Great point. Believe it or not, I still plug in the SEGA Genesis in the TV upstairs, and play a few games of World Series Baseball 1995. In my opinion, this game was way ahead of its time with regards to hitting. Not only did the game have fantastic collisions between players on the same team, but the hitting system was pretty ingenious. The player had a cursor that was shaped like a baseball bat. Long and skinny, and the thing was about the width of the bat and as long. Based on the hitter, was how big the "sweet spot" of the bat was, and also, how wide (up and down) the bat cursor thingy was. Guys like Tony Pena had a big sweet spot and therefore could control the direction, and whether or not you wanted to hit the ball on the ground or in the air. So, if the ball made contact towards the hands, the ball would get typically pulled. Off the end of the bat, it was an opposite field swing, or depending on how good the contact was, ended up a nubber to the second baseman. The idea was that the batter had to swing the bat based on the ratings of the player, but also could control a bit more than just the contact. As you upped the skill level, the bat cursor thingy shrank. So you ended up with a very small hitting zone, and even smaller sweet spot.
So, the idea was a good one, even 13 years ago, and it seems odd to me that with the ability to really hone in on the collision detection with regards to bat and ball, that a Cursor style hitting is not something that they at least tinker with.
SYF
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