should the pitcher have the opportunity to do what he wants and be creative, but as a hitter, the outcome is basically left up to the computer's reaction to the pitchers creativeness?

                                For people that prefer a more basic, timing only/timing w/influence system, that is fine and the game lets you do that. But for those that want more control over the situation, it seems the game should provide that as well. I mean I know some would prefer the game with auto fielding, while others want full control. I see this as no different.
                                Last edited by Trevytrev11; 02-04-2008, 04:43 PM.

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